Lines Matching refs:depth

137 // Auxiliar class to group depth formats by compatibility in bit size and format. Note there is at most one alternative format for
139 // only remove aspects but not add them. That is, we cannot use a depth/stencil attachment to resolve a depth-only attachment.
318 // check if the implementation supports setting the depth and stencil resolve
392 TCU_THROW(NotSupportedError, "Format can't be used as depth/stencil attachment");
839 // When the depth/stencil resolve attachment is unused, it needs to be cleared outside
989 // Note: as per the spec, depth/stencil *resolve* operations are synchronized using the color attachment write access.
1070 expectedValue = m_config.clearValue.depth;
1072 // depth data in buffer is tightly packed, ConstPixelBufferAccess
1073 // coludn't be used for depth value extraction as it cant interpret
1074 // formats containing just depth component
1097 float depth = (*getDepthComponent)(pixelPtr);
1112 float error = deFloatAbs(depth - m_config.clearValue.depth);
1117 << ", layer: " << layerIndex << ") is outside of render area but depth value is: "
1118 << depth << " (expected " << m_config.clearValue.depth << ")" << TestLog::EndMessage;
1126 float error = deFloatAbs(depth - expectedValue);
1131 << ") depth value is: " << depth << " expected: "
1156 // because of that depth and stencil need to be tested separately
1279 " float valueIndex = round(mod(sampleIndex, 4.0));\n" // limit possible depth values - count to 4
1284 " gl_FragDepth = value / 100.0;\n" // sample depth is one of [0.04, 0.02, 0.16, 0.32]
1435 // view taken from a 3D image must not be a depth/stencil format
1473 // Miscellaneous depth/stencil resolve tests
1475 // Check reported depth/stencil resolve properties
1497 // iterate over depth/stencil formats
1517 // iterate over depth resolve modes
1536 // If there is no depth, the depth resolve mode should be NONE, or
1543 // match the depth resolve mode.
1636 // All formats with stencil and depth aspects have incompatible formats and sizes in the depth
1662 // layered texture tests are done for all stencil modes and depth modes - not all combinations
1681 // iterate over depth/stencil formats