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/third_party/libwebsockets/lib/core-net/
H A Dprivate-lib-core-net.h1219 const char *path, const char *host, char weak);
/third_party/libcoap/include/coap3/
H A Dcoap_net.h202 * @param ca_file If not NULL, is the full path name of a PEM encoded
/third_party/mbedtls/programs/x509/
H A Dcert_write.c195 int max_pathlen; /* maximum CA path length */
/third_party/mbedtls/docs/architecture/
H A Dmbed-crypto-storage-specification.md10 1. Any change may break existing installations and may require an upgrade path.
/third_party/mbedtls/tests/
H A Dcompat.sh1033 # Make the outcome file path relative to the original directory, not
/third_party/jerryscript/jerry-core/ecma/operations/
H A Decma-function-object.c324 /* Very unlikely code path, not optimized. */ in ecma_op_create_dynamic_function()
/third_party/lame/
H A Dconfigure.in1102 #### Check if 'ccc' is in our path
/third_party/lame/doc/man/
H A Dlame.1116 If no explicit output file is specified, a file will be written at given path.
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_legalize.c674 * path last time around. Possibly it is easier to think of (jp) as
H A Dir3_shader.h377 /* slow-path if we need to check {v,f}saturate_{s,t,r} */ in ir3_shader_key_equal()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader_args.c132 /* Disable the default push constants path if all constants can be inlined and if shaders don't in allocate_inline_push_consts()
/third_party/mesa3d/src/compiler/nir/
H A Dnir_divergence_analysis.c44 /* True if some loop-active invocations might take a different control-flow path.
/third_party/libwebsockets/lib/roles/h1/
H A Dops-h1.c48 lwsl_debug("%s: h1 path: wsi state 0x%x\n", __func__, lwsi_state(wsi)); in lws_read_h1()
/third_party/libwebsockets/lib/roles/ws/
H A Dserver-ws.c266 * For vhost ws basic auth, it is "basic-auth": "path" as usual but in lws_process_ws_upgrade2()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_resource.c354 /* For a direct mapping, we can just take the u_transfer path. */ in v3d_texture_subdata()
H A Dv3d_blit.c843 /* Optimal hardware path for blitting pixels.
/third_party/mesa3d/src/gallium/include/pipe/
H A Dp_context.h659 /* Optimal hardware path for blitting pixels.
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader.h150 // path on newer LLVM for now. Should be removed in the long term.
H A Dsi_test_image_copy_region.c372 unreachable("invalid path"); in set_random_image_attrs()
H A Dsi_compute.c142 /* Fast path for compute shaders - some descriptors passed via user SGPRs. */ in si_create_compute_state_async()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad_depth_test.c843 * General depth/stencil test function. Used when there's no fast-path.
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_resource.c234 /* For a direct mapping, we can just take the u_transfer path. */ in vc4_texture_subdata()
/third_party/node/lib/
H A Dassert.js199 // EOF: fast path.
H A Devents.js357 // prototype lookup in a very sensitive hot path.
/third_party/node/deps/v8/tools/
H A Dtickprocessor.mjs406 'Specify the path of the embedded library for Android traces'],

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