18c2ecf20Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0 OR MIT 28c2ecf20Sopenharmony_ci/************************************************************************** 38c2ecf20Sopenharmony_ci * 48c2ecf20Sopenharmony_ci * Copyright 2009-2015 VMware, Inc., Palo Alto, CA., USA 58c2ecf20Sopenharmony_ci * 68c2ecf20Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 78c2ecf20Sopenharmony_ci * copy of this software and associated documentation files (the 88c2ecf20Sopenharmony_ci * "Software"), to deal in the Software without restriction, including 98c2ecf20Sopenharmony_ci * without limitation the rights to use, copy, modify, merge, publish, 108c2ecf20Sopenharmony_ci * distribute, sub license, and/or sell copies of the Software, and to 118c2ecf20Sopenharmony_ci * permit persons to whom the Software is furnished to do so, subject to 128c2ecf20Sopenharmony_ci * the following conditions: 138c2ecf20Sopenharmony_ci * 148c2ecf20Sopenharmony_ci * The above copyright notice and this permission notice (including the 158c2ecf20Sopenharmony_ci * next paragraph) shall be included in all copies or substantial portions 168c2ecf20Sopenharmony_ci * of the Software. 178c2ecf20Sopenharmony_ci * 188c2ecf20Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 198c2ecf20Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 208c2ecf20Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 218c2ecf20Sopenharmony_ci * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 228c2ecf20Sopenharmony_ci * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 238c2ecf20Sopenharmony_ci * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 248c2ecf20Sopenharmony_ci * USE OR OTHER DEALINGS IN THE SOFTWARE. 258c2ecf20Sopenharmony_ci * 268c2ecf20Sopenharmony_ci **************************************************************************/ 278c2ecf20Sopenharmony_ci 288c2ecf20Sopenharmony_ci#include <drm/ttm/ttm_placement.h> 298c2ecf20Sopenharmony_ci 308c2ecf20Sopenharmony_ci#include "vmwgfx_drv.h" 318c2ecf20Sopenharmony_ci#include "vmwgfx_resource_priv.h" 328c2ecf20Sopenharmony_ci#include "vmwgfx_binding.h" 338c2ecf20Sopenharmony_ci 348c2ecf20Sopenharmony_cistruct vmw_shader { 358c2ecf20Sopenharmony_ci struct vmw_resource res; 368c2ecf20Sopenharmony_ci SVGA3dShaderType type; 378c2ecf20Sopenharmony_ci uint32_t size; 388c2ecf20Sopenharmony_ci uint8_t num_input_sig; 398c2ecf20Sopenharmony_ci uint8_t num_output_sig; 408c2ecf20Sopenharmony_ci}; 418c2ecf20Sopenharmony_ci 428c2ecf20Sopenharmony_cistruct vmw_user_shader { 438c2ecf20Sopenharmony_ci struct ttm_base_object base; 448c2ecf20Sopenharmony_ci struct vmw_shader shader; 458c2ecf20Sopenharmony_ci}; 468c2ecf20Sopenharmony_ci 478c2ecf20Sopenharmony_cistruct vmw_dx_shader { 488c2ecf20Sopenharmony_ci struct vmw_resource res; 498c2ecf20Sopenharmony_ci struct vmw_resource *ctx; 508c2ecf20Sopenharmony_ci struct vmw_resource *cotable; 518c2ecf20Sopenharmony_ci u32 id; 528c2ecf20Sopenharmony_ci bool committed; 538c2ecf20Sopenharmony_ci struct list_head cotable_head; 548c2ecf20Sopenharmony_ci}; 558c2ecf20Sopenharmony_ci 568c2ecf20Sopenharmony_cistatic uint64_t vmw_user_shader_size; 578c2ecf20Sopenharmony_cistatic uint64_t vmw_shader_size; 588c2ecf20Sopenharmony_cistatic size_t vmw_shader_dx_size; 598c2ecf20Sopenharmony_ci 608c2ecf20Sopenharmony_cistatic void vmw_user_shader_free(struct vmw_resource *res); 618c2ecf20Sopenharmony_cistatic struct vmw_resource * 628c2ecf20Sopenharmony_civmw_user_shader_base_to_res(struct ttm_base_object *base); 638c2ecf20Sopenharmony_ci 648c2ecf20Sopenharmony_cistatic int vmw_gb_shader_create(struct vmw_resource *res); 658c2ecf20Sopenharmony_cistatic int vmw_gb_shader_bind(struct vmw_resource *res, 668c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf); 678c2ecf20Sopenharmony_cistatic int vmw_gb_shader_unbind(struct vmw_resource *res, 688c2ecf20Sopenharmony_ci bool readback, 698c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf); 708c2ecf20Sopenharmony_cistatic int vmw_gb_shader_destroy(struct vmw_resource *res); 718c2ecf20Sopenharmony_ci 728c2ecf20Sopenharmony_cistatic int vmw_dx_shader_create(struct vmw_resource *res); 738c2ecf20Sopenharmony_cistatic int vmw_dx_shader_bind(struct vmw_resource *res, 748c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf); 758c2ecf20Sopenharmony_cistatic int vmw_dx_shader_unbind(struct vmw_resource *res, 768c2ecf20Sopenharmony_ci bool readback, 778c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf); 788c2ecf20Sopenharmony_cistatic void vmw_dx_shader_commit_notify(struct vmw_resource *res, 798c2ecf20Sopenharmony_ci enum vmw_cmdbuf_res_state state); 808c2ecf20Sopenharmony_cistatic bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type); 818c2ecf20Sopenharmony_cistatic u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type); 828c2ecf20Sopenharmony_cistatic uint64_t vmw_user_shader_size; 838c2ecf20Sopenharmony_ci 848c2ecf20Sopenharmony_cistatic const struct vmw_user_resource_conv user_shader_conv = { 858c2ecf20Sopenharmony_ci .object_type = VMW_RES_SHADER, 868c2ecf20Sopenharmony_ci .base_obj_to_res = vmw_user_shader_base_to_res, 878c2ecf20Sopenharmony_ci .res_free = vmw_user_shader_free 888c2ecf20Sopenharmony_ci}; 898c2ecf20Sopenharmony_ci 908c2ecf20Sopenharmony_ciconst struct vmw_user_resource_conv *user_shader_converter = 918c2ecf20Sopenharmony_ci &user_shader_conv; 928c2ecf20Sopenharmony_ci 938c2ecf20Sopenharmony_ci 948c2ecf20Sopenharmony_cistatic const struct vmw_res_func vmw_gb_shader_func = { 958c2ecf20Sopenharmony_ci .res_type = vmw_res_shader, 968c2ecf20Sopenharmony_ci .needs_backup = true, 978c2ecf20Sopenharmony_ci .may_evict = true, 988c2ecf20Sopenharmony_ci .prio = 3, 998c2ecf20Sopenharmony_ci .dirty_prio = 3, 1008c2ecf20Sopenharmony_ci .type_name = "guest backed shaders", 1018c2ecf20Sopenharmony_ci .backup_placement = &vmw_mob_placement, 1028c2ecf20Sopenharmony_ci .create = vmw_gb_shader_create, 1038c2ecf20Sopenharmony_ci .destroy = vmw_gb_shader_destroy, 1048c2ecf20Sopenharmony_ci .bind = vmw_gb_shader_bind, 1058c2ecf20Sopenharmony_ci .unbind = vmw_gb_shader_unbind 1068c2ecf20Sopenharmony_ci}; 1078c2ecf20Sopenharmony_ci 1088c2ecf20Sopenharmony_cistatic const struct vmw_res_func vmw_dx_shader_func = { 1098c2ecf20Sopenharmony_ci .res_type = vmw_res_shader, 1108c2ecf20Sopenharmony_ci .needs_backup = true, 1118c2ecf20Sopenharmony_ci .may_evict = true, 1128c2ecf20Sopenharmony_ci .prio = 3, 1138c2ecf20Sopenharmony_ci .dirty_prio = 3, 1148c2ecf20Sopenharmony_ci .type_name = "dx shaders", 1158c2ecf20Sopenharmony_ci .backup_placement = &vmw_mob_placement, 1168c2ecf20Sopenharmony_ci .create = vmw_dx_shader_create, 1178c2ecf20Sopenharmony_ci /* 1188c2ecf20Sopenharmony_ci * The destroy callback is only called with a committed resource on 1198c2ecf20Sopenharmony_ci * context destroy, in which case we destroy the cotable anyway, 1208c2ecf20Sopenharmony_ci * so there's no need to destroy DX shaders separately. 