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Searched refs:shaderManager (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dshader_impl.cpp55 RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) override
63 renderHandleReference_ = shaderManager.GetShaderHandle(uri);
65 shaderManager.LoadShaderFile(uri);
66 renderHandleReference_ = shaderManager.GetShaderHandle(uri);
H A Dgraphicsstate_impl.cpp33 RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) override
42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
47 shaderManager.CreateGraphicsState({ uri, {} }, { variant, {} });
48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
H A Dscene_holder.cpp2200 auto& shaderManager = device.GetShaderManager(); in GetHandleUri() local
2202 if ((type == HANDLE_TYPE_SHADER && shaderManager.IsShader(renderHandleReference)) || in GetHandleUri()
2204 auto desc = shaderManager.GetIdDesc(renderHandleReference); in GetHandleUri()
2449 RENDER_NS::IShaderManager& shaderManager = renderContext_->GetDevice().GetShaderManager(); in CreateMeshFromArrays() local
2451 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in CreateMeshFromArrays()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.h53 ShaderLoader(CORE_NS::IFileManager& fileManager, ShaderManager& shaderManager, DeviceBackendType type);
H A Dshader_loader.cpp88 ShaderLoader::ShaderLoader(IFileManager& fileManager, ShaderManager& shaderManager, const DeviceBackendType type) in ShaderLoader() argument
89 : fileManager_(fileManager), shaderMgr_(shaderManager), type_(type) in ShaderLoader()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_material.h129 virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) = 0;
159 virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h56 NodeContextPsoManager(Device& device, ShaderManager& shaderManager);
H A Dnode_context_pso_manager.cpp101 NodeContextPsoManager::NodeContextPsoManager(Device& device, ShaderManager& shaderManager) in NodeContextPsoManager() argument
102 : device_ { device }, shaderMgr_ { shaderManager } in NodeContextPsoManager()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp734 IShaderManager& shaderManager = renderContext->GetDevice().GetShaderManager(); in InitializeBuilder() local
736 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in InitializeBuilder()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp869 auto& shaderManager = device.GetShaderManager(); in GatherMeshData() local
871 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in GatherMeshData()
2816 auto& shaderManager = renderContext_.GetDevice().GetShaderManager();
2818 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle(
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp112 ShaderManager& shaderManager; member

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