19750e409Sopenharmony_ci/* Unity Configuration 29750e409Sopenharmony_ci * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529 39750e409Sopenharmony_ci * Update: December 29th, 2016 49750e409Sopenharmony_ci * See Also: Unity/docs/UnityConfigurationGuide.pdf 59750e409Sopenharmony_ci * 69750e409Sopenharmony_ci * Unity is designed to run on almost anything that is targeted by a C compiler. 79750e409Sopenharmony_ci * It would be awesome if this could be done with zero configuration. While 89750e409Sopenharmony_ci * there are some targets that come close to this dream, it is sadly not 99750e409Sopenharmony_ci * universal. It is likely that you are going to need at least a couple of the 109750e409Sopenharmony_ci * configuration options described in this document. 119750e409Sopenharmony_ci * 129750e409Sopenharmony_ci * All of Unity's configuration options are `#defines`. Most of these are simple 139750e409Sopenharmony_ci * definitions. A couple are macros with arguments. They live inside the 149750e409Sopenharmony_ci * unity_internals.h header file. We don't necessarily recommend opening that 159750e409Sopenharmony_ci * file unless you really need to. That file is proof that a cross-platform 169750e409Sopenharmony_ci * library is challenging to build. From a more positive perspective, it is also 179750e409Sopenharmony_ci * proof that a great deal of complexity can be centralized primarily to one 189750e409Sopenharmony_ci * place in order to provide a more consistent and simple experience elsewhere. 199750e409Sopenharmony_ci * 209750e409Sopenharmony_ci * Using These Options 219750e409Sopenharmony_ci * It doesn't matter if you're using a target-specific compiler and a simulator 229750e409Sopenharmony_ci * or a native compiler. In either case, you've got a couple choices for 239750e409Sopenharmony_ci * configuring these options: 249750e409Sopenharmony_ci * 259750e409Sopenharmony_ci * 1. Because these options are specified via C defines, you can pass most of 269750e409Sopenharmony_ci * these options to your compiler through command line compiler flags. Even 279750e409Sopenharmony_ci * if you're using an embedded target that forces you to use their 289750e409Sopenharmony_ci * overbearing IDE for all configuration, there will be a place somewhere in 299750e409Sopenharmony_ci * your project to configure defines for your compiler. 309750e409Sopenharmony_ci * 2. You can create a custom `unity_config.h` configuration file (present in 319750e409Sopenharmony_ci * your toolchain's search paths). In this file, you will list definitions 329750e409Sopenharmony_ci * and macros specific to your target. All you must do is define 339750e409Sopenharmony_ci * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any 349750e409Sopenharmony_ci * further definitions it may need. 359750e409Sopenharmony_ci */ 369750e409Sopenharmony_ci 379750e409Sopenharmony_ci#ifndef UNITY_CONFIG_H 389750e409Sopenharmony_ci#define UNITY_CONFIG_H 399750e409Sopenharmony_ci 409750e409Sopenharmony_ci/* ************************* AUTOMATIC INTEGER TYPES *************************** 419750e409Sopenharmony_ci * C's concept of an integer varies from target to target. The C Standard has 429750e409Sopenharmony_ci * rules about the `int` matching the register size of the target 439750e409Sopenharmony_ci * microprocessor. It has rules about the `int` and how its size relates to 449750e409Sopenharmony_ci * other integer types. An `int` on one target might be 16 bits while on another 459750e409Sopenharmony_ci * target it might be 64. There are more specific types in compilers compliant 469750e409Sopenharmony_ci * with C99 or later, but that's certainly not every compiler you are likely to 479750e409Sopenharmony_ci * encounter. Therefore, Unity has a number of features for helping to adjust 489750e409Sopenharmony_ci * itself to match your required integer sizes. It starts off by trying to do it 499750e409Sopenharmony_ci * automatically. 509750e409Sopenharmony_ci **************************************************************************** */ 519750e409Sopenharmony_ci 529750e409Sopenharmony_ci/* The first attempt to guess your types is to check `limits.h`. Some compilers 539750e409Sopenharmony_ci * that don't support `stdint.h` could include `limits.h`. If you don't 549750e409Sopenharmony_ci * want Unity to check this file, define this to make it skip the inclusion. 559750e409Sopenharmony_ci * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89. 