162306a36Sopenharmony_ci// SPDX-License-Identifier: GPL-2.0 OR MIT 262306a36Sopenharmony_ci/************************************************************************** 362306a36Sopenharmony_ci * 462306a36Sopenharmony_ci * Copyright 2009-2023 VMware, Inc., Palo Alto, CA., USA 562306a36Sopenharmony_ci * 662306a36Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 762306a36Sopenharmony_ci * copy of this software and associated documentation files (the 862306a36Sopenharmony_ci * "Software"), to deal in the Software without restriction, including 962306a36Sopenharmony_ci * without limitation the rights to use, copy, modify, merge, publish, 1062306a36Sopenharmony_ci * distribute, sub license, and/or sell copies of the Software, and to 1162306a36Sopenharmony_ci * permit persons to whom the Software is furnished to do so, subject to 1262306a36Sopenharmony_ci * the following conditions: 1362306a36Sopenharmony_ci * 1462306a36Sopenharmony_ci * The above copyright notice and this permission notice (including the 1562306a36Sopenharmony_ci * next paragraph) shall be included in all copies or substantial portions 1662306a36Sopenharmony_ci * of the Software. 1762306a36Sopenharmony_ci * 1862306a36Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1962306a36Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 2062306a36Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 2162306a36Sopenharmony_ci * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 2262306a36Sopenharmony_ci * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 2362306a36Sopenharmony_ci * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 2462306a36Sopenharmony_ci * USE OR OTHER DEALINGS IN THE SOFTWARE. 2562306a36Sopenharmony_ci * 2662306a36Sopenharmony_ci **************************************************************************/ 2762306a36Sopenharmony_ci 2862306a36Sopenharmony_ci#include <drm/ttm/ttm_placement.h> 2962306a36Sopenharmony_ci 3062306a36Sopenharmony_ci#include "vmwgfx_binding.h" 3162306a36Sopenharmony_ci#include "vmwgfx_bo.h" 3262306a36Sopenharmony_ci#include "vmwgfx_drv.h" 3362306a36Sopenharmony_ci#include "vmwgfx_resource_priv.h" 3462306a36Sopenharmony_ci 3562306a36Sopenharmony_cistruct vmw_shader { 3662306a36Sopenharmony_ci struct vmw_resource res; 3762306a36Sopenharmony_ci SVGA3dShaderType type; 3862306a36Sopenharmony_ci uint32_t size; 3962306a36Sopenharmony_ci uint8_t num_input_sig; 4062306a36Sopenharmony_ci uint8_t num_output_sig; 4162306a36Sopenharmony_ci}; 4262306a36Sopenharmony_ci 4362306a36Sopenharmony_cistruct vmw_user_shader { 4462306a36Sopenharmony_ci struct ttm_base_object base; 4562306a36Sopenharmony_ci struct vmw_shader shader; 4662306a36Sopenharmony_ci}; 4762306a36Sopenharmony_ci 4862306a36Sopenharmony_cistruct vmw_dx_shader { 4962306a36Sopenharmony_ci struct vmw_resource res; 5062306a36Sopenharmony_ci struct vmw_resource *ctx; 5162306a36Sopenharmony_ci struct vmw_resource *cotable; 5262306a36Sopenharmony_ci u32 id; 5362306a36Sopenharmony_ci bool committed; 5462306a36Sopenharmony_ci struct list_head cotable_head; 5562306a36Sopenharmony_ci}; 5662306a36Sopenharmony_ci 5762306a36Sopenharmony_cistatic void vmw_user_shader_free(struct vmw_resource *res); 5862306a36Sopenharmony_cistatic struct vmw_resource * 5962306a36Sopenharmony_civmw_user_shader_base_to_res(struct ttm_base_object *base); 6062306a36Sopenharmony_ci 6162306a36Sopenharmony_cistatic int vmw_gb_shader_create(struct vmw_resource *res); 6262306a36Sopenharmony_cistatic int vmw_gb_shader_bind(struct vmw_resource *res, 6362306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf); 6462306a36Sopenharmony_cistatic int vmw_gb_shader_unbind(struct vmw_resource *res, 6562306a36Sopenharmony_ci bool readback, 6662306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf); 6762306a36Sopenharmony_cistatic int vmw_gb_shader_destroy(struct vmw_resource *res); 6862306a36Sopenharmony_ci 6962306a36Sopenharmony_cistatic int vmw_dx_shader_create(struct vmw_resource *res); 7062306a36Sopenharmony_cistatic int vmw_dx_shader_bind(struct vmw_resource *res, 7162306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf); 7262306a36Sopenharmony_cistatic int vmw_dx_shader_unbind(struct vmw_resource *res, 7362306a36Sopenharmony_ci bool readback, 7462306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf); 7562306a36Sopenharmony_cistatic void vmw_dx_shader_commit_notify(struct vmw_resource *res, 7662306a36Sopenharmony_ci enum vmw_cmdbuf_res_state state); 7762306a36Sopenharmony_cistatic bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type); 7862306a36Sopenharmony_cistatic u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type); 7962306a36Sopenharmony_ci 8062306a36Sopenharmony_cistatic const struct vmw_user_resource_conv user_shader_conv = { 8162306a36Sopenharmony_ci .object_type = VMW_RES_SHADER, 8262306a36Sopenharmony_ci .base_obj_to_res = vmw_user_shader_base_to_res, 8362306a36Sopenharmony_ci .res_free = vmw_user_shader_free 8462306a36Sopenharmony_ci}; 8562306a36Sopenharmony_ci 8662306a36Sopenharmony_ciconst struct vmw_user_resource_conv *user_shader_converter = 8762306a36Sopenharmony_ci &user_shader_conv; 8862306a36Sopenharmony_ci 8962306a36Sopenharmony_ci 9062306a36Sopenharmony_cistatic const struct vmw_res_func vmw_gb_shader_func = { 9162306a36Sopenharmony_ci .res_type = vmw_res_shader, 9262306a36Sopenharmony_ci .needs_guest_memory = true, 9362306a36Sopenharmony_ci .may_evict = true, 9462306a36Sopenharmony_ci .prio = 3, 9562306a36Sopenharmony_ci .dirty_prio = 3, 9662306a36Sopenharmony_ci .type_name = "guest backed shaders", 9762306a36Sopenharmony_ci .domain = VMW_BO_DOMAIN_MOB, 9862306a36Sopenharmony_ci .busy_domain = VMW_BO_DOMAIN_MOB, 9962306a36Sopenharmony_ci .create = vmw_gb_shader_create, 10062306a36Sopenharmony_ci .destroy = vmw_gb_shader_destroy, 10162306a36Sopenharmony_ci .bind = vmw_gb_shader_bind, 10262306a36Sopenharmony_ci .unbind = vmw_gb_shader_unbind 10362306a36Sopenharmony_ci}; 10462306a36Sopenharmony_ci 10562306a36Sopenharmony_cistatic const struct vmw_res_func vmw_dx_shader_func = { 10662306a36Sopenharmony_ci .res_type = vmw_res_shader, 10762306a36Sopenharmony_ci .needs_guest_memory = true, 10862306a36Sopenharmony_ci .may_evict = true, 10962306a36Sopenharmony_ci .prio = 3, 11062306a36Sopenharmony_ci .dirty_prio = 3, 11162306a36Sopenharmony_ci .type_name = "dx shaders", 11262306a36Sopenharmony_ci .domain = VMW_BO_DOMAIN_MOB, 11362306a36Sopenharmony_ci .busy_domain = VMW_BO_DOMAIN_MOB, 11462306a36Sopenharmony_ci .create = vmw_dx_shader_create, 11562306a36Sopenharmony_ci /* 11662306a36Sopenharmony_ci * The destroy callback is only called with a committed resource on 11762306a36Sopenharmony_ci * context destroy, in which case we destroy the cotable anyway, 11862306a36Sopenharmony_ci * so there's no need to destroy DX shaders separately. 