1218c2ecf20Sopenharmony_ci */ 1228c2ecf20Sopenharmony_ci .destroy = NULL, 1238c2ecf20Sopenharmony_ci .bind = vmw_dx_shader_bind, 1248c2ecf20Sopenharmony_ci .unbind = vmw_dx_shader_unbind, 1258c2ecf20Sopenharmony_ci .commit_notify = vmw_dx_shader_commit_notify, 1268c2ecf20Sopenharmony_ci}; 1278c2ecf20Sopenharmony_ci 1288c2ecf20Sopenharmony_ci/** 1298c2ecf20Sopenharmony_ci * Shader management: 1308c2ecf20Sopenharmony_ci */ 1318c2ecf20Sopenharmony_ci 1328c2ecf20Sopenharmony_cistatic inline struct vmw_shader * 1338c2ecf20Sopenharmony_civmw_res_to_shader(struct vmw_resource *res) 1348c2ecf20Sopenharmony_ci{ 1358c2ecf20Sopenharmony_ci return container_of(res, struct vmw_shader, res); 1368c2ecf20Sopenharmony_ci} 1378c2ecf20Sopenharmony_ci 1388c2ecf20Sopenharmony_ci/** 1398c2ecf20Sopenharmony_ci * vmw_res_to_dx_shader - typecast a struct vmw_resource to a 1408c2ecf20Sopenharmony_ci * struct vmw_dx_shader 1418c2ecf20Sopenharmony_ci * 1428c2ecf20Sopenharmony_ci * @res: Pointer to the struct vmw_resource. 1438c2ecf20Sopenharmony_ci */ 1448c2ecf20Sopenharmony_cistatic inline struct vmw_dx_shader * 1458c2ecf20Sopenharmony_civmw_res_to_dx_shader(struct vmw_resource *res) 1468c2ecf20Sopenharmony_ci{ 1478c2ecf20Sopenharmony_ci return container_of(res, struct vmw_dx_shader, res); 1488c2ecf20Sopenharmony_ci} 1498c2ecf20Sopenharmony_ci 1508c2ecf20Sopenharmony_cistatic void vmw_hw_shader_destroy(struct vmw_resource *res) 1518c2ecf20Sopenharmony_ci{ 1528c2ecf20Sopenharmony_ci if (likely(res->func->destroy)) 1538c2ecf20Sopenharmony_ci (void) res->func->destroy(res); 1548c2ecf20Sopenharmony_ci else 1558c2ecf20Sopenharmony_ci res->id = -1; 1568c2ecf20Sopenharmony_ci} 1578c2ecf20Sopenharmony_ci 1588c2ecf20Sopenharmony_ci 1598c2ecf20Sopenharmony_cistatic int vmw_gb_shader_init(struct vmw_private *dev_priv, 1608c2ecf20Sopenharmony_ci struct vmw_resource *res, 1618c2ecf20Sopenharmony_ci uint32_t size, 1628c2ecf20Sopenharmony_ci uint64_t offset, 1638c2ecf20Sopenharmony_ci SVGA3dShaderType type, 1648c2ecf20Sopenharmony_ci uint8_t num_input_sig, 1658c2ecf20Sopenharmony_ci uint8_t num_output_sig, 1668c2ecf20Sopenharmony_ci struct vmw_buffer_object *byte_code, 1678c2ecf20Sopenharmony_ci void (*res_free) (struct vmw_resource *res)) 1688c2ecf20Sopenharmony_ci{ 1698c2ecf20Sopenharmony_ci struct vmw_shader *shader = vmw_res_to_shader(res); 1708c2ecf20Sopenharmony_ci int ret; 1718c2ecf20Sopenharmony_ci 1728c2ecf20Sopenharmony_ci ret = vmw_resource_init(dev_priv, res, true, res_free, 1738c2ecf20Sopenharmony_ci &vmw_gb_shader_func); 1748c2ecf20Sopenharmony_ci 1758c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 1768c2ecf20Sopenharmony_ci if (res_free) 1778c2ecf20Sopenharmony_ci res_free(res); 1788c2ecf20Sopenharmony_ci else 1798c2ecf20Sopenharmony_ci kfree(res); 1808c2ecf20Sopenharmony_ci return ret; 1818c2ecf20Sopenharmony_ci } 1828c2ecf20Sopenharmony_ci 1838c2ecf20Sopenharmony_ci res->backup_size = size; 1848c2ecf20Sopenharmony_ci if (byte_code) { 1858c2ecf20Sopenharmony_ci res->backup = vmw_bo_reference(byte_code); 1868c2ecf20Sopenharmony_ci res->backup_offset = offset; 1878c2ecf20Sopenharmony_ci } 1888c2ecf20Sopenharmony_ci shader->size = size; 1898c2ecf20Sopenharmony_ci shader->type = type; 1908c2ecf20Sopenharmony_ci shader->num_input_sig = num_input_sig; 1918c2ecf20Sopenharmony_ci shader->num_output_sig = num_output_sig; 1928c2ecf20Sopenharmony_ci 1938c2ecf20Sopenharmony_ci res->hw_destroy = vmw_hw_shader_destroy; 1948c2ecf20Sopenharmony_ci return 0; 1958c2ecf20Sopenharmony_ci} 1968c2ecf20Sopenharmony_ci 1978c2ecf20Sopenharmony_ci/* 1988c2ecf20Sopenharmony_ci * GB shader code: 1998c2ecf20Sopenharmony_ci */ 2008c2ecf20Sopenharmony_ci 2018c2ecf20Sopenharmony_cistatic int vmw_gb_shader_create(struct vmw_resource *res) 2028c2ecf20Sopenharmony_ci{ 2038c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 2048c2ecf20Sopenharmony_ci struct vmw_shader *shader = vmw_res_to_shader(res); 2058c2ecf20Sopenharmony_ci int ret; 2068c2ecf20Sopenharmony_ci struct { 2078c2ecf20Sopenharmony_ci SVGA3dCmdHeader header; 2088c2ecf20Sopenharmony_ci SVGA3dCmdDefineGBShader body; 2098c2ecf20Sopenharmony_ci } *cmd; 2108c2ecf20Sopenharmony_ci 2118c2ecf20Sopenharmony_ci if (likely(res->id != -1)) 2128c2ecf20Sopenharmony_ci return 0; 2138c2ecf20Sopenharmony_ci 2148c2ecf20Sopenharmony_ci ret = vmw_resource_alloc_id(res); 2158c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 2168c2ecf20Sopenharmony_ci DRM_ERROR("Failed to allocate a shader id.\n"); 2178c2ecf20Sopenharmony_ci goto out_no_id; 2188c2ecf20Sopenharmony_ci } 2198c2ecf20Sopenharmony_ci 2208c2ecf20Sopenharmony_ci if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { 2218c2ecf20Sopenharmony_ci ret = -EBUSY; 2228c2ecf20Sopenharmony_ci goto out_no_fifo; 2238c2ecf20Sopenharmony_ci } 2248c2ecf20Sopenharmony_ci 2258c2ecf20Sopenharmony_ci cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); 2268c2ecf20Sopenharmony_ci if (unlikely(cmd == NULL)) { 2278c2ecf20Sopenharmony_ci ret = -ENOMEM; 2288c2ecf20Sopenharmony_ci goto out_no_fifo; 2298c2ecf20Sopenharmony_ci } 2308c2ecf20Sopenharmony_ci 2318c2ecf20Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; 2328c2ecf20Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 2338c2ecf20Sopenharmony_ci cmd->body.shid = res->id; 2348c2ecf20Sopenharmony_ci cmd->body.type = shader->type; 2358c2ecf20Sopenharmony_ci cmd->body.sizeInBytes = shader->size; 2368c2ecf20Sopenharmony_ci vmw_fifo_commit(dev_priv, sizeof(*cmd)); 2378c2ecf20Sopenharmony_ci vmw_fifo_resource_inc(dev_priv); 2388c2ecf20Sopenharmony_ci 2398c2ecf20Sopenharmony_ci return 0; 2408c2ecf20Sopenharmony_ci 2418c2ecf20Sopenharmony_ciout_no_fifo: 2428c2ecf20Sopenharmony_ci vmw_resource_release_id(res); 2438c2ecf20Sopenharmony_ciout_no_id: 2448c2ecf20Sopenharmony_ci return ret; 2458c2ecf20Sopenharmony_ci} 2468c2ecf20Sopenharmony_ci 2478c2ecf20Sopenharmony_cistatic int vmw_gb_shader_bind(struct vmw_resource *res, 2488c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf) 2498c2ecf20Sopenharmony_ci{ 2508c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 2518c2ecf20Sopenharmony_ci struct { 2528c2ecf20Sopenharmony_ci SVGA3dCmdHeader header; 2538c2ecf20Sopenharmony_ci SVGA3dCmdBindGBShader body; 2548c2ecf20Sopenharmony_ci } *cmd; 2558c2ecf20Sopenharmony_ci struct ttm_buffer_object *bo = val_buf->bo; 2568c2ecf20Sopenharmony_ci 2578c2ecf20Sopenharmony_ci BUG_ON(bo->mem.mem_type != VMW_PL_MOB); 2588c2ecf20Sopenharmony_ci 2598c2ecf20Sopenharmony_ci cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); 2608c2ecf20Sopenharmony_ci if (unlikely(cmd == NULL)) 2618c2ecf20Sopenharmony_ci return -ENOMEM; 2628c2ecf20Sopenharmony_ci 2638c2ecf20Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; 2648c2ecf20Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 2658c2ecf20Sopenharmony_ci cmd->body.shid = res->id; 2668c2ecf20Sopenharmony_ci cmd->body.mobid = bo->mem.start; 2678c2ecf20Sopenharmony_ci cmd->body.offsetInBytes = res->backup_offset; 2688c2ecf20Sopenharmony_ci res->backup_dirty = false; 2698c2ecf20Sopenharmony_ci vmw_fifo_commit(dev_priv, sizeof(*cmd)); 2708c2ecf20Sopenharmony_ci 2718c2ecf20Sopenharmony_ci return 0; 2728c2ecf20Sopenharmony_ci} 2738c2ecf20Sopenharmony_ci 2748c2ecf20Sopenharmony_cistatic int vmw_gb_shader_unbind(struct vmw_resource *res, 2758c2ecf20Sopenharmony_ci bool readback, 2768c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf) 2778c2ecf20Sopenharmony_ci{ 2788c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 2798c2ecf20Sopenharmony_ci struct { 2808c2ecf20Sopenharmony_ci SVGA3dCmdHeader header; 2818c2ecf20Sopenharmony_ci SVGA3dCmdBindGBShader body; 2828c2ecf20Sopenharmony_ci } *cmd; 2838c2ecf20Sopenharmony_ci struct vmw_fence_obj *fence; 2848c2ecf20Sopenharmony_ci 2858c2ecf20Sopenharmony_ci BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); 2868c2ecf20Sopenharmony_ci 2878c2ecf20Sopenharmony_ci cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); 2888c2ecf20Sopenharmony_ci if (unlikely(cmd == NULL)) 2898c2ecf20Sopenharmony_ci return -ENOMEM; 2908c2ecf20Sopenharmony_ci 2918c2ecf20Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; 2928c2ecf20Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 2938c2ecf20Sopenharmony_ci cmd->body.shid = res->id; 2948c2ecf20Sopenharmony_ci cmd->body.mobid = SVGA3D_INVALID_ID; 2958c2ecf20Sopenharmony_ci cmd->body.offsetInBytes = 0; 2968c2ecf20Sopenharmony_ci vmw_fifo_commit(dev_priv, sizeof(*cmd)); 2978c2ecf20Sopenharmony_ci 2988c2ecf20Sopenharmony_ci /* 2998c2ecf20Sopenharmony_ci * Create a fence object and fence the backup buffer. 3008c2ecf20Sopenharmony_ci */ 3018c2ecf20Sopenharmony_ci 3028c2ecf20Sopenharmony_ci (void) vmw_execbuf_fence_commands(NULL, dev_priv, 3038c2ecf20Sopenharmony_ci &fence, NULL); 3048c2ecf20Sopenharmony_ci 3058c2ecf20Sopenharmony_ci vmw_bo_fence_single(val_buf->bo, fence); 3068c2ecf20Sopenharmony_ci 3078c2ecf20Sopenharmony_ci if (likely(fence != NULL)) 3088c2ecf20Sopenharmony_ci vmw_fence_obj_unreference(&fence); 3098c2ecf20Sopenharmony_ci 3108c2ecf20Sopenharmony_ci return 0; 3118c2ecf20Sopenharmony_ci} 3128c2ecf20Sopenharmony_ci 3138c2ecf20Sopenharmony_cistatic int vmw_gb_shader_destroy(struct vmw_resource *res) 3148c2ecf20Sopenharmony_ci{ 3158c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 3168c2ecf20Sopenharmony_ci struct { 3178c2ecf20Sopenharmony_ci SVGA3dCmdHeader header; 3188c2ecf20Sopenharmony_ci SVGA3dCmdDestroyGBShader body; 3198c2ecf20Sopenharmony_ci } *cmd; 3208c2ecf20Sopenharmony_ci 3218c2ecf20Sopenharmony_ci if (likely(res->id == -1)) 3228c2ecf20Sopenharmony_ci return 0; 3238c2ecf20Sopenharmony_ci 3248c2ecf20Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 3258c2ecf20Sopenharmony_ci vmw_binding_res_list_scrub(&res->binding_head); 3268c2ecf20Sopenharmony_ci 3278c2ecf20Sopenharmony_ci cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); 3288c2ecf20Sopenharmony_ci if (unlikely(cmd == NULL)) { 3298c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 3308c2ecf20Sopenharmony_ci return -ENOMEM; 3318c2ecf20Sopenharmony_ci } 3328c2ecf20Sopenharmony_ci 3338c2ecf20Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; 3348c2ecf20Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 3358c2ecf20Sopenharmony_ci cmd->body.shid = res->id; 3368c2ecf20Sopenharmony_ci vmw_fifo_commit(dev_priv, sizeof(*cmd)); 3378c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 3388c2ecf20Sopenharmony_ci vmw_resource_release_id(res); 3398c2ecf20Sopenharmony_ci vmw_fifo_resource_dec(dev_priv); 3408c2ecf20Sopenharmony_ci 3418c2ecf20Sopenharmony_ci return 0; 3428c2ecf20Sopenharmony_ci} 3438c2ecf20Sopenharmony_ci 3448c2ecf20Sopenharmony_ci/* 3458c2ecf20Sopenharmony_ci * DX shader code: 3468c2ecf20Sopenharmony_ci */ 3478c2ecf20Sopenharmony_ci 3488c2ecf20Sopenharmony_ci/** 3498c2ecf20Sopenharmony_ci * vmw_dx_shader_commit_notify - Notify that a shader operation has been 3508c2ecf20Sopenharmony_ci * committed to hardware from a user-supplied command stream. 3518c2ecf20Sopenharmony_ci * 3528c2ecf20Sopenharmony_ci * @res: Pointer to the shader resource. 3538c2ecf20Sopenharmony_ci * @state: Indicating whether a creation or removal has been committed. 3548c2ecf20Sopenharmony_ci * 3558c2ecf20Sopenharmony_ci */ 3568c2ecf20Sopenharmony_cistatic void vmw_dx_shader_commit_notify(struct vmw_resource *res, 3578c2ecf20Sopenharmony_ci enum vmw_cmdbuf_res_state state) 3588c2ecf20Sopenharmony_ci{ 3598c2ecf20Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 3608c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 3618c2ecf20Sopenharmony_ci 3628c2ecf20Sopenharmony_ci if (state == VMW_CMDBUF_RES_ADD) { 3638c2ecf20Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 3648c2ecf20Sopenharmony_ci vmw_cotable_add_resource(shader->cotable, 3658c2ecf20Sopenharmony_ci &shader->cotable_head); 3668c2ecf20Sopenharmony_ci shader->committed = true; 3678c2ecf20Sopenharmony_ci res->id = shader->id; 3688c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 3698c2ecf20Sopenharmony_ci } else { 3708c2ecf20Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 3718c2ecf20Sopenharmony_ci list_del_init(&shader->cotable_head); 3728c2ecf20Sopenharmony_ci shader->committed = false; 3738c2ecf20Sopenharmony_ci res->id = -1; 3748c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 3758c2ecf20Sopenharmony_ci } 3768c2ecf20Sopenharmony_ci} 3778c2ecf20Sopenharmony_ci 3788c2ecf20Sopenharmony_ci/** 3798c2ecf20Sopenharmony_ci * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader. 3808c2ecf20Sopenharmony_ci * 3818c2ecf20Sopenharmony_ci * @res: The shader resource 3828c2ecf20Sopenharmony_ci * 3838c2ecf20Sopenharmony_ci * This function reverts a scrub operation. 