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/third_party/vk-gl-cts/external/amber/src/src/vulkan/
H A Dgraphics_pipeline.h59 Result SetClearDepth(float depth);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
H A DFramebufferNULL.h51 GLfloat depth,
/third_party/skia/src/core/
H A DSkDrawShadowInfo.h32 @param depth the number of tabs preceding each line.
34 void dump(std::string& desc, int depth) const;
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/Debug/
H A DThread.hpp144 // depth() returns the number of stack frames.
145 size_t depth() const;
/third_party/skia/third_party/externals/swiftshader/src/WSI/
H A DXlibSurfaceKHR.cpp75 XImage *xImage = libX11->XCreateImage(pDisplay, visual, attr.depth, ZPixmap, 0, buffer, extent.width, extent.height, 32, bytes_per_line); in attachImage()
/third_party/skia/tools/sk_app/unix/
H A DRasterWindowContext_unix.cpp79 image.depth = 24; in swapBuffers()
/third_party/skia/modules/canvaskit/
H A Dcompile_gm.sh76 git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
/kernel/linux/linux-5.10/fs/gfs2/
H A Ddir.c862 static struct gfs2_leaf *new_leaf(struct inode *inode, struct buffer_head **pbh, u16 depth) in new_leaf() argument
884 leaf->lf_depth = cpu_to_be16(depth); in new_leaf()
1369 int *copied, unsigned *depth, in gfs2_dir_read_leaf()
1390 *depth = be16_to_cpu(lf->lf_depth); in gfs2_dir_read_leaf()
1397 if (*depth < GFS2_DIR_MAX_DEPTH || !sdp->sd_args.ar_loccookie) { in gfs2_dir_read_leaf()
1473 * have the leaf, and therefore we don't have the depth, and therefore we
1535 unsigned depth = 0; in dir_e_read() local
1551 &copied, &depth, in dir_e_read()
1556 len = BIT(dip->i_depth - depth); in dir_e_read()
1368 gfs2_dir_read_leaf(struct inode *inode, struct dir_context *ctx, int *copied, unsigned *depth, u64 leaf_no) gfs2_dir_read_leaf() argument
/kernel/linux/linux-6.6/fs/gfs2/
H A Ddir.c860 static struct gfs2_leaf *new_leaf(struct inode *inode, struct buffer_head **pbh, u16 depth) in new_leaf() argument
882 leaf->lf_depth = cpu_to_be16(depth); in new_leaf()
1367 int *copied, unsigned *depth, in gfs2_dir_read_leaf()
1388 *depth = be16_to_cpu(lf->lf_depth); in gfs2_dir_read_leaf()
1395 if (*depth < GFS2_DIR_MAX_DEPTH || !sdp->sd_args.ar_loccookie) { in gfs2_dir_read_leaf()
1475 * have the leaf, and therefore we don't have the depth, and therefore we
1537 unsigned depth = 0; in dir_e_read() local
1553 &copied, &depth, in dir_e_read()
1558 len = BIT(dip->i_depth - depth); in dir_e_read()
1366 gfs2_dir_read_leaf(struct inode *inode, struct dir_context *ctx, int *copied, unsigned *depth, u64 leaf_no) gfs2_dir_read_leaf() argument
/kernel/linux/linux-6.6/drivers/thunderbolt/
H A Dtb.c258 while (sw && sw->config.depth > 1) in tb_enable_clx()
264 if (sw->config.depth != 1) in tb_enable_clx()
334 * accuracy of first depth child routers (and the host router) in tb_increase_tmu_accuracy()
556 if (dst_port->sw->config.depth > src_port->sw->config.depth) in tb_find_first_usb3_tunnel()
924 * the other domain to be connected to a max depth switch. in tb_scan_port()
1215 if (in->sw->config.depth < out->sw->config.depth) in tb_recalc_estimated_bandwidth_for_group()
1940 if (in->sw->config.depth < out->sw->config.depth) { in tb_handle_dp_bandwidth_request()
[all...]