11962306a36Sopenharmony_ci */ 12062306a36Sopenharmony_ci .destroy = NULL, 12162306a36Sopenharmony_ci .bind = vmw_dx_shader_bind, 12262306a36Sopenharmony_ci .unbind = vmw_dx_shader_unbind, 12362306a36Sopenharmony_ci .commit_notify = vmw_dx_shader_commit_notify, 12462306a36Sopenharmony_ci}; 12562306a36Sopenharmony_ci 12662306a36Sopenharmony_ci/* 12762306a36Sopenharmony_ci * Shader management: 12862306a36Sopenharmony_ci */ 12962306a36Sopenharmony_ci 13062306a36Sopenharmony_cistatic inline struct vmw_shader * 13162306a36Sopenharmony_civmw_res_to_shader(struct vmw_resource *res) 13262306a36Sopenharmony_ci{ 13362306a36Sopenharmony_ci return container_of(res, struct vmw_shader, res); 13462306a36Sopenharmony_ci} 13562306a36Sopenharmony_ci 13662306a36Sopenharmony_ci/** 13762306a36Sopenharmony_ci * vmw_res_to_dx_shader - typecast a struct vmw_resource to a 13862306a36Sopenharmony_ci * struct vmw_dx_shader 13962306a36Sopenharmony_ci * 14062306a36Sopenharmony_ci * @res: Pointer to the struct vmw_resource. 14162306a36Sopenharmony_ci */ 14262306a36Sopenharmony_cistatic inline struct vmw_dx_shader * 14362306a36Sopenharmony_civmw_res_to_dx_shader(struct vmw_resource *res) 14462306a36Sopenharmony_ci{ 14562306a36Sopenharmony_ci return container_of(res, struct vmw_dx_shader, res); 14662306a36Sopenharmony_ci} 14762306a36Sopenharmony_ci 14862306a36Sopenharmony_cistatic void vmw_hw_shader_destroy(struct vmw_resource *res) 14962306a36Sopenharmony_ci{ 15062306a36Sopenharmony_ci if (likely(res->func->destroy)) 15162306a36Sopenharmony_ci (void) res->func->destroy(res); 15262306a36Sopenharmony_ci else 15362306a36Sopenharmony_ci res->id = -1; 15462306a36Sopenharmony_ci} 15562306a36Sopenharmony_ci 15662306a36Sopenharmony_ci 15762306a36Sopenharmony_cistatic int vmw_gb_shader_init(struct vmw_private *dev_priv, 15862306a36Sopenharmony_ci struct vmw_resource *res, 15962306a36Sopenharmony_ci uint32_t size, 16062306a36Sopenharmony_ci uint64_t offset, 16162306a36Sopenharmony_ci SVGA3dShaderType type, 16262306a36Sopenharmony_ci uint8_t num_input_sig, 16362306a36Sopenharmony_ci uint8_t num_output_sig, 16462306a36Sopenharmony_ci struct vmw_bo *byte_code, 16562306a36Sopenharmony_ci void (*res_free) (struct vmw_resource *res)) 16662306a36Sopenharmony_ci{ 16762306a36Sopenharmony_ci struct vmw_shader *shader = vmw_res_to_shader(res); 16862306a36Sopenharmony_ci int ret; 16962306a36Sopenharmony_ci 17062306a36Sopenharmony_ci ret = vmw_resource_init(dev_priv, res, true, res_free, 17162306a36Sopenharmony_ci &vmw_gb_shader_func); 17262306a36Sopenharmony_ci 17362306a36Sopenharmony_ci if (unlikely(ret != 0)) { 17462306a36Sopenharmony_ci if (res_free) 17562306a36Sopenharmony_ci res_free(res); 17662306a36Sopenharmony_ci else 17762306a36Sopenharmony_ci kfree(res); 17862306a36Sopenharmony_ci return ret; 17962306a36Sopenharmony_ci } 18062306a36Sopenharmony_ci 18162306a36Sopenharmony_ci res->guest_memory_size = size; 18262306a36Sopenharmony_ci if (byte_code) { 18362306a36Sopenharmony_ci res->guest_memory_bo = vmw_user_bo_ref(byte_code); 18462306a36Sopenharmony_ci res->guest_memory_offset = offset; 18562306a36Sopenharmony_ci } 18662306a36Sopenharmony_ci shader->size = size; 18762306a36Sopenharmony_ci shader->type = type; 18862306a36Sopenharmony_ci shader->num_input_sig = num_input_sig; 18962306a36Sopenharmony_ci shader->num_output_sig = num_output_sig; 19062306a36Sopenharmony_ci 19162306a36Sopenharmony_ci res->hw_destroy = vmw_hw_shader_destroy; 19262306a36Sopenharmony_ci return 0; 19362306a36Sopenharmony_ci} 19462306a36Sopenharmony_ci 19562306a36Sopenharmony_ci/* 19662306a36Sopenharmony_ci * GB shader code: 19762306a36Sopenharmony_ci */ 19862306a36Sopenharmony_ci 19962306a36Sopenharmony_cistatic int vmw_gb_shader_create(struct vmw_resource *res) 20062306a36Sopenharmony_ci{ 20162306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 20262306a36Sopenharmony_ci struct vmw_shader *shader = vmw_res_to_shader(res); 20362306a36Sopenharmony_ci int ret; 20462306a36Sopenharmony_ci struct { 20562306a36Sopenharmony_ci SVGA3dCmdHeader header; 20662306a36Sopenharmony_ci SVGA3dCmdDefineGBShader body; 20762306a36Sopenharmony_ci } *cmd; 20862306a36Sopenharmony_ci 20962306a36Sopenharmony_ci if (likely(res->id != -1)) 21062306a36Sopenharmony_ci return 0; 21162306a36Sopenharmony_ci 21262306a36Sopenharmony_ci ret = vmw_resource_alloc_id(res); 21362306a36Sopenharmony_ci if (unlikely(ret != 0)) { 21462306a36Sopenharmony_ci DRM_ERROR("Failed to allocate a shader id.\n"); 21562306a36Sopenharmony_ci goto out_no_id; 21662306a36Sopenharmony_ci } 21762306a36Sopenharmony_ci 21862306a36Sopenharmony_ci if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { 21962306a36Sopenharmony_ci ret = -EBUSY; 22062306a36Sopenharmony_ci goto out_no_fifo; 22162306a36Sopenharmony_ci } 22262306a36Sopenharmony_ci 22362306a36Sopenharmony_ci cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 22462306a36Sopenharmony_ci if (unlikely(cmd == NULL)) { 22562306a36Sopenharmony_ci ret = -ENOMEM; 22662306a36Sopenharmony_ci goto out_no_fifo; 22762306a36Sopenharmony_ci } 22862306a36Sopenharmony_ci 22962306a36Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; 23062306a36Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 23162306a36Sopenharmony_ci cmd->body.shid = res->id; 23262306a36Sopenharmony_ci cmd->body.type = shader->type; 23362306a36Sopenharmony_ci cmd->body.sizeInBytes = shader->size; 23462306a36Sopenharmony_ci vmw_cmd_commit(dev_priv, sizeof(*cmd)); 23562306a36Sopenharmony_ci vmw_fifo_resource_inc(dev_priv); 23662306a36Sopenharmony_ci 23762306a36Sopenharmony_ci return 0; 23862306a36Sopenharmony_ci 23962306a36Sopenharmony_ciout_no_fifo: 