Lines Matching refs:m_in1
753 ShaderInput m_in1;
760 , m_in1 (in1)
776 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC;
791 if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType))
793 DE_ASSERT(m_in0.dataType == m_in1.dataType);
804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType;
805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType;
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;