/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelinePushConstantTests.cpp | 2845 const auto bufferSize = pixelSize * imageExtent.width * imageExtent.height * imageExtent.depth; in iterate() 3017 const int iDepth = static_cast<int>(imageExtent.depth); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
H A D | vktRayQueryAccelerationStructuresTests.cpp | 226 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument 235 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
H A D | RegisterCoalescer.cpp | 3606 MBBPriorityInfo(MachineBasicBlock *mbb, unsigned depth, bool issplit) in MBBPriorityInfo() 3607 : MBB(mbb), Depth(depth), IsSplit(issplit) {} in MBBPriorityInfo() 3612 /// C-style comparator that sorts first based on the loop depth of the basic 3615 /// EnableGlobalCopies assumes that the primary sort key is loop depth.
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/third_party/skia/src/core/ |
H A D | SkPath.cpp | 1950 void SkPath::dump(std::string& desc, int depth) const { in dump() 1951 std::string split(depth, '\t'); in dump()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelinePushConstantTests.cpp | 2851 const auto bufferSize = pixelSize * imageExtent.width * imageExtent.height * imageExtent.depth; in iterate() 3012 const int iDepth = static_cast<int>(imageExtent.depth); in iterate()
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H A D | vktPipelineMultisampleTests.cpp | 105 // render first with only depth/stencil and then with color + depth/stencil 602 const std::vector<Vertex4RGBA> m_fullQuadVertices; //!< used by depth/stencil case 1973 // (the sample mask before the depth test) will only have 2032 TCU_THROW(NotSupportedError, "Required depth/stencil format is not supported"); 2102 // For depth/stencil case the primitive is invisible and the surroundings are filled red. 2266 const deUint32 depth = noSampleshadingImage.getDepth(); 2270 DE_ASSERT(depth == 1); 2271 DE_UNREF(depth); 3187 // coverage after the depth tes [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
H A D | vktRayQueryAccelerationStructuresTests.cpp | 220 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument 229 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglImageFormatTests.cpp | 284 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {} in ModifyRenderbufferClearDepth() argument 479 throw IllegalRendererException(); // Skip, GLES does not support sampling depth textures in invokeGLES() 837 throw IllegalRendererException(); // Skip, GLES2 does not support sampling depth textures in invokeGLES() 1025 throw IllegalRendererException(); // Skip, GLES2 does not support sampling depth textures in invokeGLES() 1131 throw IllegalRendererException(); // Skip, interpreting non-depth data as depth data is not meaningful in invokeGLES() 1133 log << tcu::TestLog::Message << "Rendering with depth buffer" << tcu::TestLog::EndMessage; in invokeGLES() 1204 const float clipDepth = ((float)(level + 1) * 0.1f) * 2.0f - 1.0f; // depth in clip coords in invokeGLES() 1240 return tcu::pixelThresholdCompare(log, "Depth buffer rendering result", "Result from rendering with depth buffe in invokeGLES() [all...] |
/third_party/backends/backend/ |
H A D | canon_dr.c | 4861 params->depth = s->i.bpp; in sane_get_parameters() 4862 if(params->depth == 24) params->depth = 8; in sane_get_parameters() 4878 DBG (15, "sane_get_parameters: params: format=%d, depth=%d, last=%d\n", in sane_get_parameters() 4879 params->format, params->depth, params->last_frame); in sane_get_parameters()
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/third_party/mesa3d/src/freedreno/vulkan/ |
H A D | tu_cmd_buffer.c | 129 /* Cache flushes for things that use the color/depth read/write path (i.e. 476 /* On some GPUs it is necessary to enable z test for depth bounds test when in tu6_apply_depth_bounds_workaround() 710 * depth/stencil attachments. That is, they are considered to in tu6_emit_sysmem_resolves() 1099 * d24s8/d32s8, which can be sampled as both float (depth) and integer (stencil) in tu_emit_input_attachments() 1141 uint32_t depth = (dst[5] & A6XX_TEX_CONST_5_DEPTH__MASK) >> in tu_emit_input_attachments() local 1144 dst[5] |= A6XX_TEX_CONST_5_DEPTH(depth * 6); in tu_emit_input_attachments() 2479 * attribute and depth interpolation). in tu_CmdBindPipeline() 3931 clear_values[a].depthStencil.depth = in tu_CmdBeginRendering() 3932 pRenderingInfo->pDepthAttachment->clearValue.depthStencil.depth; in tu_CmdBeginRendering() 3959 * which color/depth attachmen in tu_CmdBeginRendering() [all...] |
