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Searched refs:RayCast (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.h46 BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start,
48 BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start,
50 BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,
H A Dpicking.cpp357 vector<RayCastResult> Picking::RayCast(const IEcs& ecs, const Math::Vec3& start, const Math::Vec3& direction) const in RayCast() function in Picking
410 vector<RayCastResult> Picking::RayCast( in RayCast() function in Picking
466 BASE_NS::vector<RayTriangleCastResult> Core3D::Picking::RayCast(const BASE_NS::Math::Vec3& start, in RayCast() function in Core3D::Picking
503 return RayCast(ecs, ray.origin, ray.direction); in RayCastFromCamera()
524 return RayCast(ecs, ray.origin, ray.direction, layerMask); in RayCastFromCamera()
547 return RayCast(ray.origin, ray.direction, triangles); in RayCastFromCamera()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_picking.h137 virtual BASE_NS::vector<RayCastResult> RayCast(
150 virtual BASE_NS::vector<RayCastResult> RayCast(CORE_NS::IEcs const& ecs, const BASE_NS::Math::Vec3& start,
160 virtual BASE_NS::vector<RayTriangleCastResult> RayCast(const BASE_NS::Math::Vec3& start,
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_scene.h361 virtual IRayCastResult::Ptr RayCast(const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction) = 0;
372 virtual IRayCastResult::Ptr RayCast(
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h465 bool RayCast(SCENE_NS::IRayCastResult::Ptr, const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction);
466 bool RayCast(SCENE_NS::IRayCastResult::Ptr, const BASE_NS::Math::Vec3& start, const BASE_NS::Math::Vec3& direction,
H A Dscene_impl.cpp1552 SCENE_NS::IRayCastResult::Ptr RayCast(
1565 if (sh->RayCast(ret, origin, dir)) {
1595 SCENE_NS::IRayCastResult::Ptr RayCast(
1608 if (sh->RayCast(ret, origin, dir, layerMask)) {
H A Dscene_holder.cpp3039 bool SceneHolder::RayCast( in RayCast() function in SceneHolder
3043 auto result = picking_->RayCast(*ecs_, start, direction); in RayCast()
3049 bool SceneHolder::RayCast(SCENE_NS::IRayCastResult::Ptr ret, const BASE_NS::Math::Vec3& start, in RayCast() function in SceneHolder
3053 auto result = picking_->RayCast(*ecs_, start, direction, layerMask); in RayCast()

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