569750e409Sopenharmony_ci */ 579750e409Sopenharmony_ci/* #define UNITY_EXCLUDE_LIMITS_H */ 589750e409Sopenharmony_ci 599750e409Sopenharmony_ci/* The second thing that Unity does to guess your types is check `stdint.h`. 609750e409Sopenharmony_ci * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to 619750e409Sopenharmony_ci * learn about your system. It's possible you don't want it to do this or it's 629750e409Sopenharmony_ci * possible that your system doesn't support `stdint.h`. If that's the case, 639750e409Sopenharmony_ci * you're going to want to define this. That way, Unity will know to skip the 649750e409Sopenharmony_ci * inclusion of this file and you won't be left with a compiler error. 659750e409Sopenharmony_ci */ 669750e409Sopenharmony_ci/* #define UNITY_EXCLUDE_STDINT_H */ 679750e409Sopenharmony_ci 689750e409Sopenharmony_ci/* ********************** MANUAL INTEGER TYPE DEFINITION *********************** 699750e409Sopenharmony_ci * If you've disabled all of the automatic options above, you're going to have 709750e409Sopenharmony_ci * to do the configuration yourself. There are just a handful of defines that 719750e409Sopenharmony_ci * you are going to specify if you don't like the defaults. 729750e409Sopenharmony_ci **************************************************************************** */ 739750e409Sopenharmony_ci 749750e409Sopenharmony_ci /* Define this to be the number of bits an `int` takes up on your system. The 759750e409Sopenharmony_ci * default, if not auto-detected, is 32 bits. 769750e409Sopenharmony_ci * 779750e409Sopenharmony_ci * Example: 789750e409Sopenharmony_ci */ 799750e409Sopenharmony_ci/* #define UNITY_INT_WIDTH 16 */ 809750e409Sopenharmony_ci 819750e409Sopenharmony_ci/* Define this to be the number of bits a `long` takes up on your system. The 829750e409Sopenharmony_ci * default, if not autodetected, is 32 bits. This is used to figure out what 839750e409Sopenharmony_ci * kind of 64-bit support your system can handle. Does it need to specify a 849750e409Sopenharmony_ci * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option 859750e409Sopenharmony_ci * is going to be ignored. 869750e409Sopenharmony_ci * 879750e409Sopenharmony_ci * Example: 889750e409Sopenharmony_ci */ 899750e409Sopenharmony_ci/* #define UNITY_LONG_WIDTH 16 */ 909750e409Sopenharmony_ci 919750e409Sopenharmony_ci/* Define this to be the number of bits a pointer takes up on your system. The 929750e409Sopenharmony_ci * default, if not autodetected, is 32-bits. If you're getting ugly compiler 939750e409Sopenharmony_ci * warnings about casting from pointers, this is the one to look at. 949750e409Sopenharmony_ci * 959750e409Sopenharmony_ci * Example: 969750e409Sopenharmony_ci */ 979750e409Sopenharmony_ci/* #define UNITY_POINTER_WIDTH 64 */ 989750e409Sopenharmony_ci 999750e409Sopenharmony_ci/* Unity will automatically include 64-bit support if it auto-detects it, or if 1009750e409Sopenharmony_ci * your `int`, `long`, or pointer widths are greater than 32-bits. Define this 1019750e409Sopenharmony_ci * to enable 64-bit support if none of the other options already did it for you. 1029750e409Sopenharmony_ci * There can be a significant size and speed impact to enabling 64-bit support 1039750e409Sopenharmony_ci * on small targets, so don't define it if you don't need it. 1049750e409Sopenharmony_ci */ 1059750e409Sopenharmony_ci/* #define UNITY_INCLUDE_64 */ 1069750e409Sopenharmony_ci 1079750e409Sopenharmony_ci 1089750e409Sopenharmony_ci/* *************************** FLOATING POINT TYPES **************************** 1099750e409Sopenharmony_ci * In the embedded world, it's not uncommon for targets to have no support for 1109750e409Sopenharmony_ci * floating point operations at all or to have support that is limited to only 1119750e409Sopenharmony_ci * single precision. We are able to guess integer sizes on the fly because 1129750e409Sopenharmony_ci * integers are always available in at least one size. Floating point, on the 1139750e409Sopenharmony_ci * other hand, is sometimes not available at all. Trying to include `float.h` on 1149750e409Sopenharmony_ci * these platforms would result in an error. This leaves manual configuration as 1159750e409Sopenharmony_ci * the only option. 1169750e409Sopenharmony_ci **************************************************************************** */ 1179750e409Sopenharmony_ci 1189750e409Sopenharmony_ci /* By default, Unity guesses that you will want single precision floating point 1199750e409Sopenharmony_ci * support, but not double precision. It's easy to change either of these using 1209750e409Sopenharmony_ci * the include and exclude options here. You may include neither, just float, 1219750e409Sopenharmony_ci * or both, as suits your needs. 