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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFramebufferBlitTests.cpp485 throw tcu::NotSupportedError("Separate depth and stencil buffers not supported"); in preCheck()
553 // Clear depth to 1 and stencil to 0. in render()
557 // Fill source with gradient, depth = [-1..1], stencil = 7 in render()
567 // Fill destination with grid pattern, depth = 0 and stencil = 1 in render()
597 // Render blue color where depth < 0, decrement on depth failure. in render()
1080 bool depth = false;
1090 depth = true;
1097 // Do not try separate stencil along with a combined depth/stencil
1107 if (!stencil && !depth)
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderSmokeTestsEXT.cpp624 const tcu::IVec3 imageDim (static_cast<int>(colorBufferExtent.width), static_cast<int>(colorBufferExtent.height), static_cast<int>(colorBufferExtent.depth)); in iterate()
906 const tcu::IVec3 imageDim (static_cast<int>(colorBufferExtent.width), static_cast<int>(colorBufferExtent.height), static_cast<int>(colorBufferExtent.depth)); in testFullscreenGradient()
1041 float depth; member
1148 << " float depth;\n" // Triangle depth (allows painting the background with a different color). in initPrograms()
1167 << " gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(proportion, 1.0 - proportion, pc.depth, 1.0);\n" in initPrograms()
1188 << " gl_MeshVerticesEXT[localVertexIndices.x].gl_Position = vec4(vertex.coords[globalVertexIndices.x], pc.depth, 1.0);\n" in initPrograms()
1189 << " gl_MeshVerticesEXT[localVertexIndices.y].gl_Position = vec4(vertex.coords[globalVertexIndices.y], pc.depth, 1.0);\n" in initPrograms()
1190 << " gl_MeshVerticesEXT[localVertexIndices.z].gl_Position = vec4(vertex.coords[globalVertexIndices.z], pc.depth, 1.0);\n" in initPrograms()
1219 const tcu::IVec3 iExtent (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
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H A DvktMeshShaderPropertyTestsEXT.cpp726 DE_ASSERT(fbExtent.depth == 1u); in iterate()
942 DE_ASSERT(fbExtent.depth == 1u); in iterate()
1436 const tcu::IVec3 iExtent3D (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
1466 DE_ASSERT(fbExtent.depth == 1u); in iterate()
1468 const auto verificationBufferSize = static_cast<VkDeviceSize>(pixelSize * fbExtent.width * fbExtent.height * fbExtent.depth); in iterate()
2260 DE_ASSERT(fbExtent.depth == 1u); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineColorWriteEnableTests.cpp121 float depth; member
134 , depth (depth_) in MeshParams()
286 // Check color image format support (depth/stencil will be chosen at runtime). in checkSupport()
400 // Choose depth/stencil format. in iterate()
415 TCU_THROW(NotSupportedError, "Required depth/stencil image features not supported"); in iterate()
416 log << tcu::TestLog::Message << "Chosen depth/stencil format: " << dsFormat << tcu::TestLog::EndMessage; in iterate()
423 // Create color and depth/stencil images. in iterate()
905 m_testConfig.meshParams.depth, // float meshDepth; in iterate()
998 logErrors(log, "Depth", "Result depth image and error mask", depthAccess, depthErrorAccess); in iterate()
1076 config.meshParams.depth in AddSingleTestCaseStatic()
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H A DvktPipelineVertexInputTests.cpp1798 void createMultipleAttributeCases (PipelineConstructionType pipelineConstructionType, deUint32 depth, deUint32 firstNdx, CompatibleFormats* compatibleFormats, de::Random& randomFunc, tcu::TestCaseGroup& testGroup, VertexInputTest::BindingMapping bindingMapping, VertexInputTest::AttributeLayout attributeLayout, VertexInputTest::LayoutSkip layoutSkip, VertexInputTest::LayoutOrder layoutOrder, const std::vector<VertexInputTest::AttributeInfo>& attributeInfos = std::vector<VertexInputTest::AttributeInfo>(0)) in createMultipleAttributeCases() argument
1803 for (deUint32 currentNdx = firstNdx; currentNdx < VertexInputTest::GLSL_TYPE_DOUBLE - depth; currentNdx++) in createMultipleAttributeCases()
1810 attributeInfo.inputRate = (depth % 2 == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE; in createMultipleAttributeCases()
1817 if (depth == 0) in createMultipleAttributeCases()
1837 createMultipleAttributeCases(pipelineConstructionType, depth - 1u, currentNdx + 1u, compatibleFormats, randomFunc, *newTestGroup, bindingMapping, attributeLayout, layoutSkip, layoutOrder, newAttributeInfos); in createMultipleAttributeCases()
H A DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp93 float depth; member
99 CompareData() : color(Vec4(0.0f)), depth(0.0f), stencil(0u) in CompareData()
243 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in preparePipelineWrapper()
244 VK_STENCIL_OP_KEEP, // depth only fail in preparePipelineWrapper()
250 // Always pass the depth test in preparePipelineWrapper()
327 //! Generate expected data for color, depth, and stencil samples of a given image.
