Searched refs:vpos_location (Results 1 - 8 of 8) sorted by relevance
/third_party/glfw/examples/ |
H A D | sharing.c | 80 GLint mvp_location, vpos_location, color_location, texture_location; in main() local 147 vpos_location = glGetAttribLocation(program, "vPos"); in main() 161 glEnableVertexAttribArray(vpos_location); in main() 162 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main() 196 glEnableVertexAttribArray(vpos_location); in main() 197 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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H A D | offscreen.c | 79 GLint mvp_location, vpos_location, vcol_location; in main() local 126 vpos_location = glGetAttribLocation(program, "vPos"); in main() 129 glEnableVertexAttribArray(vpos_location); in main() 130 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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H A D | triangle-opengl.c | 128 const GLint vpos_location = glGetAttribLocation(program, "vPos"); in main() local 134 glEnableVertexAttribArray(vpos_location); in main() 135 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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H A D | triangle-opengles.c | 132 const GLint vpos_location = glGetAttribLocation(program, "vPos"); in main() local 135 glEnableVertexAttribArray(vpos_location); in main() 137 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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/third_party/glfw/tests/ |
H A D | msaa.c | 104 GLint mvp_location, vpos_location; in main() local 173 vpos_location = glGetAttribLocation(program, "vPos"); in main() 175 glEnableVertexAttribArray(vpos_location); in main() 176 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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H A D | tearing.c | 162 GLint mvp_location, vpos_location; in main() local 208 vpos_location = glGetAttribLocation(program, "vPos"); in main() 210 glEnableVertexAttribArray(vpos_location); in main() 211 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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H A D | reopen.c | 123 GLint mvp_location, vpos_location; in main() local 186 vpos_location = glGetAttribLocation(program, "vPos"); in main() 192 glEnableVertexAttribArray(vpos_location); in main() 193 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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H A D | cursor.c | 334 GLint mvp_location, vpos_location; in main() local 406 vpos_location = glGetAttribLocation(program, "vPos"); in main() 408 glEnableVertexAttribArray(vpos_location); in main() 409 glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, in main()
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