/third_party/skia/third_party/externals/angle2/samples/multiview/ |
H A D | Multiview.cpp | 308 glUniformMatrix4fv(mMultiviewPersperiveUniformLoc, 1, GL_TRUE, 310 glUniformMatrix4fv(mMultiviewLeftEyeCameraUniformLoc, 1, GL_TRUE, kLeftCameraMatrix); 311 glUniformMatrix4fv(mMultiviewRightEyeCameraUniformLoc, 1, GL_TRUE, kRightCameraMatrix); 318 glUniformMatrix4fv(mMultiviewTranslationUniformLoc, 1, GL_TRUE, kTranslationMatrix); 324 glUniformMatrix4fv(mMultiviewTranslationUniformLoc, 1, GL_TRUE, kTranslationMatrix);
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/third_party/glfw/tests/ |
H A D | msaa.c | 200 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main() 208 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main()
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H A D | tearing.c | 230 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main()
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H A D | reopen.c | 217 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main()
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H A D | cursor.c | 451 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main()
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/third_party/skia/third_party/externals/angle2/samples/torus_lighting/ |
H A D | TorusLightingES2.cpp | 108 glUniformMatrix4fv(mMVMatrixLoc, 1, GL_FALSE, modelMatrix.data); 109 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
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H A D | TorusBufferStorage.cpp | 153 glUniformMatrix4fv(mMVMatrixLoc, 1, GL_FALSE, modelMatrix.data); 154 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeShaderApiTests.cpp | 892 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 919 glUniformMatrix4fv(vMatUnif, 1, GL_FALSE, &data[0]); in init() 925 glUniformMatrix4fv(fSamplerUnif, 1, GL_FALSE, &data[0]); in init() 946 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init() 954 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 983 glUniformMatrix4fv(vMatUnif, 2, GL_FALSE, &data[0]); in init() 1010 glUniformMatrix4fv(0, 1, GL_TRUE, &data[0]); in init()
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/third_party/skia/third_party/externals/angle2/samples/simple_vertex_shader/ |
H A D | SimpleVertexShader.cpp | 94 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | InstancingPerf.cpp | 245 glUniformMatrix4fv(worldMatrixLocation, 1, GL_FALSE, &worldMatrix.data[0]); in initializeBenchmark() 252 glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]); in initializeBenchmark()
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H A D | UniformsPerf.cpp | 417 glUniformMatrix4fv(locations[uniform], 1, transpose, in drawBenchmark()
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/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 135 FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects member 429 LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC) in opengl_sdl_load_procedures() 471 procs->glUniformMatrix4fv = glUniformMatrix4fv; in opengl_load_procedures() 521 LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC) in opengl_load_procedures() 911 opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix); in opengl_prepare() 912 opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix); in opengl_prepare() 920 opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map); in opengl_prepare()
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/third_party/glfw/examples/ |
H A D | triangle-opengl.c | 157 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp); in main()
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H A D | triangle-opengles.c | 158 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp); in main()
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H A D | offscreen.c | 145 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main()
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H A D | sharing.c | 221 glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); in main()
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H A D | heightmap.c | 459 glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); in main() 465 glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); in main()
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/third_party/skia/third_party/externals/angle2/samples/post_sub_buffer/ |
H A D | PostSubBuffer.cpp | 97 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
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/third_party/skia/src/gpu/gl/egl/ |
H A D | GrGLMakeEGLInterface.cpp | 121 M(glUniformMatrix4fv) in egl_get_gl_proc()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeShaderApiTests.cpp | 1500 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 1540 glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in init() 1563 glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in init() 1597 glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in init() 1618 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 1659 glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_opengl3_loader.h | 314 GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 548 #define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv macro 734 "glUniformMatrix4fv",
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 1743 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1784 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1807 ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() 1842 ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1863 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_location() 1905 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_count()
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/third_party/mesa3d/src/intel/tools/imgui/ |
H A D | imgui_impl_opengl3.cpp | 157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BindUniformLocationTest.cpp | 250 glUniformMatrix4fv(matrixLocation, 1, false, identity); in TEST_P()
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H A D | UniformTest.cpp | 216 glUniformMatrix4fv(uniformLocation, 1, false, expected.data()); in TEST_P() 1330 {nullptr, nullptr, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4fv}, in TEST_P()
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