/kernel/linux/linux-6.6/drivers/gpu/drm/nouveau/nvkm/engine/disp/
H A Dnv50.c103 case 6: state->or.depth = 30; break; in nv50_pior_depth()
104 case 5: state->or.depth = 24; break; in nv50_pior_depth()
105 case 2: state->or.depth = 18; break; in nv50_pior_depth()
106 case 0: state->or.depth = 18; break; /*XXX*/ in nv50_pior_depth()
108 state->or.depth = 18; in nv50_pior_depth()
1019 if (head->asy.or.depth == 24) in nv50_disp_super_ied_on()
1150 link_data_rate = (khz * head->asy.or.depth / 8) / ior->dp.nr; in nv50_disp_super_2_2_dp()
1253 head->asy.or.depth = outp->lvds.bpc8 ? 24 : 18; in nv50_disp_super_2_2()
/third_party/ffmpeg/libavfilter/
H A Dvf_datascope.c162 const unsigned max = (1 << draw->desc->comp[p].depth) - 1; in reverse_color16()
391 s->chars = (s->draw.desc->comp[0].depth + 7) / 8 * 2 + s->dformat; in config_input()
400 if (s->draw.desc->comp[0].depth <= 8) { in config_input()
539 if (s->draw.desc->comp[0].depth <= 8) { in pixscope_config_input()
835 if (draw->desc->comp[p].depth == 8) { in draw_line()
967 if (s->draw.desc->comp[0].depth <= 8) { in oscilloscope_config_input()
975 s->max = (1 << s->draw.desc->comp[0].depth); in oscilloscope_config_input()
1007 if (s->draw.desc->comp[0].depth == 8) { in draw_scope()
/third_party/ffmpeg/libavformat/
H A Dwtvdec.c149 * @param depth File allocation table depth
152 static AVIOContext * wtvfile_open_sector(unsigned first_sector, uint64_t length, int depth, AVFormatContext *s) in wtvfile_open_sector() argument
166 if (depth == 0) { in wtvfile_open_sector()
174 } else if (depth == 1) { in wtvfile_open_sector()
181 } else if (depth == 2) { in wtvfile_open_sector()
198 av_log(s, AV_LOG_ERROR, "unsupported file allocation table depth (0x%x)\n", depth); in wtvfile_open_sector()
261 int dir_length, name_size, first_sector, depth; in wtvfile_open2() local
287 depth in wtvfile_open2()
[all...]
/third_party/backends/backend/pixma/
H A Dpixma_mp150.c729 data[0x19] = ((s->param->software_lineart) ? 8 : s->param->depth) in send_scan_param()
761 /*PDBG (pixma_dbg (4, "*send_scan_param gen. 3+ ***** Setting: channels=%hi depth=%hi ***** \n", in send_scan_param()
762 s->param->channels, s->param->depth));*/ in send_scan_param()
765 data[0x1d] = ((s->param->software_lineart) ? 8 : s->param->depth) in send_scan_param()
1160 * ((s->param->software_lineart) ? 8 : s->param->depth) / 8; /* color channels count */ in post_process_image_data()
1318 /* PDBG (pixma_dbg (4, "*mp150_check_param***** Initially: channels=%u, depth=%u, x=%u, y=%u, w=%u, h=%u, xs=%u, wx=%u, gamma=%f *****\n", in mp150_check_param()
1319 sp->channels, sp->depth, sp->x, sp->y, sp->w, sp->h, sp->xs, sp->wx, sp->gamma)); */ in mp150_check_param()
1331 sp->depth = 8; in mp150_check_param()
1337 sp->depth = 16; in mp150_check_param()
1341 sp->depth in mp150_check_param()
[all...]
/third_party/backends/backend/
H A Dmustek_pp.c1510 * depth: the bit depth for color modes (if
1545 hndl->depth = hndl->val[OPT_DEPTH].w; in sane_get_parameters()
1547 hndl->depth = 8; in sane_get_parameters()
1592 hndl->depth = 8; in sane_get_parameters()
1650 hndl->params.depth = 1; in sane_get_parameters()
1654 hndl->params.depth = 8; in sane_get_parameters()
1659 hndl->params.depth = hndl->depth; in sane_get_parameters()
1661 if (hndl->depth > in sane_get_parameters()
[all...]
/third_party/FreeBSD/sys/dev/usb/
H A Dusb_hub.c846 portno, 128 - (2 * udev->depth)); in uhub_reattach_port()
853 portno, 128 - (2 * udev->depth)); in uhub_reattach_port()
876 udev->depth + 1, portno - 1, portno, speed, mode); in uhub_reattach_port()
1033 if (udev->depth > USB_HUB_MAX_DEPTH) in uhub_is_too_deep()
1037 if (udev->depth > USB_SS_HUB_DEPTH_MAX) in uhub_is_too_deep()
1286 DPRINTFN(2, "depth=%d selfpowered=%d, parent=%p, " in uhub_attach()
1288 udev->depth, in uhub_attach()
1295 DPRINTFN(0, "HUB at depth %d, " in uhub_attach()
1296 "exceeds maximum. HUB ignored\n", (int)udev->depth); in uhub_attach()
1369 udev->depth in uhub_attach()
[all...]
