Home
last modified time | relevance | path

Searched refs:v3d_bo_unreference (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_cl.c54 v3d_bo_unreference(&cl->bo); in v3d_cl_ensure_space()
77 v3d_bo_unreference(&cl->bo); in v3d_cl_ensure_space_with_branch()
92 v3d_bo_unreference(&cl->bo); in v3d_destroy_cl()
H A Dv3d_query_pipe.c53 v3d_bo_unreference(&pquery->bo); in v3d_destroy_query_pipe()
85 v3d_bo_unreference(&pquery->bo); in v3d_begin_query_pipe()
160 v3d_bo_unreference(&pquery->bo); in v3d_get_query_result_pipe()
H A Dv3d_job.c45 v3d_bo_unreference(&bo); in v3d_job_free()
84 v3d_bo_unreference(&job->tile_alloc); in v3d_job_free()
85 v3d_bo_unreference(&job->tile_state); in v3d_job_free()
H A Dv3d_bufmgr.h84 v3d_bo_unreference(struct v3d_bo **bo) in v3d_bo_unreference() function
H A Dv3dx_draw.c821 v3d_bo_unreference(&cs_uniforms.bo); in v3d_emit_gl_shader_state()
822 v3d_bo_unreference(&vs_uniforms.bo); in v3d_emit_gl_shader_state()
824 v3d_bo_unreference(&gs_uniforms.bo); in v3d_emit_gl_shader_state()
826 v3d_bo_unreference(&gs_bin_uniforms.bo); in v3d_emit_gl_shader_state()
827 v3d_bo_unreference(&fs_uniforms.bo); in v3d_emit_gl_shader_state()
1506 v3d_bo_unreference(&uniforms.bo); in v3d_launch_grid()
1507 v3d_bo_unreference(&v3d->compute_shared_memory); in v3d_launch_grid()
H A Dv3d_resource.c104 v3d_bo_unreference(&rsc->bo); in v3d_resource_bo_alloc()
396 v3d_bo_unreference(&rsc->bo); in v3d_resource_destroy()
H A Dv3d_program.c437 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
1042 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3dx_state.c948 v3d_bo_unreference(&so->bo); in create_texture_shader_state_bo()
1196 v3d_bo_unreference(&sview->bo); in v3d_sampler_view_destroy()

Completed in 10 milliseconds