Searched refs:m_in1 (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 1403 const ShaderInput m_in1; member in vkt::sr::__anon28711::ShaderMatrixInstance 1415 , m_in1 (in1) in ShaderMatrixInstance() 1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in ShaderMatrixInstance() 1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms() 1627 const ShaderInput m_in1; member in vkt::sr::__anon28711::ShaderMatrixCase 1644 , m_in1 (in1) in ShaderMatrixCase() 1656 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance() 1666 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in setupShader() 1681 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1 in setupShader() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 1403 const ShaderInput m_in1; member in vkt::sr::__anon29860::ShaderMatrixInstance 1415 , m_in1 (in1) in ShaderMatrixInstance() 1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in ShaderMatrixInstance() 1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms() 1628 const ShaderInput m_in1; member in vkt::sr::__anon29860::ShaderMatrixCase 1647 , m_in1 (in1) in ShaderMatrixCase() 1659 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance() 1669 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in setupShader() 1684 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1 in setupShader() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 1384 ShaderInput m_in1; member in deqp::gles3::Functional::ShaderMatrixCase 1392 , m_in1 (in1) in ShaderMatrixCase() 1409 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init() 1424 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init() 1426 resultType = getDataTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRows(m_in0.dataType)); in init() 1430 resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.dataType)); in init() 1449 else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init() 1451 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init() 1454 else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1 in init() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 753 ShaderInput m_in1; member in deqp::gles2::Functional::ShaderMatrixCase 760 , m_in1 (in1) in ShaderMatrixCase() 776 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; in init() 791 if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init() 793 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init() 804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init() 805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init() 826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init() 1053 const ShaderInput& in = inNdx > 0 ? m_in1 in setupUniforms() [all...] |
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