Lines Matching refs:depth
129 /* Cache flushes for things that use the color/depth read/write path (i.e.
476 /* On some GPUs it is necessary to enable z test for depth bounds test when
710 * depth/stencil attachments. That is, they are considered to
1099 * d24s8/d32s8, which can be sampled as both float (depth) and integer (stencil)
1141 uint32_t depth = (dst[5] & A6XX_TEX_CONST_5_DEPTH__MASK) >>
1144 dst[5] |= A6XX_TEX_CONST_5_DEPTH(depth * 6);
2479 * attribute and depth interpolation).
3931 clear_values[a].depthStencil.depth =
3932 pRenderingInfo->pDepthAttachment->clearValue.depthStencil.depth;
3959 * which color/depth attachment an input attachment corresponds to.
4055 * TODO: Improve this tracking for keeping the state of the past depth/stencil images,
4374 /* add depth memory bandwidth cost */