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Searched refs:RayTriangleCastResult (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h71 struct RayTriangleCastResult { struct
160 virtual BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,
198 virtual BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.h50 BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,
57 BASE_NS::vector<RayTriangleCastResult> RayCastFromCamera(CORE_NS::IEcs const& ecs, CORE_NS::Entity camera,
H A Dpicking.cpp466 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCast(const BASE_NS::Math::Vec3& start, in RayCast()
469 vector<RayTriangleCastResult> result; in RayCast()
482 result.push_back(RayTriangleCastResult { distance, hitPosition, uv, static_cast<uint64_t>(ii / 3) }); in RayCast()
530 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCastFromCamera(CORE_NS::IEcs const& ecs, in RayCastFromCamera()
537 return vector<RayTriangleCastResult>(); in RayCastFromCamera()
550 return BASE_NS::vector<RayTriangleCastResult>(); in RayCastFromCamera()

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