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Searched refs:GpuResourceState (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h61 GpuResourceState state;
72 GpuResourceState state;
100 GpuResourceState state;
195 const GpuResourceState& resourceState, const BindableImage& res, RenderGraph::ParameterCache& params);
198 const GpuResourceState& resourceState, const BindableBuffer& res, RenderGraph::ParameterCache& params);
201 const GpuResourceState& newGpuResourceState, const RenderCommandWithType& rcWithType,
205 const GpuResourceState& newGpuResourceState, const BindableBuffer& newBuffer,
210 const GpuResourceState& newGpuResourceState, const BindableImage& newImage,
H A Drender_graph.cpp297 if (!CloneData(store.renderPasses[idx]->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount, in UpdateMultiRenderCommandListRenderPasses()
298 firstRenderPass->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount)) { in UpdateMultiRenderCommandListRenderPasses()
353 ResourceBarrier GetSrcBufferBarrier(const GpuResourceState& state, const BindableBuffer& res) in GetSrcBufferBarrier()
364 ResourceBarrier GetSrcImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetSrcImageBarrier()
375 ResourceBarrier GetSrcImageBarrierMips(const GpuResourceState& state, const BindableImage& src, in GetSrcImageBarrierMips()
403 ResourceBarrier GetDstBufferBarrier(const GpuResourceState& state, const BindableBuffer& res) in GetDstBufferBarrier()
414 ResourceBarrier GetDstImageBarrier(const GpuResourceState& state, const BindableImage& res) in GetDstImageBarrier()
425 ResourceBarrier GetDstImageBarrierMips(const GpuResourceState& state, const BindableImage& src, in GetDstImageBarrierMips()
985 const GpuResourceState& refState = subpassResourceStatesRef.states[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
1214 const GpuResourceState resourceStat in HandleVertexInputBufferBarriers()
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H A Drender_backend.h35 GpuResourceState backBufferState;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h143 GpuResourceState state {};
159 GpuResourceState state {};
H A Dpipeline_state_desc.h953 struct GpuResourceState { struct
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h241 void BindImage(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index);
242 void BindImageSampler(const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index);
H A Drender_backend_gles.cpp1994 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImage()
2016 const BindableImage& res, const GpuResourceState& resState, Gles::Bind& obj, uint32_t index) in BindImageSampler()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1029 // NOTE: mipLevel and layers are not updated to GpuResourceState in ProcessInputAttachments()
1031 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessInputAttachments()
1067 // NOTE: mipLevel and layers are not updated to GpuResourceState in ProcessColorAttachments()
1068 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessColorAttachments()
1097 // NOTE: mipLevel and layers are not updated to GpuResourceState in ProcessResolveAttachments()
1098 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessResolveAttachments()
1124 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments()
1145 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessDepthAttachments()
1172 GpuResourceState& refState = subpassResourceStates.states[attachmentIndex]; in ProcessFragmentShadingRateAttachments()
H A Drender_command_list.h233 GpuResourceState states[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {};
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h259 GpuResourceState renderGraphProcessedState;
H A Drender_backend_vk.cpp2601 const GpuResourceState& state = presRef.renderGraphProcessedState;

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