24062306a36Sopenharmony_ci vmw_resource_release_id(res); 24162306a36Sopenharmony_ciout_no_id: 24262306a36Sopenharmony_ci return ret; 24362306a36Sopenharmony_ci} 24462306a36Sopenharmony_ci 24562306a36Sopenharmony_cistatic int vmw_gb_shader_bind(struct vmw_resource *res, 24662306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf) 24762306a36Sopenharmony_ci{ 24862306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 24962306a36Sopenharmony_ci struct { 25062306a36Sopenharmony_ci SVGA3dCmdHeader header; 25162306a36Sopenharmony_ci SVGA3dCmdBindGBShader body; 25262306a36Sopenharmony_ci } *cmd; 25362306a36Sopenharmony_ci struct ttm_buffer_object *bo = val_buf->bo; 25462306a36Sopenharmony_ci 25562306a36Sopenharmony_ci BUG_ON(bo->resource->mem_type != VMW_PL_MOB); 25662306a36Sopenharmony_ci 25762306a36Sopenharmony_ci cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 25862306a36Sopenharmony_ci if (unlikely(cmd == NULL)) 25962306a36Sopenharmony_ci return -ENOMEM; 26062306a36Sopenharmony_ci 26162306a36Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; 26262306a36Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 26362306a36Sopenharmony_ci cmd->body.shid = res->id; 26462306a36Sopenharmony_ci cmd->body.mobid = bo->resource->start; 26562306a36Sopenharmony_ci cmd->body.offsetInBytes = res->guest_memory_offset; 26662306a36Sopenharmony_ci res->guest_memory_dirty = false; 26762306a36Sopenharmony_ci vmw_cmd_commit(dev_priv, sizeof(*cmd)); 26862306a36Sopenharmony_ci 26962306a36Sopenharmony_ci return 0; 27062306a36Sopenharmony_ci} 27162306a36Sopenharmony_ci 27262306a36Sopenharmony_cistatic int vmw_gb_shader_unbind(struct vmw_resource *res, 27362306a36Sopenharmony_ci bool readback, 27462306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf) 27562306a36Sopenharmony_ci{ 27662306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 27762306a36Sopenharmony_ci struct { 27862306a36Sopenharmony_ci SVGA3dCmdHeader header; 27962306a36Sopenharmony_ci SVGA3dCmdBindGBShader body; 28062306a36Sopenharmony_ci } *cmd; 28162306a36Sopenharmony_ci struct vmw_fence_obj *fence; 28262306a36Sopenharmony_ci 28362306a36Sopenharmony_ci BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB); 28462306a36Sopenharmony_ci 28562306a36Sopenharmony_ci cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 28662306a36Sopenharmony_ci if (unlikely(cmd == NULL)) 28762306a36Sopenharmony_ci return -ENOMEM; 28862306a36Sopenharmony_ci 28962306a36Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; 29062306a36Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 29162306a36Sopenharmony_ci cmd->body.shid = res->id; 29262306a36Sopenharmony_ci cmd->body.mobid = SVGA3D_INVALID_ID; 29362306a36Sopenharmony_ci cmd->body.offsetInBytes = 0; 29462306a36Sopenharmony_ci vmw_cmd_commit(dev_priv, sizeof(*cmd)); 29562306a36Sopenharmony_ci 29662306a36Sopenharmony_ci /* 29762306a36Sopenharmony_ci * Create a fence object and fence the backup buffer. 29862306a36Sopenharmony_ci */ 29962306a36Sopenharmony_ci 30062306a36Sopenharmony_ci (void) vmw_execbuf_fence_commands(NULL, dev_priv, 30162306a36Sopenharmony_ci &fence, NULL); 30262306a36Sopenharmony_ci 30362306a36Sopenharmony_ci vmw_bo_fence_single(val_buf->bo, fence); 30462306a36Sopenharmony_ci 30562306a36Sopenharmony_ci if (likely(fence != NULL)) 30662306a36Sopenharmony_ci vmw_fence_obj_unreference(&fence); 30762306a36Sopenharmony_ci 30862306a36Sopenharmony_ci return 0; 30962306a36Sopenharmony_ci} 31062306a36Sopenharmony_ci 31162306a36Sopenharmony_cistatic int vmw_gb_shader_destroy(struct vmw_resource *res) 31262306a36Sopenharmony_ci{ 31362306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 31462306a36Sopenharmony_ci struct { 31562306a36Sopenharmony_ci SVGA3dCmdHeader header; 31662306a36Sopenharmony_ci SVGA3dCmdDestroyGBShader body; 31762306a36Sopenharmony_ci } *cmd; 31862306a36Sopenharmony_ci 31962306a36Sopenharmony_ci if (likely(res->id == -1)) 32062306a36Sopenharmony_ci return 0; 32162306a36Sopenharmony_ci 32262306a36Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 32362306a36Sopenharmony_ci vmw_binding_res_list_scrub(&res->binding_head); 32462306a36Sopenharmony_ci 32562306a36Sopenharmony_ci cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 32662306a36Sopenharmony_ci if (unlikely(cmd == NULL)) { 32762306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 32862306a36Sopenharmony_ci return -ENOMEM; 32962306a36Sopenharmony_ci } 33062306a36Sopenharmony_ci 33162306a36Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; 33262306a36Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 33362306a36Sopenharmony_ci cmd->body.shid = res->id; 33462306a36Sopenharmony_ci vmw_cmd_commit(dev_priv, sizeof(*cmd)); 33562306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 33662306a36Sopenharmony_ci vmw_resource_release_id(res); 33762306a36Sopenharmony_ci vmw_fifo_resource_dec(dev_priv); 33862306a36Sopenharmony_ci 33962306a36Sopenharmony_ci return 0; 34062306a36Sopenharmony_ci} 34162306a36Sopenharmony_ci 34262306a36Sopenharmony_ci/* 34362306a36Sopenharmony_ci * DX shader code: 34462306a36Sopenharmony_ci */ 34562306a36Sopenharmony_ci 34662306a36Sopenharmony_ci/** 34762306a36Sopenharmony_ci * vmw_dx_shader_commit_notify - Notify that a shader operation has been 34862306a36Sopenharmony_ci * committed to hardware from a user-supplied command stream. 34962306a36Sopenharmony_ci * 35062306a36Sopenharmony_ci * @res: Pointer to the shader resource. 35162306a36Sopenharmony_ci * @state: Indicating whether a creation or removal has been committed. 