Searched refs:RayCast (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.h | 46 BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start, 48 BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start, 50 BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,
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H A D | picking.cpp | 357 vector<RayCastResult> Picking::RayCast(const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction) const in RayCast() function in Picking 410 vector<RayCastResult> Picking::RayCast( in RayCast() function in Picking 466 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCast(const BASE_NS::Math::Vec3& start, in RayCast() function in Core3D::Picking 503 return RayCast(ecs, ray.origin, ray.direction); in RayCastFromCamera() 524 return RayCast(ecs, ray.origin, ray.direction, layerMask); in RayCastFromCamera() 547 return RayCast(ray.origin, ray.direction, triangles); in RayCastFromCamera()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_picking.h | 137 virtual BASE_NS::vector<RayCastResult> RayCast( 150 virtual BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start, 160 virtual BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_scene.h | 361 virtual IRayCastResult::Ptr RayCast(const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction) = 0; 372 virtual IRayCastResult::Ptr RayCast(
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.h | 465 bool RayCast(SCENE_NS::IRayCastResult::Ptr, const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction); 466 bool RayCast(SCENE_NS::IRayCastResult::Ptr, const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction,
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H A D | scene_impl.cpp | 1552 SCENE_NS::IRayCastResult::Ptr RayCast( 1565 if (sh->RayCast(ret, origin, dir)) { 1595 SCENE_NS::IRayCastResult::Ptr RayCast( 1608 if (sh->RayCast(ret, origin, dir, layerMask)) {
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H A D | scene_holder.cpp | 3039 bool SceneHolder::RayCast( in RayCast() function in SceneHolder 3043 auto result = picking_->RayCast(*ecs_, start, direction); in RayCast() 3049 bool SceneHolder::RayCast(SCENE_NS::IRayCastResult::Ptr ret, const BASE_NS::Math::Vec3& start, in RayCast() function in SceneHolder 3053 auto result = picking_->RayCast(*ecs_, start, direction, layerMask); in RayCast()
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