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Searched refs:fDirection (Results 1 - 25 of 27) sorted by relevance

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/third_party/skia/src/effects/
H A DSkEmbossMaskFilter.cpp33 normalize3(newLight.fDirection, light.fDirection); in Make()
34 if (!SkScalarsAreFinite(newLight.fDirection, 3)) { in Make()
50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in MakeEmboss()
67 SkASSERT(SkScalarsAreFinite(fLight.fDirection, 3)); in SkEmbossMaskFilter()
110 matrix.mapVectors((SkVector*)(void*)light.fDirection, in filterMask()
111 (SkVector*)(void*)fLight.fDirection, 1); in filterMask()
115 SkVector* vec = (SkVector*)(void*)light.fDirection; in filterMask()
116 vec->setLength(light.fDirection[ in filterMask()
[all...]
H A DSkEmbossMask.cpp53 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss()
54 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss()
55 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
H A DSkEmbossMaskFilter.h20 SkScalar fDirection[3]; // x,y,z member
/third_party/skia/modules/sksg/include/
H A DSkSGRect.h52 uint8_t fDirection : 1; member
56 return static_cast<SkPathDirection>(fDirection); in getDirection()
58 void setDirection(SkPathDirection dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection()
95 uint8_t fDirection : 1; member
99 return static_cast<SkPathDirection>(fDirection); in getDirection()
101 void setDirection(SkPathDirection dir) { fDirection = SkTo<uint8_t>(dir); } in setDirection()
/third_party/skia/samplecode/
H A DSampleEmboss.cpp28 fLight.fDirection[0] = SK_Scalar1; in EmbossView()
29 fLight.fDirection[1] = SK_Scalar1; in EmbossView()
30 fLight.fDirection[2] = SK_Scalar1; in EmbossView()
/third_party/skia/src/gpu/effects/
H A DGrBicubicEffect.cpp43 if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { in emitCode()
68 const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y"; in emitCode()
77 if (bicubicEffect.fDirection == Direction::kX) { in emitCode()
204 , fDirection(direction) in GrBicubicEffect()
213 , fDirection(that.fDirection) in GrBicubicEffect()
219 format.printf("ShaderDfx_GrBicubicEffect_%d_%d", fDirection, fClamp); in getShaderDfxInfo()
224 uint32_t key = (static_cast<uint32_t>(fDirection) << 0) | (static_cast<uint32_t>(fClamp) << 2); in onAddToKey()
234 return fDirection == that.fDirection in onIsEqual()
[all...]
H A DGrGaussianConvolutionFragmentProcessor.cpp125 increment[static_cast<int>(conv.fDirection)] = 1;
206 , fDirection(direction) {
217 , fDirection(that.fDirection) {
243 return fRadius == that.fRadius && fDirection == that.fDirection && in onIsEqual()
H A DGrGaussianConvolutionFragmentProcessor.h69 Direction::kX == fDirection ? "X" : "Y", fRadius);
88 Direction fDirection; member in GrGaussianConvolutionFragmentProcessor
H A DGrBicubicEffect.h126 Direction fDirection; member in GrBicubicEffect
/third_party/skia/modules/skottie/src/effects/
H A DDirectionalBlur.cpp34 .bind( kDirection_Index, fDirection) in DirectionalBlurAdapter()
39 const auto rot = fDirection - 90;
49 ScalarValue fDirection = 0; member in skottie::internal::__anon18546::final
H A DDropShadowEffect.cpp39 .bind( kDirection_Index, adapter->fDirection) in Make()
60 const auto rad = SkDegreesToRadians(90 - fDirection);
77 fDirection = 0, member in skottie::internal::__anon18549::final
H A DVenetianBlindsEffect.cpp47 .bind( kDirection_Index, fDirection ) in VenetianBlindsAdapter()
69 angle = SkDegreesToRadians(-fDirection),
151 fDirection = 0, member in skottie::internal::__anon18570::final
/third_party/skia/src/pathops/