35262306a36Sopenharmony_ci * 35362306a36Sopenharmony_ci */ 35462306a36Sopenharmony_cistatic void vmw_dx_shader_commit_notify(struct vmw_resource *res, 35562306a36Sopenharmony_ci enum vmw_cmdbuf_res_state state) 35662306a36Sopenharmony_ci{ 35762306a36Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 35862306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 35962306a36Sopenharmony_ci 36062306a36Sopenharmony_ci if (state == VMW_CMDBUF_RES_ADD) { 36162306a36Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 36262306a36Sopenharmony_ci vmw_cotable_add_resource(shader->cotable, 36362306a36Sopenharmony_ci &shader->cotable_head); 36462306a36Sopenharmony_ci shader->committed = true; 36562306a36Sopenharmony_ci res->id = shader->id; 36662306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 36762306a36Sopenharmony_ci } else { 36862306a36Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 36962306a36Sopenharmony_ci list_del_init(&shader->cotable_head); 37062306a36Sopenharmony_ci shader->committed = false; 37162306a36Sopenharmony_ci res->id = -1; 37262306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 37362306a36Sopenharmony_ci } 37462306a36Sopenharmony_ci} 37562306a36Sopenharmony_ci 37662306a36Sopenharmony_ci/** 37762306a36Sopenharmony_ci * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader. 37862306a36Sopenharmony_ci * 37962306a36Sopenharmony_ci * @res: The shader resource 38062306a36Sopenharmony_ci * 38162306a36Sopenharmony_ci * This function reverts a scrub operation. 38262306a36Sopenharmony_ci */ 38362306a36Sopenharmony_cistatic int vmw_dx_shader_unscrub(struct vmw_resource *res) 38462306a36Sopenharmony_ci{ 38562306a36Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 38662306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 38762306a36Sopenharmony_ci struct { 38862306a36Sopenharmony_ci SVGA3dCmdHeader header; 38962306a36Sopenharmony_ci SVGA3dCmdDXBindShader body; 39062306a36Sopenharmony_ci } *cmd; 39162306a36Sopenharmony_ci 39262306a36Sopenharmony_ci if (!list_empty(&shader->cotable_head) || !shader->committed) 39362306a36Sopenharmony_ci return 0; 39462306a36Sopenharmony_ci 39562306a36Sopenharmony_ci cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), shader->ctx->id); 39662306a36Sopenharmony_ci if (unlikely(cmd == NULL)) 39762306a36Sopenharmony_ci return -ENOMEM; 39862306a36Sopenharmony_ci 39962306a36Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; 40062306a36Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 40162306a36Sopenharmony_ci cmd->body.cid = shader->ctx->id; 40262306a36Sopenharmony_ci cmd->body.shid = shader->id; 40362306a36Sopenharmony_ci cmd->body.mobid = res->guest_memory_bo->tbo.resource->start; 40462306a36Sopenharmony_ci cmd->body.offsetInBytes = res->guest_memory_offset; 40562306a36Sopenharmony_ci vmw_cmd_commit(dev_priv, sizeof(*cmd)); 40662306a36Sopenharmony_ci 40762306a36Sopenharmony_ci vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); 40862306a36Sopenharmony_ci 40962306a36Sopenharmony_ci return 0; 41062306a36Sopenharmony_ci} 41162306a36Sopenharmony_ci 41262306a36Sopenharmony_ci/** 41362306a36Sopenharmony_ci * vmw_dx_shader_create - The DX shader create callback 41462306a36Sopenharmony_ci * 41562306a36Sopenharmony_ci * @res: The DX shader resource 41662306a36Sopenharmony_ci * 41762306a36Sopenharmony_ci * The create callback is called as part of resource validation and 41862306a36Sopenharmony_ci * makes sure that we unscrub the shader if it's previously been scrubbed. 41962306a36Sopenharmony_ci */ 42062306a36Sopenharmony_cistatic int vmw_dx_shader_create(struct vmw_resource *res) 42162306a36Sopenharmony_ci{ 42262306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 42362306a36Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 42462306a36Sopenharmony_ci int ret = 0; 42562306a36Sopenharmony_ci 42662306a36Sopenharmony_ci WARN_ON_ONCE(!shader->committed); 42762306a36Sopenharmony_ci 42862306a36Sopenharmony_ci if (vmw_resource_mob_attached(res)) { 42962306a36Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 43062306a36Sopenharmony_ci ret = vmw_dx_shader_unscrub(res); 43162306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 43262306a36Sopenharmony_ci } 43362306a36Sopenharmony_ci 43462306a36Sopenharmony_ci res->id = shader->id; 43562306a36Sopenharmony_ci return ret; 43662306a36Sopenharmony_ci} 43762306a36Sopenharmony_ci 43862306a36Sopenharmony_ci/** 43962306a36Sopenharmony_ci * vmw_dx_shader_bind - The DX shader bind callback 44062306a36Sopenharmony_ci * 44162306a36Sopenharmony_ci * @res: The DX shader resource 44262306a36Sopenharmony_ci * @val_buf: Pointer to the validate buffer. 44362306a36Sopenharmony_ci * 44462306a36Sopenharmony_ci */ 44562306a36Sopenharmony_cistatic int vmw_dx_shader_bind(struct vmw_resource *res, 44662306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf) 44762306a36Sopenharmony_ci{ 44862306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 44962306a36Sopenharmony_ci struct ttm_buffer_object *bo = val_buf->bo; 45062306a36Sopenharmony_ci 45162306a36Sopenharmony_ci BUG_ON(bo->resource->mem_type != VMW_PL_MOB); 45262306a36Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 45362306a36Sopenharmony_ci vmw_dx_shader_unscrub(res); 45462306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 45562306a36Sopenharmony_ci 45662306a36Sopenharmony_ci return 0; 45762306a36Sopenharmony_ci} 45862306a36Sopenharmony_ci 45962306a36Sopenharmony_ci/** 46062306a36Sopenharmony_ci * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader. 46162306a36Sopenharmony_ci * 46262306a36Sopenharmony_ci * @res: The shader resource 46362306a36Sopenharmony_ci * 46462306a36Sopenharmony_ci * This function unbinds a MOB from the DX shader without requiring the 46562306a36Sopenharmony_ci * MOB dma_buffer to be reserved. The driver still considers the MOB bound. 46662306a36Sopenharmony_ci * However, once the driver eventually decides to unbind the MOB, it doesn't 46762306a36Sopenharmony_ci * need to access the context. 46862306a36Sopenharmony_ci */ 46962306a36Sopenharmony_cistatic int vmw_dx_shader_scrub(struct vmw_resource *res) 47062306a36Sopenharmony_ci{ 47162306a36Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 47262306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 47362306a36Sopenharmony_ci struct { 47462306a36Sopenharmony_ci SVGA3dCmdHeader header; 47562306a36Sopenharmony_ci SVGA3dCmdDXBindShader body; 47662306a36Sopenharmony_ci } *cmd; 47762306a36Sopenharmony_ci 47862306a36Sopenharmony_ci if (list_empty(&shader->cotable_head)) 47962306a36Sopenharmony_ci return 0; 48062306a36Sopenharmony_ci 48162306a36Sopenharmony_ci WARN_ON_ONCE(!shader->committed); 48262306a36Sopenharmony_ci cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 48362306a36Sopenharmony_ci if (unlikely(cmd == NULL)) 48462306a36Sopenharmony_ci return -ENOMEM; 48562306a36Sopenharmony_ci 48662306a36Sopenharmony_ci cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; 48762306a36Sopenharmony_ci cmd->header.size = sizeof(cmd->body); 48862306a36Sopenharmony_ci cmd->body.cid = shader->ctx->id; 48962306a36Sopenharmony_ci cmd->body.shid = res->id; 49062306a36Sopenharmony_ci cmd->body.mobid = SVGA3D_INVALID_ID; 49162306a36Sopenharmony_ci cmd->body.offsetInBytes = 0; 49262306a36Sopenharmony_ci vmw_cmd_commit(dev_priv, sizeof(*cmd)); 49362306a36Sopenharmony_ci res->id = -1; 49462306a36Sopenharmony_ci list_del_init(&shader->cotable_head); 49562306a36Sopenharmony_ci 49662306a36Sopenharmony_ci return 0; 49762306a36Sopenharmony_ci} 49862306a36Sopenharmony_ci 49962306a36Sopenharmony_ci/** 50062306a36Sopenharmony_ci * vmw_dx_shader_unbind - The dx shader unbind callback. 