1229750e409Sopenharmony_ci */ 1239750e409Sopenharmony_ci/* #define UNITY_EXCLUDE_FLOAT */ 1249750e409Sopenharmony_ci#define UNITY_INCLUDE_DOUBLE 1259750e409Sopenharmony_ci/* #define UNITY_EXCLUDE_DOUBLE */ 1269750e409Sopenharmony_ci 1279750e409Sopenharmony_ci/* For features that are enabled, the following floating point options also 1289750e409Sopenharmony_ci * become available. 1299750e409Sopenharmony_ci */ 1309750e409Sopenharmony_ci 1319750e409Sopenharmony_ci/* Unity aims for as small of a footprint as possible and avoids most standard 1329750e409Sopenharmony_ci * library calls (some embedded platforms don't have a standard library!). 1339750e409Sopenharmony_ci * Because of this, its routines for printing integer values are minimalist and 1349750e409Sopenharmony_ci * hand-coded. To keep Unity universal, though, we eventually chose to develop 1359750e409Sopenharmony_ci * our own floating point print routines. Still, the display of floating point 1369750e409Sopenharmony_ci * values during a failure are optional. By default, Unity will print the 1379750e409Sopenharmony_ci * actual results of floating point assertion failures. So a failed assertion 1389750e409Sopenharmony_ci * will produce a message like "Expected 4.0 Was 4.25". If you would like less 1399750e409Sopenharmony_ci * verbose failure messages for floating point assertions, use this option to 1409750e409Sopenharmony_ci * give a failure message `"Values Not Within Delta"` and trim the binary size. 1419750e409Sopenharmony_ci */ 1429750e409Sopenharmony_ci/* #define UNITY_EXCLUDE_FLOAT_PRINT */ 1439750e409Sopenharmony_ci 1449750e409Sopenharmony_ci/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C 1459750e409Sopenharmony_ci * floats. If your compiler supports a specialty floating point type, you can 1469750e409Sopenharmony_ci * always override this behavior by using this definition. 1479750e409Sopenharmony_ci * 1489750e409Sopenharmony_ci * Example: 1499750e409Sopenharmony_ci */ 1509750e409Sopenharmony_ci/* #define UNITY_FLOAT_TYPE float16_t */ 1519750e409Sopenharmony_ci 1529750e409Sopenharmony_ci/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard 1539750e409Sopenharmony_ci * C doubles. If you would like to change this, you can specify something else 1549750e409Sopenharmony_ci * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long 1559750e409Sopenharmony_ci * double` could enable gargantuan floating point types on your 64-bit processor 1569750e409Sopenharmony_ci * instead of the standard `double`. 1579750e409Sopenharmony_ci * 1589750e409Sopenharmony_ci * Example: 1599750e409Sopenharmony_ci */ 1609750e409Sopenharmony_ci/* #define UNITY_DOUBLE_TYPE long double */ 1619750e409Sopenharmony_ci 1629750e409Sopenharmony_ci/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as 1639750e409Sopenharmony_ci * documented in the Unity Assertion Guide, you will learn that they are not 1649750e409Sopenharmony_ci * really asserting that two values are equal but rather that two values are 1659750e409Sopenharmony_ci * "close enough" to equal. "Close enough" is controlled by these precision 1669750e409Sopenharmony_ci * configuration options. If you are working with 32-bit floats and/or 64-bit 1679750e409Sopenharmony_ci * doubles (the normal on most processors), you should have no need to change 1689750e409Sopenharmony_ci * these options. They are both set to give you approximately 1 significant bit 1699750e409Sopenharmony_ci * in either direction. The float precision is 0.00001 while the double is 1709750e409Sopenharmony_ci * 10^-12. For further details on how this works, see the appendix of the Unity 1719750e409Sopenharmony_ci * Assertion Guide. 1729750e409Sopenharmony_ci * 1739750e409Sopenharmony_ci * Example: 1749750e409Sopenharmony_ci */ 1759750e409Sopenharmony_ci/* #define UNITY_FLOAT_PRECISION 0.001f */ 1769750e409Sopenharmony_ci/* #define UNITY_DOUBLE_PRECISION 0.001f */ 1779750e409Sopenharmony_ci 1789750e409Sopenharmony_ci 1799750e409Sopenharmony_ci/* *************************** TOOLSET CUSTOMIZATION *************************** 1809750e409Sopenharmony_ci * In addition to the options listed above, there are a number of other options 1819750e409Sopenharmony_ci * which will come in handy to customize Unity's behavior for your specific 1829750e409Sopenharmony_ci * toolchain. It is possible that you may not need to touch any of these but 1839750e409Sopenharmony_ci * certain platforms, particularly those running in simulators, may need to jump 1849750e409Sopenharmony_ci * through extra hoops to operate properly. These macros will help in those 1859750e409Sopenharmony_ci * situations. 