/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLProgramBuilder.h | 55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable() 59 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle() 63 return this->uniformHandler()->inputSamplerVariable(handle); in inputSamplerVariable() 67 return this->uniformHandler()->inputSamplerSwizzle(handle); in inputSamplerSwizzle() 86 virtual GrGLSLUniformHandler* uniformHandler() = 0; 87 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLColorSpaceXformHelper.h | 25 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, in emitCode() argument 27 SkASSERT(uniformHandler); in emitCode() 31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, in emitCode() 36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType, in emitCode() 40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, in emitCode()
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H A D | GrGLSLProgramBuilder.cpp | 67 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs() 88 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc() 115 this->uniformHandler(), in emitAndInstallPrimProc() 276 this->uniformHandler(), in writeFPFunction() 315 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture() 383 this->uniformHandler(), in emitAndInstallXferProc() 406 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler() 412 return this->uniformHandler()->addInputSampler(swizzle, name); in emitInputSampler() 473 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls() 478 GrGLSLUniformHandler* uniformHandler in addRTFlipUniform() local [all...] |
H A D | GrGLSLShaderBuilder.cpp | 165 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); in appendColorGamutXform() local 174 const char* coeffs = uniformHandler->getUniformCStr(uniform); in appendColorGamutXform() 226 const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); in appendColorGamutXform()
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/third_party/skia/src/gpu/effects/ |
H A D | GrMatrixConvolutionEffect.cpp | 162 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() local 176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock() 184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock() 206 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 208 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode() 211 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode() 214 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 216 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 217 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode() 219 const char* kernelOffset = uniformHandler in emitCode() [all...] |
H A D | GrBezierEffect.cpp | 55 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 71 uniformHandler, in onEmitCode() 79 uniformHandler, in onEmitCode() 138 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 252 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 264 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 268 uniformHandler, in onEmitCode() 276 uniformHandler, in onEmitCode() 300 fCoverageScaleUniform = uniformHandler in onEmitCode() [all...] |
H A D | GrDistanceFieldGeoProc.cpp | 58 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 64 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, 73 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, 86 uniformHandler, 354 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 360 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, 383 uniformHandler, 394 uniformHandler, 628 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 634 fAtlasDimensionsInvUniform = uniformHandler [all...] |
H A D | GrBitmapTextGeoProc.cpp | 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 56 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, 74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 81 uniformHandler,
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H A D | GrRRectEffect.cpp | 159 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 166 fInnerRectUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 169 fRadiusPlusHalfUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, in emitCode() 522 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 525 fInnerRectUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 549 fScaleUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 557 fInvRadiiSqdUniform = uniformHandler->addUniform(&erre, in emitCode() 572 fInvRadiiSqdUniform = uniformHandler->addUniform(&erre, in emitCode()
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/third_party/skia/src/gpu/ |
H A D | GrGeometryProcessor.cpp | 102 GrGLSLUniformHandler* uniformHandler, in collectTransforms() 223 void ProgramImpl::emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler) { in emitTransformCode() argument 239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() 261 GrShaderVar parentUniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() 310 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() 315 *colorUniform = uniformHandler->addUniform(nullptr, in setupUniformColor() 362 GrGLSLUniformHandler* uniformHandler, in write_vertex_position() 380 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position() 443 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition() 451 uniformHandler, in WriteOutputPosition() 100 collectTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const GrShaderVar& positionVar, const GrPipeline& pipeline) collectTransforms() argument 309 setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const char* outputName, UniformHandle* colorUniform) setupUniformColor() argument 361 write_vertex_position(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps& shaderCaps, const GrShaderVar& inPos, const SkMatrix& matrix, const char* matrixName, GrShaderVar* outPos, ProgramImpl::UniformHandle* matrixUniform) write_vertex_position() argument 442 WriteOutputPosition(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps& shaderCaps, GrGPArgs* gpArgs, const char* posName, const SkMatrix& mat, UniformHandle* viewMatrixUniform) WriteOutputPosition() argument 460 WriteLocalCoord(GrGLSLVertexBuilder* vertBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps& shaderCaps, GrGPArgs* gpArgs, GrShaderVar localVar, const SkMatrix& localMatrix, UniformHandle* localMatrixUniform) WriteLocalCoord() argument [all...] |