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c880 /* GFXH-1918: the early-Z buffer may load incorrect depth in v3d_update_job_ez()
889 perf_debug("Loading depth buffer for framebuffer with odd width " in v3d_update_job_ez()
1518 double depth, unsigned stencil) in v3d_draw_clear()
1525 buffers, color, depth, stencil, in v3d_draw_clear()
1536 double depth, unsigned stencil) in v3d_tlb_clear()
1548 /* GFXH-1461: If we were to emit a load of just depth or just stencil, in v3d_tlb_clear()
1631 job->clear_z = depth; in v3d_tlb_clear()
1653 const union pipe_color_union *color, double depth, unsigned stencil) in v3d_clear()
1658 buffers &= ~v3d_tlb_clear(job, buffers, color, depth, stencil); in v3d_clear()
1661 v3d_draw_clear(v3d, buffers, color, depth, stenci in v3d_clear()
1515 v3d_draw_clear(struct v3d_context *v3d, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) v3d_draw_clear() argument
1534 v3d_tlb_clear(struct v3d_job *job, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) v3d_tlb_clear() argument
1652 v3d_clear(struct pipe_context *pctx, unsigned buffers, const struct pipe_scissor_state *scissor_state, const union pipe_color_union *color, double depth, unsigned stencil) v3d_clear() argument
1674 v3d_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) v3d_clear_depth_stencil() argument
[all...]
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c165 nir_ssa_def *depth = sample_via_nir(&b, texcoord, "depth", 0, in make_drawpix_z_stencil_program_nir() local
167 nir_store_var(&b, out, depth, 0x1); in make_drawpix_z_stencil_program_nir()
210 /* Sample depth and stencil */ in make_drawpix_zs_to_color_program_nir()
211 nir_ssa_def *depth = sample_via_nir(&b, texcoord, "depth", 0, in make_drawpix_zs_to_color_program_nir() local
222 nir_ssa_def *shifted_depth = nir_fmul(&b,nir_f2f64(&b, depth), nir_imm_double(&b,0xffffff)); in make_drawpix_zs_to_color_program_nir()
799 /* depth/stencil */ in draw_textured_quad()
806 /* writing depth+stencil: depth tes in draw_textured_quad()
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/third_party/python/Python/
H A Dsysmodule.c1147 Set the maximum depth of the Python interpreter stack to n.
1166 /* Reject too low new limit if the current recursion depth is higher than in sys_setrecursionlimit_impl()
1168 int depth = tstate->recursion_limit - tstate->recursion_remaining; in sys_setrecursionlimit_impl() local
1169 if (depth >= new_limit) { in sys_setrecursionlimit_impl()
1172 "the recursion depth %i: the limit is too low", in sys_setrecursionlimit_impl()
1173 new_limit, depth); in sys_setrecursionlimit_impl()
1184 depth: int
1188 Coroutine objects will track 'depth' frames of traceback information
1191 Set a depth of 0 to disable.
1195 sys_set_coroutine_origin_tracking_depth_impl(PyObject *module, int depth) in sys_set_coroutine_origin_tracking_depth_impl() argument
1815 sys__getframe_impl(PyObject *module, int depth) sys__getframe_impl() argument
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/conditional_rendering/
H A DvktConditionalDrawAndClearTests.cpp638 reference.setPixDepth(clearValue.depth, w, h); in prepareReferenceImageOneDepth()
647 (w >= (WIDTH / 2) && h >= (HEIGHT / 2)) reference.setPixDepth(clearValueFinal.depth, w, h); in prepareReferenceImageDepthClearPartial()
649 reference.setPixDepth(clearValueInitial.depth, w, h); in prepareReferenceImageDepthClearPartial()
725 makeClearValueDepthStencil(depthStencil.depth, depthStencil.stencil) // VkClearValue clearValue; in clearDepthWithClearAttachments()
1634 tcu::TestCaseGroup* depth = new tcu::TestCaseGroup(m_testCtx, "depth"); in init() local
1641 depth->addChild(new InstanceFactory1WithSupport<ConditionalRenderingClearAttachmentsTestInstance, ClearTestParams, FunctionSupport0>(m_testCtx, tcu::NODETYPE_SELF_VALIDATE, generateClearTestName(clearDepthTestGrid[testNdx]), clearDepthTestGrid[testNdx], checkSupport)); in init()
1647 depth->addChild(new InstanceFactory1WithSupport<ConditionalRenderingClearAttachmentsTestInstance, ClearTestParams, FunctionSupport0>(m_testCtx, tcu::NODETYPE_SELF_VALIDATE, "clear_attachment_twice_" + generateClearTestName(clearDepthTwiceGrid[testNdx]), clearDepthTwiceGrid[testNdx], checkSupport)); in init()
