18bf80f4bSopenharmony_ci/* 28bf80f4bSopenharmony_ci * Copyright (c) 2024 Huawei Device Co., Ltd. 38bf80f4bSopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License"); 48bf80f4bSopenharmony_ci * you may not use this file except in compliance with the License. 58bf80f4bSopenharmony_ci * You may obtain a copy of the License at 68bf80f4bSopenharmony_ci * 78bf80f4bSopenharmony_ci * http://www.apache.org/licenses/LICENSE-2.0 88bf80f4bSopenharmony_ci * 98bf80f4bSopenharmony_ci * Unless required by applicable law or agreed to in writing, software 108bf80f4bSopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS, 118bf80f4bSopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 128bf80f4bSopenharmony_ci * See the License for the specific language governing permissions and 138bf80f4bSopenharmony_ci * limitations under the License. 148bf80f4bSopenharmony_ci */ 158bf80f4bSopenharmony_ci 168bf80f4bSopenharmony_ci#include "picking.h" 178bf80f4bSopenharmony_ci 188bf80f4bSopenharmony_ci#include <algorithm> 198bf80f4bSopenharmony_ci#include <cinttypes> 208bf80f4bSopenharmony_ci#include <limits> 218bf80f4bSopenharmony_ci 228bf80f4bSopenharmony_ci#include <3d/ecs/components/camera_component.h> 238bf80f4bSopenharmony_ci#include <3d/ecs/components/joint_matrices_component.h> 248bf80f4bSopenharmony_ci#include <3d/ecs/components/layer_component.h> 258bf80f4bSopenharmony_ci#include <3d/ecs/components/mesh_component.h> 268bf80f4bSopenharmony_ci#include <3d/ecs/components/render_mesh_component.h> 278bf80f4bSopenharmony_ci#include <3d/ecs/components/transform_component.h> 288bf80f4bSopenharmony_ci#include <3d/ecs/components/world_matrix_component.h> 298bf80f4bSopenharmony_ci#include <3d/ecs/systems/intf_node_system.h> 308bf80f4bSopenharmony_ci#include <base/containers/fixed_string.h> 318bf80f4bSopenharmony_ci#include <base/math/mathf.h> 328bf80f4bSopenharmony_ci#include <base/math/matrix_util.h> 338bf80f4bSopenharmony_ci#include <base/math/vector_util.h> 348bf80f4bSopenharmony_ci#include <core/ecs/intf_ecs.h> 358bf80f4bSopenharmony_ci#include <core/implementation_uids.h> 368bf80f4bSopenharmony_ci#include <core/namespace.h> 378bf80f4bSopenharmony_ci#include <core/plugin/intf_class_factory.h> 388bf80f4bSopenharmony_ci#include <core/plugin/intf_class_register.h> 398bf80f4bSopenharmony_ci#include <core/plugin/intf_plugin_register.h> 408bf80f4bSopenharmony_ci#include <core/property/intf_property_handle.h> 418bf80f4bSopenharmony_ci 428bf80f4bSopenharmony_ci#include "util/scene_util.h" 438bf80f4bSopenharmony_ci 448bf80f4bSopenharmony_ciCORE3D_BEGIN_NAMESPACE() 458bf80f4bSopenharmony_ciusing namespace BASE_NS; 468bf80f4bSopenharmony_ciusing namespace CORE_NS; 478bf80f4bSopenharmony_ciusing namespace RENDER_NS; 488bf80f4bSopenharmony_ci 498bf80f4bSopenharmony_cinamespace { 508bf80f4bSopenharmony_ciMinAndMax GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) 518bf80f4bSopenharmony_ci{ 528bf80f4bSopenharmony_ci // Based on https://gist.github.com/cmf028/81e8d3907035640ee0e3fdd69ada543f 538bf80f4bSopenharmony_ci const auto center = (aabbMin + aabbMax) * 0.5f; 548bf80f4bSopenharmony_ci const auto extents = aabbMax - center; 558bf80f4bSopenharmony_ci 568bf80f4bSopenharmony_ci const auto centerW = Math::MultiplyPoint3X4(world, center); 578bf80f4bSopenharmony_ci 588bf80f4bSopenharmony_ci Math::Mat3X3 absWorld; 598bf80f4bSopenharmony_ci for (auto i = 0U; i < countof(absWorld.base); ++i) { 608bf80f4bSopenharmony_ci absWorld.base[i].x = Math::abs(world.base[i].x); 618bf80f4bSopenharmony_ci absWorld.base[i].y = Math::abs(world.base[i].y); 628bf80f4bSopenharmony_ci absWorld.base[i].z = Math::abs(world.base[i].z); 638bf80f4bSopenharmony_ci } 648bf80f4bSopenharmony_ci 658bf80f4bSopenharmony_ci Math::Vec3 extentsW; 668bf80f4bSopenharmony_ci extentsW.x = absWorld.x.x * extents.x + absWorld.y.x * extents.y + absWorld.z.x * extents.z; 678bf80f4bSopenharmony_ci extentsW.y = absWorld.x.y * extents.x + absWorld.y.y * extents.y + absWorld.z.y * extents.z; 688bf80f4bSopenharmony_ci extentsW.z = absWorld.x.z * extents.x + absWorld.y.z * extents.y + absWorld.z.z * extents.z; 698bf80f4bSopenharmony_ci 708bf80f4bSopenharmony_ci return MinAndMax { centerW - extentsW, centerW + extentsW }; 718bf80f4bSopenharmony_ci} 728bf80f4bSopenharmony_ci 738bf80f4bSopenharmony_ciconstexpr bool IntersectAabb( 748bf80f4bSopenharmony_ci Math::Vec3 aabbMin, Math::Vec3 aabbMax, Math::Vec3 start, Math::Vec3 invDirection, float& hitDistance) 758bf80f4bSopenharmony_ci{ 768bf80f4bSopenharmony_ci const float tx1 = (aabbMin.x - start.x) * invDirection.x; 778bf80f4bSopenharmony_ci const float tx2 = (aabbMax.x - start.x) * invDirection.x; 788bf80f4bSopenharmony_ci 798bf80f4bSopenharmony_ci float tmin = Math::min(tx1, tx2); 808bf80f4bSopenharmony_ci float tmax = Math::max(tx1, tx2); 818bf80f4bSopenharmony_ci 828bf80f4bSopenharmony_ci