Searched refs:infinitySupport (Results 1 - 12 of 12) sorted by relevance
/third_party/skia/src/gpu/tessellate/ |
H A D | PathWedgeTessellator.h | 22 bool infinitySupport, in Make() 24 return arena->make<PathWedgeTessellator>(infinitySupport, attribs); in Make() 27 PathWedgeTessellator(bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) in PathWedgeTessellator() argument 28 : PathTessellator(infinitySupport, attribs) { in PathWedgeTessellator() 21 Make(SkArenaAlloc* arena, bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) Make() argument
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H A D | PathCurveTessellator.h | 21 bool infinitySupport, in Make() 23 return arena->make<PathCurveTessellator>(infinitySupport, attribs); in Make() 26 PathCurveTessellator(bool infinitySupport, in PathCurveTessellator() argument 28 : PathTessellator(infinitySupport, attribs) {} in PathCurveTessellator() 20 Make(SkArenaAlloc* arena, bool infinitySupport, PatchAttribs attribs = PatchAttribs::kNone) Make() argument
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H A D | PathTessellator.h | 140 PathTessellator(bool infinitySupport, PatchAttribs attribs) : fAttribs(attribs) { in PathTessellator() argument 141 if (!infinitySupport) { in PathTessellator()
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrPathTessellationShader_MiddleOut.cpp | 117 SkASSERT(shaderCaps.infinitySupport()); in makeProgramImpl() 227 SkASSERT(shaderCaps.infinitySupport() != (attribs & PatchAttribs::kExplicitCurveType)); in MakeMiddleOutFixedCountShader()
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H A D | GrStrokeTessellationShader.cpp | 33 SkASSERT(shaderCaps.infinitySupport() != (attribs & PatchAttribs::kExplicitCurveType)); in GrStrokeTessellationShader()
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/third_party/skia/samplecode/ |
H A D | SamplePathTessellators.cpp | 95 fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.infinitySupport()); 101 shaderCaps.infinitySupport()); 106 fTessellator = PathWedgeTessellator::Make(alloc, shaderCaps.infinitySupport()); 112 shaderCaps.infinitySupport());
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/third_party/skia/src/gpu/ops/ |
H A D | PathInnerTriangulateOp.cpp | 31 if (!shaderCaps.infinitySupport()) { in HullShader() 67 if (shaderCaps.infinitySupport()) { in makeProgramImpl() 255 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
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H A D | StrokeTessellateOp.cpp | 23 !caps.shaderCaps()->infinitySupport() /* The hw tessellation shaders use infinity. */) { in can_use_hardware_tessellation() 84 if (!caps.shaderCaps()->infinitySupport()) { in finalize()
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H A D | PathStencilCoverOp.cpp | 162 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms() 165 args.fCaps->shaderCaps()->infinitySupport()); in prePreparePrograms()
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H A D | PathTessellateOp.cpp | 77 args.fCaps->shaderCaps()->infinitySupport(), in prepareTessellator()
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/third_party/skia/src/gpu/ |
H A D | GrShaderCaps.h | 81 bool infinitySupport() const { return fInfinitySupport; } in infinitySupport() function in GrShaderCaps
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/third_party/skia/bench/ |
H A D | TessellateBench.cpp | 144 fTarget->caps().shaderCaps()->infinitySupport()); in DEF_PATH_TESS_BENCH() 158 fTarget->caps().shaderCaps()->infinitySupport()); in DEF_PATH_TESS_BENCH()
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