3848c2ecf20Sopenharmony_ci */ 3858c2ecf20Sopenharmony_cistatic int vmw_dx_shader_unscrub(struct vmw_resource *res) 3868c2ecf20Sopenharmony_ci{ 3878c2ecf20Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 3888c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 3898c2ecf20Sopenharmony_ci struct { 3908c2ecf20Sopenharmony_ci SVGA3dCmdHeader header; 3918c2ecf20Sopenharmony_ci SVGA3dCmdDXBindShader body; 3928c2ecf20Sopenharmony_ci } *cmd; 3938c2ecf20Sopenharmony_ci 3948c2ecf20Sopenharmony_ci if (!list_empty(&shader->cotable_head) || !shader->committed) 3958c2ecf20Sopenharmony_ci return 0; 3968c2ecf20Sopenharmony_ci 3978c2ecf20Sopenharmony_ci cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), shader->ctx->id); 3988c2ecf20Sopenharmony_ci if (unlikely(cmd == NULL)) 3998c2ecf20Sopenharmony_ci return -ENOMEM; 4008c2ecf20Sopenharmony_ci 4018c2ecf20Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; 4028c2ecf20Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 4038c2ecf20Sopenharmony_ci cmd->body.cid = shader->ctx->id; 4048c2ecf20Sopenharmony_ci cmd->body.shid = shader->id; 4058c2ecf20Sopenharmony_ci cmd->body.mobid = res->backup->base.mem.start; 4068c2ecf20Sopenharmony_ci cmd->body.offsetInBytes = res->backup_offset; 4078c2ecf20Sopenharmony_ci vmw_fifo_commit(dev_priv, sizeof(*cmd)); 4088c2ecf20Sopenharmony_ci 4098c2ecf20Sopenharmony_ci vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); 4108c2ecf20Sopenharmony_ci 4118c2ecf20Sopenharmony_ci return 0; 4128c2ecf20Sopenharmony_ci} 4138c2ecf20Sopenharmony_ci 4148c2ecf20Sopenharmony_ci/** 4158c2ecf20Sopenharmony_ci * vmw_dx_shader_create - The DX shader create callback 4168c2ecf20Sopenharmony_ci * 4178c2ecf20Sopenharmony_ci * @res: The DX shader resource 4188c2ecf20Sopenharmony_ci * 4198c2ecf20Sopenharmony_ci * The create callback is called as part of resource validation and 4208c2ecf20Sopenharmony_ci * makes sure that we unscrub the shader if it's previously been scrubbed. 4218c2ecf20Sopenharmony_ci */ 4228c2ecf20Sopenharmony_cistatic int vmw_dx_shader_create(struct vmw_resource *res) 4238c2ecf20Sopenharmony_ci{ 4248c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 4258c2ecf20Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 4268c2ecf20Sopenharmony_ci int ret = 0; 4278c2ecf20Sopenharmony_ci 4288c2ecf20Sopenharmony_ci WARN_ON_ONCE(!shader->committed); 4298c2ecf20Sopenharmony_ci 4308c2ecf20Sopenharmony_ci if (vmw_resource_mob_attached(res)) { 4318c2ecf20Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 4328c2ecf20Sopenharmony_ci ret = vmw_dx_shader_unscrub(res); 4338c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 4348c2ecf20Sopenharmony_ci } 4358c2ecf20Sopenharmony_ci 4368c2ecf20Sopenharmony_ci res->id = shader->id; 4378c2ecf20Sopenharmony_ci return ret; 4388c2ecf20Sopenharmony_ci} 4398c2ecf20Sopenharmony_ci 4408c2ecf20Sopenharmony_ci/** 4418c2ecf20Sopenharmony_ci * vmw_dx_shader_bind - The DX shader bind callback 4428c2ecf20Sopenharmony_ci * 4438c2ecf20Sopenharmony_ci * @res: The DX shader resource 4448c2ecf20Sopenharmony_ci * @val_buf: Pointer to the validate buffer. 4458c2ecf20Sopenharmony_ci * 4468c2ecf20Sopenharmony_ci */ 4478c2ecf20Sopenharmony_cistatic int vmw_dx_shader_bind(struct vmw_resource *res, 4488c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf) 4498c2ecf20Sopenharmony_ci{ 4508c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 4518c2ecf20Sopenharmony_ci struct ttm_buffer_object *bo = val_buf->bo; 4528c2ecf20Sopenharmony_ci 4538c2ecf20Sopenharmony_ci BUG_ON(bo->mem.mem_type != VMW_PL_MOB); 4548c2ecf20Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 4558c2ecf20Sopenharmony_ci vmw_dx_shader_unscrub(res); 4568c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 4578c2ecf20Sopenharmony_ci 4588c2ecf20Sopenharmony_ci return 0; 4598c2ecf20Sopenharmony_ci} 4608c2ecf20Sopenharmony_ci 4618c2ecf20Sopenharmony_ci/** 4628c2ecf20Sopenharmony_ci * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader. 4638c2ecf20Sopenharmony_ci * 4648c2ecf20Sopenharmony_ci * @res: The shader resource 4658c2ecf20Sopenharmony_ci * 4668c2ecf20Sopenharmony_ci * This function unbinds a MOB from the DX shader without requiring the 4678c2ecf20Sopenharmony_ci * MOB dma_buffer to be reserved. The driver still considers the MOB bound. 4688c2ecf20Sopenharmony_ci * However, once the driver eventually decides to unbind the MOB, it doesn't 4698c2ecf20Sopenharmony_ci * need to access the context. 4708c2ecf20Sopenharmony_ci */ 4718c2ecf20Sopenharmony_cistatic int vmw_dx_shader_scrub(struct vmw_resource *res) 4728c2ecf20Sopenharmony_ci{ 4738c2ecf20Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 4748c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 4758c2ecf20Sopenharmony_ci struct { 4768c2ecf20Sopenharmony_ci SVGA3dCmdHeader header; 4778c2ecf20Sopenharmony_ci SVGA3dCmdDXBindShader body; 4788c2ecf20Sopenharmony_ci } *cmd; 4798c2ecf20Sopenharmony_ci 4808c2ecf20Sopenharmony_ci if (list_empty(&shader->cotable_head)) 4818c2ecf20Sopenharmony_ci return 0; 4828c2ecf20Sopenharmony_ci 4838c2ecf20Sopenharmony_ci WARN_ON_ONCE(!shader->committed); 4848c2ecf20Sopenharmony_ci cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd)); 4858c2ecf20Sopenharmony_ci if (unlikely(cmd == NULL)) 4868c2ecf20Sopenharmony_ci return -ENOMEM; 4878c2ecf20Sopenharmony_ci 4888c2ecf20Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; 4898c2ecf20Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 4908c2ecf20Sopenharmony_ci cmd->body.cid = shader->ctx->id; 4918c2ecf20Sopenharmony_ci cmd->body.shid = res->id; 4928c2ecf20Sopenharmony_ci cmd->body.mobid = SVGA3D_INVALID_ID; 4938c2ecf20Sopenharmony_ci cmd->body.offsetInBytes = 0; 4948c2ecf20Sopenharmony_ci vmw_fifo_commit(dev_priv, sizeof(*cmd)); 4958c2ecf20Sopenharmony_ci res->id = -1; 4968c2ecf20Sopenharmony_ci list_del_init(&shader->cotable_head); 4978c2ecf20Sopenharmony_ci 4988c2ecf20Sopenharmony_ci return 0; 4998c2ecf20Sopenharmony_ci} 5008c2ecf20Sopenharmony_ci 5018c2ecf20Sopenharmony_ci/** 5028c2ecf20Sopenharmony_ci * vmw_dx_shader_unbind - The dx shader unbind callback. 5038c2ecf20Sopenharmony_ci * 5048c2ecf20Sopenharmony_ci * @res: The shader resource 5058c2ecf20Sopenharmony_ci * @readback: Whether this is a readback unbind. Currently unused. 5068c2ecf20Sopenharmony_ci * @val_buf: MOB buffer information. 5078c2ecf20Sopenharmony_ci */ 5088c2ecf20Sopenharmony_cistatic int vmw_dx_shader_unbind(struct vmw_resource *res, 5098c2ecf20Sopenharmony_ci bool readback, 5108c2ecf20Sopenharmony_ci struct ttm_validate_buffer *val_buf) 5118c2ecf20Sopenharmony_ci{ 5128c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 5138c2ecf20Sopenharmony_ci struct vmw_fence_obj *fence; 5148c2ecf20Sopenharmony_ci int ret; 5158c2ecf20Sopenharmony_ci 5168c2ecf20Sopenharmony_ci BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); 5178c2ecf20Sopenharmony_ci 5188c2ecf20Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 5198c2ecf20Sopenharmony_ci ret = vmw_dx_shader_scrub(res); 5208c2ecf20Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 5218c2ecf20Sopenharmony_ci 5228c2ecf20Sopenharmony_ci if (ret) 5238c2ecf20Sopenharmony_ci return ret; 5248c2ecf20Sopenharmony_ci 5258c2ecf20Sopenharmony_ci (void) vmw_execbuf_fence_commands(NULL, dev_priv, 5268c2ecf20Sopenharmony_ci &fence, NULL); 5278c2ecf20Sopenharmony_ci vmw_bo_fence_single(val_buf->bo, fence); 5288c2ecf20Sopenharmony_ci 5298c2ecf20Sopenharmony_ci if (likely(fence != NULL)) 5308c2ecf20Sopenharmony_ci vmw_fence_obj_unreference(&fence); 5318c2ecf20Sopenharmony_ci 5328c2ecf20Sopenharmony_ci return 0; 5338c2ecf20Sopenharmony_ci} 5348c2ecf20Sopenharmony_ci 5358c2ecf20Sopenharmony_ci/** 5368c2ecf20Sopenharmony_ci * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for 5378c2ecf20Sopenharmony_ci * DX shaders. 