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Searched refs:m_in1 (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp1403 const ShaderInput m_in1; member in vkt::sr::__anon28711::ShaderMatrixInstance
1415 , m_in1 (in1) in ShaderMatrixInstance()
1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in ShaderMatrixInstance()
1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()
1627 const ShaderInput m_in1; member in vkt::sr::__anon28711::ShaderMatrixCase
1644 , m_in1 (in1) in ShaderMatrixCase()
1656 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance()
1666 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in setupShader()
1681 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1 in setupShader()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp1403 const ShaderInput m_in1; member in vkt::sr::__anon29860::ShaderMatrixInstance
1415 , m_in1 (in1) in ShaderMatrixInstance()
1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in ShaderMatrixInstance()
1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()
1628 const ShaderInput m_in1; member in vkt::sr::__anon29860::ShaderMatrixCase
1647 , m_in1 (in1) in ShaderMatrixCase()
1659 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance()
1669 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in setupShader()
1684 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1 in setupShader()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp1384 ShaderInput m_in1; member in deqp::gles3::Functional::ShaderMatrixCase
1392 , m_in1 (in1) in ShaderMatrixCase()
1409 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init()
1424 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
1426 resultType = getDataTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRows(m_in0.dataType)); in init()
1430 resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.dataType)); in init()
1449 else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
1451 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()
1454 else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1 in init()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp753 ShaderInput m_in1; member in deqp::gles2::Functional::ShaderMatrixCase
760 , m_in1 (in1) in ShaderMatrixCase()
776 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init()
791 if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
793 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()
804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()
805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()
1053 const ShaderInput& in = inNdx > 0 ? m_in1 in setupUniforms()
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