Searched refs:generateQuadraticPoints (Results 1 - 5 of 5) sorted by relevance
| /third_party/skia/src/gpu/geometry/ |
| H A D | GrPathUtils.h | 42 // linearize the quadratic Bezier (e.g. generateQuadraticPoints below) to the given error tolerance. 47 uint32_t generateQuadraticPoints(const SkPoint& p0, 55 // linearize the cubic Bezier (e.g. generateQuadraticPoints below) to the given error tolerance.
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| H A D | GrPathUtils.cpp | 71 uint32_t GrPathUtils::generateQuadraticPoints(const SkPoint& p0, in generateQuadraticPoints() function in GrPathUtils 91 uint32_t a = generateQuadraticPoints(p0, q[0], r, tolSqd, points, pointsLeft); in generateQuadraticPoints() 92 uint32_t b = generateQuadraticPoints(r, q[1], p2, tolSqd, points, pointsLeft); in generateQuadraticPoints()
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| H A D | GrAAConvexTessellator.cpp | 958 int count = GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
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| /third_party/skia/src/gpu/ops/ |
| H A D | DefaultPathRenderer.cpp | 114 uint16_t numPts = (uint16_t)GrPathUtils::generateQuadraticPoints( in addQuad()
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| /third_party/skia/src/utils/ |
| H A D | SkShadowTessellator.cpp | 781 int count = GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2], in handleQuad()
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