1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2015 Google Inc.
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#ifndef GrGLSLProgramBuilder_DEFINED
9cb93a386Sopenharmony_ci#define GrGLSLProgramBuilder_DEFINED
10cb93a386Sopenharmony_ci
11cb93a386Sopenharmony_ci#include "src/gpu/GrCaps.h"
12cb93a386Sopenharmony_ci#include "src/gpu/GrFragmentProcessor.h"
13cb93a386Sopenharmony_ci#include "src/gpu/GrGeometryProcessor.h"
14cb93a386Sopenharmony_ci#include "src/gpu/GrProgramInfo.h"
15cb93a386Sopenharmony_ci#include "src/gpu/GrXferProcessor.h"
16cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
17cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
18cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLUniformHandler.h"
19cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
20cb93a386Sopenharmony_ci#include "src/sksl/SkSLCompiler.h"
21cb93a386Sopenharmony_ci
22cb93a386Sopenharmony_ci#include <vector>
23cb93a386Sopenharmony_ci
24cb93a386Sopenharmony_ciclass GrProgramDesc;
25cb93a386Sopenharmony_ciclass GrRenderTarget;
26cb93a386Sopenharmony_ciclass GrShaderVar;
27cb93a386Sopenharmony_ciclass GrGLSLVaryingHandler;
28cb93a386Sopenharmony_ciclass SkString;
29cb93a386Sopenharmony_ciclass GrShaderCaps;
30cb93a386Sopenharmony_ci
31cb93a386Sopenharmony_ciclass GrGLSLProgramBuilder {
32cb93a386Sopenharmony_cipublic:
33cb93a386Sopenharmony_ci    using UniformHandle      = GrGLSLUniformHandler::UniformHandle;
34cb93a386Sopenharmony_ci    using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle;
35cb93a386Sopenharmony_ci
36cb93a386Sopenharmony_ci    virtual ~GrGLSLProgramBuilder();
37cb93a386Sopenharmony_ci
38cb93a386Sopenharmony_ci    virtual const GrCaps* caps() const = 0;
39cb93a386Sopenharmony_ci    const GrShaderCaps* shaderCaps() const { return this->caps()->shaderCaps(); }
40cb93a386Sopenharmony_ci
41cb93a386Sopenharmony_ci    GrSurfaceOrigin origin() const { return fProgramInfo.origin(); }
42cb93a386Sopenharmony_ci    const GrPipeline& pipeline() const { return fProgramInfo.pipeline(); }
43cb93a386Sopenharmony_ci    const GrGeometryProcessor& geometryProcessor() const { return fProgramInfo.geomProc(); }
44cb93a386Sopenharmony_ci    bool snapVerticesToPixelCenters() const {
45cb93a386Sopenharmony_ci        return fProgramInfo.pipeline().snapVerticesToPixelCenters();
46cb93a386Sopenharmony_ci    }
47cb93a386Sopenharmony_ci    bool hasPointSize() const { return fProgramInfo.primitiveType() == GrPrimitiveType::kPoints; }
48cb93a386Sopenharmony_ci    virtual SkSL::Compiler* shaderCompiler() const = 0;
49cb93a386Sopenharmony_ci
50cb93a386Sopenharmony_ci    const GrProgramDesc& desc() const { return fDesc; }
51cb93a386Sopenharmony_ci
52cb93a386Sopenharmony_ci    void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
53cb93a386Sopenharmony_ci
54cb93a386Sopenharmony_ci    const char* samplerVariable(SamplerHandle handle) const {
55cb93a386Sopenharmony_ci        return this->uniformHandler()->samplerVariable(handle);
56cb93a386Sopenharmony_ci    }
57cb93a386Sopenharmony_ci
58cb93a386Sopenharmony_ci    GrSwizzle samplerSwizzle(SamplerHandle handle) const {
59cb93a386Sopenharmony_ci        return this->uniformHandler()->samplerSwizzle(handle);
60cb93a386Sopenharmony_ci    }
61cb93a386Sopenharmony_ci
62cb93a386Sopenharmony_ci    const char* inputSamplerVariable(SamplerHandle handle) const {
63cb93a386Sopenharmony_ci        return this->uniformHandler()->inputSamplerVariable(handle);
64cb93a386Sopenharmony_ci    }
65cb93a386Sopenharmony_ci
66cb93a386Sopenharmony_ci    GrSwizzle inputSamplerSwizzle(SamplerHandle handle) const {
67cb93a386Sopenharmony_ci        return this->uniformHandler()->inputSamplerSwizzle(handle);
68cb93a386Sopenharmony_ci    }
69cb93a386Sopenharmony_ci
70cb93a386Sopenharmony_ci    // Used to add a uniform for render target flip (used for dFdy, sk_Clockwise, and sk_FragCoord)
71cb93a386Sopenharmony_ci    // without mangling the name of the uniform inside of a stage.
