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Searched refs:nir_tex_instr_create (Results 1 - 25 of 45) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_drawpixels.c145 tex = nir_tex_instr_create(state->shader, 3); in lower_color()
185 tex = nir_tex_instr_create(state->shader, 3); in lower_color()
204 tex = nir_tex_instr_create(state->shader, 1); in lower_color()
H A Dnir_lower_fb_read.c59 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); in lower_fb_read()
H A Dnir_lower_bitmap.c94 tex = nir_tex_instr_create(shader, 3); in lower_bitmap()
H A Dnir_builtin_builder.c351 txs = nir_tex_instr_create(b->shader, num_srcs); in nir_get_texture_size()
404 tql = nir_tex_instr_create(b->shader, num_srcs); in nir_get_texture_lod()
H A Dnir_lower_readonly_images_to_tex.c126 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs); in lower_readonly_image_op()
H A Dnir_lower_input_attachments.c104 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3 + multisampled); in try_lower_input_load()
H A Dnir_lower_tex.c316 nir_tex_instr_create(b->shader, tex->num_srcs + 1); in sample_plane()
801 nir_tex_instr *txd = nir_tex_instr_create(b->shader, tex->num_srcs + 2); in lower_tex_to_txd()
840 nir_tex_instr *txl = nir_tex_instr_create(b->shader, tex->num_srcs); in lower_txb_to_txl()
1155 nir_tex_instr *tex_copy = nir_tex_instr_create(b->shader, tex->num_srcs + 1); in lower_tg4_offsets()
1274 nir_tex_instr *fmask_fetch = nir_tex_instr_create(b->shader, tex->num_srcs - 1); in nir_lower_ms_txf_to_fragment_fetch()
/third_party/mesa3d/src/intel/blorp/
H A Dblorp_nir_builder.h41 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in blorp_nir_txf_ms_mcs()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_nir_lower_txf_ms.c44 nir_tex_instr *txf = nir_tex_instr_create(c->s, 1); in vc4_nir_lower_txf_ms_instr()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_fmask_copy.c64 nir_tex_instr *frag_mask_fetch = nir_tex_instr_create(b.shader, 3); in build_fmask_copy_compute_shader()
98 nir_tex_instr *frag_fetch = nir_tex_instr_create(b.shader, 4); in build_fmask_copy_compute_shader()
H A Dradv_nir_lower_ycbcr_textures.c45 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in get_texture_size()
121 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
H A Dradv_meta_bufimage.c59 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_itob_compute_shader()
241 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_btoi_compute_shader()
420 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_btoi_r32g32b32_compute_shader()
567 tex_instr[i] = nir_tex_instr_create(b.shader, is_multisampled ? 4 : 3); in build_nir_itoi_compute_shader()
773 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_itoi_r32g32b32_compute_shader()
H A Dradv_meta_copy_vrs_htile.c80 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_copy_vrs_htile_shader()
H A Dradv_meta_fmask_expand.c57 tex_instr[i] = nir_tex_instr_create(b.shader, 3); in build_fmask_expand_compute_shader()
H A Dradv_meta_blit.c105 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader()
153 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader_depth()
201 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_nir_copy_fragment_shader_stencil()
H A Dradv_meta.c764 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core()
783 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core()
800 nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 3); in radv_meta_build_resolve_shader_core()
H A Dradv_meta_blit2d.c459 nir_tex_instr *tex = nir_tex_instr_create(b->shader, is_multisampled ? 4 : 3); in build_nir_texel_fetch()
501 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2); in build_nir_buffer_fetch()
H A Dradv_meta_etc_decode.c215 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_shader()
236 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_shader()
H A Dradv_meta_resolve_fs.c280 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader()
300 nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); in build_depth_stencil_resolve_fragment_shader()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_nir_lower_ycbcr_textures.c47 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in get_texture_size()
121 nir_tex_instr *tex = nir_tex_instr_create(b->shader, old_tex->num_srcs + 1); in create_plane_tex_instr_implicit()
/third_party/mesa3d/src/gallium/drivers/asahi/
H A Dagx_blit.c44 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); in agx_build_reload_shader()
/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_nir_lower_int_samplers.c62 tql = nir_tex_instr_create(b->shader, num_srcs); in dx_get_texture_lod()
265 txf = nir_tex_instr_create(b->shader, num_srcs); in create_txf_from_tex()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_lower_cubemap_to_array.c149 array_tex = nir_tex_instr_create(b->shader, num_srcs); in create_array_tex_from_cube_tex()
418 nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs); in lower_tex_to_txl()
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_nir.c659 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 4); in dzn_nir_blit_fs()
692 nir_tex_instr_create(b.shader, ms ? 4 : 3); in dzn_nir_blit_fs()
/third_party/mesa3d/src/gallium/auxiliary/nir/
H A Dnir_draw_helpers.c79 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); in nir_lower_pstipple_block()

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