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Searched refs:preRotate (Results 1 - 25 of 26) sorted by relevance

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/third_party/skia/bench/
H A DDrawBitmapAABench.cpp67 m.preRotate(15);
80 m.preRotate(15);
H A DPathTextBench.cpp73 fXforms[i].preRotate(rand.nextF() * 360);
H A DGameBench.cpp156 mat.preRotate(fSaved[j][2]);
188 mat.preRotate(fSaved[fNumSaved][2]);
H A DShapesBench.cpp157 fShapes[i].fMatrix.preRotate(rand.nextF() * 360.0f);
/third_party/skia/docs/examples/
H A DMatrix_preRotate_2.cpp11 matrix.preRotate(45); in REG_FIDDLE()
H A Dskpaint_line_2d_path_effect.cpp9 lattice.preRotate(30.0f); in REG_FIDDLE()
H A Dskpaint_bitmap_shader.cpp9 matrix.preRotate(30.0f); in REG_FIDDLE()
H A DMatrix_mapPoints.cpp18 matrix.preRotate(35, 128, 128); in REG_FIDDLE()
H A DMatrix_preRotate.cpp11 matrix.preRotate(45, image->width() / 2, image->height() / 2); in REG_FIDDLE()
H A Dflag_us_1792.cpp21 matrix.preRotate((360.0 / 13) * i); in REG_FIDDLE()
H A Dpicture_shader.cpp52 matrix.preRotate(30.0f); in REG_FIDDLE()
/third_party/skia/tools/fiddle/
H A Ddraw.cpp25 matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s. in draw()
/third_party/skia/gm/
H A Dsubsetshader.cpp38 matrix.preRotate(30.0f); in DEF_SIMPLE_GM_CAN_FAIL()
H A Dpictureshader.cpp98 localMatrix.preRotate(45);
134 localMatrix.preRotate(45); in drawSceneColumn()
H A Dperspimages.cpp54 matrices[1].preRotate(-65.f);
H A Dskbug_257.cpp39 matrix.preRotate(30.0f); in rotated_checkerboard_shader()
H A Dtexelsubset.cpp126 textureMatrices.back().preRotate(45.f, a.centerX(), a.centerY());
H A Dbleed.cpp233 m.preRotate(15.f, 0, kBottom + kBlockSpacing);
H A Dgradients.cpp923 m.preRotate(45); in DEF_SIMPLE_GM()
963 m.preRotate(22.5f, center.x(), center.y()); in DEF_SIMPLE_GM()
/third_party/skia/include/core/
H A DSkMatrix.h839 SkMatrix& preRotate(SkScalar degrees, SkScalar px, SkScalar py);
866 SkMatrix& preRotate(SkScalar degrees);
/third_party/skia/tests/
H A DShadowTest.cpp180 ctm.preRotate(45); in check_bounds()
/third_party/skia/samplecode/
H A DSamplePathText.cpp220 backMatrix->preRotate(glyph->fSpin); in runAnimationTask()
/third_party/skia/src/core/
H A DSkPathBuilder.cpp496 pointTransform.preRotate(-angle); in arcTo()
H A DSkMatrix.cpp471 SkMatrix& SkMatrix::preRotate(SkScalar degrees, SkScalar px, SkScalar py) { in preRotate() function in SkMatrix
477 SkMatrix& SkMatrix::preRotate(SkScalar degrees) { in preRotate() function in SkMatrix
H A DSkPath.cpp1206 pointTransform.preRotate(-angle); in arcTo()

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