Searched refs:preRotate (Results 1 - 25 of 26) sorted by relevance
12
/third_party/skia/bench/ |
H A D | DrawBitmapAABench.cpp | 67 m.preRotate(15); 80 m.preRotate(15);
|
H A D | PathTextBench.cpp | 73 fXforms[i].preRotate(rand.nextF() * 360);
|
H A D | GameBench.cpp | 156 mat.preRotate(fSaved[j][2]); 188 mat.preRotate(fSaved[fNumSaved][2]);
|
H A D | ShapesBench.cpp | 157 fShapes[i].fMatrix.preRotate(rand.nextF() * 360.0f);
|
/third_party/skia/docs/examples/ |
H A D | Matrix_preRotate_2.cpp | 11 matrix.preRotate(45); in REG_FIDDLE()
|
H A D | skpaint_line_2d_path_effect.cpp | 9 lattice.preRotate(30.0f); in REG_FIDDLE()
|
H A D | skpaint_bitmap_shader.cpp | 9 matrix.preRotate(30.0f); in REG_FIDDLE()
|
H A D | Matrix_mapPoints.cpp | 18 matrix.preRotate(35, 128, 128); in REG_FIDDLE()
|
H A D | Matrix_preRotate.cpp | 11 matrix.preRotate(45, image->width() / 2, image->height() / 2); in REG_FIDDLE()
|
H A D | flag_us_1792.cpp | 21 matrix.preRotate((360.0 / 13) * i); in REG_FIDDLE()
|
H A D | picture_shader.cpp | 52 matrix.preRotate(30.0f); in REG_FIDDLE()
|
/third_party/skia/tools/fiddle/ |
H A D | draw.cpp | 25 matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s. in draw()
|
/third_party/skia/gm/ |
H A D | subsetshader.cpp | 38 matrix.preRotate(30.0f); in DEF_SIMPLE_GM_CAN_FAIL()
|
H A D | pictureshader.cpp | 98 localMatrix.preRotate(45); 134 localMatrix.preRotate(45); in drawSceneColumn()
|
H A D | perspimages.cpp | 54 matrices[1].preRotate(-65.f);
|
H A D | skbug_257.cpp | 39 matrix.preRotate(30.0f); in rotated_checkerboard_shader()
|
H A D | texelsubset.cpp | 126 textureMatrices.back().preRotate(45.f, a.centerX(), a.centerY());
|
H A D | bleed.cpp | 233 m.preRotate(15.f, 0, kBottom + kBlockSpacing);
|
H A D | gradients.cpp | 923 m.preRotate(45); in DEF_SIMPLE_GM() 963 m.preRotate(22.5f, center.x(), center.y()); in DEF_SIMPLE_GM()
|
/third_party/skia/include/core/ |
H A D | SkMatrix.h | 839 SkMatrix& preRotate(SkScalar degrees, SkScalar px, SkScalar py); 866 SkMatrix& preRotate(SkScalar degrees);
|
/third_party/skia/tests/ |
H A D | ShadowTest.cpp | 180 ctm.preRotate(45); in check_bounds()
|
/third_party/skia/samplecode/ |
H A D | SamplePathText.cpp | 220 backMatrix->preRotate(glyph->fSpin); in runAnimationTask()
|
/third_party/skia/src/core/ |
H A D | SkPathBuilder.cpp | 496 pointTransform.preRotate(-angle); in arcTo()
|
H A D | SkMatrix.cpp | 471 SkMatrix& SkMatrix::preRotate(SkScalar degrees, SkScalar px, SkScalar py) { in preRotate() function in SkMatrix 477 SkMatrix& SkMatrix::preRotate(SkScalar degrees) { in preRotate() function in SkMatrix
|
H A D | SkPath.cpp | 1206 pointTransform.preRotate(-angle); in arcTo()
|
Completed in 32 milliseconds
12