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Searched defs:shader_type (Results 1 - 25 of 61) sorted by relevance

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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_storagebuf.c43 st_bind_ssbos(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) st_bind_ssbos() argument
H A Dst_atom_image.c157 st_bind_images(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) st_bind_images() argument
H A Dst_atom_atomicbuf.c73 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_bind_atomics() local
H A Dst_atom_constbuf.c55 st_unbind_unused_cb0(struct st_context *st, enum pipe_shader_type shader_type) in st_unbind_unused_cb0() argument
72 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_upload_constants() local
262 st_bind_ubos(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) st_bind_ubos() argument
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/third_party/vk-gl-cts/external/amber/src/src/vkscript/
H A Dsection_parser_test.cc189 ShaderType shader_type; in TEST_F() member
240 ShaderType shader_type = kShaderTypeVertex; in TEST_F() local
255 ShaderType shader_type = kShaderTypeVertex; TEST_F() local
275 ShaderType shader_type = kShaderTypeVertex; TEST_F() local
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H A Dsection_parser.cc44 NameToNodeType(const std::string& data, NodeType* section_type, ShaderType* shader_type, ShaderFormat* fmt) const NameToNodeType() argument
128 AddSection(NodeType section_type, ShaderType shader_type, ShaderFormat fmt, size_t line_count, const std::string& contents) AddSection() argument
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H A Dsection_parser.h44 ShaderType shader_type; // Only valid when section_type == kShader member
62 NameToNodeTypeForTesting(const std::string& name, NodeType* section_type, ShaderType* shader_type, ShaderFormat* fmt) const NameToNodeTypeForTesting() argument
/third_party/mesa3d/src/compiler/glsl/tests/
H A Dbuiltin_variable_test.cpp34 common_builtin(GLenum shader_type) in common_builtin() argument
49 GLenum shader_type; member in common_builtin
/third_party/mesa3d/src/amd/common/
H A Dac_rtld.h98 gl_shader_stage shader_type; member
/third_party/mesa3d/src/compiler/glsl/
H A Dtest_optpass.cpp146 int shader_type = GL_VERTEX_SHADER; in test_optpass() local
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_tgsi_transform.c68 bind_shader(struct svga_context *svga, const enum pipe_shader_type shader_type, struct svga_shader *shader) bind_shader() argument
104 create_shader(struct svga_context *svga, const enum pipe_shader_type shader_type, struct pipe_shader_state *state) create_shader() argument
H A Dsvga_shader.c275 svga_init_shader_key_common(const struct svga_context *svga, enum pipe_shader_type shader_type, const struct svga_shader *shader, struct svga_compile_key *key) svga_init_shader_key_common() argument
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/third_party/mesa3d/src/mesa/main/
H A Dglspirv.c127 gl_shader_stage shader_type = shader->Stage; in _mesa_spirv_link_shaders() local
H A Duniform_query.cpp932 gl_shader_stage shader_type = prog->info.stage; in associate_uniform_storage() local
H A Darbprogram.c424 const char *shader_type = in set_program_string() local
447 const char *shader_type = in set_program_string() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp205 glw::GLboolean TextureBufferPrecision::verifyShaderCompilationStatus(glw::GLenum shader_type, in verifyShaderCompilationStatus() argument
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir_lower_shader_calls.c338 nir_ssa_def *shader_type = nir_load_btd_shader_type_intel(b); in brw_nir_create_trivial_return_shader() local
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_sampler.c275 prepare_shader_sampling( struct llvmpipe_context *lp, unsigned num, struct pipe_sampler_view **views, enum pipe_shader_type shader_type) prepare_shader_sampling() argument
447 prepare_shader_images( struct llvmpipe_context *lp, unsigned num, struct pipe_image_view *views, enum pipe_shader_type shader_type) prepare_shader_images() argument
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
H A Dir3_gallium.c517 ir3_is_parallel_shader_compilation_finished(struct pipe_screen *pscreen, void *shader, enum pipe_shader_type shader_type) ir3_is_parallel_shader_compilation_finished() argument
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c565 etna_is_parallel_shader_compilation_finished(struct pipe_screen *pscreen, void *hwcso, enum pipe_shader_type shader_type) etna_is_parallel_shader_compilation_finished() argument
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_sampler.c181 prepare_shader_sampling( struct softpipe_context *sp, unsigned num, struct pipe_sampler_view **views, enum pipe_shader_type shader_type, struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]) prepare_shader_sampling() argument
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderXFB.cpp187 glw::GLuint TessellationShaderXFB::createSeparableProgram(glw::GLenum shader_type, unsigned int n_strings, in createSeparableProgram() argument
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.cpp159 SetConstantBuffers(enum pipe_shader_type shader_type, // IN in SetConstantBuffers() argument
194 SetSamplers(enum pipe_shader_type shader_type, // IN in SetSamplers() argument
224 SetShaderResources(enum pipe_shader_type shader_type, // IN in SetShaderResources() argument
/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_shader.c848 SVGA3dShaderType shader_type; in vmw_shader_define() local
588 vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_dx_shader_add() argument
713 vmw_user_shader_alloc(struct vmw_private *dev_priv, struct vmw_buffer_object *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type, uint8_t num_input_sig, uint8_t num_output_sig, struct ttm_object_file *tfile, u32 *handle) vmw_user_shader_alloc() argument
788 vmw_shader_alloc(struct vmw_private *dev_priv, struct vmw_buffer_object *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type) vmw_shader_alloc() argument
903 vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_id_ok() argument
917 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_key() argument
931 vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_shader_remove() argument
959 vmw_compat_shader_add(struct vmw_private *dev_priv, struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, struct list_head *list) vmw_compat_shader_add() argument
1032 vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type) vmw_shader_lookup() argument
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/kernel/linux/linux-6.6/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_shader.c778 SVGA3dShaderType shader_type; in vmw_shader_define() local
584 vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, struct vmw_resource *ctx, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_dx_shader_add() argument
685 vmw_user_shader_alloc(struct vmw_private *dev_priv, struct vmw_bo *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type, uint8_t num_input_sig, uint8_t num_output_sig, struct ttm_object_file *tfile, u32 *handle) vmw_user_shader_alloc() argument
739 vmw_shader_alloc(struct vmw_private *dev_priv, struct vmw_bo *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type) vmw_shader_alloc() argument
825 vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_id_ok() argument
839 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) vmw_shader_key() argument
853 vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type, struct list_head *list) vmw_shader_remove() argument
881 vmw_compat_shader_add(struct vmw_private *dev_priv, struct vmw_cmdbuf_res_manager *man, u32 user_key, const void *bytecode, SVGA3dShaderType shader_type, size_t size, struct list_head *list) vmw_compat_shader_add() argument
954 vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, u32 user_key, SVGA3dShaderType shader_type) vmw_shader_lookup() argument
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