/third_party/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 52 tempInfo.fVariable = GrShaderVar{std::move(resolvedName), in internalAddUniformArray() 65 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 81 tempInfo.fVariable = GrShaderVar{std::move(mangleName), in addSampler() 100 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 106 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 116 GL_CALL(BindUniformLocation(programID, currUniform, uniform.fVariable.c_str())); in bindUniformLocations() 121 GL_CALL(BindUniformLocation(programID, currUniform, sampler.fVariable.c_str())); in bindUniformLocations() 132 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations() 137 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
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H A D | GrGLUniformHandler.h | 23 return fUniforms.item(u.toIndex()).fVariable; 59 return fSamplers.item(handle.toIndex()).fVariable.c_str();
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H A D | GrGLProgramDataManager.cpp | 23 SkASSERT(GrShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || in GrGLProgramDataManager() 24 builderUniform.fVariable.getArrayCount() > 0); in GrGLProgramDataManager() 26 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); in GrGLProgramDataManager() 27 uniform.fType = builderUniform.fVariable.getType(); in GrGLProgramDataManager()
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H A D | GrGLProgramDataManager.h | 34 GrShaderVar fVariable; member
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.cpp | 223 tempInfo.fVariable = GrShaderVar{std::move(resolvedName), in internalAddUniformArray() 242 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 260 tempInfo.fVariable = in addSampler() 296 SkASSERT(fInputUniform.fVariable.getType() == kVoid_GrSLType); in addInputSampler() 315 SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType || in appendUniformDecls() 316 sampler.fVariable.getType() == kTextureExternalSampler_GrSLType); in appendUniformDecls() 318 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 322 if (fInputUniform.fVariable.getType() == kInput_GrSLType) { in appendUniformDecls() 325 fInputUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 350 if (GrSLTypeCanBeUniformValue(localUniform.fVariable in appendUniformDecls() [all...] |
H A D | GrVkUniformHandler.h | 58 // offsets are only valid if the GrSLType of the fVariable is not a sampler. 68 return fUniforms.item(u.toIndex()).fVariable; 123 return fSamplers.item(handle.toIndex()).fVariable.c_str(); 141 return fInputUniform.fVariable.c_str();
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H A D | GrVkPipelineStateDataManager.cpp | 29 SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || in GrVkPipelineStateDataManager() 30 uniformInfo.fVariable.getArrayCount() > 0); in GrVkPipelineStateDataManager() 32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrVkPipelineStateDataManager() 36 uniform.fType = uniformInfo.fVariable.getType(); in GrVkPipelineStateDataManager()
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/third_party/skia/src/gpu/ |
H A D | GrSPIRVUniformHandler.cpp | 21 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 25 return fUniforms.item(u.toIndex()).fVariable.getName().c_str(); in getUniformCStr() 207 tempInfo.fVariable = GrShaderVar{std::move(resolvedName), in internalAddUniformArray() 222 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 239 tempInfo.fVariable = GrShaderVar{std::move(mangleName), in addSampler() 258 tempInfo.fVariable = GrShaderVar{std::move(mangleTexName), in addSampler() 268 fTextures.back().fVariable.getName().c_str(), in addSampler() 269 fSamplers.back().fVariable.getName().c_str()); in addSampler() 287 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 289 (*textures).fVariable in appendUniformDecls() [all...] |
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateDataManager.cpp | 21 SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || in GrD3DPipelineStateDataManager() 22 uniformInfo.fVariable.getArrayCount() > 0); in GrD3DPipelineStateDataManager() 24 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrD3DPipelineStateDataManager() 25 uniform.fType = uniformInfo.fVariable.getType(); in GrD3DPipelineStateDataManager()
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/third_party/skia/src/sksl/ir/ |
H A D | SkSLInterfaceBlock.h | 38 , fVariable(var) in InterfaceBlock() 45 return fVariable; in variable() 90 const Variable& fVariable; member in SkSL::final
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H A D | SkSLVariableReference.cpp | 19 , fVariable(variable) in VariableReference() 47 fVariable = variable; in setVariable()
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H A D | SkSLVariableReference.h | 55 return fVariable; in variable() 76 const Variable* fVariable; member in SkSL::final
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/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.cpp | 18 return u.fVariable; in getUniformMapping() 30 return u.fVariable; in liftUniformToVertexShader()
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H A D | GrGLSLUniformHandler.h | 35 GrShaderVar fVariable; member
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlUniformHandler.h | 31 // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler 38 return fUniforms.item(u.toIndex()).fVariable; 81 return fSamplers.item(handle.toIndex()).fVariable.c_str();
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnProgramDataManager.cpp | 22 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrDawnProgramDataManager() 23 uniform.fType = uniformInfo.fVariable.getType(); in GrDawnProgramDataManager()
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