/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.cpp | 237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 243 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedback_varyings); in MaxClipDistancesValueInVertexShaderTest() 323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local 720 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECLARATION", in prepareVertexShaderCode() 725 vertex_shader in prepareVertexShaderCode() 1346 linkShaders( const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, std::vector<std::string>& transform_feedback_varyings) linkShaders() argument [all...] |
H A D | gl3cTransformFeedbackTests.cpp | 1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() 1816 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testInvalidVarying() 1817 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "in float data;\n"); in testInvalidVarying() 1818 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTPUT_SETTERS", ""); in testInvalidVarying() 1823 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testInvalidVarying() 1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() 1862 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testRepeatedVarying() 1863 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "out float result;\n"); in testRepeatedVarying() 1864 vertex_shader in testRepeatedVarying() 3554 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; buildProgram() local [all...] |
/third_party/glfw/tests/ |
H A D | msaa.c | 103 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 159 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 160 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 161 glCompileShader(vertex_shader); in main() 168 glAttachShader(program, vertex_shader); in main()
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H A D | tearing.c | 161 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 194 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 195 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 196 glCompileShader(vertex_shader); in main() 203 glAttachShader(program, vertex_shader); in main()
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H A D | reopen.c | 122 GLuint vertex_shader, fragment_shader, program, vertex_buffer; in main() local 172 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 173 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 174 glCompileShader(vertex_shader); in main() 181 glAttachShader(program, vertex_shader); in main()
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H A D | cursor.c | 333 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 392 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 393 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 394 glCompileShader(vertex_shader); in main() 401 glAttachShader(program, vertex_shader); in main()
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/third_party/glfw/examples/ |
H A D | offscreen.c | 78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local 112 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 113 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 114 glCompileShader(vertex_shader); in main() 121 glAttachShader(program, vertex_shader); in main()
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H A D | sharing.c | 114 GLuint vertex_shader, fragment_shader; in main() local 131 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 132 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 133 glCompileShader(vertex_shader); in main() 140 glAttachShader(program, vertex_shader); in main()
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H A D | triangle-opengl.c | 114 const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() local 115 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 116 glCompileShader(vertex_shader); in main() 123 glAttachShader(program, vertex_shader); in main()
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H A D | triangle-opengles.c | 118 const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() local 119 glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); in main() 120 glCompileShader(vertex_shader); in main() 127 glAttachShader(program, vertex_shader); in main()
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H A D | heightmap.c | 155 GLuint vertex_shader = 0u; in make_shader_program() local 160 vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); in make_shader_program() 161 if (vertex_shader != 0u) in make_shader_program() 171 glAttachShader(program, vertex_shader); in make_shader_program() 183 glDeleteShader(vertex_shader); in make_shader_program() 191 glDeleteShader(vertex_shader); in make_shader_program()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_context.c | 269 if (draw->vs.vertex_shader) { in draw_is_vs_window_space() 270 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space() 642 return &draw->vs.vertex_shader->info; in draw_get_shader_info() 741 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs() 976 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output() 990 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index() 1029 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances() 1039 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
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H A D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() 146 fse->active = draw_vs_lookup_variant(draw->vs.vertex_shader, &fse->key); in fse_prepare() 174 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
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H A D | draw_vs.c | 128 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader() 140 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
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H A D | draw_pt_fetch_shade_pipeline_llvm.c | 289 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in llvm_middle_end_prepare() 641 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() 691 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() 753 draw->vs.vertex_shader->info.writes_viewport_index)) { in llvm_pipeline_generic()
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H A D | draw_llvm.c | 859 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant() 895 if (llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_TGSI) in draw_llvm_create_variant() 896 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0); in draw_llvm_create_variant() 898 nir_print_shader(llvm->draw->vs.vertex_shader->state.ir.nir, stderr); in draw_llvm_create_variant() 968 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs() 989 params.info = &llvm->draw->vs.vertex_shader->info; in generate_vs() 995 if (llvm->draw->vs.vertex_shader->state.ir.nir && in generate_vs() 996 llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_NIR) in generate_vs() 998 llvm->draw->vs.vertex_shader->state.ir.nir, in generate_vs() 1008 const struct tgsi_shader_info *info = &llvm->draw->vs.vertex_shader in generate_vs() [all...] |
H A D | draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
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H A D | draw_pt_fetch_shade_pipeline.c | 77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare() 229 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_opengl3.cpp | 701 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 705 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 710 vertex_shader = vertex_shader_glsl_410_core; in ImGui_ImplOpenGL3_CreateDeviceObjects() 715 vertex_shader = vertex_shader_glsl_300_es; in ImGui_ImplOpenGL3_CreateDeviceObjects() 720 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 725 const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/vk-gl-cts/external/amber/src/src/dawn/ |
H A D | pipeline_info.h | 48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo() 52 ::dawn::ShaderModule vertex_shader; member
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H A D | pipeline_info_test.cc | 41 EXPECT_FALSE(static_cast<bool>(rpi.vertex_shader)); in TEST_F()
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/third_party/mesa3d/src/intel/tools/imgui/ |
H A D | imgui_impl_opengl3.cpp | 367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 371 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 376 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 196 GLuint vertex_shader; ///< Vertex shader member 295 opengl->glprocs.glDeleteShader(opengl->vertex_shader); in opengl_deinit_context() 297 opengl->vertex_shader = opengl->fragment_shader = 0; in opengl_deinit_context() 784 opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER, in opengl_compile_shaders() 786 if (!opengl->vertex_shader) { in opengl_compile_shaders() 801 opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader); in opengl_compile_shaders() 835 opengl->glprocs.glDeleteShader(opengl->vertex_shader); in opengl_compile_shaders() 838 opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0; in opengl_compile_shaders()
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *vertex_shader, *vertex_shader_saved; member 658 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle() 659 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle() 668 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader() 674 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader() 676 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 4359 , vertex_shader(0) 4412 return vertex_shader; 4439 vertex_shader = shader_group.pass_through_vertex_shader; 4440 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader)); 4445 vertex_shader = shader_group.pass_through_vertex_shader; 4446 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader)); 4452 vertex_shader = shader_group.pass_through_vertex_shader; 4454 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); 4463 vertex_shader = shader_group.pass_through_vertex_shader; 4465 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); [all...] |