50162306a36Sopenharmony_ci * 50262306a36Sopenharmony_ci * @res: The shader resource 50362306a36Sopenharmony_ci * @readback: Whether this is a readback unbind. Currently unused. 50462306a36Sopenharmony_ci * @val_buf: MOB buffer information. 50562306a36Sopenharmony_ci */ 50662306a36Sopenharmony_cistatic int vmw_dx_shader_unbind(struct vmw_resource *res, 50762306a36Sopenharmony_ci bool readback, 50862306a36Sopenharmony_ci struct ttm_validate_buffer *val_buf) 50962306a36Sopenharmony_ci{ 51062306a36Sopenharmony_ci struct vmw_private *dev_priv = res->dev_priv; 51162306a36Sopenharmony_ci struct vmw_fence_obj *fence; 51262306a36Sopenharmony_ci int ret; 51362306a36Sopenharmony_ci 51462306a36Sopenharmony_ci BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB); 51562306a36Sopenharmony_ci 51662306a36Sopenharmony_ci mutex_lock(&dev_priv->binding_mutex); 51762306a36Sopenharmony_ci ret = vmw_dx_shader_scrub(res); 51862306a36Sopenharmony_ci mutex_unlock(&dev_priv->binding_mutex); 51962306a36Sopenharmony_ci 52062306a36Sopenharmony_ci if (ret) 52162306a36Sopenharmony_ci return ret; 52262306a36Sopenharmony_ci 52362306a36Sopenharmony_ci (void) vmw_execbuf_fence_commands(NULL, dev_priv, 52462306a36Sopenharmony_ci &fence, NULL); 52562306a36Sopenharmony_ci vmw_bo_fence_single(val_buf->bo, fence); 52662306a36Sopenharmony_ci 52762306a36Sopenharmony_ci if (likely(fence != NULL)) 52862306a36Sopenharmony_ci vmw_fence_obj_unreference(&fence); 52962306a36Sopenharmony_ci 53062306a36Sopenharmony_ci return 0; 53162306a36Sopenharmony_ci} 53262306a36Sopenharmony_ci 53362306a36Sopenharmony_ci/** 53462306a36Sopenharmony_ci * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for 53562306a36Sopenharmony_ci * DX shaders. 53662306a36Sopenharmony_ci * 53762306a36Sopenharmony_ci * @dev_priv: Pointer to device private structure. 53862306a36Sopenharmony_ci * @list: The list of cotable resources. 53962306a36Sopenharmony_ci * @readback: Whether the call was part of a readback unbind. 54062306a36Sopenharmony_ci * 54162306a36Sopenharmony_ci * Scrubs all shader MOBs so that any subsequent shader unbind or shader 54262306a36Sopenharmony_ci * destroy operation won't need to swap in the context. 54362306a36Sopenharmony_ci */ 54462306a36Sopenharmony_civoid vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv, 54562306a36Sopenharmony_ci struct list_head *list, 54662306a36Sopenharmony_ci bool readback) 54762306a36Sopenharmony_ci{ 54862306a36Sopenharmony_ci struct vmw_dx_shader *entry, *next; 54962306a36Sopenharmony_ci 55062306a36Sopenharmony_ci lockdep_assert_held_once(&dev_priv->binding_mutex); 55162306a36Sopenharmony_ci 55262306a36Sopenharmony_ci list_for_each_entry_safe(entry, next, list, cotable_head) { 55362306a36Sopenharmony_ci WARN_ON(vmw_dx_shader_scrub(&entry->res)); 55462306a36Sopenharmony_ci if (!readback) 55562306a36Sopenharmony_ci entry->committed = false; 55662306a36Sopenharmony_ci } 55762306a36Sopenharmony_ci} 55862306a36Sopenharmony_ci 55962306a36Sopenharmony_ci/** 56062306a36Sopenharmony_ci * vmw_dx_shader_res_free - The DX shader free callback 56162306a36Sopenharmony_ci * 56262306a36Sopenharmony_ci * @res: The shader resource 56362306a36Sopenharmony_ci * 56462306a36Sopenharmony_ci * Frees the DX shader resource. 56562306a36Sopenharmony_ci */ 56662306a36Sopenharmony_cistatic void vmw_dx_shader_res_free(struct vmw_resource *res) 56762306a36Sopenharmony_ci{ 56862306a36Sopenharmony_ci struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); 56962306a36Sopenharmony_ci 57062306a36Sopenharmony_ci vmw_resource_unreference(&shader->cotable); 57162306a36Sopenharmony_ci kfree(shader); 57262306a36Sopenharmony_ci} 57362306a36Sopenharmony_ci 57462306a36Sopenharmony_ci/** 57562306a36Sopenharmony_ci * vmw_dx_shader_add - Add a shader resource as a command buffer managed 57662306a36Sopenharmony_ci * resource. 57762306a36Sopenharmony_ci * 57862306a36Sopenharmony_ci * @man: The command buffer resource manager. 57962306a36Sopenharmony_ci * @ctx: Pointer to the context resource. 58062306a36Sopenharmony_ci * @user_key: The id used for this shader. 58162306a36Sopenharmony_ci * @shader_type: The shader type. 58262306a36Sopenharmony_ci * @list: The list of staged command buffer managed resources. 58362306a36Sopenharmony_ci */ 58462306a36Sopenharmony_ciint vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, 58562306a36Sopenharmony_ci struct vmw_resource *ctx, 58662306a36Sopenharmony_ci u32 user_key, 58762306a36Sopenharmony_ci SVGA3dShaderType shader_type, 58862306a36Sopenharmony_ci struct list_head *list) 58962306a36Sopenharmony_ci{ 59062306a36Sopenharmony_ci struct vmw_dx_shader *shader; 59162306a36Sopenharmony_ci struct vmw_resource *res; 59262306a36Sopenharmony_ci struct vmw_private *dev_priv = ctx->dev_priv; 59362306a36Sopenharmony_ci int ret; 59462306a36Sopenharmony_ci 59562306a36Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 59662306a36Sopenharmony_ci return -EINVAL; 59762306a36Sopenharmony_ci 59862306a36Sopenharmony_ci shader = kmalloc(sizeof(*shader), GFP_KERNEL); 59962306a36Sopenharmony_ci if (!shader) { 60062306a36Sopenharmony_ci return -ENOMEM; 60162306a36Sopenharmony_ci } 60262306a36Sopenharmony_ci 60362306a36Sopenharmony_ci res = &shader->res; 60462306a36Sopenharmony_ci shader->ctx = ctx; 60562306a36Sopenharmony_ci shader->cotable = vmw_resource_reference 60662306a36Sopenharmony_ci (vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER)); 60762306a36Sopenharmony_ci shader->id = user_key; 60862306a36Sopenharmony_ci