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Searched refs:GetShaderHandle (Results 1 - 25 of 33) sorted by relevance

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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dshader_impl.cpp49 renderHandleReference_ = shaderMan.GetShaderHandle(uri);
63 renderHandleReference_ = shaderManager.GetShaderHandle(uri);
66 renderHandleReference_ = shaderManager.GetShaderHandle(uri);
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h272 virtual RenderHandleReference GetShaderHandle(const BASE_NS::string_view path) const = 0;
279 virtual RenderHandleReference GetShaderHandle(
287 virtual RenderHandleReference GetShaderHandle(
608 virtual RenderHandle GetShaderHandle(const BASE_NS::string_view path) const = 0;
615 virtual RenderHandle GetShaderHandle(
623 virtual RenderHandle GetShaderHandle(const RenderHandle& handle, const uint32_t renderSlotId) const = 0;
H A Dintf_shader_pipeline_binder.h104 virtual RenderHandleReference GetShaderHandle() const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h160 RenderHandleReference GetShaderHandle(const BASE_NS::string_view path) const override;
161 RenderHandleReference GetShaderHandle(
163 RenderHandleReference GetShaderHandle(
165 RenderHandleReference GetShaderHandle(const RenderHandle& handle, const uint32_t renderSlotId) const;
499 RenderHandle GetShaderHandle(const BASE_NS::string_view path) const override;
500 RenderHandle GetShaderHandle(
502 RenderHandle GetShaderHandle(const RenderHandle& name, const uint32_t renderSlotId) const override;
H A Dshader_pipeline_binder.h52 RenderHandleReference GetShaderHandle() const override;
H A Dshader_manager.cpp829 RenderHandleReference ShaderManager::GetShaderHandle(const string_view path) const in GetShaderHandle() function in ShaderManager
846 RenderHandleReference ShaderManager::GetShaderHandle(const string_view path, const string_view variantName) const in GetShaderHandle() function in ShaderManager
864 RenderHandleReference ShaderManager::GetShaderHandle(const RenderHandle& handle, const uint32_t renderSlotId) const in GetShaderHandle() function in ShaderManager
910 RenderHandleReference ShaderManager::GetShaderHandle( in GetShaderHandle() function in ShaderManager
913 return GetShaderHandle(handle.GetHandle(), renderSlotId); in GetShaderHandle()
2278 RenderHandle RenderNodeShaderManager::GetShaderHandle(const string_view path) const
2280 return shaderMgr_.GetShaderHandle(path).GetHandle();
2283 RenderHandle RenderNodeShaderManager::GetShaderHandle(const string_view path, const string_view variantName) const
2285 return shaderMgr_.GetShaderHandle(path, variantName).GetHandle();
2288 RenderHandle RenderNodeShaderManager::GetShaderHandle(cons
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp77 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init()
82 renderData_.shaderLayer = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy_layer.shader"); in Init()
H A Drender_bloom.cpp609 auto shader = shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale.shader"); in CreateComputePsos()
621 auto shader = shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale_threshold.shader"); in CreateComputePsos()
639 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale_threshold.shader"); in CreateComputePsos()
652 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_downscale.shader"); in CreateComputePsos()
665 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_upscale.shader"); in CreateComputePsos()
678 shaderMgr.GetShaderHandle("rendershaders://computeshader/bloom_combine.shader"); in CreateComputePsos()
692 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); in CreateAndReflectRenderPso()
727 auto shader = shaderMgr.GetShaderHandle("rendershaders://shader/bloom_downscale.shader"); in CreateRenderPsos()
740 auto shader = shaderMgr.GetShaderHandle("rendershaders://shader/bloom_downscale_threshold.shader"); in CreateRenderPsos()
H A Drender_motion_blur.cpp57 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur.shader"); in Init()
66 shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_max.shader"); in Init()
75 shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_neighborhood.shader"); in Init()
H A Drender_node_shader_passes_generic.cpp195 const RenderHandle psoHandle = GetPsoHandleGraphics(renderPass, sRef.GetShaderHandle().GetHandle(), pl); in ExecuteFrameGraphics()
282 const RenderHandle shaderHandle = sRef.GetShaderHandle().GetHandle(); in ExecuteFrameCompute()
H A Drender_node_compute_generic.cpp241 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_node_back_buffer.cpp216 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_node_fullscreen_generic.cpp230 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_blur.cpp53 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shader"); in Init()
H A Drender_node_mip_chain_post_process.cpp474 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp60 renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init()
H A Drender_node_default_env.cpp139 shaderHandle_ = shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in InitNode()
507 shaderHandle_ = enableMultiView_ ? shaderMgr.GetShaderHandle( in ResetRenderSlotData()
509 : shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in ResetRenderSlotData()
H A Drender_node_morph.cpp66 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_morph.shader"); in InitNode()
H A Drender_node_default_shadows_blur.cpp65 shaderData_.shaderHandle = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shader"); in InitNode()
H A Drender_node_camera_single_post_process.cpp623 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp90 rhr = mgr.GetShaderHandle(desc.name, desc.additionalName); in GetRenderHandle()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp90 shaderHandle_ = shaderMgr.GetShaderHandle("dotfieldshaders://shader/default_material_dotfield.shader"); in InitNode()
H A Drender_node_dotfield_simulation.cpp103 shaderHandle_ = renderNodeContextMgr.GetShaderManager().GetShaderHandle( in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp951 combineData_.shader = shaderMgr.GetShaderHandle(COMBINED_SHADER_NAME); in InitCreateShaderResources()
957 copyData_.shader = shaderMgr.GetShaderHandle(COPY_SHADER_NAME); in InitCreateShaderResources()
964 fxaaData_.shader = shaderMgr.GetShaderHandle(FXAA_SHADER_NAME); in InitCreateShaderResources()
970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources()
977 dofData_.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME); in InitCreateShaderResources()
984 dofBlurData_.shader = shaderMgr.GetShaderHandle(DOF_BLUR_SHADER_NAME); in InitCreateShaderResources()
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_post_process.cpp400 pp.shader = shaderName.empty() ? RenderHandleReference {} : shaderMgr.GetShaderHandle(shaderName);
446 pp.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME);

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