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Searched refs:gameport_cooked_read (Results 1 - 6 of 6) sorted by relevance

/kernel/linux/linux-5.10/drivers/input/joystick/
H A Djoydump.c57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
H A Danalog.c325 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll()
647 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) in analog_init_port()
/kernel/linux/linux-6.6/drivers/input/joystick/
H A Djoydump.c54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
H A Danalog.c258 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll()
565 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) in analog_init_port()
/kernel/linux/linux-5.10/include/linux/
H A Dgameport.h182 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() function
/kernel/linux/linux-6.6/include/linux/
H A Dgameport.h175 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() function

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