355 cd.depth = wrapIncFloat(0.05f * static_cast<float>(1 + globalSample), 0.05f, 1.0f); in generateCompareData()
530 vertices.push_back(PositionColor(Vec4(loc.x(), loc.y() - y1, cd.depth, 1.0f), cd.color)); in generateSubpixelTriangles()
531 vertices.push_back(PositionColor(Vec4(loc.x() - x1, loc.y() + y2, cd.depth, 1.0f), cd.color)); in generateSubpixelTriangles()
532 vertices.push_back(PositionColor(Vec4(loc.x() + x1, loc.y() + y2, cd.depth, 1. in generateSubpixelTriangles()
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/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_threaded_context.c2730 assert(box->depth >= 1); in tc_texture_subdata()
2732 size = (box->depth - 1) * layer_stride + in tc_texture_subdata()
3926 float depth; member
3936 pipe->clear(pipe, p->buffers, p->scissor_state_set ? &p->scissor_state : NULL, &p->color, p->depth, p->stencil); in tc_call_clear()
3942 const union pipe_color_union *color, double depth, in tc_clear()
3953 p->depth = depth; in tc_clear()
4003 float depth; member
4019 pipe->clear_depth_stencil(pipe, p->dst, p->clear_flags, p->depth, p->stencil, in tc_call_clear_depth_stencil()
4029 double depth, unsigne in tc_clear_depth_stencil()
3941 tc_clear(struct pipe_context *_pipe, unsigned buffers, const struct pipe_scissor_state *scissor_state, const union pipe_color_union *color, double depth, unsigned stencil) tc_clear() argument
4027 tc_clear_depth_stencil(struct pipe_context *_pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) tc_clear_depth_stencil() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedPixelsTests.cpp62 FORMAT_DEPTH, // depth, unsigned [fp|float]
63 FORMAT_DEPTH_STENCIL, // depth+stencil, unsigned [fp|float]
84 int depth; // depth bits member
1227 // "depth" will be 1 + skipped image layers. in makeGradient()
1229 int depth = 1 + m_unpackProperties.skipImages; in makeGradient() local
1237 m_unpackProperties.imagesCount = depth; in makeGradient()
1240 std::size_t bufferSize = elementSize * elementsInRow * rowCount * depth; in makeGradient()
1250 for (int k = m_unpackProperties.skipImages; k < depth; k++) in makeGradient()
1258 if ((k == depth in makeGradient()
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/third_party/backends/backend/genesys/
H A Dgenesys.cpp772 session.params.depth = 8; in scanner_move()
938 session.params.depth = 8; in scanner_move_back_home()
1081 session.params.depth = 8; in scanner_move_back_home_ta()
1193 session.params.depth = 8; in scanner_search_strip()
1490 session.params.depth = 8; in scanner_offset_calibration()
1670 write_tiff_file("gl_offset_all.tiff", debug_image.data(), session.params.depth, channels, in scanner_offset_calibration()
1802 session.params.depth = dev.model->asic_type == AsicType::GL841 ? 16 : 8; in scanner_coarse_gain_calibration()
1997 session.params.depth = 16; in scanner_led_calibration()
3876 if (dev->session.params.depth == 16) { in genesys_warmup_lamp()
3890 write_tiff_file("gl_warmup1.tiff", first_line.data(), dev->session.params.depth, in genesys_warmup_lamp()
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/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_context.c928 * When the state tracker asks for 000x swizzles, this is depth mode GL_ALPHA, in zink_create_sampler_view()
1574 unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer; in create_image_surface() local
1577 if (depth < u_minify(res->base.b.depth0, view->u.tex.level)) { in create_image_surface()
1578 assert(depth == 1); in create_image_surface()
1592 if (depth < res->base.b.array_size && depth == 1) in create_image_surface()
2242 /* unset depth and stencil info: reset below */ in begin_rendering()
2255 /* depth may or may not be used but init it anyway */ in begin_rendering()
2305 ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].clearValue.depthStencil.depth = clear->zs.depth; in begin_rendering()
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/third_party/ffmpeg/libavcodec/
H A Dqsvenc.c565 q->param.mfx.FrameInfo.BitDepthLuma = desc->comp[0].depth; in init_video_param_jpeg()
566 q->param.mfx.FrameInfo.BitDepthChroma = desc->comp[0].depth; in init_video_param_jpeg()
567 q->param.mfx.FrameInfo.Shift = desc->comp[0].depth > 8; in init_video_param_jpeg()
