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Searched refs:cBias (Results 1 - 25 of 29) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp235 tcu::Vec4 cBias, cScale; in Texture2DFilteringTestInstance() local
240 cBias = fmtInfoStencil.valueMin; in Texture2DFilteringTestInstance()
245 cBias = fmtInfo.valueMin; in Texture2DFilteringTestInstance()
260 const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in Texture2DFilteringTestInstance()
261 const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in Texture2DFilteringTestInstance()
278 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance() local
280 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance()
451 tcu::Vec4 cBias, cScal in TextureCubeFilteringTestInstance() local
485 tcu::fillWithComponentGradients(getEffectiveDepthStencilAccess(m_textures[0]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), gradients[face][0] * cScale + cBias, gradients[face][1] * cScale + cBias); TextureCubeFilteringTestInstance() local
504 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); TextureCubeFilteringTestInstance() local
699 tcu::Vec4 cBias, cScale; Texture2DArrayFilteringTestInstance() local
753 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, layerNdx), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture2DArrayFilteringTestInstance() local
922 tcu::Vec4 cBias, cScale; Texture3DFilteringTestInstance() local
963 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture3DFilteringTestInstance() local
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H A DvktTextureShadowTests.cpp515 const tcu::Vec4 cBias = fmtInfo.valueMin; in TextureCubeShadowTestInstance() local
541 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in TextureCubeShadowTestInstance()
555 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in TextureCubeShadowTestInstance()
753 const tcu::Vec4 cBias = fmtInfo.valueMin; in Texture2DArrayShadowTestInstance() local
765 const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in Texture2DArrayShadowTestInstance()
766 const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in Texture2DArrayShadowTestInstance()
779 tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DArrayShadowTestInstance()
1204 const tcu::Vec4 cBias = fmtInfo.valueMin; Texture1DArrayShadowTestInstance() local
1430 const tcu::Vec4 cBias = fmtInfo.valueMin; TextureCubeArrayShadowTestInstance() local
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H A DvktTextureFilteringExplicitLodTests.cpp1122 const Vec4 cBias = fmtInfo.valueMin; in generate() local
1127 const Vec4 gMin = Vec4(0.0f, 0.0f, 0.0f, 1.0f) * cScale + cBias; in generate()
1128 const Vec4 gMax = Vec4(1.0f, 1.0f, 1.0f, 0.0f) * cScale + cBias; in generate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp234 tcu::Vec4 cBias, cScale; in Texture2DFilteringTestInstance() local
239 cBias = fmtInfoStencil.valueMin; in Texture2DFilteringTestInstance()
244 cBias = fmtInfo.valueMin; in Texture2DFilteringTestInstance()
259 const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in Texture2DFilteringTestInstance()
260 const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in Texture2DFilteringTestInstance()
277 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance() local
279 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance()
450 tcu::Vec4 cBias, cScal in TextureCubeFilteringTestInstance() local
484 tcu::fillWithComponentGradients(getEffectiveDepthStencilAccess(m_textures[0]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), gradients[face][0] * cScale + cBias, gradients[face][1] * cScale + cBias); TextureCubeFilteringTestInstance() local
503 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); TextureCubeFilteringTestInstance() local
698 tcu::Vec4 cBias, cScale; Texture2DArrayFilteringTestInstance() local
752 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, layerNdx), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture2DArrayFilteringTestInstance() local
921 tcu::Vec4 cBias, cScale; Texture3DFilteringTestInstance() local
962 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture3DFilteringTestInstance() local
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H A DvktTextureShadowTests.cpp513 const tcu::Vec4 cBias = fmtInfo.valueMin; in TextureCubeShadowTestInstance() local
539 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in TextureCubeShadowTestInstance()
553 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in TextureCubeShadowTestInstance()
751 const tcu::Vec4 cBias = fmtInfo.valueMin; in Texture2DArrayShadowTestInstance() local
763 const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in Texture2DArrayShadowTestInstance()
764 const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in Texture2DArrayShadowTestInstance()
777 tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DArrayShadowTestInstance()
1202 const tcu::Vec4 cBias = fmtInfo.valueMin; Texture1DArrayShadowTestInstance() local
1428 const tcu::Vec4 cBias = fmtInfo.valueMin; TextureCubeArrayShadowTestInstance() local
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H A DvktTextureFilteringExplicitLodTests.cpp1124 const Vec4 cBias = fmtInfo.valueMin; in generate() local
1129 const Vec4 gMin = Vec4(0.0f, 0.0f, 0.0f, 1.0f) * cScale + cBias; in generate()
1130 const Vec4 gMax = Vec4(1.0f, 1.0f, 1.0f, 0.0f) * cScale + cBias; in generate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp487 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
495 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture()
496 Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); in initTexture()
522 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
536 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture()
537 Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); in initTexture()
562 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
563 Vec4 cCorner = cBias + cScale * 0.5f; in initTexture()
578 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
579 Vec4 colorB = cBias in initTexture()
627 Vec4 cBias = fmtInfo.valueMin; initTexture() local
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp198 const tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
204 tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in init()
205 tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
220 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
478 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
496 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
511 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
764 const tcu::Vec4 cBias = fmtInfo.valueMin; init() local
811 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); init() local
1031 const tcu::Vec4 cBias = fmtInfo.valueMin; init() local
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H A Des3fVertexTextureTests.cpp593 const Vec4 cBias = fmtInfo.valueMin; in init() local
599 const Vec4 gMin = Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in init()
600 const Vec4 gMax = Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
615 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
902 const Vec4 cBias = fmtInfo.valueMin; in init() local
920 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
935 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
1239 const Vec4 cBias = fmtInfo.valueMin; init() local
1579 const Vec4 cBias = fmtInfo.valueMin; init() local
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H A Des3fFboInvalidateTests.cpp467 const tcu::Vec4& cBias = colorFmtInfo.valueMin; in render() local
508 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); in render() local
519 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias); in render() local
542 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); in render() local