shader->committed = false; 60962306a36Sopenharmony_ci INIT_LIST_HEAD(&shader->cotable_head); 61062306a36Sopenharmony_ci ret = vmw_resource_init(dev_priv, res, true, 61162306a36Sopenharmony_ci vmw_dx_shader_res_free, &vmw_dx_shader_func); 61262306a36Sopenharmony_ci if (ret) 61362306a36Sopenharmony_ci goto out_resource_init; 61462306a36Sopenharmony_ci 61562306a36Sopenharmony_ci /* 61662306a36Sopenharmony_ci * The user_key name-space is not per shader type for DX shaders, 61762306a36Sopenharmony_ci * so when hashing, use a single zero shader type. 61862306a36Sopenharmony_ci */ 61962306a36Sopenharmony_ci ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, 62062306a36Sopenharmony_ci vmw_shader_key(user_key, 0), 62162306a36Sopenharmony_ci res, list); 62262306a36Sopenharmony_ci if (ret) 62362306a36Sopenharmony_ci goto out_resource_init; 62462306a36Sopenharmony_ci 62562306a36Sopenharmony_ci res->id = shader->id; 62662306a36Sopenharmony_ci res->hw_destroy = vmw_hw_shader_destroy; 62762306a36Sopenharmony_ci 62862306a36Sopenharmony_ciout_resource_init: 62962306a36Sopenharmony_ci vmw_resource_unreference(&res); 63062306a36Sopenharmony_ci 63162306a36Sopenharmony_ci return ret; 63262306a36Sopenharmony_ci} 63362306a36Sopenharmony_ci 63462306a36Sopenharmony_ci 63562306a36Sopenharmony_ci 63662306a36Sopenharmony_ci/* 63762306a36Sopenharmony_ci * User-space shader management: 63862306a36Sopenharmony_ci */ 63962306a36Sopenharmony_ci 64062306a36Sopenharmony_cistatic struct vmw_resource * 64162306a36Sopenharmony_civmw_user_shader_base_to_res(struct ttm_base_object *base) 64262306a36Sopenharmony_ci{ 64362306a36Sopenharmony_ci return &(container_of(base, struct vmw_user_shader, base)-> 64462306a36Sopenharmony_ci shader.res); 64562306a36Sopenharmony_ci} 64662306a36Sopenharmony_ci 64762306a36Sopenharmony_cistatic void vmw_user_shader_free(struct vmw_resource *res) 64862306a36Sopenharmony_ci{ 64962306a36Sopenharmony_ci struct vmw_user_shader *ushader = 65062306a36Sopenharmony_ci container_of(res, struct vmw_user_shader, shader.res); 65162306a36Sopenharmony_ci 65262306a36Sopenharmony_ci ttm_base_object_kfree(ushader, base); 65362306a36Sopenharmony_ci} 65462306a36Sopenharmony_ci 65562306a36Sopenharmony_cistatic void vmw_shader_free(struct vmw_resource *res) 65662306a36Sopenharmony_ci{ 65762306a36Sopenharmony_ci struct vmw_shader *shader = vmw_res_to_shader(res); 65862306a36Sopenharmony_ci 65962306a36Sopenharmony_ci kfree(shader); 66062306a36Sopenharmony_ci} 66162306a36Sopenharmony_ci 66262306a36Sopenharmony_ci/* 66362306a36Sopenharmony_ci * This function is called when user space has no more references on the 66462306a36Sopenharmony_ci * base object. It releases the base-object's reference on the resource object. 66562306a36Sopenharmony_ci */ 66662306a36Sopenharmony_ci 66762306a36Sopenharmony_cistatic void vmw_user_shader_base_release(struct ttm_base_object **p_base) 66862306a36Sopenharmony_ci{ 66962306a36Sopenharmony_ci struct ttm_base_object *base = *p_base; 67062306a36Sopenharmony_ci struct vmw_resource *res = vmw_user_shader_base_to_res(base); 67162306a36Sopenharmony_ci 67262306a36Sopenharmony_ci *p_base = NULL; 67362306a36Sopenharmony_ci vmw_resource_unreference(&res); 67462306a36Sopenharmony_ci} 67562306a36Sopenharmony_ci 67662306a36Sopenharmony_ciint vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, 67762306a36Sopenharmony_ci struct drm_file *file_priv) 67862306a36Sopenharmony_ci{ 67962306a36Sopenharmony_ci struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; 68062306a36Sopenharmony_ci struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; 68162306a36Sopenharmony_ci 68262306a36Sopenharmony_ci return ttm_ref_object_base_unref(tfile, arg->handle); 68362306a36Sopenharmony_ci} 68462306a36Sopenharmony_ci 68562306a36Sopenharmony_cistatic int vmw_user_shader_alloc(struct vmw_private *dev_priv, 68662306a36Sopenharmony_ci struct vmw_bo *buffer, 68762306a36Sopenharmony_ci size_t shader_size, 68862306a36Sopenharmony_ci size_t offset, 68962306a36Sopenharmony_ci SVGA3dShaderType shader_type, 69062306a36Sopenharmony_ci uint8_t num_input_sig, 69162306a36Sopenharmony_ci uint8_t num_output_sig, 69262306a36Sopenharmony_ci struct ttm_object_file *tfile, 69362306a36Sopenharmony_ci u32 *handle) 69462306a36Sopenharmony_ci{ 69562306a36Sopenharmony_ci struct vmw_user_shader *ushader; 69662306a36Sopenharmony_ci struct vmw_resource *res, *tmp; 69762306a36Sopenharmony_ci int ret; 69862306a36Sopenharmony_ci 69962306a36Sopenharmony_ci ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); 70062306a36Sopenharmony_ci if (unlikely(!ushader)) { 70162306a36Sopenharmony_ci ret = -ENOMEM; 70262306a36Sopenharmony_ci goto out; 70362306a36Sopenharmony_ci } 70462306a36Sopenharmony_ci 70562306a36Sopenharmony_ci res = &ushader->shader.res; 70662306a36Sopenharmony_ci ushader->base.shareable = false; 70762306a36Sopenharmony_ci ushader->base.tfile = NULL; 70862306a36Sopenharmony_ci 70962306a36Sopenharmony_ci /* 71062306a36Sopenharmony_ci * From here on, the destructor takes over resource freeing. 71162306a36Sopenharmony_ci */ 71262306a36Sopenharmony_ci 71362306a36Sopenharmony_ci ret = vmw_gb_shader_init(dev_priv, res, shader_size, 71462306a36Sopenharmony_ci offset, shader_type, num_input_sig, 71562306a36Sopenharmony_ci num_output_sig, buffer, 71662306a36Sopenharmony_ci vmw_user_shader_free); 71762306a36Sopenharmony_ci if (unlikely(ret != 0)) 71862306a36Sopenharmony_ci goto out; 71962306a36Sopenharmony_ci 72062306a36Sopenharmony_ci tmp = vmw_resource_reference(res); 72162306a36Sopenharmony_ci ret = ttm_base_object_init(tfile, &ushader->base, false, 72262306a36Sopenharmony_ci VMW_RES_SHADER, 72362306a36Sopenharmony_ci &vmw_user_shader_base_release); 72462306a36Sopenharmony_ci 72562306a36Sopenharmony_ci if (unlikely(ret != 0)) { 72662306a36Sopenharmony_ci vmw_resource_unreference(&tmp); 72762306a36Sopenharmony_ci goto out_err; 72862306a36Sopenharmony_ci } 72962306a36Sopenharmony_ci 73062306a36Sopenharmony_ci if (handle) 73162306a36Sopenharmony_ci *handle = ushader->base.handle; 73262306a36Sopenharmony_ciout_err: 73362306a36Sopenharmony_ci vmw_resource_unreference(&res); 73462306a36Sopenharmony_ciout: 73562306a36Sopenharmony_ci return ret; 