5388c2ecf20Sopenharmony_ci * 5398c2ecf20Sopenharmony_ci * @dev_priv: Pointer to device private structure. 5408c2ecf20Sopenharmony_ci * @list: The list of cotable resources. 5418c2ecf20Sopenharmony_ci * @readback: Whether the call was part of a readback unbind. 5428c2ecf20Sopenharmony_ci * 5438c2ecf20Sopenharmony_ci * Scrubs all shader MOBs so that any subsequent shader unbind or shader 5448c2ecf20Sopenharmony_ci * destroy operation won't need to swap in the context. 5458c2ecf20Sopenharmony_ci */ 5468c2ecf20Sopenharmony_civoid vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv, 5478c2ecf20Sopenharmony_ci struct list_head *list, 5488c2ecf20Sopenharmony_ci bool readback) 5498c2ecf20Sopenharmony_ci{ 5508c2ecf20Sopenharmony_ci struct vmw_dx_shader *entry, *next; 5518c2ecf20Sopenharmony_ci 5528c2ecf20Sopenharmony_ci lockdep_assert_held_once(&dev_priv->binding_mutex); 5538c2ecf20Sopenharmony_ci 5548c2ecf20Sopenharmony_ci list_for_each_entry_safe(entry, next, list, cotable_head) { 5558c2ecf20Sopenharmony_ci WARN_ON(vmw_dx_shader_scrub(&entry->res)); 5568c2ecf20Sopenharmony_ci if (!readback) 5578c2ecf20Sopenharmony_ci entry->committed = false; 5588c2ecf20Sopenharmony_ci } 5598c2ecf20Sopenharmony_ci} 5608c2ecf20Sopenharmony_ci 5618c2ecf20Sopenharmony_ci/** 5628c2ecf20Sopenharmony_ci * vmw_dx_shader_res_free - The DX shader free callback 5638c2ecf20Sopenharmony_ci * 5648c2ecf20Sopenharmony_ci * @res: The shader resource 5658c2ecf20Sopenharmony_ci * 5668c2ecf20Sopenharmony_ci * Frees the DX shader resource and updates memory accounting. 5678c2ecf20Sopenharmony_ci */ 5688c2ecf20Sopenharmony_cistatic void vmw_dx_shader_res_free(struct vmw_resource *res) 5698c2ecf20Sopenharmony_ci{ 5708c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 5718c2ecf20Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 5728c2ecf20Sopenharmony_ci 5738c2ecf20Sopenharmony_ci vmw_resource_unreference(&shader->cotable); 5748c2ecf20Sopenharmony_ci kfree(shader); 5758c2ecf20Sopenharmony_ci ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size); 5768c2ecf20Sopenharmony_ci} 5778c2ecf20Sopenharmony_ci 5788c2ecf20Sopenharmony_ci/** 5798c2ecf20Sopenharmony_ci * vmw_dx_shader_add - Add a shader resource as a command buffer managed 5808c2ecf20Sopenharmony_ci * resource. 5818c2ecf20Sopenharmony_ci * 5828c2ecf20Sopenharmony_ci * @man: The command buffer resource manager. 5838c2ecf20Sopenharmony_ci * @ctx: Pointer to the context resource. 5848c2ecf20Sopenharmony_ci * @user_key: The id used for this shader. 5858c2ecf20Sopenharmony_ci * @shader_type: The shader type. 5868c2ecf20Sopenharmony_ci * @list: The list of staged command buffer managed resources. 5878c2ecf20Sopenharmony_ci */ 5888c2ecf20Sopenharmony_ciint vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, 5898c2ecf20Sopenharmony_ci struct vmw_resource *ctx, 5908c2ecf20Sopenharmony_ci u32 user_key, 5918c2ecf20Sopenharmony_ci SVGA3dShaderType shader_type, 5928c2ecf20Sopenharmony_ci struct list_head *list) 5938c2ecf20Sopenharmony_ci{ 5948c2ecf20Sopenharmony_ci struct vmw_dx_shader *shader; 5958c2ecf20Sopenharmony_ci struct vmw_resource *res; 5968c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = ctx->dev_priv; 5978c2ecf20Sopenharmony_ci struct ttm_operation_ctx ttm_opt_ctx = { 5988c2ecf20Sopenharmony_ci .interruptible = true, 5998c2ecf20Sopenharmony_ci .no_wait_gpu = false 6008c2ecf20Sopenharmony_ci }; 6018c2ecf20Sopenharmony_ci int ret; 6028c2ecf20Sopenharmony_ci 6038c2ecf20Sopenharmony_ci if (!vmw_shader_dx_size) 6048c2ecf20Sopenharmony_ci vmw_shader_dx_size = ttm_round_pot(sizeof(*shader)); 6058c2ecf20Sopenharmony_ci 6068c2ecf20Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 6078c2ecf20Sopenharmony_ci return -EINVAL; 6088c2ecf20Sopenharmony_ci 6098c2ecf20Sopenharmony_ci ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size, 6108c2ecf20Sopenharmony_ci &ttm_opt_ctx); 6118c2ecf20Sopenharmony_ci if (ret) { 6128c2ecf20Sopenharmony_ci if (ret != -ERESTARTSYS) 6138c2ecf20Sopenharmony_ci DRM_ERROR("Out of graphics memory for shader " 6148c2ecf20Sopenharmony_ci "creation.\n"); 6158c2ecf20Sopenharmony_ci return ret; 6168c2ecf20Sopenharmony_ci } 6178c2ecf20Sopenharmony_ci 6188c2ecf20Sopenharmony_ci shader = kmalloc(sizeof(*shader), GFP_KERNEL); 6198c2ecf20Sopenharmony_ci if (!shader) { 6208c2ecf20Sopenharmony_ci ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size); 6218c2ecf20Sopenharmony_ci return -ENOMEM; 6228c2ecf20Sopenharmony_ci } 6238c2ecf20Sopenharmony_ci 6248c2ecf20Sopenharmony_ci res = &shader->res; 6258c2ecf20Sopenharmony_ci shader->ctx = ctx; 6268c2ecf20Sopenharmony_ci shader->cotable = vmw_resource_reference 6278c2ecf20Sopenharmony_ci (vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER)); 6288c2ecf20Sopenharmony_ci shader->id = user_key; 6298c2ecf20Sopenharmony_ci shader->committed = false; 6308c2ecf20Sopenharmony_ci INIT_LIST_HEAD(&shader->cotable_head); 6318c2ecf20Sopenharmony_ci ret = vmw_resource_init(dev_priv, res, true, 6328c2ecf20Sopenharmony_ci vmw_dx_shader_res_free, &vmw_dx_shader_func); 6338c2ecf20Sopenharmony_ci if (ret) 6348c2ecf20Sopenharmony_ci goto out_resource_init; 6358c2ecf20Sopenharmony_ci 6368c2ecf20Sopenharmony_ci /* 6378c2ecf20Sopenharmony_ci * The user_key name-space is not per shader type for DX shaders, 6388c2ecf20Sopenharmony_ci * so when hashing, use a single zero shader type. 6398c2ecf20Sopenharmony_ci */ 6408c2ecf20Sopenharmony_ci ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, 6418c2ecf20Sopenharmony_ci vmw_shader_key(user_key, 0), 6428c2ecf20Sopenharmony_ci res, list); 6438c2ecf20Sopenharmony_ci if (ret) 6448c2ecf20Sopenharmony_ci goto out_resource_init; 6458c2ecf20Sopenharmony_ci 6468c2ecf20Sopenharmony_ci res->id = shader->id; 6478c2ecf20Sopenharmony_ci res->hw_destroy = vmw_hw_shader_destroy; 6488c2ecf20Sopenharmony_ci 6498c2ecf20Sopenharmony_ciout_resource_init: 6508c2ecf20Sopenharmony_ci vmw_resource_unreference(&res); 6518c2ecf20Sopenharmony_ci 6528c2ecf20Sopenharmony_ci return ret; 6538c2ecf20Sopenharmony_ci} 6548c2ecf20Sopenharmony_ci 6558c2ecf20Sopenharmony_ci 6568c2ecf20Sopenharmony_ci 6578c2ecf20Sopenharmony_ci/** 6588c2ecf20Sopenharmony_ci * User-space shader management: 6598c2ecf20Sopenharmony_ci */ 6608c2ecf20Sopenharmony_ci 6618c2ecf20Sopenharmony_cistatic struct vmw_resource * 6628c2ecf20Sopenharmony_civmw_user_shader_base_to_res(struct