1869750e409Sopenharmony_ci **************************************************************************** */ 1879750e409Sopenharmony_ci 1889750e409Sopenharmony_ci/* By default, Unity prints its results to `stdout` as it runs. This works 1899750e409Sopenharmony_ci * perfectly fine in most situations where you are using a native compiler for 1909750e409Sopenharmony_ci * testing. It works on some simulators as well so long as they have `stdout` 1919750e409Sopenharmony_ci * routed back to the command line. There are times, however, where the 1929750e409Sopenharmony_ci * simulator will lack support for dumping results or you will want to route 1939750e409Sopenharmony_ci * results elsewhere for other reasons. In these cases, you should define the 1949750e409Sopenharmony_ci * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time 1959750e409Sopenharmony_ci * (as an `int`, since this is the parameter type of the standard C `putchar` 1969750e409Sopenharmony_ci * function most commonly used). You may replace this with whatever function 1979750e409Sopenharmony_ci * call you like. 1989750e409Sopenharmony_ci * 1999750e409Sopenharmony_ci * Example: 2009750e409Sopenharmony_ci * Say you are forced to run your test suite on an embedded processor with no 2019750e409Sopenharmony_ci * `stdout` option. You decide to route your test result output to a custom 2029750e409Sopenharmony_ci * serial `RS232_putc()` function you wrote like thus: 2039750e409Sopenharmony_ci */ 2049750e409Sopenharmony_ci/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */ 2059750e409Sopenharmony_ci/* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */ 2069750e409Sopenharmony_ci/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */ 2079750e409Sopenharmony_ci/* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */ 2089750e409Sopenharmony_ci/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */ 2099750e409Sopenharmony_ci/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */ 2109750e409Sopenharmony_ci 2119750e409Sopenharmony_ci/* For some targets, Unity can make the otherwise required `setUp()` and 2129750e409Sopenharmony_ci * `tearDown()` functions optional. This is a nice convenience for test writers 2139750e409Sopenharmony_ci * since `setUp` and `tearDown` don't often actually _do_ anything. If you're 2149750e409Sopenharmony_ci * using gcc or clang, this option is automatically defined for you. Other 2159750e409Sopenharmony_ci * compilers can also support this behavior, if they support a C feature called 2169750e409Sopenharmony_ci * weak functions. A weak function is a function that is compiled into your 2179750e409Sopenharmony_ci * executable _unless_ a non-weak version of the same function is defined 2189750e409Sopenharmony_ci * elsewhere. If a non-weak version is found, the weak version is ignored as if 2199750e409Sopenharmony_ci * it never existed. If your compiler supports this feature, you can let Unity 2209750e409Sopenharmony_ci * know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would 2219750e409Sopenharmony_ci * need to be applied to identify a function as weak. If your compiler lacks 2229750e409Sopenharmony_ci * support for weak functions, you will always need to define `setUp` and 2239750e409Sopenharmony_ci * `tearDown` functions (though they can be and often will be just empty). The 2249750e409Sopenharmony_ci * most common options for this feature are: 2259750e409Sopenharmony_ci */ 2269750e409Sopenharmony_ci/* #define UNITY_SUPPORT_WEAK weak */ 2279750e409Sopenharmony_ci/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */ 2289750e409Sopenharmony_ci/* #define UNITY_NO_WEAK */ 2299750e409Sopenharmony_ci 2309750e409Sopenharmony_ci/* Some compilers require a custom attribute to be assigned to pointers, like 2319750e409Sopenharmony_ci * `near` or `far`. In these cases, you can give Unity a safe default for these 2329750e409Sopenharmony_ci * by defining this option with the attribute you would like. 2339750e409Sopenharmony_ci * 2349750e409Sopenharmony_ci * Example: 2359750e409Sopenharmony_ci */ 2369750e409Sopenharmony_ci/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */ 2379750e409Sopenharmony_ci/* #define UNITY_PTR_ATTRIBUTE near */ 2389750e409Sopenharmony_ci 2399750e409Sopenharmony_ci#endif /* UNITY_CONFIG_H */ 240