Searched refs:d3d12_batch (Results 1 - 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_batch.h | 37 struct d3d12_batch { struct 57 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 60 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 63 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 66 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch); 69 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns); 72 d3d12_batch_has_references(struct d3d12_batch *batch, 77 d3d12_batch_reference_resource(struct d3d12_batch *batch, 82 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch, 86 d3d12_batch_reference_surface_texture(struct d3d12_batch *batc [all...] |
H A D | d3d12_batch.cpp | 24 #include "d3d12_batch.h" 41 d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_init_batch() 112 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns) in d3d12_reset_batch() 146 d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_destroy_batch() 160 d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_start_batch() 199 d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_end_batch() 238 d3d12_batch_has_references(struct d3d12_batch *batch, in d3d12_batch_has_references() 250 d3d12_batch_reference_resource(struct d3d12_batch *batch, in d3d12_batch_reference_resource() 265 d3d12_batch_reference_sampler_view(struct d3d12_batch *batch, in d3d12_batch_reference_sampler_view() 278 d3d12_batch_reference_surface_texture(struct d3d12_batch *batc [all...] |
H A D | d3d12_context.h | 27 #include "d3d12_batch.h" 180 struct d3d12_batch batches[4]; 283 static inline struct d3d12_batch * 294 struct d3d12_batch *batch = &ctx->batches[oldest]; \
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H A D | d3d12_resource_state.h | 84 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch);
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H A D | d3d12_draw.cpp | 65 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_cbv_descriptors() 96 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_srv_descriptors() 156 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_ssbo_descriptors() 196 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_sampler_descriptors() 252 struct d3d12_batch *batch = d3d12_current_batch(ctx); in fill_image_descriptors() 453 struct d3d12_batch *batch = d3d12_current_batch(ctx); in check_descriptors_left() 894 struct d3d12_batch *batch; in d3d12_draw_vbo() 1305 struct d3d12_batch *batch; in d3d12_launch_grid()
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H A D | d3d12_residency.cpp | 24 #include "d3d12_batch.h" 132 d3d12_process_batch_residency(struct d3d12_screen *screen, struct d3d12_batch *batch) in d3d12_process_batch_residency()
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H A D | d3d12_blit.cpp | 115 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve() 412 struct d3d12_batch *batch = d3d12_current_batch(ctx); in d3d12_direct_copy() 831 struct d3d12_batch *batch = d3d12_current_batch(ctx); in blit_resolve_stencil()
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H A D | d3d12_query.cpp | 441 struct d3d12_batch *batch = d3d12_current_batch(ctx);
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H A D | d3d12_resource_state.cpp | 342 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_context_state_resolve_submission()
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H A D | d3d12_context.cpp | 758 struct d3d12_batch *batch = d3d12_current_batch(d3d12_context(pctx)); in d3d12_delete_sampler_state() 1959 struct d3d12_batch *batch = d3d12_current_batch(ctx); 2095 struct d3d12_batch *batch = d3d12_current_batch(ctx);
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