/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_storagebuf.c | 43 st_bind_ssbos(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) st_bind_ssbos() argument
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H A D | st_atom_image.c | 157 st_bind_images(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) st_bind_images() argument
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H A D | st_atom_atomicbuf.c | 73 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_bind_atomics() local
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H A D | st_atom_constbuf.c | 55 st_unbind_unused_cb0(struct st_context *st, enum pipe_shader_type shader_type) in st_unbind_unused_cb0() argument 72 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_upload_constants() local 262 st_bind_ubos(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) st_bind_ubos() argument [all...] |
/third_party/vk-gl-cts/external/amber/src/src/vkscript/ |
H A D | section_parser_test.cc | 189 ShaderType shader_type; in TEST_F() member 240 ShaderType shader_type = kShaderTypeVertex; in TEST_F() local 255 ShaderType shader_type = kShaderTypeVertex; TEST_F() local 275 ShaderType shader_type = kShaderTypeVertex; TEST_F() local [all...] |
H A D | section_parser.cc | 44 NameToNodeType(const std::string& data, NodeType* section_type, ShaderType* shader_type, ShaderFormat* fmt) const NameToNodeType() argument 128 AddSection(NodeType section_type, ShaderType shader_type, ShaderFormat fmt, size_t line_count, const std::string& contents) AddSection() argument [all...] |
H A D | section_parser.h | 44 ShaderType shader_type; // Only valid when section_type == kShader member 62 NameToNodeTypeForTesting(const std::string& name, NodeType* section_type, ShaderType* shader_type, ShaderFormat* fmt) const NameToNodeTypeForTesting() argument
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/third_party/mesa3d/src/compiler/glsl/tests/ |
H A D | builtin_variable_test.cpp | 34 common_builtin(GLenum shader_type) in common_builtin() argument 49 GLenum shader_type; member in common_builtin
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/third_party/mesa3d/src/amd/common/ |
H A D | ac_rtld.h | 98 gl_shader_stage shader_type; member
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | test_optpass.cpp | 146 int shader_type = GL_VERTEX_SHADER; in test_optpass() local
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/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_state_tgsi_transform.c | 68 bind_shader(struct svga_context *svga, const enum pipe_shader_type shader_type, struct svga_shader *shader) bind_shader() argument 104 create_shader(struct svga_context *svga, const enum pipe_shader_type shader_type, struct pipe_shader_state *state) create_shader() argument
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H A D | svga_shader.c | 275 svga_init_shader_key_common(const struct svga_context *svga, enum pipe_shader_type shader_type, const struct svga_shader *shader, struct svga_compile_key *key) svga_init_shader_key_common() argument [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | glspirv.c | 127 gl_shader_stage shader_type = shader->Stage; in _mesa_spirv_link_shaders() local
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H A D | uniform_query.cpp | 932 gl_shader_stage shader_type = prog->info.stage; in associate_uniform_storage() local
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H A D | arbprogram.c | 424 const char *shader_type = in set_program_string() local 447 const char *shader_type = in set_program_string() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 205 glw::GLboolean TextureBufferPrecision::verifyShaderCompilationStatus(glw::GLenum shader_type, in verifyShaderCompilationStatus() argument
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_nir_lower_shader_calls.c | 338 nir_ssa_def *shader_type = nir_load_btd_shader_type_intel(b); in brw_nir_create_trivial_return_shader() local
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_sampler.c | 275 prepare_shader_sampling( struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views, enum pipe_shader_type shader_type) prepare_shader_sampling() argument 447 prepare_shader_images( struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views, enum pipe_shader_type shader_type) prepare_shader_images() argument
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/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/ |
H A D | ir3_gallium.c | 517 ir3_is_parallel_shader_compilation_finished(struct pipe_screen *pscreen, void *shader, enum pipe_shader_type shader_type) ir3_is_parallel_shader_compilation_finished() argument
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/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_shader.c | 565 etna_is_parallel_shader_compilation_finished(struct pipe_screen *pscreen, void *hwcso, enum pipe_shader_type shader_type) etna_is_parallel_shader_compilation_finished() argument
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_state_sampler.c | 181 prepare_shader_sampling( struct softpipe_context *sp, unsigned num, struct pipe_sampler_view **views, enum pipe_shader_type shader_type, struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]) prepare_shader_sampling() argument
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderXFB.cpp | 187 glw::GLuint TessellationShaderXFB::createSeparableProgram(glw::GLenum shader_type, unsigned int n_strings, in createSeparableProgram() argument
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Shader.cpp | 159 SetConstantBuffers(enum pipe_shader_type shader_type, // IN in SetConstantBuffers() argument 194 SetSamplers(enum pipe_shader_type shader_type, // IN in SetSamplers() argument 224 SetShaderResources(enum pipe_shader_type shader_type, // IN in SetShaderResources() argument
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/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/ |
H A D | vmwgfx_shader.c | 848 SVGA3dShaderType shader_type; in vmw_shader_define() local 588 vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_dx_shader_add() argument 713 vmw_user_shader_alloc(struct vmw_private *dev_priv, struct vmw_buffer_object *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type, uint8_t num_input_sig, uint8_t num_output_sig, struct ttm_object_file *tfile, u32 *handle) vmw_user_shader_alloc() argument 788 vmw_shader_alloc(struct vmw_private *dev_priv, struct vmw_buffer_object *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type) vmw_shader_alloc() argument 903 vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_id_ok() argument 917 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_key() argument 931 vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_shader_remove() argument 959 vmw_compat_shader_add(struct vmw_private *dev_priv, struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, struct list_head *list) vmw_compat_shader_add() argument 1032 vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type) vmw_shader_lookup() argument [all...] |
/kernel/linux/linux-6.6/drivers/gpu/drm/vmwgfx/ |
H A D | vmwgfx_shader.c | 778 SVGA3dShaderType shader_type; in vmw_shader_define() local 584 vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_dx_shader_add() argument 685 vmw_user_shader_alloc(struct vmw_private *dev_priv, struct vmw_bo *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type, uint8_t num_input_sig, uint8_t num_output_sig, struct ttm_object_file *tfile, u32 *handle) vmw_user_shader_alloc() argument 739 vmw_shader_alloc(struct vmw_private *dev_priv, struct vmw_bo *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type) vmw_shader_alloc() argument 825 vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_id_ok() argument 839 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_key() argument 853 vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_shader_remove() argument 881 vmw_compat_shader_add(struct vmw_private *dev_priv, struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, struct list_head *list) vmw_compat_shader_add() argument 954 vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type) vmw_shader_lookup() argument [all...] |