const float ty1 = (aabbMin.y - start.y) * invDirection.y; 838bf80f4bSopenharmony_ci const float ty2 = (aabbMax.y - start.y) * invDirection.y; 848bf80f4bSopenharmony_ci 858bf80f4bSopenharmony_ci tmin = Math::max(tmin, Math::min(ty1, ty2)); 868bf80f4bSopenharmony_ci tmax = Math::min(tmax, Math::max(ty1, ty2)); 878bf80f4bSopenharmony_ci 888bf80f4bSopenharmony_ci const float tz1 = (aabbMin.z - start.z) * invDirection.z; 898bf80f4bSopenharmony_ci const float tz2 = (aabbMax.z - start.z) * invDirection.z; 908bf80f4bSopenharmony_ci 918bf80f4bSopenharmony_ci tmin = Math::max(tmin, Math::min(tz1, tz2)); 928bf80f4bSopenharmony_ci tmax = Math::min(tmax, Math::max(tz1, tz2)); 938bf80f4bSopenharmony_ci 948bf80f4bSopenharmony_ci hitDistance = tmin; 958bf80f4bSopenharmony_ci // If hitDistance < 0, ray origin was inside the AABB. 968bf80f4bSopenharmony_ci if (hitDistance < 0.0f) { 978bf80f4bSopenharmony_ci hitDistance = tmax; 988bf80f4bSopenharmony_ci // No hit, set distance to 0. 998bf80f4bSopenharmony_ci if (hitDistance < 0.0f) { 1008bf80f4bSopenharmony_ci hitDistance = 0.0f; 1018bf80f4bSopenharmony_ci } 1028bf80f4bSopenharmony_ci } 1038bf80f4bSopenharmony_ci 1048bf80f4bSopenharmony_ci return tmax >= tmin && tmax > 0.0f; 1058bf80f4bSopenharmony_ci} 1068bf80f4bSopenharmony_ci 1078bf80f4bSopenharmony_cibool IntersectTriangle(const Math::Vec3 triangle[3], const Math::Vec3 start, const Math::Vec3 direction, 1088bf80f4bSopenharmony_ci float& hitDistance, Math::Vec2& uv) 1098bf80f4bSopenharmony_ci{ 1108bf80f4bSopenharmony_ci const Math::Vec3 v0v1 = triangle[1] - triangle[0]; 1118bf80f4bSopenharmony_ci const Math::Vec3 v0v2 = triangle[2] - triangle[0]; 1128bf80f4bSopenharmony_ci 1138bf80f4bSopenharmony_ci const Math::Vec3 pvec = Math::Cross(direction, v0v2); 1148bf80f4bSopenharmony_ci const float det = Math::Dot(v0v1, pvec); 1158bf80f4bSopenharmony_ci 1168bf80f4bSopenharmony_ci // ray and triangle are parallel and backface culling 1178bf80f4bSopenharmony_ci if (det < Math::EPSILON) { 1188bf80f4bSopenharmony_ci hitDistance = 0.f; 1198bf80f4bSopenharmony_ci return false; 1208bf80f4bSopenharmony_ci } 1218bf80f4bSopenharmony_ci 1228bf80f4bSopenharmony_ci const float invDet = 1.f / det; 1238bf80f4bSopenharmony_ci const Math::Vec3 tvec = start - triangle[0]; 1248bf80f4bSopenharmony_ci 1258bf80f4bSopenharmony_ci const float u = Math::Dot(tvec, pvec) * invDet; 1268bf80f4bSopenharmony_ci if (u < 0 || u > 1) { 1278bf80f4bSopenharmony_ci hitDistance = 0.f; 1288bf80f4bSopenharmony_ci uv = Math::Vec2(0, 0); 1298bf80f4bSopenharmony_ci return false; 1308bf80f4bSopenharmony_ci } 1318bf80f4bSopenharmony_ci 1328bf80f4bSopenharmony_ci const Math::Vec3 qvec = Math::Cross(tvec, v0v1); 1338bf80f4bSopenharmony_ci const float v = Math::Dot(direction, qvec) * invDet; 1348bf80f4bSopenharmony_ci if (v < 0 || u + v > 1) { 1358bf80f4bSopenharmony_ci hitDistance = 0.f; 1368bf80f4bSopenharmony_ci uv = Math::Vec2(0, 0); 1378bf80f4bSopenharmony_ci return false; 1388bf80f4bSopenharmony_ci } 1398bf80f4bSopenharmony_ci 1408bf80f4bSopenharmony_ci hitDistance = Math::Dot(v0v2, qvec) * invDet; 1418bf80f4bSopenharmony_ci uv = Math::Vec2(u, v); 1428bf80f4bSopenharmony_ci return true; 1438bf80f4bSopenharmony_ci} 1448bf80f4bSopenharmony_ci 1458bf80f4bSopenharmony_ci// Calculates AABB using WorldMatrixComponent. 1468bf80f4bSopenharmony_civoid UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, 1478bf80f4bSopenharmony_ci const IWorldMatrixComponentManager& worldMatrixComponentManager, 1488bf80f4bSopenharmony_ci const IJointMatricesComponentManager& jointMatricesComponentManager, const IMeshComponentManager& meshManager, 1498bf80f4bSopenharmony_ci const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) 1508bf80f4bSopenharmony_ci{ 1518bf80f4bSopenharmony_ci const Entity entity = sceneNode.GetEntity(); 1528bf80f4bSopenharmony_ci if (const auto jointMatrices = jointMatricesComponentManager.Read(entity); jointMatrices) { 1538bf80f4bSopenharmony_ci // Take skinning into account. 1548bf80f4bSopenharmony_ci mamInOut.minAABB = Math::min(mamInOut.minAABB, jointMatrices->jointsAabbMin); 1558bf80f4bSopenharmony_ci mamInOut.maxAABB = Math::max(mamInOut.maxAABB, jointMatrices->jointsAabbMax); 1568bf80f4bSopenharmony_ci } else { 1578bf80f4bSopenharmony_ci const auto worldMatrixId = worldMatrixComponentManager.GetComponentId(entity); 1588bf80f4bSopenharmony_ci const auto renderMeshId = renderMeshComponentManager.GetComponentId(entity); 1598bf80f4bSopenharmony_ci if (worldMatrixId != IComponentManager::INVALID_COMPONENT_ID && 1608bf80f4bSopenharmony_ci renderMeshId != IComponentManager::INVALID_COMPONENT_ID) { 1618bf80f4bSopenharmony_ci const Math::Mat4X4& worldMatrix = worldMatrixComponentManager.Get(worldMatrixId).matrix; 1628bf80f4bSopenharmony_ci 1638bf80f4bSopenharmony_ci const RenderMeshComponent rmc = renderMeshComponentManager.Get(renderMeshId); 1648bf80f4bSopenharmony_ci if (const auto meshHandle = meshManager.Read(rmc.mesh); meshHandle) { 1658bf80f4bSopenharmony_ci const MinAndMax meshMam = GetWorldAABB(worldMatrix, meshHandle->aabbMin, meshHandle->aabbMax); 1668bf80f4bSopenharmony_ci mamInOut.minAABB = Math::min(mamInOut.minAABB, meshMam.minAABB); 1678bf80f4bSopenharmony_ci mamInOut.maxAABB = Math::max(mamInOut.maxAABB, meshMam.maxAABB); 1688bf80f4bSopenharmony_ci } 1698bf80f4bSopenharmony_ci } 1708bf80f4bSopenharmony_ci } 1718bf80f4bSopenharmony_ci 1728bf80f4bSopenharmony_ci if (isRecursive) { 1738bf80f4bSopenharmony_ci for (ISceneNode* child : sceneNode.GetChildren()) { 1748bf80f4bSopenharmony_ci if (child) { 1758bf80f4bSopenharmony_ci UpdateRecursiveAABB(renderMeshComponentManager, worldMatrixComponentManager, 1768bf80f4bSopenharmony_ci jointMatricesComponentManager, meshManager, *child, isRecursive, mamInOut); 1778bf80f4bSopenharmony_ci } 1788bf80f4bSopenharmony_ci } 1798bf80f4bSopenharmony_ci } 1808bf80f4bSopenharmony_ci} 1818bf80f4bSopenharmony_ci 1828bf80f4bSopenharmony_ci// Calculates AABB using TransformComponent. 1838bf80f4bSopenharmony_civoid UpdateRecursiveAABB(const IRenderMeshComponentManager& renderMeshComponentManager, 1848bf80f4bSopenharmony_ci const ITransformComponentManager& transformComponentManager, const IMeshComponentManager& meshManager, 1858bf80f4bSopenharmony_ci const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOut) 1868bf80f4bSopenharmony_ci{ 1878bf80f4bSopenharmony_ci const Entity entity = sceneNode.GetEntity(); 1888bf80f4bSopenharmony_ci Math::Mat4X4 worldMatrix = parentWorld; 1898bf80f4bSopenharmony_ci 1908bf80f4bSopenharmony_ci if (const auto transformId = transformComponentManager.GetComponentId(entity); 1918bf80f4bSopenharmony_ci transformId != IComponentManager::INVALID_COMPONENT_ID) { 1928bf80f4bSopenharmony_ci const TransformComponent tc = transformComponentManager.Get(transformId); 1938bf80f4bSopenharmony_ci const Math::Mat4X4 localMatrix = Math::Trs(tc.position, tc.rotation, tc.scale); 1948bf80f4bSopenharmony_ci worldMatrix = worldMatrix * localMatrix; 1958bf80f4bSopenharmony_ci } 1968bf80f4bSopenharmony_ci 1978bf80f4bSopenharmony_ci if (const auto renderMeshId = renderMeshComponentManager.GetComponentId(entity); 1988bf80f4bSopenharmony_ci renderMeshId != IComponentManager::INVALID_COMPONENT_ID) { 1998bf80f4bSopenharmony_ci const RenderMeshComponent rmc = renderMeshComponentManager.Get(renderMeshId); 2008bf80f4bSopenharmony_ci if (const auto meshHandle = meshManager.Read(rmc.mesh); meshHandle) { 2018bf80f4bSopenharmony_ci const MinAndMax meshMam = GetWorldAABB(worldMatrix, meshHandle->aabbMin, meshHandle->aabbMax); 2028bf80f4bSopenharmony_ci mamInOut.minAABB = Math::min(mamInOut.minAABB, meshMam.minAABB); 2038bf80f4bSopenharmony_ci mamInOut.maxAABB = Math::max(mamInOut.maxAABB, meshMam.maxAABB); 2048bf80f4bSopenharmony_ci } 2058bf80f4bSopenharmony_ci } 2068bf80f4bSopenharmony_ci 2078bf80f4bSopenharmony_ci // Recurse to children. 2088bf80f4bSopenharmony_ci if (isRecursive) { 2098bf80f4bSopenharmony_ci for (ISceneNode* child : sceneNode.GetChildren()) { 2108bf80f4bSopenharmony_ci if (child) { 2118bf80f4bSopenharmony_ci UpdateRecursiveAABB(renderMeshComponentManager, transformComponentManager, meshManager, *child, 2128bf80f4bSopenharmony_ci worldMatrix, isRecursive, mamInOut); 2138bf80f4bSopenharmony_ci } 2148bf80f4bSopenharmony_ci } 2158bf80f4bSopenharmony_ci } 2168bf80f4bSopenharmony_ci} 2178bf80f4bSopenharmony_ci 2188bf80f4bSopenharmony_ciRayCastResult HitTestNode(ISceneNode& node, const MeshComponent& mesh, const Math::Mat4X4& matrix, 2198bf80f4bSopenharmony_ci const Math::Vec3& start, const Math::Vec3& invDir) 2208bf80f4bSopenharmony_ci{ 2218bf80f4bSopenharmony_ci RayCastResult raycastResult; 2228bf80f4bSopenharmony_ci const auto direction = Math::Vec3(1.f / invDir.x, 1.f / invDir.y, 1.f / invDir.z); 2238bf80f4bSopenharmony_ci 2248bf80f4bSopenharmony_ci const MinAndMax meshMinMax = GetWorldAABB(matrix, mesh.aabbMin, mesh.aabbMax); 2258bf80f4bSopenharmony_ci float distance = 0; 2268bf80f4bSopenharmony_ci if (IntersectAabb(meshMinMax.minAABB, meshMinMax.maxAABB, start, invDir, distance)) { 2278bf80f4bSopenharmony_ci if (mesh.submeshes.size() > 1) { 2288bf80f4bSopenharmony_ci raycastResult.centerDistance = std::numeric_limits<float>::max(); 2298bf80f4bSopenharmony_ci 2308bf80f4bSopenharmony_ci for (auto const& submesh : mesh.submeshes) { 2318bf80f4bSopenharmony_ci const MinAndMax submeshMinMax = GetWorldAABB(matrix, submesh.aabbMin, submesh.aabbMax); 2328bf80f4bSopenharmony_ci if (IntersectAabb(submeshMinMax.minAABB, submeshMinMax.maxAABB, start, invDir, distance)) { 2338bf80f4bSopenharmony_ci const float centerDistance = 2348bf80f4bSopenharmony_ci Math::Magnitude((submeshMinMax.maxAABB + submeshMinMax.minAABB) / 2.f - start); 2358bf80f4bSopenharmony_ci if (centerDistance < raycastResult.centerDistance) { 2368bf80f4bSopenharmony_ci raycastResult.node = &node; 2378bf80f4bSopenharmony_ci raycastResult.centerDistance = centerDistance; 2388bf80f4bSopenharmony_ci raycastResult.distance = distance; 2398bf80f4bSopenharmony_ci raycastResult.worldPosition = start + direction * distance; 2408bf80f4bSopenharmony_ci } 2418bf80f4bSopenharmony_ci } 2428bf80f4bSopenharmony_ci } 2438bf80f4bSopenharmony_ci } else { 2448bf80f4bSopenharmony_ci raycastResult.centerDistance = Math::Magnitude((meshMinMax.minAABB + meshMinMax.maxAABB) / 2.f - start); 2458bf80f4bSopenharmony_ci raycastResult.distance = distance; 2468bf80f4bSopenharmony_ci raycastResult.node = &node; 2478bf80f4bSopenharmony_ci raycastResult.worldPosition = start + direction * raycastResult.distance; 2488bf80f4bSopenharmony_ci } 2498bf80f4bSopenharmony_ci } 2508bf80f4bSopenharmony_ci 2518bf80f4bSopenharmony_ci return raycastResult; 2528bf80f4bSopenharmony_ci} 2538bf80f4bSopenharmony_ci 2548bf80f4bSopenharmony_ciMath::Vec3 ScreenToWorld(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, 2558bf80f4bSopenharmony_ci Math::Vec3 screenCoordinate) 2568bf80f4bSopenharmony_ci{ 2578bf80f4bSopenharmony_ci screenCoordinate.x = (screenCoordinate.x - 0.5f) * 2.f; 2588bf80f4bSopenharmony_ci screenCoordinate.y = (screenCoordinate.y - 0.5f) * 2.f; 2598bf80f4bSopenharmony_ci 2608bf80f4bSopenharmony_ci bool isCameraNegative = false; 2618bf80f4bSopenharmony_ci Math::Mat4X4 projToView = 2628bf80f4bSopenharmony_ci Math::Inverse(CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNegative)); 2638bf80f4bSopenharmony_ci 2648bf80f4bSopenharmony_ci auto const& worldFromView = cameraWorldMatrixComponent.matrix; 2658bf80f4bSopenharmony_ci const auto viewCoordinate = 2668bf80f4bSopenharmony_ci (projToView * Math::Vec4(screenCoordinate.x, screenCoordinate.y, screenCoordinate.z, 1.f)); 2678bf80f4bSopenharmony_ci auto worldCoordinate = worldFromView * viewCoordinate; 2688bf80f4bSopenharmony_ci worldCoordinate /= worldCoordinate.w; 2698bf80f4bSopenharmony_ci return Math::Vec3 { worldCoordinate.x, worldCoordinate.y, worldCoordinate.z }; 2708bf80f4bSopenharmony_ci} 2718bf80f4bSopenharmony_ci 2728bf80f4bSopenharmony_cistruct Ray { 2738bf80f4bSopenharmony_ci Math::Vec3 origin; 2748bf80f4bSopenharmony_ci Math::Vec3 direction; 2758bf80f4bSopenharmony_ci}; 2768bf80f4bSopenharmony_ci 2778bf80f4bSopenharmony_ciRay RayFromCamera(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, 2788bf80f4bSopenharmony_ci Math::Vec2 screenCoordinate) 2798bf80f4bSopenharmony_ci{ 2808bf80f4bSopenharmony_ci if (cameraComponent.projection == CORE3D_NS::CameraComponent::Projection::ORTHOGRAPHIC) { 2818bf80f4bSopenharmony_ci const Math::Vec3 worldPos = CORE3D_NS::ScreenToWorld( 2828bf80f4bSopenharmony_ci cameraComponent, cameraWorldMatrixComponent, Math::Vec3(screenCoordinate.x, screenCoordinate.y, 0.0f)); 2838bf80f4bSopenharmony_ci const auto direction = cameraWorldMatrixComponent.matrix * Math::Vec4(0.0f, 0.0f, -1.0f, 0.0f); 2848bf80f4bSopenharmony_ci return Ray { worldPos, direction }; 2858bf80f4bSopenharmony_ci } 2868bf80f4bSopenharmony_ci // Ray origin is the camera world position. 2878bf80f4bSopenharmony_ci const Math::Vec3& rayOrigin = Math::Vec3(cameraWorldMatrixComponent.matrix.w); 2888bf80f4bSopenharmony_ci const Math::Vec3 targetPos = CORE3D_NS::ScreenToWorld( 2898bf80f4bSopenharmony_ci cameraComponent, cameraWorldMatrixComponent, Math::Vec3(screenCoordinate.x, screenCoordinate.y, 1.0f)); 2908bf80f4bSopenharmony_ci const Math::Vec3 direction = Math::Normalize(targetPos - rayOrigin); 2918bf80f4bSopenharmony_ci return Ray { rayOrigin, direction }; 2928bf80f4bSopenharmony_ci} 2938bf80f4bSopenharmony_ci} // namespace 2948bf80f4bSopenharmony_ci 2958bf80f4bSopenharmony_ciMath::Vec3 Picking::ScreenToWorld(IEcs const& ecs, Entity cameraEntity, Math::Vec3 screenCoordinate) const 2968bf80f4bSopenharmony_ci{ 2978bf80f4bSopenharmony_ci if (!EntityUtil::IsValid(cameraEntity)) { 2988bf80f4bSopenharmony_ci return {}; 2998bf80f4bSopenharmony_ci } 3008bf80f4bSopenharmony_ci 3018bf80f4bSopenharmony_ci auto cameraComponentManager = GetManager<ICameraComponentManager>(ecs); 3028bf80f4bSopenharmony_ci const auto cameraId = cameraComponentManager->GetComponentId(cameraEntity); 3038bf80f4bSopenharmony_ci if (cameraId == IComponentManager::INVALID_COMPONENT_ID) { 3048bf80f4bSopenharmony_ci return {}; 3058bf80f4bSopenharmony_ci } 3068bf80f4bSopenharmony_ci 3078bf80f4bSopenharmony_ci auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); 3088bf80f4bSopenharmony_ci const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); 3098bf80f4bSopenharmony_ci if (worldMatrixId == IComponentManager::INVALID_COMPONENT_ID) { 3108bf80f4bSopenharmony_ci return {}; 3118bf80f4bSopenharmony_ci } 3128bf80f4bSopenharmony_ci return CORE3D_NS::ScreenToWorld( 3138bf80f4bSopenharmony_ci *cameraComponentManager->Read(cameraId), worldMatrixComponentManager->Get(worldMatrixId), screenCoordinate); 3148bf80f4bSopenharmony_ci} 3158bf80f4bSopenharmony_ci 3168bf80f4bSopenharmony_ciMath::Vec3 Picking::WorldToScreen(IEcs const& ecs, Entity cameraEntity, Math::Vec3 worldCoordinate) const 3178bf80f4bSopenharmony_ci{ 3188bf80f4bSopenharmony_ci if (!EntityUtil::IsValid(cameraEntity)) { 3198bf80f4bSopenharmony_ci return {}; 3208bf80f4bSopenharmony_ci } 3218bf80f4bSopenharmony_ci 3228bf80f4bSopenharmony_ci auto cameraComponentManager = GetManager<ICameraComponentManager>(ecs); 3238bf80f4bSopenharmony_ci const auto cameraId = cameraComponentManager->GetComponentId(cameraEntity); 3248bf80f4bSopenharmony_ci if (cameraId == IComponentManager::INVALID_COMPONENT_ID) { 3258bf80f4bSopenharmony_ci return {}; 3268bf80f4bSopenharmony_ci } 3278bf80f4bSopenharmony_ci 3288bf80f4bSopenharmony_ci auto worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); 3298bf80f4bSopenharmony_ci const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(cameraEntity); 3308bf80f4bSopenharmony_ci if (worldMatrixId == IComponentManager::INVALID_COMPONENT_ID) { 3318bf80f4bSopenharmony_ci return {}; 3328bf80f4bSopenharmony_ci } 3338bf80f4bSopenharmony_ci 3348bf80f4bSopenharmony_ci const CameraComponent cameraComponent = cameraComponentManager->Get(cameraId); 3358bf80f4bSopenharmony_ci bool isCameraNegative = false; 3368bf80f4bSopenharmony_ci Math::Mat4X4 viewToProj = CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNegative); 3378bf80f4bSopenharmony_ci 3388bf80f4bSopenharmony_ci const WorldMatrixComponent worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); 3398bf80f4bSopenharmony_ci auto const worldToView = Math::Inverse(worldMatrixComponent.matrix); 3408bf80f4bSopenharmony_ci const auto viewCoordinate = worldToView * Math::Vec4(worldCoordinate.x, worldCoordinate.y, worldCoordinate.z, 1.f); 3418bf80f4bSopenharmony_ci auto screenCoordinate = viewToProj * viewCoordinate; 3428bf80f4bSopenharmony_ci 3438bf80f4bSopenharmony_ci // Give sane results also when the point is behind the camera. 3448bf80f4bSopenharmony_ci if (screenCoordinate.w < 0.0f) { 3458bf80f4bSopenharmony_ci screenCoordinate.x *= -1.0f; 3468bf80f4bSopenharmony_ci screenCoordinate.y *= -1.0f; 3478bf80f4bSopenharmony_ci screenCoordinate.z *= -1.0f; 3488bf80f4bSopenharmony_ci } 3498bf80f4bSopenharmony_ci 3508bf80f4bSopenharmony_ci screenCoordinate /= screenCoordinate.w; 3518bf80f4bSopenharmony_ci screenCoordinate.x = screenCoordinate.x * 0.5f + 0.5f; 3528bf80f4bSopenharmony_ci screenCoordinate.y = screenCoordinate.y * 0.5f + 0.5f; 3538bf80f4bSopenharmony_ci 3548bf80f4bSopenharmony_ci return Math::Vec3 { screenCoordinate.x, screenCoordinate.y, screenCoordinate.z }; 3558bf80f4bSopenharmony_ci} 3568bf80f4bSopenharmony_ci 3578bf80f4bSopenharmony_civector<RayCastResult> Picking::RayCast(const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction) const 3588bf80f4bSopenharmony_ci{ 3598bf80f4bSopenharmony_ci vector<RayCastResult> result; 3608bf80f4bSopenharmony_ci 3618bf80f4bSopenharmony_ci auto nodeSystem = GetSystem<INodeSystem>(ecs); 3628bf80f4bSopenharmony_ci auto const& renderMeshComponentManager = GetManager<IRenderMeshComponentManager>(ecs); 3638bf80f4bSopenharmony_ci auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); 3648bf80f4bSopenharmony_ci auto const& jointMatricesComponentManager = GetManager<IJointMatricesComponentManager>(ecs); 3658bf80f4bSopenharmony_ci auto const& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); 3668bf80f4bSopenharmony_ci float distance = 0; 3678bf80f4bSopenharmony_ci 3688bf80f4bSopenharmony_ci auto const invDir = DirectionVectorInverse(direction); 3698bf80f4bSopenharmony_ci for (IComponentManager::ComponentId i = 0; i < renderMeshComponentManager->GetComponentCount(); i++) { 3708bf80f4bSopenharmony_ci const Entity id = renderMeshComponentManager->GetEntity(i); 3718bf80f4bSopenharmony_ci if (auto node = nodeSystem->GetNode(id); node) { 3728bf80f4bSopenharmony_ci if (const auto jointMatrices = jointMatricesComponentManager->Read(id); jointMatrices) { 3738bf80f4bSopenharmony_ci // Use the skinned aabb's. 3748bf80f4bSopenharmony_ci const auto& jointMatricesComponent = *jointMatrices; 3758bf80f4bSopenharmony_ci if (IntersectAabb(jointMatricesComponent.jointsAabbMin, jointMatricesComponent.jointsAabbMax, start, 3768bf80f4bSopenharmony_ci invDir, distance)) { 3778bf80f4bSopenharmony_ci const float centerDistance = Math::Magnitude( 3788bf80f4bSopenharmony_ci (jointMatricesComponent.jointsAabbMax + jointMatricesComponent.jointsAabbMin) * 0.5f - start); 3798bf80f4bSopenharmony_ci const Math::Vec3 hitPosition = start + direction * distance; 3808bf80f4bSopenharmony_ci