664 q->param.mfx.FrameInfo.BitDepthLuma = desc->comp[0].depth; in init_video_param()
665 q->param.mfx.FrameInfo.BitDepthChroma = desc->comp[0].depth; in init_video_param()
666 q->param.mfx.FrameInfo.Shift = desc->comp[0].depth > 8; in init_video_param()
/third_party/backends/backend/
H A Dcoolscan3.c217 int samples_per_scan, depth, real_depth, bytes_per_pixel, shift_bits, member
497 o.name = "depth"; in sane_open()
498 o.title = "Bit depth per channel"; in sane_open()
1017 s->depth = 8; in sane_open()
1102 *(SANE_Word *) v = s->depth; in sane_control_option()
1266 s->depth = *(SANE_Word *) v; in sane_control_option()
1451 p->depth = 8 * s->bytes_per_pixel; in sane_get_parameters()
2520 DBG(4, " maximum depth: %d\n", s->maxbits); in cs3_full_inquiry()
2788 s->real_depth = (s->preview ? 8 : s->depth); in cs3_convert_options()
2792 DBG(12, " depth in cs3_convert_options()
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H A Dcoolscan2.c252 int samples_per_scan, depth, real_depth, bytes_per_pixel, shift_bits, member
538 o.name = "depth"; in sane_open()
539 o.title = "Bit depth per channel"; in sane_open()
1021 s->depth = 8; in sane_open()
1114 *(SANE_Word *) v = s->depth; in sane_control_option()
1268 s->depth = *(SANE_Word *) v; in sane_control_option()
1458 p->depth = 8 * s->bytes_per_pixel; in sane_get_parameters()
2636 s->real_depth = (s->preview ? 8 : s->depth); in cs2_convert_options()
H A Dhp-option.c48 Bug #300241: fix inverse image on 3c/4c/6100C at 10 bit depth
1544 unsigned length, depth; in _probe_vector() member
1545 HpAccessor (*creator)(HpData data, unsigned length, unsigned depth); in _probe_vector()
1594 this->data_acsr = (*type->creator)(data, type->length, type->depth); in _probe_vector()
4038 p->depth = 1; in sanei_hp_optset_guessParameters()
4043 p->depth = 8; in sanei_hp_optset_guessParameters()
4050 p->depth *= 2; in sanei_hp_optset_guessParameters()
4057 p->depth = 8; in sanei_hp_optset_guessParameters()
4064 p->depth *= 2; in sanei_hp_optset_guessParameters()
/third_party/node/lib/internal/http2/
H A Dcore.js1399 [kInspect](depth, opts) {
1400 if (typeof depth === 'number' && depth < 0)
2021 [kInspect](depth, opts) {
2022 if (typeof depth === 'number' && depth < 0)
/third_party/node/tools/inspector_protocol/encoding/
H A Dencoding_test.cc977 std::vector<uint8_t> MakeNestedCBOR(int depth) { in MakeNestedCBOR() argument
980 for (int ii = 0; ii < depth; ++ii) { in MakeNestedCBOR()
987 for (int ii = 0; ii < depth; ++ii) { in MakeNestedCBOR()
1686 std::string MakeNestedJson(int depth) { in MakeNestedJson() argument
1688 for (int ii = 0; ii < depth; ++ii) in MakeNestedJson()
1691 for (int ii = 0; ii < depth; ++ii) in MakeNestedJson()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageHostImageCopyTests.cpp694 deInt32Hash((deUint32)mipImageSize.depth)); in iterate()
743 mipImageSize.depth, in iterate()
1006 m_parameters.imageSize.depth, in iterate()
1272 const auto bufferCount = m_size.width * m_size.height * m_size.depth * m_arrayLayers * numChannels; in iterate()
1285 const vk::VkImageType imageType = m_size.depth > 1 ? vk::VK_IMAGE_TYPE_3D : vk::VK_IMAGE_TYPE_2D; in iterate()
1606 vk::VkImageType const imageType = m_size.depth > 1 ? vk::VK_IMAGE_TYPE_3D : vk::VK_IMAGE_TYPE_2D; in checkSupport()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderPropertyTestsEXT.cpp726 DE_ASSERT(fbExtent.depth == 1u); in iterate()
942 DE_ASSERT(fbExtent.depth == 1u); in iterate()
1436 const tcu::IVec3 iExtent3D (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
1466 DE_ASSERT(fbExtent.depth == 1u); in iterate()
1468 const auto verificationBufferSize = static_cast<VkDeviceSize>(pixelSize * fbExtent.width * fbExtent.height * fbExtent.depth); in iterate()
2260 DE_ASSERT(fbExtent.depth == 1u); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp95 float depth; member
101 CompareData() : color(Vec4(0.0f)), depth(0.0f), stencil(0u) in CompareData()
245 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in preparePipelineWrapper()
246 VK_STENCIL_OP_KEEP, // depth only fail in preparePipelineWrapper()
252 // Always pass the depth test in preparePipelineWrapper()
329 //! Generate expected data for color, depth, and stencil samples of a given image.
