Lines Matching refs:localToWorld
268 SkCanvas* canvas, SkColor, int index, bool drawFront, const SkM44& localToWorld) = 0;
291 SkM44 localToWorld = m * inv(trans);
293 canvas->concat(localToWorld);
294 this->drawContent(canvas, f.fColor, index++, drawFront, localToWorld);
381 uniform float4x4 localToWorld;
395 float3 plane_pos = (localToWorld * p.xy01).xyz;
416 const SkM44& localToWorld) override {
423 builder.uniform("localToWorld") = localToWorld;
424 builder.uniform("localToWorldAdjInv") = normals(localToWorld);