18bf80f4bSopenharmony_ci/*
28bf80f4bSopenharmony_ci * Copyright (c) 2024 Huawei Device Co., Ltd.
38bf80f4bSopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License");
48bf80f4bSopenharmony_ci * you may not use this file except in compliance with the License.
58bf80f4bSopenharmony_ci * You may obtain a copy of the License at
68bf80f4bSopenharmony_ci *
78bf80f4bSopenharmony_ci *     http://www.apache.org/licenses/LICENSE-2.0
88bf80f4bSopenharmony_ci *
98bf80f4bSopenharmony_ci * Unless required by applicable law or agreed to in writing, software
108bf80f4bSopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS,
118bf80f4bSopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
128bf80f4bSopenharmony_ci * See the License for the specific language governing permissions and
138bf80f4bSopenharmony_ci * limitations under the License.
148bf80f4bSopenharmony_ci */
158bf80f4bSopenharmony_ci#include <scene_plugin/api/material_uid.h>
168bf80f4bSopenharmony_ci
178bf80f4bSopenharmony_ci#include <meta/ext/concrete_base_object.h>
188bf80f4bSopenharmony_ci
198bf80f4bSopenharmony_ci#include "bind_templates.inl"
208bf80f4bSopenharmony_ci#include "node_impl.h"
218bf80f4bSopenharmony_ci
228bf80f4bSopenharmony_cinamespace {
238bf80f4bSopenharmony_ciclass GraphicsStateImpl : public META_NS::ObjectFwd<GraphicsStateImpl, SCENE_NS::ClassId::GraphicsState,
248bf80f4bSopenharmony_ci                              META_NS::ClassId::Object, SCENE_NS::IGraphicsState, ISceneHolderRef> {
258bf80f4bSopenharmony_ci    META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IGraphicsState, BASE_NS::string, Uri, "")
268bf80f4bSopenharmony_ci    META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::IGraphicsState, BASE_NS::string, Variant, "")
278bf80f4bSopenharmony_ci
288bf80f4bSopenharmony_ci    bool Build(const IMetadata::Ptr& data) override
298bf80f4bSopenharmony_ci    {
308bf80f4bSopenharmony_ci        return true;
318bf80f4bSopenharmony_ci    }
328bf80f4bSopenharmony_ci
338bf80f4bSopenharmony_ci    RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager) override
348bf80f4bSopenharmony_ci    {
358bf80f4bSopenharmony_ci        if (RENDER_NS::RenderHandleUtil::IsValid(renderHandleReference_.GetHandle())) {
368bf80f4bSopenharmony_ci            return renderHandleReference_;
378bf80f4bSopenharmony_ci        }
388bf80f4bSopenharmony_ci
398bf80f4bSopenharmony_ci        auto uri = GetValue(META_ACCESS_PROPERTY(Uri));
408bf80f4bSopenharmony_ci        auto variant = GetValue(META_ACCESS_PROPERTY(Variant));
418bf80f4bSopenharmony_ci
428bf80f4bSopenharmony_ci        renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
438bf80f4bSopenharmony_ci        if (!renderHandleReference_) {
448bf80f4bSopenharmony_ci            // presumably we should resolve the state from shader instead trying to create a default our self
458bf80f4bSopenharmony_ci            // the problem is, we don't actually know to which shader we are attached to
468bf80f4bSopenharmony_ci            // basically the shader should have set its default during the material component set-up, though
478bf80f4bSopenharmony_ci            shaderManager.CreateGraphicsState({ uri, {} }, { variant, {} });
488bf80f4bSopenharmony_ci            renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant);
498bf80f4bSopenharmony_ci        }
508bf80f4bSopenharmony_ci
518bf80f4bSopenharmony_ci        return renderHandleReference_;
528bf80f4bSopenharmony_ci    }
538bf80f4bSopenharmony_ci
548bf80f4bSopenharmony_ci    void SetGraphicsState(const RENDER_NS::GraphicsState& state, SCENE_NS::IMaterial::Ptr mat) override
558bf80f4bSopenharmony_ci    {
568bf80f4bSopenharmony_ci        if (auto sh = SceneHolder()) {
578bf80f4bSopenharmony_ci            sh->QueueApplicationTask(META_NS::MakeCallback<META_NS::ITaskQueueTask>(
588bf80f4bSopenharmony_ci                                         [st = state, sh = sh_, material = BASE_NS::weak_ptr(mat), type = ix_]() {
598bf80f4bSopenharmony_ci                                             if (auto sceneHolder = sh.lock()) {
608bf80f4bSopenharmony_ci                                                 if (auto mat = interface_cast<SCENE_NS::IEcsObject>(material.lock())) {