ttm_base_object *base) 6638c2ecf20Sopenharmony_ci{ 6648c2ecf20Sopenharmony_ci return &(container_of(base, struct vmw_user_shader, base)-> 6658c2ecf20Sopenharmony_ci shader.res); 6668c2ecf20Sopenharmony_ci} 6678c2ecf20Sopenharmony_ci 6688c2ecf20Sopenharmony_cistatic void vmw_user_shader_free(struct vmw_resource *res) 6698c2ecf20Sopenharmony_ci{ 6708c2ecf20Sopenharmony_ci struct vmw_user_shader *ushader = 6718c2ecf20Sopenharmony_ci container_of(res, struct vmw_user_shader, shader.res); 6728c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 6738c2ecf20Sopenharmony_ci 6748c2ecf20Sopenharmony_ci ttm_base_object_kfree(ushader, base); 6758c2ecf20Sopenharmony_ci ttm_mem_global_free(vmw_mem_glob(dev_priv), 6768c2ecf20Sopenharmony_ci vmw_user_shader_size); 6778c2ecf20Sopenharmony_ci} 6788c2ecf20Sopenharmony_ci 6798c2ecf20Sopenharmony_cistatic void vmw_shader_free(struct vmw_resource *res) 6808c2ecf20Sopenharmony_ci{ 6818c2ecf20Sopenharmony_ci struct vmw_shader *shader = vmw_res_to_shader(res); 6828c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 6838c2ecf20Sopenharmony_ci 6848c2ecf20Sopenharmony_ci kfree(shader); 6858c2ecf20Sopenharmony_ci ttm_mem_global_free(vmw_mem_glob(dev_priv), 6868c2ecf20Sopenharmony_ci vmw_shader_size); 6878c2ecf20Sopenharmony_ci} 6888c2ecf20Sopenharmony_ci 6898c2ecf20Sopenharmony_ci/** 6908c2ecf20Sopenharmony_ci * This function is called when user space has no more references on the 6918c2ecf20Sopenharmony_ci * base object. It releases the base-object's reference on the resource object. 6928c2ecf20Sopenharmony_ci */ 6938c2ecf20Sopenharmony_ci 6948c2ecf20Sopenharmony_cistatic void vmw_user_shader_base_release(struct ttm_base_object **p_base) 6958c2ecf20Sopenharmony_ci{ 6968c2ecf20Sopenharmony_ci struct ttm_base_object *base = *p_base; 6978c2ecf20Sopenharmony_ci struct vmw_resource *res = vmw_user_shader_base_to_res(base); 6988c2ecf20Sopenharmony_ci 6998c2ecf20Sopenharmony_ci *p_base = NULL; 7008c2ecf20Sopenharmony_ci vmw_resource_unreference(&res); 7018c2ecf20Sopenharmony_ci} 7028c2ecf20Sopenharmony_ci 7038c2ecf20Sopenharmony_ciint vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, 7048c2ecf20Sopenharmony_ci struct drm_file *file_priv) 7058c2ecf20Sopenharmony_ci{ 7068c2ecf20Sopenharmony_ci struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; 7078c2ecf20Sopenharmony_ci struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; 7088c2ecf20Sopenharmony_ci 7098c2ecf20Sopenharmony_ci return ttm_ref_object_base_unref(tfile, arg->handle, 7108c2ecf20Sopenharmony_ci TTM_REF_USAGE); 7118c2ecf20Sopenharmony_ci} 7128c2ecf20Sopenharmony_ci 7138c2ecf20Sopenharmony_cistatic int vmw_user_shader_alloc(struct vmw_private *dev_priv, 7148c2ecf20Sopenharmony_ci struct vmw_buffer_object *buffer, 7158c2ecf20Sopenharmony_ci size_t shader_size, 7168c2ecf20Sopenharmony_ci size_t offset, 7178c2ecf20Sopenharmony_ci SVGA3dShaderType shader_type, 7188c2ecf20Sopenharmony_ci uint8_t num_input_sig, 7198c2ecf20Sopenharmony_ci uint8_t num_output_sig, 7208c2ecf20Sopenharmony_ci struct ttm_object_file *tfile, 7218c2ecf20Sopenharmony_ci u32 *handle) 7228c2ecf20Sopenharmony_ci{ 7238c2ecf20Sopenharmony_ci struct vmw_user_shader *ushader; 7248c2ecf20Sopenharmony_ci struct vmw_resource *res, *tmp; 7258c2ecf20Sopenharmony_ci struct ttm_operation_ctx ctx = { 7268c2ecf20Sopenharmony_ci .interruptible = true, 7278c2ecf20Sopenharmony_ci .no_wait_gpu = false 7288c2ecf20Sopenharmony_ci }; 7298c2ecf20Sopenharmony_ci int ret; 7308c2ecf20Sopenharmony_ci 7318c2ecf20Sopenharmony_ci if (unlikely(vmw_user_shader_size == 0)) 7328c2ecf20Sopenharmony_ci vmw_user_shader_size = 7338c2ecf20Sopenharmony_ci ttm_round_pot(sizeof(struct vmw_user_shader)) + 7348c2ecf20Sopenharmony_ci VMW_IDA_ACC_SIZE + TTM_OBJ_EXTRA_SIZE; 7358c2ecf20Sopenharmony_ci 7368c2ecf20Sopenharmony_ci ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), 7378c2ecf20Sopenharmony_ci vmw_user_shader_size, 7388c2ecf20Sopenharmony_ci &ctx); 7398c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 7408c2ecf20Sopenharmony_ci if (ret != -ERESTARTSYS) 7418c2ecf20Sopenharmony_ci DRM_ERROR("Out of graphics memory for shader " 7428c2ecf20Sopenharmony_ci "creation.\n"); 7438c2ecf20Sopenharmony_ci goto out; 7448c2ecf20Sopenharmony_ci } 7458c2ecf20Sopenharmony_ci 7468c2ecf20Sopenharmony_ci ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); 7478c2ecf20Sopenharmony_ci if (unlikely(!ushader)) { 7488c2ecf20Sopenharmony_ci ttm_mem_global_free(vmw_mem_glob(dev_priv), 7498c2ecf20Sopenharmony_ci vmw_user_shader_size); 7508c2ecf20Sopenharmony_ci ret = -ENOMEM; 7518c2ecf20Sopenharmony_ci goto out; 7528c2ecf20Sopenharmony_ci } 7538c2ecf20Sopenharmony_ci 7548c2ecf20Sopenharmony_ci res = &ushader->shader.res; 7558c2ecf20Sopenharmony_ci ushader->base.shareable = false; 7568c2ecf20Sopenharmony_ci ushader->base.tfile = NULL; 7578c2ecf20Sopenharmony_ci 7588c2ecf20Sopenharmony_ci /* 7598c2ecf20Sopenharmony_ci * From here on, the destructor takes over resource freeing. 7608c2ecf20Sopenharmony_ci */ 7618c2ecf20Sopenharmony_ci 7628c2ecf20Sopenharmony_ci ret = vmw_gb_shader_init(dev_priv, res, shader_size, 7638c2ecf20Sopenharmony_ci offset, shader_type, num_input_sig, 7648c2ecf20Sopenharmony_ci num_output_sig, buffer, 7658c2ecf20Sopenharmony_ci vmw_user_shader_free); 7668c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) 7678c2ecf20Sopenharmony_ci goto out; 7688c2ecf20Sopenharmony_ci 7698c2ecf20Sopenharmony_ci tmp = vmw_resource_reference(res); 7708c2ecf20Sopenharmony_ci ret = ttm_base_object_init(tfile, &ushader->base, false, 7718c2ecf20Sopenharmony_ci VMW_RES_SHADER, 7728c2ecf20Sopenharmony_ci &vmw_user_shader_base_release, NULL); 7738c2ecf20Sopenharmony_ci 7748c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 7758c2ecf20Sopenharmony_ci vmw_resource_unreference(&tmp); 7768c2ecf20Sopenharmony_ci goto out_err; 7778c2ecf20Sopenharmony_ci } 7788c2ecf20Sopenharmony_ci 7798c2ecf20Sopenharmony_ci if (handle) 7808c2ecf20Sopenharmony_ci *handle = ushader->base.handle; 7818c2ecf20Sopenharmony_ciout_err: 7828c2ecf20Sopenharmony_ci vmw_resource_unreference(&res); 7838c2ecf20Sopenharmony_ciout: 7848c2ecf20Sopenharmony_ci return ret; 7858c2ecf20Sopenharmony_ci} 7868c2ecf20Sopenharmony_ci 7878c2ecf20Sopenharmony_ci 7888c2ecf20Sopenharmony_cistatic struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, 7898c2ecf20Sopenharmony_ci struct vmw_buffer_object *buffer, 7908c2ecf20Sopenharmony_ci size_t shader_size, 7918c2ecf20Sopenharmony_ci size_t offset, 7928c2ecf20Sopenharmony_ci SVGA3dShaderType shader_type) 7938c2ecf20Sopenharmony_ci{ 7948c2ecf20Sopenharmony_ci struct vmw_shader *shader; 7958c2ecf20Sopenharmony_ci struct vmw_resource *res; 7968c2ecf20Sopenharmony_ci struct ttm_operation_ctx ctx = { 7978c2ecf20Sopenharmony_ci .interruptible = true, 7988c2ecf20Sopenharmony_ci .no_wait_gpu = false 7998c2ecf20Sopenharmony_ci }; 8008c2ecf20Sopenharmony_ci int ret; 8018c2ecf20Sopenharmony_ci 8028c2ecf20Sopenharmony_ci if (unlikely(vmw_shader_size == 0)) 8038c2ecf20Sopenharmony_ci vmw_shader_size = 8048c2ecf20Sopenharmony_ci ttm_round_pot(sizeof(struct vmw_shader)) + 8058c2ecf20Sopenharmony_ci VMW_IDA_ACC_SIZE; 8068c2ecf20Sopenharmony_ci 8078c2ecf20Sopenharmony_ci ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), 8088c2ecf20Sopenharmony_ci vmw_shader_size, 8098c2ecf20Sopenharmony_ci &ctx); 8108c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 8118c2ecf20Sopenharmony_ci if (ret != -ERESTARTSYS) 8128c2ecf20Sopenharmony_ci DRM_ERROR("Out of graphics memory for shader " 8138c2ecf20Sopenharmony_ci "creation.