1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Copyright © 2015 Red Hat
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the
9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions:
10bf215546Sopenharmony_ci *
11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next
12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the
13bf215546Sopenharmony_ci * Software.
14bf215546Sopenharmony_ci *
15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20bf215546Sopenharmony_ci * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21bf215546Sopenharmony_ci * SOFTWARE.
22bf215546Sopenharmony_ci */
23bf215546Sopenharmony_ci
24bf215546Sopenharmony_ci#include "nir.h"
25bf215546Sopenharmony_ci#include "nir_builder.h"
26bf215546Sopenharmony_ci
27bf215546Sopenharmony_ci/* Lower glBitmap().
28bf215546Sopenharmony_ci *
29bf215546Sopenharmony_ci * This is based on the logic in st_get_bitmap_shader() in TGSI compiler.
30bf215546Sopenharmony_ci * From st_cb_bitmap.c:
31bf215546Sopenharmony_ci *
32bf215546Sopenharmony_ci *    glBitmaps are drawn as textured quads.  The user's bitmap pattern
33bf215546Sopenharmony_ci *    is stored in a texture image.  An alpha8 texture format is used.
34bf215546Sopenharmony_ci *    The fragment shader samples a bit (texel) from the texture, then
35bf215546Sopenharmony_ci *    discards the fragment if the bit is off.
36bf215546Sopenharmony_ci *
37bf215546Sopenharmony_ci *    Note that we actually store the inverse image of the bitmap to
38bf215546Sopenharmony_ci *    simplify the fragment program.  An "on" bit gets stored as texel=0x0
39bf215546Sopenharmony_ci *    and an "off" bit is stored as texel=0xff.  Then we kill the
40bf215546Sopenharmony_ci *    fragment if the negated texel value is less than zero.
41bf215546Sopenharmony_ci *
42bf215546Sopenharmony_ci * Note that the texture format will be, according to what driver supports,
43bf215546Sopenharmony_ci * in order of preference (with swizzle):
44bf215546Sopenharmony_ci *
45bf215546Sopenharmony_ci *    I8_UNORM - .xxxx
46bf215546Sopenharmony_ci *    A8_UNORM - .000x
47bf215546Sopenharmony_ci *    L8_UNORM - .xxx1
48bf215546Sopenharmony_ci *
49bf215546Sopenharmony_ci * If L8_UNORM, options->swizzle_xxxx is true.  Otherwise we can just use
50bf215546Sopenharmony_ci * the .w comp.
51bf215546Sopenharmony_ci *
52bf215546Sopenharmony_ci * Run before nir_lower_io.
53bf215546Sopenharmony_ci */
54bf215546Sopenharmony_ci
55bf215546Sopenharmony_cistatic nir_variable *
56bf215546Sopenharmony_ciget_texcoord(nir_shader *shader)
57bf215546Sopenharmony_ci{
58bf215546Sopenharmony_ci   nir_variable *texcoord =
59bf215546Sopenharmony_ci      nir_find_variable_with_location(shader, nir_var_shader_in,
60bf215546Sopenharmony_ci                                      VARYING_SLOT_TEX0);
61bf215546Sopenharmony_ci   /* otherwise create it: */
62bf215546Sopenharmony_ci   if (texcoord == NULL) {
63bf215546Sopenharmony_ci      texcoord = nir_variable_create(shader,
64bf215546Sopenharmony_ci                                     nir_var_shader_in,
65bf215546Sopenharmony_ci                                     glsl_vec4_type(),
66bf215546Sopenharmony_ci                                     "gl_TexCoord");
67bf215546Sopenharmony_ci      texcoord->data.location = VARYING_SLOT_TEX0;
68bf215546Sopenharmony_ci   }
69bf215546Sopenharmony_ci
70bf215546Sopenharmony_ci   return texcoord;
71bf215546Sopenharmony_ci}
72bf215546Sopenharmony_ci
73bf215546Sopenharmony_cistatic void
74bf215546Sopenharmony_cilower_bitmap(nir_shader *shader, nir_builder *b,
75bf215546Sopenharmony_ci             const nir_lower_bitmap_options *options)
76bf215546Sopenharmony_ci{
77bf215546Sopenharmony_ci   nir_ssa_def *texcoord;
