Lines Matching refs:depth
928 * When the state tracker asks for 000x swizzles, this is depth mode GL_ALPHA,
1574 unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer;
1577 if (depth < u_minify(res->base.b.depth0, view->u.tex.level)) {
1578 assert(depth == 1);
1592 if (depth < res->base.b.array_size && depth == 1)
2242 /* unset depth and stencil info: reset below */
2255 /* depth may or may not be used but init it anyway */
2305 ctx->dynamic_fb.attachments[PIPE_MAX_COLOR_BUFS].clearValue.depthStencil.depth = clear->zs.depth;
2310 /* initiate a depth clear */
4045 region.imageSubresource.layerCount = src_box->depth;
4047 region.imageExtent.depth = 1;
4050 /* this uses depth */
4054 region.imageExtent.depth = src_box->depth;
4061 region.imageExtent.depth = 1;
4077 * to indicate whether to copy either the depth or stencil aspects
4094 /* this may or may not work with multisampled depth/stencil buffers depending on the driver implementation:
4150 region.srcSubresource.layerCount = src_box->depth;
4152 region.extent.depth = 1;
4155 /* this uses depth */
4159 region.extent.depth = src_box->depth;
4166 region.extent.depth = 1;
4184 region.dstSubresource.layerCount = src_box->depth;
4188 /* this uses depth */