\n"); 8148c2ecf20Sopenharmony_ci goto out_err; 8158c2ecf20Sopenharmony_ci } 8168c2ecf20Sopenharmony_ci 8178c2ecf20Sopenharmony_ci shader = kzalloc(sizeof(*shader), GFP_KERNEL); 8188c2ecf20Sopenharmony_ci if (unlikely(!shader)) { 8198c2ecf20Sopenharmony_ci ttm_mem_global_free(vmw_mem_glob(dev_priv), 8208c2ecf20Sopenharmony_ci vmw_shader_size); 8218c2ecf20Sopenharmony_ci ret = -ENOMEM; 8228c2ecf20Sopenharmony_ci goto out_err; 8238c2ecf20Sopenharmony_ci } 8248c2ecf20Sopenharmony_ci 8258c2ecf20Sopenharmony_ci res = &shader->res; 8268c2ecf20Sopenharmony_ci 8278c2ecf20Sopenharmony_ci /* 8288c2ecf20Sopenharmony_ci * From here on, the destructor takes over resource freeing. 8298c2ecf20Sopenharmony_ci */ 8308c2ecf20Sopenharmony_ci ret = vmw_gb_shader_init(dev_priv, res, shader_size, 8318c2ecf20Sopenharmony_ci offset, shader_type, 0, 0, buffer, 8328c2ecf20Sopenharmony_ci vmw_shader_free); 8338c2ecf20Sopenharmony_ci 8348c2ecf20Sopenharmony_ciout_err: 8358c2ecf20Sopenharmony_ci return ret ? ERR_PTR(ret) : res; 8368c2ecf20Sopenharmony_ci} 8378c2ecf20Sopenharmony_ci 8388c2ecf20Sopenharmony_ci 8398c2ecf20Sopenharmony_cistatic int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, 8408c2ecf20Sopenharmony_ci enum drm_vmw_shader_type shader_type_drm, 8418c2ecf20Sopenharmony_ci u32 buffer_handle, size_t size, size_t offset, 8428c2ecf20Sopenharmony_ci uint8_t num_input_sig, uint8_t num_output_sig, 8438c2ecf20Sopenharmony_ci uint32_t *shader_handle) 8448c2ecf20Sopenharmony_ci{ 8458c2ecf20Sopenharmony_ci struct vmw_private *dev_priv = vmw_priv(dev); 8468c2ecf20Sopenharmony_ci struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; 8478c2ecf20Sopenharmony_ci struct vmw_buffer_object *buffer = NULL; 8488c2ecf20Sopenharmony_ci SVGA3dShaderType shader_type; 8498c2ecf20Sopenharmony_ci int ret; 8508c2ecf20Sopenharmony_ci 8518c2ecf20Sopenharmony_ci if (buffer_handle != SVGA3D_INVALID_ID) { 8528c2ecf20Sopenharmony_ci ret = vmw_user_bo_lookup(tfile, buffer_handle, 8538c2ecf20Sopenharmony_ci &buffer, NULL); 8548c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 8558c2ecf20Sopenharmony_ci VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n"); 8568c2ecf20Sopenharmony_ci return ret; 8578c2ecf20Sopenharmony_ci } 8588c2ecf20Sopenharmony_ci 8598c2ecf20Sopenharmony_ci if ((u64)buffer->base.num_pages * PAGE_SIZE < 8608c2ecf20Sopenharmony_ci (u64)size + (u64)offset) { 8618c2ecf20Sopenharmony_ci VMW_DEBUG_USER("Illegal buffer- or shader size.\n"); 8628c2ecf20Sopenharmony_ci ret = -EINVAL; 8638c2ecf20Sopenharmony_ci goto out_bad_arg; 8648c2ecf20Sopenharmony_ci } 8658c2ecf20Sopenharmony_ci } 8668c2ecf20Sopenharmony_ci 8678c2ecf20Sopenharmony_ci switch (shader_type_drm) { 8688c2ecf20Sopenharmony_ci case drm_vmw_shader_type_vs: 8698c2ecf20Sopenharmony_ci shader_type = SVGA3D_SHADERTYPE_VS; 8708c2ecf20Sopenharmony_ci break; 8718c2ecf20Sopenharmony_ci case drm_vmw_shader_type_ps: 8728c2ecf20Sopenharmony_ci shader_type = SVGA3D_SHADERTYPE_PS; 8738c2ecf20Sopenharmony_ci break; 8748c2ecf20Sopenharmony_ci default: 8758c2ecf20Sopenharmony_ci VMW_DEBUG_USER("Illegal shader type.\n"); 8768c2ecf20Sopenharmony_ci ret = -EINVAL; 8778c2ecf20Sopenharmony_ci goto out_bad_arg; 8788c2ecf20Sopenharmony_ci } 8798c2ecf20Sopenharmony_ci 8808c2ecf20Sopenharmony_ci ret = ttm_read_lock(&dev_priv->reservation_sem, true); 8818c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) 8828c2ecf20Sopenharmony_ci goto out_bad_arg; 8838c2ecf20Sopenharmony_ci 8848c2ecf20Sopenharmony_ci ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset, 8858c2ecf20Sopenharmony_ci shader_type, num_input_sig, 8868c2ecf20Sopenharmony_ci num_output_sig, tfile, shader_handle); 8878c2ecf20Sopenharmony_ci 8888c2ecf20Sopenharmony_ci ttm_read_unlock(&dev_priv->reservation_sem); 8898c2ecf20Sopenharmony_ciout_bad_arg: 8908c2ecf20Sopenharmony_ci vmw_bo_unreference(&buffer); 8918c2ecf20Sopenharmony_ci return ret; 8928c2ecf20Sopenharmony_ci} 8938c2ecf20Sopenharmony_ci 8948c2ecf20Sopenharmony_ci/** 8958c2ecf20Sopenharmony_ci * vmw_shader_id_ok - Check whether a compat shader user key and 8968c2ecf20Sopenharmony_ci * shader type are within valid bounds. 8978c2ecf20Sopenharmony_ci * 8988c2ecf20Sopenharmony_ci * @user_key: User space id of the shader. 8998c2ecf20Sopenharmony_ci * @shader_type: Shader type. 9008c2ecf20Sopenharmony_ci * 9018c2ecf20Sopenharmony_ci * Returns true if valid false if not. 9028c2ecf20Sopenharmony_ci */ 9038c2ecf20Sopenharmony_cistatic bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) 9048c2ecf20Sopenharmony_ci{ 9058c2ecf20Sopenharmony_ci return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; 9068c2ecf20Sopenharmony_ci} 9078c2ecf20Sopenharmony_ci 9088c2ecf20Sopenharmony_ci/** 9098c2ecf20Sopenharmony_ci * vmw_shader_key - Compute a hash key suitable for a compat shader. 9108c2ecf20Sopenharmony_ci * 9118c2ecf20Sopenharmony_ci * @user_key: User space id of the shader. 9128c2ecf20Sopenharmony_ci * @shader_type: Shader type. 9138c2ecf20Sopenharmony_ci * 9148c2ecf20Sopenharmony_ci * Returns a hash key suitable for a command buffer managed resource 9158c2ecf20Sopenharmony_ci * manager hash table. 9168c2ecf20Sopenharmony_ci */ 9178c2ecf20Sopenharmony_cistatic u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) 9188c2ecf20Sopenharmony_ci{ 9198c2ecf20Sopenharmony_ci return user_key | (shader_type << 20); 9208c2ecf20Sopenharmony_ci} 9218c2ecf20Sopenharmony_ci 9228c2ecf20Sopenharmony_ci/** 9238c2ecf20Sopenharmony_ci * vmw_shader_remove - Stage a compat shader for removal. 9248c2ecf20Sopenharmony_ci * 9258c2ecf20Sopenharmony_ci * @man: Pointer to the compat shader manager identifying the shader namespace. 9268c2ecf20Sopenharmony_ci * @user_key: The key that is used to identify the shader. The key is 9278c2ecf20Sopenharmony_ci * unique to the shader type. 9288c2ecf20Sopenharmony_ci * @shader_type: Shader type. 9298c2ecf20Sopenharmony_ci * @list: Caller's list of staged command buffer resource actions. 