/third_party/littlefs/ |
H A D | lfs.c | 848 // maximum recursive depth of lfs_dir_traverse, the deepest call: 1470 int depth = 1; in lfs_dir_find() local 1479 depth -= 1; in lfs_dir_find() 1480 if (depth == 0) { in lfs_dir_find() 1485 depth += 1; in lfs_dir_find()
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/third_party/node/deps/v8/src/ic/ |
H A D | accessor-assembler.cc | 4369 auto depth = Parameter<TaggedIndex>(Descriptor::kDepth); in GenerateLookupContextBaseline() 4376 context, Unsigned(TruncateWordToInt32(TaggedIndexToIntPtr(depth))), in GenerateLookupContextBaseline() 4400 auto depth = Parameter<TaggedIndex>(Descriptor::kDepth); in GenerateLookupGlobalICBaseline() local 4408 context, Unsigned(TruncateWordToInt32(TaggedIndexToIntPtr(depth))), in GenerateLookupGlobalICBaseline()
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/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
H A D | vulkan_core.h | 2396 uint32_t depth; member 3457 float depth; member 10557 typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth); 10619 uint32_t depth); 13345 uint32_t depth; member 13348 typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth); 13364 uint32_t depth);
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/third_party/skia/third_party/externals/dawn/third_party/khronos/vulkan/ |
H A D | vulkan_core.h | 2445 uint32_t depth; member 3506 float depth; member 10717 typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth); 10779 uint32_t depth); 13552 uint32_t depth; member 13555 typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth); 13571 uint32_t depth);
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/third_party/ffmpeg/libavformat/ |
H A D | movenc.c | 3219 avio_w8(pb, pixdesc->comp[i].depth); /* bits_per_channel */ in mov_write_pixi_tag() 5805 const int depth = pix_fmt_desc->comp[0].depth; local 5815 if (depth == 8 || depth == 10) {
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/third_party/glslang/glslang/HLSL/ |
H A D | hlslParseHelper.cpp | 7239 for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(depth + 1)) { in setLayoutQualifier() 7240 if (id == TQualifier::getLayoutDepthString(depth)) { in setLayoutQualifier() 7241 // publicType.shaderQualifiers.layoutDepth = depth; in setLayoutQualifier()
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/third_party/ffmpeg/libavcodec/ |
H A D | libaomenc.c | 417 enccfg->g_bit_depth = enccfg->g_input_bit_depth = desc->comp[0].depth; in set_pix_fmt()
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H A D | huffyuvenc.c | 228 s->bps = desc->comp[0].depth; in encode_init()
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H A D | libvpxenc.c | 712 enccfg->g_bit_depth = enccfg->g_input_bit_depth = desc->comp[0].depth; in set_pix_fmt() 916 // Keep HDR10+ if it has bit depth higher than 8 and in vpx_init()
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H A D | ffv1dec.c | 986 int pixshift = desc->comp[j].depth > 8; in decode_frame()
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H A D | libx264.c | 677 x4->params.i_bitdepth = av_pix_fmt_desc_get(avctx->pix_fmt)->comp[0].depth; in X264_init()
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/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 728 shift = (desc->comp[i].depth - 1) >> 3; \ in opengl_fill_color_map()
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/third_party/ffmpeg/libavfilter/ |
H A D | vf_fieldmatch.c | 1031 fm->bpc = (desc->comp[0].depth + 7) / 8; in config_output()
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H A D | vf_minterpolate.c | 338 mi_ctx->bitdepth = desc->comp[0].depth; in config_input()
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/third_party/ffmpeg/libavutil/ |
H A D | vulkan.c | 724 const int high = desc->comp[0].depth > 8; in ff_vk_shader_rep_fmt()
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