Searched refs:RayTriangleCastResult (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_picking.h | 71 struct RayTriangleCastResult { struct 160 virtual BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start, 198 virtual BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.h | 50 BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start, 57 BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
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H A D | picking.cpp | 466 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCast(const BASE_NS::Math::Vec3& start, in RayCast() 469 vector<RayTriangleCastResult> result; in RayCast() 482 result.push_back(RayTriangleCastResult { distance, hitPosition, uv, static_cast<uint64_t>(ii / 3) }); in RayCast() 530 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCastFromCamera(CORE_NS::IEcs const& ecs, in RayCastFromCamera() 537 return vector<RayTriangleCastResult>(); in RayCastFromCamera() 550 return BASE_NS::vector<RayTriangleCastResult>(); in RayCastFromCamera()
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