357 cd.depth = wrapIncFloat(0.05f * static_cast<float>(1 + globalSample), 0.05f, 1.0f); in generateCompareData()
532 vertices.push_back(PositionColor(Vec4(loc.x(), loc.y() - y1, cd.depth, 1.0f), cd.color)); in generateSubpixelTriangles()
533 vertices.push_back(PositionColor(Vec4(loc.x() - x1, loc.y() + y2, cd.depth, 1.0f), cd.color)); in generateSubpixelTriangles()
534 vertices.push_back(PositionColor(Vec4(loc.x() + x1, loc.y() + y2, cd.depth, 1. in generateSubpixelTriangles()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp1192 result.depth = std::max(baseExtents.depth >> mipLevel, 1u);
1203 result.z() = extent.depth / divisor.depth + ((extent.depth % divisor.depth != 0) ? 1u : 0u);
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DClearTest.cpp67 // Use a small shader to verify depth. in verifyDepth()
244 // Setup Color/Stencil FBO with a stencil format that's emulated with packed depth/stencil.
260 // Setup Color/Depth FBO with a depth format that's emulated with packed depth/stencil.
287 // Override a feature to force emulation of stencil-only and depth-only formats with a packed
288 // depth/stencil format
1254 // clear float color attachment & depth together in TEST_P()
1675 // Clear to a random color, 0.9 depth and 0x00 stencil in maskedScissoredColorDepthStencilClear()
1686 // still used to verify that the depth/stencil clear happened correctly. This allows in maskedScissoredColorDepthStencilClear()
1687 // testing for depth/stenci in maskedScissoredColorDepthStencilClear()
1895 GLRenderbuffer depth; TEST_P() local
2447 GLRenderbuffer depth; TEST_P() local
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/third_party/python/Lib/test/
H A Dtest_dis.py735 got = self.get_disassembly(func, depth=0)
934 check(dis_nested_0, depth=0)
935 check(dis_nested_1, depth=1)
936 check(dis_nested_2, depth=2)
937 check(dis_nested_2, depth=3)
938 check(dis_nested_2, depth=None)
/third_party/skia/third_party/externals/abseil-cpp/absl/strings/
H A Dcord.cc74 // Minimum length required for a given depth tree -- a tree is considered
76 // length(t) >= min_length[depth(t)]
77 // The root node depth is allowed to become twice as large to reduce rebalancing
105 } else if (node->concat()->depth() <= 15) { in IsRootBalanced()
107 } else if (node->concat()->depth() > kMinLengthSize) { in IsRootBalanced()
110 // Allow depth to become twice as large as implied by fibonacci rule to in IsRootBalanced()
112 return (node->length >= min_length[node->concat()->depth() / 2]); in IsRootBalanced()
138 // Return the depth of a node
141 return rep->concat()->depth(); in Depth()
1099 if (concat_node->depth() > in Build()
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/third_party/spirv-tools/source/val/
H A Dvalidate_image.cpp84 uint32_t depth = 0; member
114 info->depth = inst->word(4); in GetImageTypeInfo()
822 if (info.depth > 2) { in ValidateTypeImage()
824 << "Invalid Depth " << info.depth << " (must be 0, 1 or 2)"; in ValidateTypeImage()
866 if (info.depth != 0) { in ValidateTypeImage()
1626 // In OpenCL, a read from a depth image returns a scalar float. In other in ValidateImageRead()
1630 // The builtins for reading depth images are: in ValidateImageRead()
1633 if (info.depth) { in ValidateImageRead()
1637 << " from a depth image read to result in a scalar float value"; in ValidateImageRead()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRender.cpp1194 result.depth = std::max(baseExtents.depth >> mipLevel, 1u);
1205 result.z() = extent.depth / divisor.depth + ((extent.depth % divisor.depth != 0) ? 1u : 0u);

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