18bf80f4bSopenharmony_ci/*
28bf80f4bSopenharmony_ci * Copyright (c) 2024 Huawei Device Co., Ltd.
38bf80f4bSopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License");
48bf80f4bSopenharmony_ci * you may not use this file except in compliance with the License.
58bf80f4bSopenharmony_ci * You may obtain a copy of the License at
68bf80f4bSopenharmony_ci *
78bf80f4bSopenharmony_ci *     http://www.apache.org/licenses/LICENSE-2.0
88bf80f4bSopenharmony_ci *
98bf80f4bSopenharmony_ci * Unless required by applicable law or agreed to in writing, software
108bf80f4bSopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS,
118bf80f4bSopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
128bf80f4bSopenharmony_ci * See the License for the specific language governing permissions and
138bf80f4bSopenharmony_ci * limitations under the License.
148bf80f4bSopenharmony_ci */
158bf80f4bSopenharmony_ci
168bf80f4bSopenharmony_ci#ifndef RENDER_BACKEND_H
178bf80f4bSopenharmony_ci#define RENDER_BACKEND_H
188bf80f4bSopenharmony_ci
198bf80f4bSopenharmony_ci#include <base/containers/vector.h>
208bf80f4bSopenharmony_ci#include <core/namespace.h>
218bf80f4bSopenharmony_ci#include <render/datastore/render_data_store_render_pods.h>
228bf80f4bSopenharmony_ci#include <render/device/pipeline_state_desc.h>
238bf80f4bSopenharmony_ci#include <render/namespace.h>
248bf80f4bSopenharmony_ci
258bf80f4bSopenharmony_ciRENDER_BEGIN_NAMESPACE()
268bf80f4bSopenharmony_ciclass Device;
278bf80f4bSopenharmony_ciclass GpuResourceManager;
288bf80f4bSopenharmony_cistruct RenderCommandContext;
298bf80f4bSopenharmony_cistruct RenderCommandFrameData;
308bf80f4bSopenharmony_ci
318bf80f4bSopenharmony_cistruct RenderBackendBackBufferConfiguration {
328bf80f4bSopenharmony_ci    struct SwapchainData {
338bf80f4bSopenharmony_ci        RenderHandle handle;
348bf80f4bSopenharmony_ci        // state after render node graph processing
358bf80f4bSopenharmony_ci        GpuResourceState backBufferState;
368bf80f4bSopenharmony_ci        // layout after render node graph processing
378bf80f4bSopenharmony_ci        ImageLayout layout { ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED };
388bf80f4bSopenharmony_ci        // configuration for the back buffer
398bf80f4bSopenharmony_ci        NodeGraphBackBufferConfiguration config;
408bf80f4bSopenharmony_ci    };
418bf80f4bSopenharmony_ci    BASE_NS::vector<SwapchainData> swapchainData;
428bf80f4bSopenharmony_ci};
438bf80f4bSopenharmony_ci
448bf80f4bSopenharmony_ciclass RenderBackend {
458bf80f4bSopenharmony_cipublic:
468bf80f4bSopenharmony_ci    RenderBackend() = default;
478bf80f4bSopenharmony_ci    virtual ~RenderBackend() = default;
488bf80f4bSopenharmony_ci
498bf80f4bSopenharmony_ci    virtual void Render(RenderCommandFrameData& renderCommandFrameData,
508bf80f4bSopenharmony_ci        const RenderBackendBackBufferConfiguration& backBufferConfig) = 0;
518bf80f4bSopenharmony_ci    virtual void Present(const RenderBackendBackBufferConfiguration& backBufferConfig) = 0;
528bf80f4bSopenharmony_ci
538bf80f4bSopenharmony_ciprivate:
548bf80f4bSopenharmony_ci};
558bf80f4bSopenharmony_ciRENDER_END_NAMESPACE()
568bf80f4bSopenharmony_ci
578bf80f4bSopenharmony_ci#endif // RENDER_BACKEND_H
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