result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); 3818bf80f4bSopenharmony_ci } 3828bf80f4bSopenharmony_ci continue; 3838bf80f4bSopenharmony_ci } else { 3848bf80f4bSopenharmony_ci if (const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(id); 3858bf80f4bSopenharmony_ci worldMatrixId != IComponentManager::INVALID_COMPONENT_ID) { 3868bf80f4bSopenharmony_ci auto const renderMeshComponent = renderMeshComponentManager->Get(i); 3878bf80f4bSopenharmony_ci if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { 3888bf80f4bSopenharmony_ci auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); 3898bf80f4bSopenharmony_ci const auto raycastResult = 3908bf80f4bSopenharmony_ci HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); 3918bf80f4bSopenharmony_ci if (raycastResult.node) { 3928bf80f4bSopenharmony_ci result.push_back(raycastResult); 3938bf80f4bSopenharmony_ci } 3948bf80f4bSopenharmony_ci } else { 3958bf80f4bSopenharmony_ci CORE_LOG_W("no mesh resource for entity %" PRIx64 ", resource %" PRIx64, id.id, 3968bf80f4bSopenharmony_ci renderMeshComponent.mesh.id); 3978bf80f4bSopenharmony_ci continue; 3988bf80f4bSopenharmony_ci } 3998bf80f4bSopenharmony_ci } 4008bf80f4bSopenharmony_ci } 4018bf80f4bSopenharmony_ci } 4028bf80f4bSopenharmony_ci } 4038bf80f4bSopenharmony_ci 4048bf80f4bSopenharmony_ci std::sort( 4058bf80f4bSopenharmony_ci result.begin(), result.end(), [](const auto& lhs, const auto& rhs) { return (lhs.distance < rhs.distance); }); 4068bf80f4bSopenharmony_ci 4078bf80f4bSopenharmony_ci return result; 4088bf80f4bSopenharmony_ci} 4098bf80f4bSopenharmony_ci 4108bf80f4bSopenharmony_civector<RayCastResult> Picking::RayCast( 4118bf80f4bSopenharmony_ci const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction, uint64_t layerMask) const 4128bf80f4bSopenharmony_ci{ 4138bf80f4bSopenharmony_ci vector<RayCastResult> result; 4148bf80f4bSopenharmony_ci 4158bf80f4bSopenharmony_ci auto nodeSystem = GetSystem<INodeSystem>(ecs); 4168bf80f4bSopenharmony_ci auto const& renderMeshComponentManager = GetManager<IRenderMeshComponentManager>(ecs); 4178bf80f4bSopenharmony_ci auto const& layerComponentManager = GetManager<ILayerComponentManager>(ecs); 4188bf80f4bSopenharmony_ci auto const& worldMatrixComponentManager = GetManager<IWorldMatrixComponentManager>(ecs); 4198bf80f4bSopenharmony_ci auto const& jointMatricesComponentManager = GetManager<IJointMatricesComponentManager>(ecs); 4208bf80f4bSopenharmony_ci auto const& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); 4218bf80f4bSopenharmony_ci 4228bf80f4bSopenharmony_ci auto const invDir = DirectionVectorInverse(direction); 4238bf80f4bSopenharmony_ci float distance = 0; 4248bf80f4bSopenharmony_ci for (IComponentManager::ComponentId i = 0; i < renderMeshComponentManager->GetComponentCount(); i++) { 4258bf80f4bSopenharmony_ci const Entity id = renderMeshComponentManager->GetEntity(i); 4268bf80f4bSopenharmony_ci if (auto node = nodeSystem->GetNode(id); node) { 4278bf80f4bSopenharmony_ci if (layerComponentManager->Get(id).layerMask & layerMask) { 4288bf80f4bSopenharmony_ci if (const auto jointMatrices = jointMatricesComponentManager->Read(id); jointMatrices) { 4298bf80f4bSopenharmony_ci // Use the skinned aabb's. 4308bf80f4bSopenharmony_ci const auto& jointMatricesComponent = *jointMatrices; 4318bf80f4bSopenharmony_ci if (IntersectAabb(jointMatricesComponent.jointsAabbMin, jointMatricesComponent.jointsAabbMax, start, 4328bf80f4bSopenharmony_ci invDir, distance)) { 4338bf80f4bSopenharmony_ci const float centerDistance = Math::Magnitude( 4348bf80f4bSopenharmony_ci (jointMatricesComponent.jointsAabbMax + jointMatricesComponent.jointsAabbMin) * 0.5f - 4358bf80f4bSopenharmony_ci start); 4368bf80f4bSopenharmony_ci const Math::Vec3 hitPosition = start + direction * distance; 4378bf80f4bSopenharmony_ci result.push_back(RayCastResult { node, centerDistance, distance, hitPosition }); 4388bf80f4bSopenharmony_ci } 4398bf80f4bSopenharmony_ci } else { 4408bf80f4bSopenharmony_ci if (const auto worldMatrixId = worldMatrixComponentManager->GetComponentId(id); 4418bf80f4bSopenharmony_ci worldMatrixId != IComponentManager::INVALID_COMPONENT_ID) { 4428bf80f4bSopenharmony_ci auto const renderMeshComponent = renderMeshComponentManager->Get(i); 4438bf80f4bSopenharmony_ci if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { 4448bf80f4bSopenharmony_ci auto const worldMatrixComponent = worldMatrixComponentManager->Get(worldMatrixId); 4458bf80f4bSopenharmony_ci const auto raycastResult = 4468bf80f4bSopenharmony_ci HitTestNode(*node, *meshHandle, worldMatrixComponent.matrix, start, invDir); 4478bf80f4bSopenharmony_ci if (raycastResult.node) { 4488bf80f4bSopenharmony_ci result.push_back(raycastResult); 4498bf80f4bSopenharmony_ci } 4508bf80f4bSopenharmony_ci } else { 4518bf80f4bSopenharmony_ci CORE_LOG_W("no mesh resource for