618bf80f4bSopenharmony_ci                                                     sceneHolder->SetGraphicsState(
628bf80f4bSopenharmony_ci                                                         mat->GetEntity(), (SceneHolder::ShaderType)type, st);
638bf80f4bSopenharmony_ci                                                 }
648bf80f4bSopenharmony_ci                                             }
658bf80f4bSopenharmony_ci                                             return false;
668bf80f4bSopenharmony_ci                                         }),
678bf80f4bSopenharmony_ci                false);
688bf80f4bSopenharmony_ci        }
698bf80f4bSopenharmony_ci    }
708bf80f4bSopenharmony_ci
718bf80f4bSopenharmony_ci    SCENE_NS::IShaderGraphicsState::Ptr GetGraphicsState(SCENE_NS::IMaterial::Ptr mat) override
728bf80f4bSopenharmony_ci    {
738bf80f4bSopenharmony_ci        auto ret =
748bf80f4bSopenharmony_ci            META_NS::GetObjectRegistry().Create<SCENE_NS::IShaderGraphicsState>(SCENE_NS::ClassId::GraphicsState);
758bf80f4bSopenharmony_ci        if (auto sh = SceneHolder()) {
768bf80f4bSopenharmony_ci            sh->QueueApplicationTask(
778bf80f4bSopenharmony_ci                META_NS::MakeCallback<META_NS::ITaskQueueTask>([sh = sh_, material = BASE_NS::weak_ptr(mat), type = ix_,
788bf80f4bSopenharmony_ci                                                               ret_w = BASE_NS::weak_ptr(ret)]() {
798bf80f4bSopenharmony_ci                    if (auto sceneHolder = sh.lock()) {
808bf80f4bSopenharmony_ci                        if (auto mat = interface_cast<SCENE_NS::IEcsObject>(material.lock())) {
818bf80f4bSopenharmony_ci                            if (auto ret = ret_w.lock()) {
828bf80f4bSopenharmony_ci                                sceneHolder->GetGraphicsState(mat->GetEntity(), (SceneHolder::ShaderType)type, ret);
838bf80f4bSopenharmony_ci                                if (auto typedRet =
848bf80f4bSopenharmony_ci                                        interface_cast<SCENE_NS::IPendingRequestData<RENDER_NS::GraphicsState>>(ret)) {
858bf80f4bSopenharmony_ci                                    typedRet->MarkReady();
868bf80f4bSopenharmony_ci                                }
878bf80f4bSopenharmony_ci                            }
888bf80f4bSopenharmony_ci                        }
898bf80f4bSopenharmony_ci                    }
908bf80f4bSopenharmony_ci                    return false;
918bf80f4bSopenharmony_ci                }),
928bf80f4bSopenharmony_ci                false);
938bf80f4bSopenharmony_ci        }
948bf80f4bSopenharmony_ci
958bf80f4bSopenharmony_ci        return ret;
968bf80f4bSopenharmony_ci    }
978bf80f4bSopenharmony_ci
988bf80f4bSopenharmony_ci    void SetSceneHolder(const SceneHolder::WeakPtr& sh) override
998bf80f4bSopenharmony_ci    {
1008bf80f4bSopenharmony_ci        sh_ = sh;
1018bf80f4bSopenharmony_ci    }
1028bf80f4bSopenharmony_ci
1038bf80f4bSopenharmony_ci    SceneHolder::Ptr SceneHolder() override
1048bf80f4bSopenharmony_ci    {
1058bf80f4bSopenharmony_ci        return sh_.lock();
1068bf80f4bSopenharmony_ci    }
1078bf80f4bSopenharmony_ci
1088bf80f4bSopenharmony_ci    void SetIndex(size_t ix) override
1098bf80f4bSopenharmony_ci    {
1108bf80f4bSopenharmony_ci        ix_ = ix;
1118bf80f4bSopenharmony_ci    }
1128bf80f4bSopenharmony_ci
1138bf80f4bSopenharmony_ciprivate:
1148bf80f4bSopenharmony_ci    RENDER_NS::RenderHandleReference renderHandleReference_;
1158bf80f4bSopenharmony_ci    SceneHolder::WeakPtr sh_;
1168bf80f4bSopenharmony_ci    size_t ix_ { 0 };
1178bf80f4bSopenharmony_ci};
1188bf80f4bSopenharmony_ci} // namespace
1198bf80f4bSopenharmony_ci
1208bf80f4bSopenharmony_ciSCENE_BEGIN_NAMESPACE()
1218bf80f4bSopenharmony_civoid RegisterGraphicsStateImpl()
1228bf80f4bSopenharmony_ci{
1238bf80f4bSopenharmony_ci    META_NS::GetObjectRegistry().RegisterObjectType<GraphicsStateImpl>();
1248bf80f4bSopenharmony_ci}
1258bf80f4bSopenharmony_civoid UnregisterGraphicsStateImpl()
1268bf80f4bSopenharmony_ci{
1278bf80f4bSopenharmony_ci    META_NS::GetObjectRegistry().UnregisterObjectType<GraphicsStateImpl>();
1288bf80f4bSopenharmony_ci}
1298bf80f4bSopenharmony_ciSCENE_END_NAMESPACE()