H A D | GrDefaultGeoProcFactory.cpp | 109 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 130 fColorUniform = uniformHandler->addUniform(nullptr, 145 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 151 uniformHandler, 164 uniformHandler, 186 fCoverageUniform = uniformHandler->addUniform(nullptr,
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H A D | GrGeometryProcessor.h | 295 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 304 , fUniformHandler(uniformHandler) in EmitArgs() 335 void emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler); 400 GrGLSLUniformHandler* uniformHandler, 463 GrGLSLUniformHandler* uniformHandler,
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H A D | GrXferProcessor.h | 290 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 301 , fUniformHandler(uniformHandler) in EmitArgs()
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H A D | GrColorSpaceXform.cpp | 103 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onMakeProgramImpl() local 105 fColorSpaceHelper.emitCode(uniformHandler, proc.colorXform()); in onMakeProgramImpl()
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H A D | GrXferProcessor.cpp | 215 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 248 uniformHandler, in emitCode()
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrStrokeTessellationShader_HardwareImpl.cpp | 319 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL() 339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL() 527 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL() 545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL() 552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL() 555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL() 316 getTessControlShaderGLSL( const GrGeometryProcessor& geomProc, const char* versionAndExtensionDecls, const GrGLSLUniformHandler& uniformHandler, const GrShaderCaps& shaderCaps) const getTessControlShaderGLSL() argument 524 getTessEvaluationShaderGLSL( const GrGeometryProcessor& geomProc, const char* versionAndExtensionDecls, const GrGLSLUniformHandler& uniformHandler, const GrShaderCaps& shaderCaps) const getTessEvaluationShaderGLSL() argument
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/third_party/skia/src/effects/imagefilters/ |
H A D | SkLightingImageFilter.cpp | 1771 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 1772 fSurfaceScaleUni = uniformHandler->addUniform(&le, in emitCode() 1775 fLight->emitLightColorUniform(&le, uniformHandler); in emitCode() 1778 this->emitLightFunc(&le, uniformHandler, fragBuilder, &lightFunc); in emitCode() 1821 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode() 1836 fLight->emitSurfaceToLight(&le, uniformHandler, fragBuilder, arg.c_str()); in emitCode() 1840 fLight->emitLightColor(&le, uniformHandler, fragBuilder, "surfaceToLight"); in emitCode() 1862 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() 1866 fKDUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd); in emitLightFunc() 1959 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() 1861 emitLightFunc(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, SkString* funcName) emitLightFunc() argument 1958 emitLightFunc(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, SkString* funcName) emitLightFunc() argument 1999 emitLightColorUniform(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler) emitLightColorUniform() argument 2005 emitLightColor(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* surfaceToLight) emitLightColor() argument 2028 emitSurfaceToLight(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) emitSurfaceToLight() argument 2048 emitSurfaceToLight(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) emitSurfaceToLight() argument 2074 emitSurfaceToLight(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* z) emitSurfaceToLight() argument 2086 emitLightColor(const GrFragmentProcessor* owner, GrGLSLUniformHandler* uniformHandler, GrGLSLFPFragmentBuilder* fragBuilder, const char* surfaceToLight) emitLightColor() argument [all...] |
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 75 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 76 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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H A D | GrVkDescriptorSetManager.cpp | 28 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 32 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager() 33 visibilities.push_back(uniformHandler.samplerVisibility(i)); in CreateSamplerManager() 34 immutableSamplers.push_back(uniformHandler.immutableSampler(i)); in CreateSamplerManager() 27 CreateSamplerManager( GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) CreateSamplerManager() argument
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlPipelineStateBuilder.h | 70 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 71 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 85 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 86 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/third_party/skia/src/gpu/ops/ |
H A D | DashOp.cpp | 773 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 791 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 797 uniformHandler, in onEmitCode() 972 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 991 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 997 uniformHandler, in onEmitCode()
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H A D | DrawVerticesOp.cpp | 106 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; variable 111 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), 135 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 141 uniformHandler,
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