73662306a36Sopenharmony_ci} 73762306a36Sopenharmony_ci 73862306a36Sopenharmony_ci 73962306a36Sopenharmony_cistatic struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, 74062306a36Sopenharmony_ci struct vmw_bo *buffer, 74162306a36Sopenharmony_ci size_t shader_size, 74262306a36Sopenharmony_ci size_t offset, 74362306a36Sopenharmony_ci SVGA3dShaderType shader_type) 74462306a36Sopenharmony_ci{ 74562306a36Sopenharmony_ci struct vmw_shader *shader; 74662306a36Sopenharmony_ci struct vmw_resource *res; 74762306a36Sopenharmony_ci int ret; 74862306a36Sopenharmony_ci 74962306a36Sopenharmony_ci shader = kzalloc(sizeof(*shader), GFP_KERNEL); 75062306a36Sopenharmony_ci if (unlikely(!shader)) { 75162306a36Sopenharmony_ci ret = -ENOMEM; 75262306a36Sopenharmony_ci goto out_err; 75362306a36Sopenharmony_ci } 75462306a36Sopenharmony_ci 75562306a36Sopenharmony_ci res = &shader->res; 75662306a36Sopenharmony_ci 75762306a36Sopenharmony_ci /* 75862306a36Sopenharmony_ci * From here on, the destructor takes over resource freeing. 75962306a36Sopenharmony_ci */ 76062306a36Sopenharmony_ci ret = vmw_gb_shader_init(dev_priv, res, shader_size, 76162306a36Sopenharmony_ci offset, shader_type, 0, 0, buffer, 76262306a36Sopenharmony_ci vmw_shader_free); 76362306a36Sopenharmony_ci 76462306a36Sopenharmony_ciout_err: 76562306a36Sopenharmony_ci return ret ? ERR_PTR(ret) : res; 76662306a36Sopenharmony_ci} 76762306a36Sopenharmony_ci 76862306a36Sopenharmony_ci 76962306a36Sopenharmony_cistatic int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, 77062306a36Sopenharmony_ci enum drm_vmw_shader_type shader_type_drm, 77162306a36Sopenharmony_ci u32 buffer_handle, size_t size, size_t offset, 77262306a36Sopenharmony_ci uint8_t num_input_sig, uint8_t num_output_sig, 77362306a36Sopenharmony_ci uint32_t *shader_handle) 77462306a36Sopenharmony_ci{ 77562306a36Sopenharmony_ci struct vmw_private *dev_priv = vmw_priv(dev); 77662306a36Sopenharmony_ci struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; 77762306a36Sopenharmony_ci struct vmw_bo *buffer = NULL; 77862306a36Sopenharmony_ci SVGA3dShaderType shader_type; 77962306a36Sopenharmony_ci int ret; 78062306a36Sopenharmony_ci 78162306a36Sopenharmony_ci if (buffer_handle != SVGA3D_INVALID_ID) { 78262306a36Sopenharmony_ci ret = vmw_user_bo_lookup(file_priv, buffer_handle, &buffer); 78362306a36Sopenharmony_ci if (unlikely(ret != 0)) { 78462306a36Sopenharmony_ci VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n"); 78562306a36Sopenharmony_ci return ret; 78662306a36Sopenharmony_ci } 78762306a36Sopenharmony_ci 78862306a36Sopenharmony_ci if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) { 78962306a36Sopenharmony_ci VMW_DEBUG_USER("Illegal buffer- or shader size.\n"); 79062306a36Sopenharmony_ci ret = -EINVAL; 79162306a36Sopenharmony_ci goto out_bad_arg; 79262306a36Sopenharmony_ci } 79362306a36Sopenharmony_ci } 79462306a36Sopenharmony_ci 79562306a36Sopenharmony_ci switch (shader_type_drm) { 79662306a36Sopenharmony_ci case drm_vmw_shader_type_vs: 79762306a36Sopenharmony_ci shader_type = SVGA3D_SHADERTYPE_VS; 79862306a36Sopenharmony_ci break; 79962306a36Sopenharmony_ci case drm_vmw_shader_type_ps: 80062306a36Sopenharmony_ci shader_type = SVGA3D_SHADERTYPE_PS; 80162306a36Sopenharmony_ci break; 80262306a36Sopenharmony_ci default: 80362306a36Sopenharmony_ci VMW_DEBUG_USER("Illegal shader type.\n"); 80462306a36Sopenharmony_ci ret = -EINVAL; 80562306a36Sopenharmony_ci goto out_bad_arg; 80662306a36Sopenharmony_ci } 80762306a36Sopenharmony_ci 80862306a36Sopenharmony_ci ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset, 80962306a36Sopenharmony_ci shader_type, num_input_sig, 81062306a36Sopenharmony_ci num_output_sig, tfile, shader_handle); 81162306a36Sopenharmony_ciout_bad_arg: 81262306a36Sopenharmony_ci vmw_user_bo_unref(&buffer); 81362306a36Sopenharmony_ci return ret; 81462306a36Sopenharmony_ci} 81562306a36Sopenharmony_ci 81662306a36Sopenharmony_ci/** 81762306a36Sopenharmony_ci * vmw_shader_id_ok - Check whether a compat shader user key and 81862306a36Sopenharmony_ci * shader type are within valid bounds. 81962306a36Sopenharmony_ci * 82062306a36Sopenharmony_ci * @user_key: User space id of the shader. 82162306a36Sopenharmony_ci * @shader_type: Shader type. 82262306a36Sopenharmony_ci * 82362306a36Sopenharmony_ci * Returns true if valid false if not. 82462306a36Sopenharmony_ci */ 82562306a36Sopenharmony_cistatic bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) 82662306a36Sopenharmony_ci{ 82762306a36Sopenharmony_ci return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; 82862306a36Sopenharmony_ci} 82962306a36Sopenharmony_ci 83062306a36Sopenharmony_ci/** 83162306a36Sopenharmony_ci * vmw_shader_key - Compute a hash key suitable for a compat shader. 83262306a36Sopenharmony_ci * 83362306a36Sopenharmony_ci * @user_key: User space id of the shader. 83462306a36Sopenharmony_ci * @shader_type: Shader type. 83562306a36Sopenharmony_ci * 83662306a36Sopenharmony_ci * Returns a hash key suitable for a command buffer managed resource 83762306a36Sopenharmony_ci * manager hash table. 83862306a36Sopenharmony_ci */ 83962306a36Sopenharmony_cistatic u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) 84062306a36Sopenharmony_ci{ 84162306a36Sopenharmony_ci return user_key | (shader_type << 20); 84262306a36Sopenharmony_ci} 84362306a36Sopenharmony_ci 84462306a36Sopenharmony_ci/** 84562306a36Sopenharmony_ci * vmw_shader_remove - Stage a compat shader for removal. 84662306a36Sopenharmony_ci * 84762306a36Sopenharmony_ci * @man: Pointer to the compat shader manager identifying the shader namespace. 84862306a36Sopenharmony_ci * @user_key: The key that is used to identify the shader. The key is 84962306a36Sopenharmony_ci * unique to the shader type. 85062306a36Sopenharmony_ci * @shader_type: Shader type. 85162306a36Sopenharmony_ci * @list: Caller's list of staged command buffer resource actions. 