78bf215546Sopenharmony_ci   nir_tex_instr *tex;
79bf215546Sopenharmony_ci   nir_ssa_def *cond;
80bf215546Sopenharmony_ci
81bf215546Sopenharmony_ci   texcoord = nir_load_var(b, get_texcoord(shader));
82bf215546Sopenharmony_ci
83bf215546Sopenharmony_ci   const struct glsl_type *sampler2D =
84bf215546Sopenharmony_ci      glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
85bf215546Sopenharmony_ci
86bf215546Sopenharmony_ci   nir_variable *tex_var =
87bf215546Sopenharmony_ci      nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
88bf215546Sopenharmony_ci   tex_var->data.binding = options->sampler;
89bf215546Sopenharmony_ci   tex_var->data.explicit_binding = true;
90bf215546Sopenharmony_ci   tex_var->data.how_declared = nir_var_hidden;
91bf215546Sopenharmony_ci
92bf215546Sopenharmony_ci   nir_deref_instr *tex_deref = nir_build_deref_var(b, tex_var);
93bf215546Sopenharmony_ci
94bf215546Sopenharmony_ci   tex = nir_tex_instr_create(shader, 3);
95bf215546Sopenharmony_ci   tex->op = nir_texop_tex;
96bf215546Sopenharmony_ci   tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
97bf215546Sopenharmony_ci   tex->coord_components = 2;
98bf215546Sopenharmony_ci   tex->dest_type = nir_type_float32;
99bf215546Sopenharmony_ci   tex->src[0].src_type = nir_tex_src_texture_deref;
100bf215546Sopenharmony_ci   tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa);
101bf215546Sopenharmony_ci   tex->src[1].src_type = nir_tex_src_sampler_deref;
102bf215546Sopenharmony_ci   tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa);
103bf215546Sopenharmony_ci   tex->src[2].src_type = nir_tex_src_coord;
104bf215546Sopenharmony_ci   tex->src[2].src =
105bf215546Sopenharmony_ci      nir_src_for_ssa(nir_channels(b, texcoord,
106bf215546Sopenharmony_ci                                   (1 << tex->coord_components) - 1));
107bf215546Sopenharmony_ci
108bf215546Sopenharmony_ci   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
109bf215546Sopenharmony_ci   nir_builder_instr_insert(b, &tex->instr);
110bf215546Sopenharmony_ci
111bf215546Sopenharmony_ci   /* kill if tex != 0.0.. take .x or .w channel according to format: */
112bf215546Sopenharmony_ci   cond = nir_f2b(b, nir_channel(b, &tex->dest.ssa,
113bf215546Sopenharmony_ci                  options->swizzle_xxxx ? 0 : 3));
114bf215546Sopenharmony_ci
115bf215546Sopenharmony_ci   nir_discard_if(b, cond);
116bf215546Sopenharmony_ci
117bf215546Sopenharmony_ci   shader->info.fs.uses_discard = true;
118bf215546Sopenharmony_ci}
119bf215546Sopenharmony_ci
120bf215546Sopenharmony_cistatic void
121bf215546Sopenharmony_cilower_bitmap_impl(nir_function_impl *impl,
122bf215546Sopenharmony_ci                  const nir_lower_bitmap_options *options)
123bf215546Sopenharmony_ci{
124bf215546Sopenharmony_ci   nir_builder b;
125bf215546Sopenharmony_ci
126bf215546Sopenharmony_ci   nir_builder_init(&b, impl);
127bf215546Sopenharmony_ci   b.cursor = nir_before_cf_list(&impl->body);
128bf215546Sopenharmony_ci
129bf215546Sopenharmony_ci   lower_bitmap(impl->function->shader, &b, options);
130bf215546Sopenharmony_ci
131bf215546Sopenharmony_ci   nir_metadata_preserve(impl, nir_metadata_block_index |
132bf215546Sopenharmony_ci                               nir_metadata_dominance);
133bf215546Sopenharmony_ci}
134bf215546Sopenharmony_ci
135bf215546Sopenharmony_civoid
136bf215546Sopenharmony_cinir_lower_bitmap(nir_shader *shader,
137bf215546Sopenharmony_ci                 const nir_lower_bitmap_options *options)
138bf215546Sopenharmony_ci{
139bf215546Sopenharmony_ci   assert(shader->info.stage == MESA_SHADER_FRAGMENT);
140bf215546Sopenharmony_ci
141bf215546Sopenharmony_ci   lower_bitmap_impl(nir_shader_get_entrypoint(shader), options);
142bf215546Sopenharmony_ci}
143