/third_party/gn/src/gn/ |
H A D | command_refs.cc | 220 // And just output the explicit ones directly (these are the target matches in DoDirectListOutput() 394 // associated with it. We don't want to just append this to the 406 // Extract just the Target*.
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/third_party/cups-filters/fontembed/ |
H A D | embed_pdf.c | 284 in_region=0; // end region, immediate restart will take just the same amount of space in emb_pdf_fw_cidwidths() 299 } else { // just add in emb_pdf_fw_cidwidths() 306 in_region--; // just add in emb_pdf_fw_cidwidths()
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/third_party/curl/include/curl/ |
H A D | multi.h | 84 /* just to make code nicer when using curl_multi_socket() you can now check 212 * data can be written, it can be called just in case. It returns 241 * error code from the transfer or just the fact that a transfer is
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/third_party/cJSON/tests/unity/examples/ |
H A D | unity_config.h | 70 * to do the configuration yourself. There are just a handful of defines that 120 * the include and exclude options here. You may include neither, just float, 223 * `tearDown` functions (though they can be and often will be just empty). The
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/third_party/curl/docs/ |
H A D | CONNECTION-FILTERS.md | 36 While connection filters all do different things, they look the same from the "outside". The code in `data` and `conn` does not really know **which** filters are installed. `conn` just writes into the first filter, whatever that is. 110 As to transfer efficiency, writing and reading through a filter comes at near zero cost *if the filter does not transform the data*. An http proxy or socks filter, once it is connected, will just pass the calls through. Those filters implementations will look like this: 209 The `HAPPY-EYEBALLS` on the other hand stays focused on its side of the problem. We can use it also to make other type of connection by just giving it another filter type to try and have happy eyeballing for QUIC:
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/third_party/googletest/googletest/test/ |
H A D | gtest_ext_unittest.cc | 336 //2) run .exe with "--gtest_platform=qcom":: should just run {EmptyCase.test1,EmptyCase.test2,EmptyCase_F.test1,EmptyCase_F.test2} 337 //3) run .exe with "--gtest_platform=qcom,hisi":: should just run {EmptyCase.test2, EmptyCase_F.test2} 338 //4) run .exe with "--gtest_platform=qcom --gtest_device=sim":: should just run {EmptyCase.test2, EmptyCase_F.test2}
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/third_party/icu/tools/cldr/cldr-to-icu/src/main/java/org/unicode/icu/tool/cldrtoicu/ |
H A D | IcuTextWriter.java | 169 // TODO: Don't use /* */ block quotes, just use inline // quotes. in writeHeaderAndComments() 214 // CLDR code. The behaviour it produces is sometimes strange (wrapping a line just in appendValues() 281 // TODO: If "shouldUseComma" is made obsolete, just use the "else" block always. in printElements()
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H A D | IcuDataDumper.java | 149 // Sanity check for expected final state. Just checking the "lastType" should be enough in parse() 151 // seems prudent to sanity check everything just in case. in parse() 234 // Account for quoted values without trailing ',' just before group end. in processLine()
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/third_party/icu/icu4j/perf-tests/data/udhr/ |
H A D | udhr_eng.txt | 152 Everyone has the right to work, to free choice of employment, to just and favourable conditions of work and to protection against unemployment. 158 Everyone who works has the right to just and favourable remuneration ensuring for himself and his family an existence worthy of human dignity, and supplemented, if necessary, by other means of social protection. 210 In the exercise of his rights and freedoms, everyone shall be subject only to such limitations as are determined by law solely for the purpose of securing due recognition and respect for the rights and freedoms of others and of meeting the just requirements of morality, public order and the general welfare in a democratic society.