72cb93a386Sopenharmony_ci    void addRTFlipUniform(const char* name);
73cb93a386Sopenharmony_ci
74cb93a386Sopenharmony_ci    // Generates a name for a variable. The generated string will be name prefixed by the prefix
75cb93a386Sopenharmony_ci    // char (unless the prefix is '\0'). It also will mangle the name to be stage-specific unless
76cb93a386Sopenharmony_ci    // explicitly asked not to. `nameVariable` can also be used to generate names for functions or
77cb93a386Sopenharmony_ci    // other types of symbols where unique names are important.
78cb93a386Sopenharmony_ci    SkString nameVariable(char prefix, const char* name, bool mangle = true);
79cb93a386Sopenharmony_ci
80cb93a386Sopenharmony_ci    /**
81cb93a386Sopenharmony_ci     * If the FP's coords are unused or all uses have been lifted to interpolated varyings then
82cb93a386Sopenharmony_ci     * don't put coords in the FP's function signature or call sites.
83cb93a386Sopenharmony_ci     */
84cb93a386Sopenharmony_ci    bool fragmentProcessorHasCoordsParam(const GrFragmentProcessor*);
85cb93a386Sopenharmony_ci
86cb93a386Sopenharmony_ci    virtual GrGLSLUniformHandler* uniformHandler() = 0;
87cb93a386Sopenharmony_ci    virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
88cb93a386Sopenharmony_ci    virtual GrGLSLVaryingHandler* varyingHandler() = 0;
89cb93a386Sopenharmony_ci
90cb93a386Sopenharmony_ci    // Used for backend customization of the output color and secondary color variables from the
91cb93a386Sopenharmony_ci    // fragment processor. Only used if the outputs are explicitly declared in the shaders
92cb93a386Sopenharmony_ci    virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {}
93cb93a386Sopenharmony_ci    virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {}
94cb93a386Sopenharmony_ci
95cb93a386Sopenharmony_ci    // number of each input/output type in a single allocation block, used by many builders
96cb93a386Sopenharmony_ci    static const int kVarsPerBlock;
97cb93a386Sopenharmony_ci
98cb93a386Sopenharmony_ci    GrGLSLVertexBuilder          fVS;
99cb93a386Sopenharmony_ci    GrGLSLFragmentShaderBuilder  fFS;
100cb93a386Sopenharmony_ci
101cb93a386Sopenharmony_ci    const GrProgramDesc&         fDesc;
102cb93a386Sopenharmony_ci    const GrProgramInfo&         fProgramInfo;
103cb93a386Sopenharmony_ci
104cb93a386Sopenharmony_ci    GrGLSLBuiltinUniformHandles  fUniformHandles;
105cb93a386Sopenharmony_ci
106cb93a386Sopenharmony_ci    std::unique_ptr<GrGeometryProcessor::ProgramImpl>               fGPImpl;
107cb93a386Sopenharmony_ci    std::unique_ptr<GrXferProcessor::ProgramImpl>                   fXPImpl;
108cb93a386Sopenharmony_ci    std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>>  fFPImpls;
109cb93a386Sopenharmony_ci
110cb93a386Sopenharmony_ci    SamplerHandle fDstTextureSamplerHandle;
111cb93a386Sopenharmony_ci    GrSurfaceOrigin fDstTextureOrigin;
112cb93a386Sopenharmony_ci
113cb93a386Sopenharmony_ciprotected:
114cb93a386Sopenharmony_ci    explicit GrGLSLProgramBuilder(const GrProgramDesc&, const GrProgramInfo&);
115cb93a386Sopenharmony_ci
116cb93a386Sopenharmony_ci    void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
117cb93a386Sopenharmony_ci
118cb93a386Sopenharmony_ci    bool emitAndInstallProcs();
119cb93a386Sopenharmony_ci
120cb93a386Sopenharmony_ci    void finalizeShaders();
121cb93a386Sopenharmony_ci
122cb93a386Sopenharmony_ci    bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); }
123cb93a386Sopenharmony_ci
124cb93a386Sopenharmony_ciprivate:
125cb93a386Sopenharmony_ci    // advanceStage is called by program creator between each processor's emit code.  It increments
126cb93a386Sopenharmony_ci    // the stage index for variable name mangling, and also ensures verification variables in the
127cb93a386Sopenharmony_ci    // fragment shader are cleared.
