Lines Matching refs:depth
284 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {}
479 throw IllegalRendererException(); // Skip, GLES does not support sampling depth textures
837 throw IllegalRendererException(); // Skip, GLES2 does not support sampling depth textures
1025 throw IllegalRendererException(); // Skip, GLES2 does not support sampling depth textures
1131 throw IllegalRendererException(); // Skip, interpreting non-depth data as depth data is not meaningful
1133 log << tcu::TestLog::Message << "Rendering with depth buffer" << tcu::TestLog::EndMessage;
1204 const float clipDepth = ((float)(level + 1) * 0.1f) * 2.0f - 1.0f; // depth in clip coords
1240 return tcu::pixelThresholdCompare(log, "Depth buffer rendering result", "Result from rendering with depth buffer", referenceScreen, screen, compareThreshold, tcu::COMPARE_LOG_RESULT);
1969 // GLES does not have depth or stencil textures
1976 // GLES does not support readPixels for depth or stencil.
1983 // Copying non-depth data to depth renderbuffer and expecting meaningful
2178 // reintepreting depth as non-depth is not meaningful
2255 // Combined depth and stencil format. Add the clear action label to avoid test