85262306a36Sopenharmony_ci */ 85362306a36Sopenharmony_ciint vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, 85462306a36Sopenharmony_ci u32 user_key, SVGA3dShaderType shader_type, 85562306a36Sopenharmony_ci struct list_head *list) 85662306a36Sopenharmony_ci{ 85762306a36Sopenharmony_ci struct vmw_resource *dummy; 85862306a36Sopenharmony_ci 85962306a36Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 86062306a36Sopenharmony_ci return -EINVAL; 86162306a36Sopenharmony_ci 86262306a36Sopenharmony_ci return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader, 86362306a36Sopenharmony_ci vmw_shader_key(user_key, shader_type), 86462306a36Sopenharmony_ci list, &dummy); 86562306a36Sopenharmony_ci} 86662306a36Sopenharmony_ci 86762306a36Sopenharmony_ci/** 86862306a36Sopenharmony_ci * vmw_compat_shader_add - Create a compat shader and stage it for addition 86962306a36Sopenharmony_ci * as a command buffer managed resource. 87062306a36Sopenharmony_ci * 87162306a36Sopenharmony_ci * @dev_priv: Pointer to device private structure. 87262306a36Sopenharmony_ci * @man: Pointer to the compat shader manager identifying the shader namespace. 87362306a36Sopenharmony_ci * @user_key: The key that is used to identify the shader. The key is 87462306a36Sopenharmony_ci * unique to the shader type. 87562306a36Sopenharmony_ci * @bytecode: Pointer to the bytecode of the shader. 87662306a36Sopenharmony_ci * @shader_type: Shader type. 87762306a36Sopenharmony_ci * @size: Command size. 87862306a36Sopenharmony_ci * @list: Caller's list of staged command buffer resource actions. 87962306a36Sopenharmony_ci * 88062306a36Sopenharmony_ci */ 88162306a36Sopenharmony_ciint vmw_compat_shader_add(struct vmw_private *dev_priv, 88262306a36Sopenharmony_ci struct vmw_cmdbuf_res_manager *man, 88362306a36Sopenharmony_ci u32 user_key, const void *bytecode, 88462306a36Sopenharmony_ci SVGA3dShaderType shader_type, 88562306a36Sopenharmony_ci size_t size, 88662306a36Sopenharmony_ci struct list_head *list) 88762306a36Sopenharmony_ci{ 88862306a36Sopenharmony_ci struct ttm_operation_ctx ctx = { false, true }; 88962306a36Sopenharmony_ci struct vmw_bo *buf; 89062306a36Sopenharmony_ci struct ttm_bo_kmap_obj map; 89162306a36Sopenharmony_ci bool is_iomem; 89262306a36Sopenharmony_ci int ret; 89362306a36Sopenharmony_ci struct vmw_resource *res; 89462306a36Sopenharmony_ci struct vmw_bo_params bo_params = { 89562306a36Sopenharmony_ci .domain = VMW_BO_DOMAIN_SYS, 89662306a36Sopenharmony_ci .busy_domain = VMW_BO_DOMAIN_SYS, 89762306a36Sopenharmony_ci .bo_type = ttm_bo_type_device, 89862306a36Sopenharmony_ci .size = size, 89962306a36Sopenharmony_ci .pin = true 90062306a36Sopenharmony_ci }; 90162306a36Sopenharmony_ci 90262306a36Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 90362306a36Sopenharmony_ci return -EINVAL; 90462306a36Sopenharmony_ci 90562306a36Sopenharmony_ci ret = vmw_bo_create(dev_priv, &bo_params, &buf); 90662306a36Sopenharmony_ci if (unlikely(ret != 0)) 90762306a36Sopenharmony_ci goto out; 90862306a36Sopenharmony_ci 90962306a36Sopenharmony_ci ret = ttm_bo_reserve(&buf->tbo, false, true, NULL); 91062306a36Sopenharmony_ci if (unlikely(ret != 0)) 91162306a36Sopenharmony_ci goto no_reserve; 91262306a36Sopenharmony_ci 91362306a36Sopenharmony_ci /* Map and copy shader bytecode. */ 91462306a36Sopenharmony_ci ret = ttm_bo_kmap(&buf->tbo, 0, PFN_UP(size), &map); 91562306a36Sopenharmony_ci if (unlikely(ret != 0)) { 91662306a36Sopenharmony_ci ttm_bo_unreserve(&buf->tbo); 91762306a36Sopenharmony_ci goto no_reserve; 91862306a36Sopenharmony_ci } 91962306a36Sopenharmony_ci 92062306a36Sopenharmony_ci memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); 92162306a36Sopenharmony_ci WARN_ON(is_iomem); 92262306a36Sopenharmony_ci 92362306a36Sopenharmony_ci ttm_bo_kunmap(&map); 92462306a36Sopenharmony_ci ret = ttm_bo_validate(&buf->tbo, &buf->placement, &ctx); 92562306a36Sopenharmony_ci WARN_ON(ret != 0); 92662306a36Sopenharmony_ci ttm_bo_unreserve(&buf->tbo); 92762306a36Sopenharmony_ci 92862306a36Sopenharmony_ci res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); 92962306a36Sopenharmony_ci if (unlikely(ret != 0)) 93062306a36Sopenharmony_ci goto no_reserve; 93162306a36Sopenharmony_ci 93262306a36Sopenharmony_ci ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, 93362306a36Sopenharmony_ci vmw_shader_key(user_key, shader_type), 93462306a36Sopenharmony_ci res, list); 93562306a36Sopenharmony_ci vmw_resource_unreference(&res); 93662306a36Sopenharmony_cino_reserve: 93762306a36Sopenharmony_ci vmw_bo_unreference(&buf); 93862306a36Sopenharmony_ciout: 93962306a36Sopenharmony_ci return ret; 94062306a36Sopenharmony_ci} 94162306a36Sopenharmony_ci 94262306a36Sopenharmony_ci/** 94362306a36Sopenharmony_ci * vmw_shader_lookup - Look up a compat shader 94462306a36Sopenharmony_ci * 94562306a36Sopenharmony_ci * @man: Pointer to the command buffer managed resource manager identifying 94662306a36Sopenharmony_ci * the shader namespace. 94762306a36Sopenharmony_ci * @user_key: The user space id of the shader. 94862306a36Sopenharmony_ci * @shader_type: The shader type. 94962306a36Sopenharmony_ci * 95062306a36Sopenharmony_ci * Returns a refcounted pointer to a struct vmw_resource if the shader was 95162306a36Sopenharmony_ci * found. An error pointer otherwise. 95262306a36Sopenharmony_ci */ 95362306a36Sopenharmony_cistruct vmw_resource * 95462306a36Sopenharmony_civmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, 95562306a36Sopenharmony_ci u32 user_key, 95662306a36Sopenharmony_ci SVGA3dShaderType shader_type) 95762306a36Sopenharmony_ci{ 95862306a36Sopenharmony_ci if (!vmw_shader_id_ok(user_key, shader_type)) 95962306a36Sopenharmony_ci return ERR_PTR(-EINVAL); 96062306a36Sopenharmony_ci 96162306a36Sopenharmony_ci return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader, 96262306a36Sopenharmony_ci vmw_shader_key(user_key, shader_type)); 96362306a36Sopenharmony_ci} 96462306a36Sopenharmony_ci 96562306a36Sopenharmony_ciint vmw_shader_define_ioctl(struct drm_device *dev, void *data, 96662306a36Sopenharmony_ci struct drm_file *file_priv) 96762306a36Sopenharmony_ci{ 96862306a36Sopenharmony_ci struct drm_vmw_shader_create_arg *arg = 96962306a36Sopenharmony_ci (struct drm_vmw_shader_create_arg *)data; 97062306a36Sopenharmony_ci 97162306a36Sopenharmony_ci return vmw_shader_define(dev, file_priv, arg->shader_type, 97262306a36Sopenharmony_ci arg->buffer_handle, 97362306a36Sopenharmony_ci arg->size, arg->offset, 97462306a36Sopenharmony_ci 0, 0, 97562306a36Sopenharmony_ci &arg->shader_handle); 97662306a36Sopenharmony_ci} 977