128cb93a386Sopenharmony_ci    void advanceStage() {
129cb93a386Sopenharmony_ci        fStageIndex++;
130cb93a386Sopenharmony_ci        SkDEBUGCODE(fFS.debugOnly_resetPerStageVerification();)
131cb93a386Sopenharmony_ci        fFS.nextStage();
132cb93a386Sopenharmony_ci    }
133cb93a386Sopenharmony_ci
134cb93a386Sopenharmony_ci    SkString getMangleSuffix() const;
135cb93a386Sopenharmony_ci
136cb93a386Sopenharmony_ci    // Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
137cb93a386Sopenharmony_ci    void nameExpression(SkString*, const char* baseName);
138cb93a386Sopenharmony_ci
139cb93a386Sopenharmony_ci    bool emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage);
140cb93a386Sopenharmony_ci    bool emitAndInstallDstTexture();
141cb93a386Sopenharmony_ci    /** Adds the root FPs */
142cb93a386Sopenharmony_ci    bool emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut);
143cb93a386Sopenharmony_ci    /** Adds a single root FP tree. */
144cb93a386Sopenharmony_ci    SkString emitFragProc(const GrFragmentProcessor&,
145cb93a386Sopenharmony_ci                          GrFragmentProcessor::ProgramImpl&,
146cb93a386Sopenharmony_ci                          const SkString& input,
147cb93a386Sopenharmony_ci                          SkString output);
148cb93a386Sopenharmony_ci    /** Recursive step to write out children FPs' functions before parent's. */
149cb93a386Sopenharmony_ci    void writeChildFPFunctions(const GrFragmentProcessor& fp,
150cb93a386Sopenharmony_ci                               GrFragmentProcessor::ProgramImpl& impl);
151cb93a386Sopenharmony_ci    /** Adds the SkSL function that implements an FP assuming its children are already written. */
152cb93a386Sopenharmony_ci    void writeFPFunction(const GrFragmentProcessor& fp, GrFragmentProcessor::ProgramImpl& impl);
153cb93a386Sopenharmony_ci    bool emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
154cb93a386Sopenharmony_ci    SamplerHandle emitSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&,
155cb93a386Sopenharmony_ci                              const char* name);
156cb93a386Sopenharmony_ci    SamplerHandle emitInputSampler(const GrSwizzle& swizzle, const char* name);
157cb93a386Sopenharmony_ci    bool checkSamplerCounts();
158cb93a386Sopenharmony_ci
159cb93a386Sopenharmony_ci#ifdef SK_DEBUG
160cb93a386Sopenharmony_ci    void verify(const GrGeometryProcessor&);
161cb93a386Sopenharmony_ci    void verify(const GrFragmentProcessor&);
162cb93a386Sopenharmony_ci    void verify(const GrXferProcessor&);
163cb93a386Sopenharmony_ci#endif
164cb93a386Sopenharmony_ci
165cb93a386Sopenharmony_ci    // This is used to check that we don't excede the allowable number of resources in a shader.
166cb93a386Sopenharmony_ci    int fNumFragmentSamplers;
167cb93a386Sopenharmony_ci
168cb93a386Sopenharmony_ci    GrGeometryProcessor::ProgramImpl::FPCoordsMap fFPCoordsMap;
169cb93a386Sopenharmony_ci
170cb93a386Sopenharmony_ci    /**
171cb93a386Sopenharmony_ci     * Each root processor has an stage index. The GP is stage 0. The first root FP is stage 1,
172cb93a386Sopenharmony_ci     * the second root FP is stage 2, etc. The XP's stage index is last and its value depends on
173cb93a386Sopenharmony_ci     * how many root FPs there are. Names are mangled by appending _S<stage-index>.
174cb93a386Sopenharmony_ci     */
175cb93a386Sopenharmony_ci    int fStageIndex = -1;
176cb93a386Sopenharmony_ci
177cb93a386Sopenharmony_ci    /**
178cb93a386Sopenharmony_ci     * When emitting FP stages we track the children FPs as "substages" and do additional name
179cb93a386Sopenharmony_ci     * mangling based on where in the FP hierarchy we are. The first FP is stage index 1. It's first
180cb93a386Sopenharmony_ci     * child would be substage 0 of stage 1. If that FP also has three children then its third child
181cb93a386Sopenharmony_ci     * would be substage 2 of stubstage 0 of stage 1 and would be mangled as "_S1_c0_c2".
182cb93a386Sopenharmony_ci     */
183cb93a386Sopenharmony_ci    SkTArray<int> fSubstageIndices;
184cb93a386Sopenharmony_ci};
185cb93a386Sopenharmony_ci
186cb93a386Sopenharmony_ci#endif
187