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Searched refs:fragment_shader_text (Results 1 - 10 of 10) sorted by relevance

/third_party/glfw/tests/
H A Dmsaa.c66 static const char* fragment_shader_text = variable
164 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Dtearing.c62 static const char* fragment_shader_text = variable
199 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Dreopen.c56 static const char* fragment_shader_text = variable
177 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Dcursor.c60 static const char* fragment_shader_text = variable
397 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
/third_party/glfw/examples/
H A Dtriangle-opengl.c63 static const char* fragment_shader_text = variable
119 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Dtriangle-opengles.c63 static const char* fragment_shader_text = variable
123 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Doffscreen.c62 static const char* fragment_shader_text = variable
117 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Dsharing.c47 static const char* fragment_shader_text = variable
136 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
H A Dheightmap.c69 static const char* fragment_shader_text = variable
440 shader_program = make_shader_program(vertex_shader_text, fragment_shader_text); in main()
/third_party/mesa3d/src/gallium/auxiliary/hud/
H A Dhud_context.c1681 static const char *fragment_shader_text = { in hud_set_draw_context() local
1697 if (!tgsi_text_translate(fragment_shader_text, tokens, ARRAY_SIZE(tokens))) { in hud_set_draw_context()

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