entity %" PRIx64 ", resource %" PRIx64, id.id, 4528bf80f4bSopenharmony_ci renderMeshComponent.mesh.id); 4538bf80f4bSopenharmony_ci } 4548bf80f4bSopenharmony_ci } 4558bf80f4bSopenharmony_ci } 4568bf80f4bSopenharmony_ci } 4578bf80f4bSopenharmony_ci } 4588bf80f4bSopenharmony_ci } 4598bf80f4bSopenharmony_ci 4608bf80f4bSopenharmony_ci std::sort( 4618bf80f4bSopenharmony_ci result.begin(), result.end(), [](const auto& lhs, const auto& rhs) { return (lhs.distance < rhs.distance); }); 4628bf80f4bSopenharmony_ci 4638bf80f4bSopenharmony_ci return result; 4648bf80f4bSopenharmony_ci} 4658bf80f4bSopenharmony_ci 4668bf80f4bSopenharmony_ciBASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCast(const BASE_NS::Math::Vec3& start, 4678bf80f4bSopenharmony_ci const BASE_NS::Math::Vec3& direction, BASE_NS::array_view<const BASE_NS::Math::Vec3> triangles) const 4688bf80f4bSopenharmony_ci{ 4698bf80f4bSopenharmony_ci vector<RayTriangleCastResult> result; 4708bf80f4bSopenharmony_ci 4718bf80f4bSopenharmony_ci if (triangles.size() % 3 != 0) { // 3 :param 4728bf80f4bSopenharmony_ci CORE_LOG_W("Number of triangles vertices not divisible by 3!"); 4738bf80f4bSopenharmony_ci return result; 4748bf80f4bSopenharmony_ci } 4758bf80f4bSopenharmony_ci 4768bf80f4bSopenharmony_ci float distance = 0.f; 4778bf80f4bSopenharmony_ci Math::Vec2 uv; 4788bf80f4bSopenharmony_ci for (size_t ii = 0; ii < triangles.size(); ii += 3) { // 3 :param 4798bf80f4bSopenharmony_ci if (IntersectTriangle(&triangles[ii], start, direction, distance, uv)) { 4808bf80f4bSopenharmony_ci const Math::Vec3 hitPosition = start + direction * distance; 4818bf80f4bSopenharmony_ci 4828bf80f4bSopenharmony_ci result.push_back(RayTriangleCastResult { distance, hitPosition, uv, static_cast<uint64_t>(ii / 3) }); 4838bf80f4bSopenharmony_ci } 4848bf80f4bSopenharmony_ci } 4858bf80f4bSopenharmony_ci 4868bf80f4bSopenharmony_ci return result; 4878bf80f4bSopenharmony_ci} 4888bf80f4bSopenharmony_ci 4898bf80f4bSopenharmony_civector<RayCastResult> Picking::RayCastFromCamera(IEcs const& ecs, Entity camera, const Math::Vec2& screenPos) const 4908bf80f4bSopenharmony_ci{ 4918bf80f4bSopenharmony_ci const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); 4928bf80f4bSopenharmony_ci const auto* cameraManager = GetManager<ICameraComponentManager>(ecs); 4938bf80f4bSopenharmony_ci if (!worldMatrixManager || !cameraManager) { 4948bf80f4bSopenharmony_ci return vector<RayCastResult>(); 4958bf80f4bSopenharmony_ci } 4968bf80f4bSopenharmony_ci 4978bf80f4bSopenharmony_ci const auto wmcId = worldMatrixManager->GetComponentId(camera); 4988bf80f4bSopenharmony_ci const auto ccId = cameraManager->GetComponentId(camera); 4998bf80f4bSopenharmony_ci if (wmcId != IComponentManager::INVALID_COMPONENT_ID && ccId != IComponentManager::INVALID_COMPONENT_ID) { 5008bf80f4bSopenharmony_ci const auto cameraComponent = cameraManager->Read(ccId); 5018bf80f4bSopenharmony_ci const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); 5028bf80f4bSopenharmony_ci const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); 5038bf80f4bSopenharmony_ci return RayCast(ecs, ray.origin, ray.direction); 5048bf80f4bSopenharmony_ci } 5058bf80f4bSopenharmony_ci 5068bf80f4bSopenharmony_ci return vector<RayCastResult>(); 5078bf80f4bSopenharmony_ci} 5088bf80f4bSopenharmony_ci 5098bf80f4bSopenharmony_civector<RayCastResult> Picking::RayCastFromCamera( 5108bf80f4bSopenharmony_ci IEcs const& ecs, Entity camera, const Math::Vec2& screenPos, uint64_t layerMask) const 5118bf80f4bSopenharmony_ci{ 5128bf80f4bSopenharmony_ci const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); 5138bf80f4bSopenharmony_ci const auto* cameraManager = GetManager<ICameraComponentManager>(ecs); 5148bf80f4bSopenharmony_ci if (!worldMatrixManager || !cameraManager) { 5158bf80f4bSopenharmony_ci return vector<RayCastResult>(); 5168bf80f4bSopenharmony_ci } 5178bf80f4bSopenharmony_ci 5188bf80f4bSopenharmony_ci const auto wmcId = worldMatrixManager->GetComponentId(camera); 5198bf80f4bSopenharmony_ci const auto ccId = cameraManager->GetComponentId(camera); 5208bf80f4bSopenharmony_ci if (wmcId != IComponentManager::INVALID_COMPONENT_ID && ccId != IComponentManager::INVALID_COMPONENT_ID) { 5218bf80f4bSopenharmony_ci const auto cameraComponent = cameraManager->Read(ccId); 5228bf80f4bSopenharmony_ci const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); 5238bf80f4bSopenharmony_ci const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); 5248bf80f4bSopenharmony_ci return RayCast(ecs, ray.origin, ray.direction, layerMask); 5258bf80f4bSopenharmony_ci } 5268bf80f4bSopenharmony_ci 5278bf80f4bSopenharmony_ci return vector<RayCastResult>(); 5288bf80f4bSopenharmony_ci} 5298bf80f4bSopenharmony_ci 5308bf80f4bSopenharmony_ciBASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCastFromCamera(CORE_NS::IEcs const& ecs, 