Searched refs:fragment_shader_text (Results 1 - 10 of 10) sorted by relevance
/third_party/glfw/tests/ |
H A D | msaa.c | 66 static const char* fragment_shader_text = variable 164 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | tearing.c | 62 static const char* fragment_shader_text = variable 199 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | reopen.c | 56 static const char* fragment_shader_text = variable 177 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | cursor.c | 60 static const char* fragment_shader_text = variable 397 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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/third_party/glfw/examples/ |
H A D | triangle-opengl.c | 63 static const char* fragment_shader_text = variable 119 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | triangle-opengles.c | 63 static const char* fragment_shader_text = variable 123 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | offscreen.c | 62 static const char* fragment_shader_text = variable 117 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | sharing.c | 47 static const char* fragment_shader_text = variable 136 glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); in main()
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H A D | heightmap.c | 69 static const char* fragment_shader_text = variable 440 shader_program = make_shader_program(vertex_shader_text, fragment_shader_text); in main()
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/third_party/mesa3d/src/gallium/auxiliary/hud/ |
H A D | hud_context.c | 1681 static const char *fragment_shader_text = { in hud_set_draw_context() local 1697 if (!tgsi_text_translate(fragment_shader_text, tokens, ARRAY_SIZE(tokens))) { in hud_set_draw_context()
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