1662 clear->addChild(depth); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderBuiltinTests.cpp398 const auto depth = result.getDepth(); in verifyResults() local
400 for (int z = 0; z < depth; ++z) in verifyResults()
455 const auto depth = result.getDepth(); in verifyResults() local
457 DE_ASSERT(depth == 1); in verifyResults()
460 DE_UNREF(depth); // For release builds. in verifyResults()
511 const auto depth = result.getDepth(); in verifyResults() local
513 DE_ASSERT(depth == 1); in verifyResults()
514 DE_UNREF(depth); // For release builds. in verifyResults()
H A DvktMeshShaderBuiltinTestsEXT.cpp508 const auto depth = result.getDepth(); in verifyResults() local
510 for (int z = 0; z < depth; ++z) in verifyResults()
567 const auto depth = result.getDepth(); in verifyResults() local
569 DE_ASSERT(depth == 1); in verifyResults()
572 DE_UNREF(depth); // For release builds. in verifyResults()
632 const auto depth = result.getDepth(); in verifyResults() local
634 DE_ASSERT(depth == 1); in verifyResults()
635 DE_UNREF(depth); // For release builds. in verifyResults()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassDepthStencilResolveTests.cpp137 // Auxiliar class to group depth formats by compatibility in bit size and format. Note there is at most one alternative format for
139 // only remove aspects but not add them. That is, we cannot use a depth/stencil attachment to resolve a depth-only attachment.
318 // check if the implementation supports setting the depth and stencil resolve in isFeaturesSupported()
392 TCU_THROW(NotSupportedError, "Format can't be used as depth/stencil attachment"); in createImage()
839 // When the depth/stencil resolve attachment is unused, it needs to be cleared outside in submit()
989 // Note: as per the spec, depth/stencil *resolve* operations are synchronized using the color attachment write access. in submit()
1070 expectedValue = m_config.clearValue.depth; in verifyDepth()
1072 // depth data in buffer is tightly packed, ConstPixelBufferAccess in verifyDepth()
1073 // coludn't be used for depth valu in verifyDepth()
1097 float depth = (*getDepthComponent)(pixelPtr); verifyDepth() local
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/
H A DvktConditionalDrawAndClearTests.cpp618 reference.setPixDepth(clearValue.depth, w, h); in prepareReferenceImageOneDepth()
627 (w >= (WIDTH / 2) && h >= (HEIGHT / 2)) reference.setPixDepth(clearValueFinal.depth, w, h); in prepareReferenceImageDepthClearPartial()
629 reference.setPixDepth(clearValueInitial.depth, w, h); in prepareReferenceImageDepthClearPartial()
705 makeClearValueDepthStencil(depthStencil.depth, depthStencil.stencil) // VkClearValue clearValue; in clearDepthWithClearAttachments()
1608 tcu::TestCaseGroup* depth = new tcu::TestCaseGroup(m_testCtx, "depth", "Test depth clear."); in init() local
1615 depth->addChild(new InstanceFactory1WithSupport<ConditionalRenderingClearAttachmentsTestInstance, ClearTestParams, FunctionSupport0>(m_testCtx, tcu::NODETYPE_SELF_VALIDATE, generateClearTestName(clearDepthTestGrid[testNdx]), "Depth clear test.", clearDepthTestGrid[testNdx], checkSupport)); in init()
1621 depth->addChild(new InstanceFactory1WithSupport<ConditionalRenderingClearAttachmentsTestInstance, ClearTestParams, FunctionSupport0>(m_testCtx, tcu::NODETYPE_SELF_VALIDATE, "clear_attachment_twice_" + generateClearTestName(clearDepthTwiceGrid[testNdx]), "Depth clear test.", clearDepthTwiceGrid[testNdx], checkSupport)); in init()
1630 clear->addChild(depth); in init()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderBuiltinTests.cpp398 const auto depth = result.getDepth(); in verifyResults() local
400 for (int z = 0; z < depth; ++z) in verifyResults()
455 const auto depth = result.getDepth(); in verifyResults() local
457 DE_ASSERT(depth == 1); in verifyResults()
460 DE_UNREF(depth); // For release builds. in verifyResults()
511 const auto depth = result.getDepth(); in verifyResults() local
513 DE_ASSERT(depth == 1); in verifyResults()
514 DE_UNREF(depth); // For release builds. in verifyResults()

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