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Searched refs:generateQuadraticPoints (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrPathUtils.h42 // linearize the quadratic Bezier (e.g. generateQuadraticPoints below) to the given error tolerance.
47 uint32_t generateQuadraticPoints(const SkPoint& p0,
55 // linearize the cubic Bezier (e.g. generateQuadraticPoints below) to the given error tolerance.
H A DGrPathUtils.cpp71 uint32_t GrPathUtils::generateQuadraticPoints(const SkPoint& p0, in generateQuadraticPoints() function in GrPathUtils
91 uint32_t a = generateQuadraticPoints(p0, q[0], r, tolSqd, points, pointsLeft); in generateQuadraticPoints()
92 uint32_t b = generateQuadraticPoints(r, q[1], p2, tolSqd, points, pointsLeft); in generateQuadraticPoints()
H A DGrAAConvexTessellator.cpp958 int count = GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
/third_party/skia/src/gpu/ops/
H A DDefaultPathRenderer.cpp114 uint16_t numPts = (uint16_t)GrPathUtils::generateQuadraticPoints( in addQuad()
/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp781 int count = GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2], in handleQuad()

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