/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | shader_impl.cpp | 49 renderHandleReference_ = shaderMan.GetShaderHandle(uri); 63 renderHandleReference_ = shaderManager.GetShaderHandle(uri); 66 renderHandleReference_ = shaderManager.GetShaderHandle(uri);
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 272 virtual RenderHandleReference GetShaderHandle(const BASE_NS::string_view path) const = 0; 279 virtual RenderHandleReference GetShaderHandle( 287 virtual RenderHandleReference GetShaderHandle( 608 virtual RenderHandle GetShaderHandle(const BASE_NS::string_view path) const = 0; 615 virtual RenderHandle GetShaderHandle( 623 virtual RenderHandle GetShaderHandle(const RenderHandle& handle, const uint32_t renderSlotId) const = 0;
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H A D | intf_shader_pipeline_binder.h | 104 virtual RenderHandleReference GetShaderHandle() const = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 160 RenderHandleReference GetShaderHandle(const BASE_NS::string_view path) const override; 161 RenderHandleReference GetShaderHandle( 163 RenderHandleReference GetShaderHandle( 165 RenderHandleReference GetShaderHandle(const RenderHandle& handle, const uint32_t renderSlotId) const; 499 RenderHandle GetShaderHandle(const BASE_NS::string_view path) const override; 500 RenderHandle GetShaderHandle( 502 RenderHandle GetShaderHandle(const RenderHandle& name, const uint32_t renderSlotId) const override;
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H A D | shader_pipeline_binder.h | 52 RenderHandleReference GetShaderHandle() const override;
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H A D | shader_manager.cpp | 829 RenderHandleReference ShaderManager::GetShaderHandle(const string_view path) const in GetShaderHandle() function in ShaderManager 846 RenderHandleReference ShaderManager::GetShaderHandle(const string_view path, const string_view variantName) const in GetShaderHandle() function in ShaderManager 864 RenderHandleReference ShaderManager::GetShaderHandle(const RenderHandle& handle, const uint32_t renderSlotId) const in GetShaderHandle() function in ShaderManager 910 RenderHandleReference ShaderManager::GetShaderHandle( in GetShaderHandle() function in ShaderManager 913 return GetShaderHandle(handle.GetHandle(), renderSlotId); in GetShaderHandle() 2278 RenderHandle RenderNodeShaderManager::GetShaderHandle(const string_view path) const 2280 return shaderMgr_.GetShaderHandle(path).GetHandle(); 2283 RenderHandle RenderNodeShaderManager::GetShaderHandle(const string_view path, const string_view variantName) const 2285 return shaderMgr_.GetShaderHandle(path, variantName).GetHandle(); 2288 RenderHandle RenderNodeShaderManager::GetShaderHandle(cons [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 77 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init() 82 renderData_.shaderLayer = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy_layer.shader"); in Init()
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H A D | render_bloom.cpp | 609 auto shader = shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale.shader"); in CreateComputePsos() 621 auto shader = shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale_threshold.shader"); in CreateComputePsos() 639 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale_threshold.shader"); in CreateComputePsos() 652 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale.shader"); in CreateComputePsos() 665 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_upscale.shader"); in CreateComputePsos() 678 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_combine.shader"); in CreateComputePsos() 692 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); in CreateAndReflectRenderPso() 727 auto shader = shaderMgr.GetShaderHandle("rendershaders://shader/bloom_downscale.shader"); in CreateRenderPsos() 740 auto shader = shaderMgr.GetShaderHandle("rendershaders://shader/bloom_downscale_threshold.shader"); in CreateRenderPsos()
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H A D | render_motion_blur.cpp | 57 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur.shader"); in Init() 66 shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_max.shader"); in Init() 75 shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_neighborhood.shader"); in Init()
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H A D | render_node_shader_passes_generic.cpp | 195 const RenderHandle psoHandle = GetPsoHandleGraphics(renderPass, sRef.GetShaderHandle().GetHandle(), pl); in ExecuteFrameGraphics() 282 const RenderHandle shaderHandle = sRef.GetShaderHandle().GetHandle(); in ExecuteFrameCompute()
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H A D | render_node_compute_generic.cpp | 241 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_node_back_buffer.cpp | 216 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_node_fullscreen_generic.cpp | 230 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_blur.cpp | 53 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shader"); in Init()
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H A D | render_node_mip_chain_post_process.cpp | 474 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 60 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init()
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H A D | render_node_default_env.cpp | 139 shaderHandle_ = shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in InitNode() 507 shaderHandle_ = enableMultiView_ ? shaderMgr.GetShaderHandle( in ResetRenderSlotData() 509 : shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in ResetRenderSlotData()
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H A D | render_node_morph.cpp | 66 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_morph.shader"); in InitNode()
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H A D | render_node_default_shadows_blur.cpp | 65 shaderData_.shaderHandle = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shader"); in InitNode()
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H A D | render_node_camera_single_post_process.cpp | 623 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 90 rhr = mgr.GetShaderHandle(desc.name, desc.additionalName); in GetRenderHandle()
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 90 shaderHandle_ = shaderMgr.GetShaderHandle("dotfieldshaders://shader/default_material_dotfield.shader"); in InitNode()
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H A D | render_node_dotfield_simulation.cpp | 103 shaderHandle_ = renderNodeContextMgr.GetShaderManager().GetShaderHandle( in InitNode()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 951 combineData_.shader = shaderMgr.GetShaderHandle(COMBINED_SHADER_NAME); in InitCreateShaderResources() 957 copyData_.shader = shaderMgr.GetShaderHandle(COPY_SHADER_NAME); in InitCreateShaderResources() 964 fxaaData_.shader = shaderMgr.GetShaderHandle(FXAA_SHADER_NAME); in InitCreateShaderResources() 970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources() 977 dofData_.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME); in InitCreateShaderResources() 984 dofBlurData_.shader = shaderMgr.GetShaderHandle(DOF_BLUR_SHADER_NAME); in InitCreateShaderResources()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_post_process.cpp | 400 pp.shader = shaderName.empty() ? RenderHandleReference {} : shaderMgr.GetShaderHandle(shaderName); 446 pp.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME);
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