5318bf80f4bSopenharmony_ci CORE_NS::Entity camera, const BASE_NS::Math::Vec2& screenPos, 5328bf80f4bSopenharmony_ci BASE_NS::array_view<const BASE_NS::Math::Vec3> triangles) const 5338bf80f4bSopenharmony_ci{ 5348bf80f4bSopenharmony_ci const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); 5358bf80f4bSopenharmony_ci const auto* cameraManager = GetManager<ICameraComponentManager>(ecs); 5368bf80f4bSopenharmony_ci if (!worldMatrixManager || !cameraManager) { 5378bf80f4bSopenharmony_ci return vector<RayTriangleCastResult>(); 5388bf80f4bSopenharmony_ci } 5398bf80f4bSopenharmony_ci 5408bf80f4bSopenharmony_ci const auto wmcId = worldMatrixManager->GetComponentId(camera); 5418bf80f4bSopenharmony_ci const auto ccId = cameraManager->GetComponentId(camera); 5428bf80f4bSopenharmony_ci if (wmcId != IComponentManager::INVALID_COMPONENT_ID && ccId != IComponentManager::INVALID_COMPONENT_ID) { 5438bf80f4bSopenharmony_ci const auto cameraComponent = cameraManager->Read(ccId); 5448bf80f4bSopenharmony_ci const auto worldMatrixComponent = worldMatrixManager->Get(wmcId); 5458bf80f4bSopenharmony_ci const Ray ray = RayFromCamera(*cameraComponent, worldMatrixComponent, screenPos); 5468bf80f4bSopenharmony_ci 5478bf80f4bSopenharmony_ci return RayCast(ray.origin, ray.direction, triangles); 5488bf80f4bSopenharmony_ci } 5498bf80f4bSopenharmony_ci 5508bf80f4bSopenharmony_ci return BASE_NS::vector<RayTriangleCastResult>(); 5518bf80f4bSopenharmony_ci} 5528bf80f4bSopenharmony_ci 5538bf80f4bSopenharmony_ciMinAndMax Picking::GetWorldAABB(const Math::Mat4X4& world, const Math::Vec3& aabbMin, const Math::Vec3& aabbMax) const 5548bf80f4bSopenharmony_ci{ 5558bf80f4bSopenharmony_ci return CORE3D_NS::GetWorldAABB(world, aabbMin, aabbMax); 5568bf80f4bSopenharmony_ci} 5578bf80f4bSopenharmony_ci 5588bf80f4bSopenharmony_ciMinAndMax Picking::GetWorldMatrixComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const 5598bf80f4bSopenharmony_ci{ 5608bf80f4bSopenharmony_ci MinAndMax mam; 5618bf80f4bSopenharmony_ci 5628bf80f4bSopenharmony_ci if (ISceneNode* node = GetSystem<INodeSystem>(ecs)->GetNode(entity); node) { 5638bf80f4bSopenharmony_ci auto& renderMeshComponentManager = *GetManager<IRenderMeshComponentManager>(ecs); 5648bf80f4bSopenharmony_ci auto& worldMatrixComponentManager = *GetManager<IWorldMatrixComponentManager>(ecs); 5658bf80f4bSopenharmony_ci auto& jointworldMatrixComponentManager = *GetManager<IJointMatricesComponentManager>(ecs); 5668bf80f4bSopenharmony_ci auto& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); 5678bf80f4bSopenharmony_ci 5688bf80f4bSopenharmony_ci UpdateRecursiveAABB(renderMeshComponentManager, worldMatrixComponentManager, jointworldMatrixComponentManager, 5698bf80f4bSopenharmony_ci meshComponentManager, *node, isRecursive, mam); 5708bf80f4bSopenharmony_ci } 5718bf80f4bSopenharmony_ci 5728bf80f4bSopenharmony_ci return mam; 5738bf80f4bSopenharmony_ci} 5748bf80f4bSopenharmony_ci 5758bf80f4bSopenharmony_ciMinAndMax Picking::GetTransformComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const 5768bf80f4bSopenharmony_ci{ 5778bf80f4bSopenharmony_ci MinAndMax mam; 5788bf80f4bSopenharmony_ci 5798bf80f4bSopenharmony_ci if (ISceneNode* node = GetSystem<INodeSystem>(ecs)->GetNode(entity); node) { 5808bf80f4bSopenharmony_ci auto& renderMeshComponentManager = *GetManager<IRenderMeshComponentManager>(ecs); 5818bf80f4bSopenharmony_ci auto& transformComponentManager = *GetManager<ITransformComponentManager>(ecs); 5828bf80f4bSopenharmony_ci auto& meshComponentManager = *GetManager<IMeshComponentManager>(ecs); 5838bf80f4bSopenharmony_ci 5848bf80f4bSopenharmony_ci UpdateRecursiveAABB(renderMeshComponentManager, transformComponentManager, meshComponentManager, *node, 5858bf80f4bSopenharmony_ci Math::Mat4X4(1.0f), isRecursive, mam); 5868bf80f4bSopenharmony_ci } 5878bf80f4bSopenharmony_ci 5888bf80f4bSopenharmony_ci return mam; 5898bf80f4bSopenharmony_ci} 5908bf80f4bSopenharmony_ci 5918bf80f4bSopenharmony_ciconst IInterface* Picking::GetInterface(const Uid& uid) const 5928bf80f4bSopenharmony_ci{ 5938bf80f4bSopenharmony_ci if ((uid == IPicking::UID) || (uid == IInterface::UID)) { 5948bf80f4bSopenharmony_ci return this; 5958bf80f4bSopenharmony_ci } 5968bf80f4bSopenharmony_ci return nullptr; 5978bf80f4bSopenharmony_ci} 5988bf80f4bSopenharmony_ci 5998bf80f4bSopenharmony_ciIInterface* Picking::GetInterface(const Uid& uid) 6008bf80f4bSopenharmony_ci{ 6018bf80f4bSopenharmony_ci if ((uid == IPicking::UID) || (uid == IInterface::UID)) { 6028bf80f4bSopenharmony_ci return this; 6038bf80f4bSopenharmony_ci } 6048bf80f4bSopenharmony_ci return nullptr; 6058bf80f4bSopenharmony_ci} 6068bf80f4bSopenharmony_ci 6078bf80f4bSopenharmony_civoid Picking::Ref() {} 6088bf80f4bSopenharmony_ci 6098bf80f4bSopenharmony_civoid Picking::Unref() {} 6108bf80f4bSopenharmony_ciCORE3D_END_NAMESPACE() 611