H A DSkPathOpsAsWinding.cpp34 Direction fDirection{Direction::kNone};
245 if (direction == contour.fDirection) {
255 contour.fDirection = direction;
316 if (parent && parent->fDirection == child->fDirection) {
318 child->fDirection = (Contour::Direction) -(int) child->fDirection;
/third_party/icu/icu4c/source/layoutex/layout/
H A DParagraphLayout.h333 const UBiDiDirection fDirection; member in ParagraphLayout::VisualRun
687 return fDirection; in getDirection()
726 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL) in VisualRun()
732 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL) in VisualRun()
739 : fFont(font), fDirection(direction), fGlyphCount(glyphCount), in VisualRun()
/third_party/skia/tools/viewer/
H A DTouchGesture.cpp52 fDirection.set(sx, sy); in reset()
53 fSpeed0 = SkPoint::Normalize(&fDirection); in reset()
57 unit_axis_align(&fDirection); in reset()
58 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY); in reset()
78 float tx = fDirection.fX * dist; in evaluateMatrix()
79 float ty = fDirection.fY * dist; in evaluateMatrix()
H A DTouchGesture.h69 *dir = fDirection; in get()
74 SkPoint fDirection; member
/third_party/skia/src/effects/imagefilters/
H A DSkMorphologyImageFilter.cpp204 MorphDirection fDirection; member in __anon18769::GrMorphologyEffect
246 char dir = me.fDirection == MorphDirection::kX ? 'x' : 'y'; in onMakeProgramImpl()
294 format.printf("ShaderDfx_GrMorphologyEffect_%d_%d_%d_%d", fRadius, fType, fDirection, fUseRange); in getShaderDfxInfo()
301 key |= (static_cast<uint32_t>(fDirection) << 9); in onAddToKey()
316 , fDirection(direction) in GrMorphologyEffect()
332 , fDirection(that.fDirection) in GrMorphologyEffect()
345 this->fDirection == s.fDirection && in onIsEqual()
H A DSkLightingImageFilter.cpp867 : INHERITED(color), fDirection(direction) { in SkDistantLight()
871 return fDirection;
875 const SkPoint3& direction() const { return fDirection; } in direction()
892 fDirection == o.fDirection;
896 fDirection = read_point3(buffer); in SkDistantLight()
901 : INHERITED(color), fDirection(direction) { in SkDistantLight()
907 write_point3(fDirection, buffer);
911 SkPoint3 fDirection; member in __anon18763::SkDistantLight
/third_party/skia/modules/skottie/src/
H A DSkottieProperty.cpp29 && fDirection == other.fDirection in operator ==()
/third_party/skia/modules/skottie/src/text/
H A DSkottieShaper.h117 Direction fDirection; member
H A DSkottieShaper.cpp243 const auto shape_ltr = fDesc.fDirection == Shaper::Direction::kLTR; in shapeLine()
/third_party/skia/modules/skottie/include/
H A DSkottieProperty.h53 Shaper::Direction fDirection = Shaper::Direction::kLTR; member
/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp118 SkScalar fDirection; member in SkBaseShadowTessellator
169 , fDirection(1)
243 fDirection = fArea > 0 ? -1 : 1; in finishPathPolygon()
305 if (!compute_normal(fPathPolygon[polyCount - 1], fPathPolygon[0], fDirection, &fFirstOutset)) { in computeConvexShadow()
338 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) { in computeConvexShadow()
/third_party/skia/src/gpu/geometry/
H A DGrTriangulator.h495 Comparator(Direction direction) : fDirection(direction) {} in Comparator()
497 Direction fDirection; member
H A DGrTriangulator.cpp80 return fDirection == Direction::kHorizontal ? sweep_lt_horiz(a, b) : sweep_lt_vert(a, b); in sweep_lt()
1022 if (c.fDirection == Comparator::Direction::kHorizontal) { in clamp()
1196 if (c.fDirection == Comparator::Direction::kHorizontal) { in SortedMerge()
1491 if (c.fDirection == Comparator::Direction::kHorizontal) { in SortMesh()

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