9308c2ecf20Sopenharmony_ci */ 9318c2ecf20Sopenharmony_ciint vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, 9328c2ecf20Sopenharmony_ci u32 user_key, SVGA3dShaderType shader_type, 9338c2ecf20Sopenharmony_ci struct list_head *list) 9348c2ecf20Sopenharmony_ci{ 9358c2ecf20Sopenharmony_ci struct vmw_resource *dummy; 9368c2ecf20Sopenharmony_ci 9378c2ecf20Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 9388c2ecf20Sopenharmony_ci return -EINVAL; 9398c2ecf20Sopenharmony_ci 9408c2ecf20Sopenharmony_ci return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader, 9418c2ecf20Sopenharmony_ci vmw_shader_key(user_key, shader_type), 9428c2ecf20Sopenharmony_ci list, &dummy); 9438c2ecf20Sopenharmony_ci} 9448c2ecf20Sopenharmony_ci 9458c2ecf20Sopenharmony_ci/** 9468c2ecf20Sopenharmony_ci * vmw_compat_shader_add - Create a compat shader and stage it for addition 9478c2ecf20Sopenharmony_ci * as a command buffer managed resource. 9488c2ecf20Sopenharmony_ci * 9498c2ecf20Sopenharmony_ci * @man: Pointer to the compat shader manager identifying the shader namespace. 9508c2ecf20Sopenharmony_ci * @user_key: The key that is used to identify the shader. The key is 9518c2ecf20Sopenharmony_ci * unique to the shader type. 9528c2ecf20Sopenharmony_ci * @bytecode: Pointer to the bytecode of the shader. 9538c2ecf20Sopenharmony_ci * @shader_type: Shader type. 9548c2ecf20Sopenharmony_ci * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is 9558c2ecf20Sopenharmony_ci * to be created with. 9568c2ecf20Sopenharmony_ci * @list: Caller's list of staged command buffer resource actions. 9578c2ecf20Sopenharmony_ci * 9588c2ecf20Sopenharmony_ci */ 9598c2ecf20Sopenharmony_ciint vmw_compat_shader_add(struct vmw_private *dev_priv, 9608c2ecf20Sopenharmony_ci struct vmw_cmdbuf_res_manager *man, 9618c2ecf20Sopenharmony_ci u32 user_key, const void *bytecode, 9628c2ecf20Sopenharmony_ci SVGA3dShaderType shader_type, 9638c2ecf20Sopenharmony_ci size_t size, 9648c2ecf20Sopenharmony_ci struct list_head *list) 9658c2ecf20Sopenharmony_ci{ 9668c2ecf20Sopenharmony_ci struct ttm_operation_ctx ctx = { false, true }; 9678c2ecf20Sopenharmony_ci struct vmw_buffer_object *buf; 9688c2ecf20Sopenharmony_ci struct ttm_bo_kmap_obj map; 9698c2ecf20Sopenharmony_ci bool is_iomem; 9708c2ecf20Sopenharmony_ci int ret; 9718c2ecf20Sopenharmony_ci struct vmw_resource *res; 9728c2ecf20Sopenharmony_ci 9738c2ecf20Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 9748c2ecf20Sopenharmony_ci return -EINVAL; 9758c2ecf20Sopenharmony_ci 9768c2ecf20Sopenharmony_ci /* Allocate and pin a DMA buffer */ 9778c2ecf20Sopenharmony_ci buf = kzalloc(sizeof(*buf), GFP_KERNEL); 9788c2ecf20Sopenharmony_ci if (unlikely(!buf)) 9798c2ecf20Sopenharmony_ci return -ENOMEM; 9808c2ecf20Sopenharmony_ci 9818c2ecf20Sopenharmony_ci ret = vmw_bo_init(dev_priv, buf, size, &vmw_sys_ne_placement, 9828c2ecf20Sopenharmony_ci true, vmw_bo_bo_free); 9838c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) 9848c2ecf20Sopenharmony_ci goto out; 9858c2ecf20Sopenharmony_ci 9868c2ecf20Sopenharmony_ci ret = ttm_bo_reserve(&buf->base, false, true, NULL); 9878c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) 9888c2ecf20Sopenharmony_ci goto no_reserve; 9898c2ecf20Sopenharmony_ci 9908c2ecf20Sopenharmony_ci /* Map and copy shader bytecode. */ 9918c2ecf20Sopenharmony_ci ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT, 9928c2ecf20Sopenharmony_ci &map); 9938c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) { 9948c2ecf20Sopenharmony_ci ttm_bo_unreserve(&buf->base); 9958c2ecf20Sopenharmony_ci goto no_reserve; 9968c2ecf20Sopenharmony_ci } 9978c2ecf20Sopenharmony_ci 9988c2ecf20Sopenharmony_ci memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); 9998c2ecf20Sopenharmony_ci WARN_ON(is_iomem); 10008c2ecf20Sopenharmony_ci 10018c2ecf20Sopenharmony_ci ttm_bo_kunmap(&map); 10028c2ecf20Sopenharmony_ci ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, &ctx); 10038c2ecf20Sopenharmony_ci WARN_ON(ret != 0); 10048c2ecf20Sopenharmony_ci ttm_bo_unreserve(&buf->base); 10058c2ecf20Sopenharmony_ci 10068c2ecf20Sopenharmony_ci res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); 10078c2ecf20Sopenharmony_ci if (unlikely(ret != 0)) 10088c2ecf20Sopenharmony_ci goto no_reserve; 10098c2ecf20Sopenharmony_ci 10108c2ecf20Sopenharmony_ci ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, 10118c2ecf20Sopenharmony_ci vmw_shader_key(user_key, shader_type), 10128c2ecf20Sopenharmony_ci res, list); 10138c2ecf20Sopenharmony_ci vmw_resource_unreference(&res); 10148c2ecf20Sopenharmony_cino_reserve: 10158c2ecf20Sopenharmony_ci vmw_bo_unreference(&buf); 10168c2ecf20Sopenharmony_ciout: 10178c2ecf20Sopenharmony_ci return ret; 10188c2ecf20Sopenharmony_ci} 10198c2ecf20Sopenharmony_ci 10208c2ecf20Sopenharmony_ci/** 10218c2ecf20Sopenharmony_ci * vmw_shader_lookup - Look up a compat shader 10228c2ecf20Sopenharmony_ci * 10238c2ecf20Sopenharmony_ci * @man: Pointer to the command buffer managed resource manager identifying 10248c2ecf20Sopenharmony_ci * the shader namespace. 10258c2ecf20Sopenharmony_ci * @user_key: The user space id of the shader. 10268c2ecf20Sopenharmony_ci * @shader_type: The shader type. 10278c2ecf20Sopenharmony_ci * 10288c2ecf20Sopenharmony_ci * Returns a refcounted pointer to a struct vmw_resource if the shader was 10298c2ecf20Sopenharmony_ci * found. An error pointer otherwise. 10308c2ecf20Sopenharmony_ci */ 10318c2ecf20Sopenharmony_cistruct vmw_resource * 10328c2ecf20Sopenharmony_civmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, 10338c2ecf20Sopenharmony_ci u32 user_key, 10348c2ecf20Sopenharmony_ci SVGA3dShaderType shader_type) 10358c2ecf20Sopenharmony_ci{ 10368c2ecf20Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 10378c2ecf20Sopenharmony_ci return ERR_PTR(-EINVAL); 10388c2ecf20Sopenharmony_ci 10398c2ecf20Sopenharmony_ci return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader, 10408c2ecf20Sopenharmony_ci vmw_shader_key(user_key, shader_type)); 10418c2ecf20Sopenharmony_ci} 10428c2ecf20Sopenharmony_ci 10438c2ecf20Sopenharmony_ciint vmw_shader_define_ioctl(struct drm_device *dev, void *data, 10448c2ecf20Sopenharmony_ci struct drm_file *file_priv) 10458c2ecf20Sopenharmony_ci{ 10468c2ecf20Sopenharmony_ci struct drm_vmw_shader_create_arg *arg = 10478c2ecf20Sopenharmony_ci (struct drm_vmw_shader_create_arg *)data; 10488c2ecf20Sopenharmony_ci 10498c2ecf20Sopenharmony_ci return vmw_shader_define(dev, file_priv, arg->shader_type, 10508c2ecf20Sopenharmony_ci arg->buffer_handle, 10518c2ecf20Sopenharmony_ci arg->size, arg->offset, 10528c2ecf20Sopenharmony_ci 0, 0, 10538c2ecf20Sopenharmony_ci &arg->shader_handle); 10548c2ecf20Sopenharmony_ci} 1055