/third_party/skia/src/gpu/effects/ |
H A D | GrBitmapTextGeoProc.cpp | 70 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 72 varyingHandler->addPassThroughAttribute(btgp.fInColor.asShaderVar(), args.fOutputColor); 74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, 94 fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
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H A D | GrShadowGeoProc.cpp | 36 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 37 varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
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H A D | GrBezierEffect.cpp | 66 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode() 67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 263 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode() 264 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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H A D | GrDistanceFieldGeoProc.cpp | 79 fragBuilder->codeAppendf("half4 %s;\n", args.fOutputColor); 81 args.fOutputColor); 376 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 378 args.fOutputColor); 643 fragBuilder->codeAppendf("half4 %s;\n", args.fOutputColor); 645 args.fOutputColor);
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/third_party/skia/src/gpu/ |
H A D | GrDefaultGeoProcFactory.cpp | 120 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 143 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn()); 145 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
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H A D | GrGeometryProcessor.h | 307 , fOutputColor(outputColor) in EmitArgs() 316 const char* fOutputColor; member
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrPathTessellationShader.cpp | 142 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); in onEmitCode() 145 args.fOutputColor, fVaryingColorName.c_str()); in onEmitCode()
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H A D | GrStrokeTessellationShader.cpp | 347 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, colorUniformName); in emitFragmentCode() 349 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, in emitFragmentCode()
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/third_party/skia/src/gpu/ops/ |
H A D | LatticeOp.cpp | 86 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 88 args.fOutputColor, 90 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor); 92 args.fOutputColor,
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H A D | QuadPerEdgeAA.cpp | 726 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 729 args.fOutputColor, 733 blendDst = args.fOutputColor; 736 args.fFragBuilder->codeAppendf("half4 %s = half4(1);", args.fOutputColor); 772 args.fOutputColor,
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H A D | DrawAtlasPathOp.cpp | 110 args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 113 args.fOutputColor,
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H A D | DrawVerticesOp.cpp | 115 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 133 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn()); 135 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
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H A D | DashOp.cpp | 790 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode() 791 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 990 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in onEmitCode() 991 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
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H A D | GrOvalOpFactory.cpp | 185 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 186 varyingHandler->addPassThroughAttribute(cgp.fInColor.asShaderVar(), args.fOutputColor); 417 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 420 args.fOutputColor, 620 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 621 varyingHandler->addPassThroughAttribute(egp.fInColor.asShaderVar(), args.fOutputColor); 825 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); 827 args.fOutputColor);
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H A D | PathStencilCoverOp.cpp | 95 args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); in makeProgramImpl()
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H A D | AAConvexPathRenderer.cpp | 631 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); in makeProgramImpl() 632 varyingHandler->addPassThroughAttribute(qe.fInColor.asShaderVar(), args.fOutputColor); in makeProgramImpl()
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H A D | FillRRectOp.cpp | 587 f->codeAppendf("half4 %s;", args.fOutputColor); 589 args.fOutputColor,
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/third_party/skia/tests/ |
H A D | GrPipelineDynamicStateTest.cpp | 107 f->codeAppendf("half4 %s;", args.fOutputColor); 108 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
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H A D | PrimitiveProcessorTest.cpp | 89 fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
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H A D | GrMeshTest.cpp | 510 f->codeAppendf("half4 %s;", args.fOutputColor); 511 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
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/third_party/skia/gm/ |
H A D | tessellation.cpp | 87 this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage); 203 this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
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H A D | fwidth_squircle.cpp | 137 f->codeAppendf("half4 %s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor); in makeProgramImpl()
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H A D | clockwise.cpp | 110 args.fOutputColor); in makeProgramImpl()
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/third_party/skia/tools/gpu/ |
H A D | TestOps.cpp | 53 args.fOutputColor, colorVarying.fsIn());
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/third_party/skia/bench/ |
H A D | VertexColorSpaceBench.cpp | 82 fragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, varying.fsIn());
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