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/third_party/skia/samplecode/
H A DSample3D.cpp268 SkCanvas* canvas, SkColor, int index, bool drawFront, const SkM44& localToWorld) = 0;
291 SkM44 localToWorld = m * inv(trans); local
293 canvas->concat(localToWorld);
294 this->drawContent(canvas, f.fColor, index++, drawFront, localToWorld);
381 uniform float4x4 localToWorld;
395 float3 plane_pos = (localToWorld * p.xy01).xyz;
416 const SkM44& localToWorld) override {
423 builder.uniform("localToWorld") = localToWorld;
424 builder.uniform("localToWorldAdjInv") = normals(localToWorld);
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