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Searched defs:vertex (Results 1 - 25 of 131) sorted by relevance

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/third_party/mesa3d/src/intel/compiler/
H A Dbrw_vec4_gs_nir.cpp45 const unsigned vertex = nir_src_as_uint(instr->src[0]); in nir_emit_intrinsic() local
H A Dbrw_clip.h53 struct brw_reg vertex[MAX_VERTS]; member
H A Dgfx6_gs_visitor.cpp601 xfb_program(unsigned vertex, unsigned num_verts) xfb_program() argument
677 get_vertex_output_offset_for_varying(int vertex, int varying) get_vertex_output_offset_for_varying() argument
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DVertexRoutine.hpp32 Pointer<Byte> vertex; member in sw::VertexRoutinePrototype
/third_party/skia/third_party/externals/dawn/src/utils/
H A DComboRenderPipelineDescriptor.cpp51 wgpu::VertexState* vertex = &descriptor->vertex; in ComboRenderPipelineDescriptor() local
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_exec_eval.c155 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local
206 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DVertexRoutine.hpp42 Pointer<Byte> vertex; member in sw::VertexRoutinePrototype
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Dalgorithm_program.cpp24 AlgorithmProgram::AlgorithmProgram(RenderContext *context, const std::string &vertex, const std::string &fragment) in AlgorithmProgram() argument
42 void AlgorithmProgram::UpdateShader(const std::string &vertex, const std::string &fragment) in UpdateShader() argument
/third_party/mesa3d/src/gallium/tests/graw/
H A Dfs-fragcoord.c18 struct vertex { struct
H A Dfs-write-z.c19 struct vertex { struct
H A Dfs-frontface.c16 struct vertex { struct
H A Dquad-tex.c17 struct vertex { struct
H A Dtri-large.c17 struct vertex { struct
H A Dtri.c14 struct vertex { struct
H A Docclusion-query.c20 struct vertex { struct
H A Dtri-gs.c31 struct vertex { struct
H A Dtex-swizzle.c17 struct vertex { struct
H A Dtex-srgb.c16 struct vertex { struct
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_prim_emit.c64 emit_hw_vertex(struct i915_context *i915, const struct vertex_header *vertex) in emit_hw_vertex() argument
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityTests.hpp131 const glw::GLchar* vertex[3]; member
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomShaderTests.cpp39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() argument
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomShaderTests.cpp38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() argument
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/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H A Degl_core.cpp103 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram() local
/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
H A Degl_core.cpp254 GLuint vertex; in CreateProgram() local
/third_party/mesa3d/src/gallium/auxiliary/rbug/
H A Drbug_context.h88 rbug_shader_t vertex; member
113 rbug_shader_t vertex; member

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