834 const tcu::Vec4& cBias = colorFmtInfo.valueMin; in render() local
871 glClearBufferfv (GL_COLOR, 0, (Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias).getPtr()); in render()
879 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); in render() local
889 glClearBufferfv(GL_COLOR, 0, (Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias).getPtr()); in render()
898 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); in render() local
1212 const tcu::Vec4& cBias in render() local
1252 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); render() local
1285 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias); render() local
1308 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); render() local
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H A Des3fTextureShadowTests.cpp491 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
513 tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
528 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
784 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
794 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in init()
795 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
810 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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H A Des3fTextureSpecificationTests.cpp1092 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
1094 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
1162 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
1164 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
1400 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
1401 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
1402 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
1830 Vec4 cBias in createTexture() local
2330 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2485 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2567 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2658 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2757 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2864 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
3092 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
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H A Des3fShaderTextureFunctionTests.cpp581 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture()
611 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
612 Vec4 cCorner = cBias + cScale*0.5f; in initTexture()
627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
670 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
684 Vec4 colorB = cBias in initTexture()
705 Vec4 cBias = fmtInfo.valueMin; initTexture() local
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H A Des3fTextureUnitTests.cpp881 Vec4 cBias = fmtInfo.valueMin; in init() local
914 tcu::fillWithGrid(access, curCellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp147 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
153 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in init()
154 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
169 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
408 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
426 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
441 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp177 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
183 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in init()
184 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
199 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
440 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
458 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
473 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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H A Des2fVertexTextureTests.cpp493 const Vec4 cBias = fmtInfo.valueMin; in init() local
499 const Vec4 gMin = Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in init()
500 const Vec4 gMax = Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
515 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
804 const Vec4 cBias = fmtInfo.valueMin; in init() local
822 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
837 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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H A Des2fShaderTextureFunctionTests.cpp335 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture()
365 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
H A Des2fTextureUnitTests.cpp687 Vec4 cBias = fmtInfo.valueMin; in init() local
719 tcu::fillWithGrid(access, curCellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp137 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
143 tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias; in init()
144 tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; in init()
159 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
394 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
412 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); in init()
427 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp219 const tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
248 const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias; in init()
249 const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias; in init()
270 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init() local
H A Des31fTextureSpecificationTests.cpp447 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
448 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
449 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
553 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
554 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
555 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp540 const tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
550 tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) * cScale + cBias; in init()
551 tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) * cScale + cBias; in init()
566 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec() * cScale + cBias, in init()
567 tcu::RGBA(colorB).toVec() * cScale + cBias); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp893 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
903 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
904 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture()
924 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
925 Vec4 cCorner = cBias + cScale*0.5f; in initTexture()
942 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
943 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
984 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
999 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
1000 Vec4 colorB = cBias in initTexture()
1020 Vec4 cBias = fmtInfo.valueMin; initTexture() local
1053 Vec4 cBias = fmtInfo.valueMin; initTexture() local
1084 Vec4 cBias = fmtInfo.valueMin; initTexture() local
1120 Vec4 cBias = fmtInfo.valueMin; initTexture() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp890 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
900 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
901 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture()
921 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
922 Vec4 cCorner = cBias + cScale*0.5f; in initTexture()
939 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
940 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
981 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
996 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture()
997 Vec4 colorB = cBias in initTexture()
1017 Vec4 cBias = fmtInfo.valueMin; initTexture() local
1050 Vec4 cBias = fmtInfo.valueMin; initTexture() local
1081 Vec4 cBias = fmtInfo.valueMin; initTexture() local
1117 Vec4 cBias = fmtInfo.valueMin; initTexture() local
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