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/third_party/icu/icu4c/source/i18n/ |
H A D | tznames.cpp | 215 // Just decrement the reference count in ~TimeZoneNamesDelegate() 227 // Just compare if the other object also use the same in operator ==() 242 // Just increment the reference count in clone()
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H A D | basictz.cpp | 266 // No transitions in the past. Just use the current offsets in getSimpleRulesNear() 426 // Just add the rule as is in getTimeZoneRulesAfter() 478 // Just add the rule as is in getTimeZoneRulesAfter()
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/third_party/libunwind/libunwind/doc/ |
H A D | libunwind-ia64.tex | 88 were present in the CPU when it was just about to execute the 147 \texttt{p63} in the ``broad-side'' format. Just like with the 198 that it is possible to initialize a value of this type not just with
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H A D | libunwind.man | 204 Besides just moving the unwind cursor and reading/writing saved 294 uses the opaque pointer on its own, but instead just passes it on to 390 just\-in\-time (JIT) compiler). It is important to register the
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/third_party/libuv/src/win/ |
H A D | fs-event.c | 430 * - We're closing, just push the handle onto the endgame queue in uv__process_fs_event_req() 431 * - We are not active, just ignore the callback in uv__process_fs_event_req() 529 /* We already have the long name of the file, so just use it. */ in uv__process_fs_event_req()
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/third_party/libwebsockets/lib/drivers/button/ |
H A D | lws-button.c | 169 * Just for a us or two inbetween here, we're driving it to the in LWS_PLAT_TIMER_CB() 308 * Just wait for the up settle time then start in LWS_PLAT_TIMER_CB() 322 * Just block anything for the up settle time in LWS_PLAT_TIMER_CB()
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/third_party/libwebsockets/READMEs/ |
H A D | README.cbor-lecp.md | 19 - No heap allocations at all, just requires ~500 byte context usually on 96 interface at all, just chunks of data that may be the start, the middle, or the 229 the long or long-long modifiers just apply to the expected C type in the args.
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/third_party/mesa3d/include/drm-uapi/ |
H A D | msm_drm.h | 52 /* The pipe-id just uses the lower bits, so can be OR'd with flags in 286 /* The normal way to synchronize with the GPU is just to CPU_PREP on 290 * mainly just exists as a way to implement the gallium pipe_fence
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/third_party/libcoap/include/coap3/ |
H A D | coap_dtls.h | 311 * COAP_DTLS_PKI_SETUP_VERSION and just 389 * COAP_DTLS_CPSK_SETUP_VERSION and just 476 * COAP_DTLS_SPSK_SETUP_VERSION and just
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/third_party/mesa3d/src/freedreno/decode/ |
H A D | pgmdump2.c | 184 uint32_t size2; /* just to be sure? */ 222 * is the header, vs other things.. just dump it all as unknown for in decode_header() 399 * so just bail. in decode_shader_descriptor_block()
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/third_party/mesa3d/src/freedreno/drm/ |
H A D | freedreno_priv.h | 144 /* just for valgrind: */ 245 * is complete, just that the kernel knows about it) 249 uint32_t last_enqueue_fence; /* just for debugging */
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | opt_array_splitting.cpp | 263 * so just look at the body instructions and not the parameter in visit_enter() 370 * but shouldn't crash. Just give them an uninitialized in split_deref() 400 * need to process those just the same. in visit_leave()
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H A D | ir_set_program_inouts.cpp | 264 * of structs here. For now, we just give up so the caller marks the in try_mark_partial_variable() 302 * don't exist being marked as used), so just let the caller mark the in try_mark_partial_variable() 388 /* The expression is something we don't recognize. Just visit its in visit_enter()
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/third_party/libwebsockets/minimal-examples/embedded/esp32/esp-c3dev/ |
H A D | lws-button.c | 167 * Just for a us or two inbetween here, we're driving it to the in LWS_PLAT_TIMER_CB() 300 * Just wait for the up settle time then start in LWS_PLAT_TIMER_CB() 311 * Just block anything for the up settle time in LWS_PLAT_TIMER_CB()
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/third_party/libwebsockets/minimal-examples/api-tests/api-test-lws_cache/ |
H A D | main.c | 28 /* just create a heap cache "L1" */ in test_just_l1() 112 /* just create a heap cache "L1" */ in test_just_l1_limits() 134 /* only b should exit, since we limit to cache to just one entry */ in test_just_l1_limits()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_uniforms.c | 31 * hw versions, so we just include directly the v33 header 182 * FIXME: just return is not a full valid solution, as it could still in write_tmu_p0() 488 /* We could flag this on just the stage we're in v3d_set_shader_uniform_dirty_flags()
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