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Searched refs:fOutputColor (Results 1 - 25 of 25) sorted by relevance

/third_party/skia/src/gpu/effects/
H A DGrBitmapTextGeoProc.cpp70 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
72 varyingHandler->addPassThroughAttribute(btgp.fInColor.asShaderVar(), args.fOutputColor);
74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
94 fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
H A DGrShadowGeoProc.cpp36 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
37 varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
H A DGrBezierEffect.cpp66 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode()
67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
263 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode()
264 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
H A DGrDistanceFieldGeoProc.cpp79 fragBuilder->codeAppendf("half4 %s;\n", args.fOutputColor);
81 args.fOutputColor);
376 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
378 args.fOutputColor);
643 fragBuilder->codeAppendf("half4 %s;\n", args.fOutputColor);
645 args.fOutputColor);
/third_party/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp120 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
143 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
145 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
H A DGrGeometryProcessor.h307 , fOutputColor(outputColor) in EmitArgs()
316 const char* fOutputColor; member
/third_party/skia/src/gpu/tessellate/shaders/
H A DGrPathTessellationShader.cpp142 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); in onEmitCode()
145 args.fOutputColor, fVaryingColorName.c_str()); in onEmitCode()
H A DGrStrokeTessellationShader.cpp347 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, colorUniformName); in emitFragmentCode()
349 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, in emitFragmentCode()
/third_party/skia/src/gpu/ops/
H A DLatticeOp.cpp86 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
88 args.fOutputColor,
90 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
92 args.fOutputColor,
H A DQuadPerEdgeAA.cpp726 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
729 args.fOutputColor,
733 blendDst = args.fOutputColor;
736 args.fFragBuilder->codeAppendf("half4 %s = half4(1);", args.fOutputColor);
772 args.fOutputColor,
H A DDrawAtlasPathOp.cpp110 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
113 args.fOutputColor,
H A DDrawVerticesOp.cpp115 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
133 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
135 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
H A DDashOp.cpp790 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode()
791 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
990 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode()
991 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
H A DGrOvalOpFactory.cpp185 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
186 varyingHandler->addPassThroughAttribute(cgp.fInColor.asShaderVar(), args.fOutputColor);
417 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
420 args.fOutputColor,
620 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
621 varyingHandler->addPassThroughAttribute(egp.fInColor.asShaderVar(), args.fOutputColor);
825 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
827 args.fOutputColor);
H A DPathStencilCoverOp.cpp95 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); in makeProgramImpl()
H A DAAConvexPathRenderer.cpp631 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in makeProgramImpl()
632 varyingHandler->addPassThroughAttribute(qe.fInColor.asShaderVar(), args.fOutputColor); in makeProgramImpl()
H A DFillRRectOp.cpp587 f->codeAppendf("half4 %s;", args.fOutputColor);
589 args.fOutputColor,
/third_party/skia/tests/
H A DGrPipelineDynamicStateTest.cpp107 f->codeAppendf("half4 %s;", args.fOutputColor);
108 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
H A DPrimitiveProcessorTest.cpp89 fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
H A DGrMeshTest.cpp510 f->codeAppendf("half4 %s;", args.fOutputColor);
511 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
/third_party/skia/gm/
H A Dtessellation.cpp87 this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
203 this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
H A Dfwidth_squircle.cpp137 f->codeAppendf("half4 %s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor); in makeProgramImpl()
H A Dclockwise.cpp110 args.fOutputColor); in makeProgramImpl()
/third_party/skia/tools/gpu/
H A DTestOps.cpp53 args.fOutputColor, colorVarying.fsIn());
/third_party/skia/bench/
H A DVertexColorSpaceBench.cpp82 fragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, varying.fsIn());

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