Searched refs:shaderManager (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | shader_impl.cpp | 55 RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) override 63 renderHandleReference_ = shaderManager.GetShaderHandle(uri); 65 shaderManager.LoadShaderFile(uri); 66 renderHandleReference_ = shaderManager.GetShaderHandle(uri);
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H A D | graphicsstate_impl.cpp | 33 RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) override 42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); 47 shaderManager.CreateGraphicsState({ uri, {} }, { variant, {} }); 48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
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H A D | scene_holder.cpp | 2200 auto& shaderManager = device.GetShaderManager(); in GetHandleUri() local 2202 if ((type == HANDLE_TYPE_SHADER && shaderManager.IsShader(renderHandleReference)) || in GetHandleUri() 2204 auto desc = shaderManager.GetIdDesc(renderHandleReference); in GetHandleUri() 2449 RENDER_NS::IShaderManager& shaderManager = renderContext_->GetDevice().GetShaderManager(); in CreateMeshFromArrays() local 2451 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in CreateMeshFromArrays()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.h | 53 ShaderLoader(CORE_NS::IFileManager& fileManager, ShaderManager& shaderManager, DeviceBackendType type);
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H A D | shader_loader.cpp | 88 ShaderLoader::ShaderLoader(IFileManager& fileManager, ShaderManager& shaderManager, const DeviceBackendType type) in ShaderLoader() argument 89 : fileManager_(fileManager), shaderMgr_(shaderManager), type_(type) in ShaderLoader()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_material.h | 129 virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) = 0; 159 virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.h | 56 NodeContextPsoManager(Device& device, ShaderManager& shaderManager);
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H A D | node_context_pso_manager.cpp | 101 NodeContextPsoManager::NodeContextPsoManager(Device& device, ShaderManager& shaderManager) in NodeContextPsoManager() argument 102 : device_ { device }, shaderMgr_ { shaderManager } in NodeContextPsoManager()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_util.cpp | 734 IShaderManager& shaderManager = renderContext->GetDevice().GetShaderManager(); in InitializeBuilder() local 736 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in InitializeBuilder()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 869 auto& shaderManager = device.GetShaderManager(); in GatherMeshData() local 871 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle( in GatherMeshData() 2816 auto& shaderManager = renderContext_.GetDevice().GetShaderManager(); 2818 shaderManager.GetVertexInputDeclarationView(shaderManager.GetVertexInputDeclarationHandle(
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | renderer.cpp | 112 ShaderManager& shaderManager; member
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