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Searched refs:blurRadius (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/core/
H A DSkDrawShadowInfo.h66 SkScalar lightRadius, SkScalar* blurRadius, SkScalar* scale, SkVector* translate, in GetSpotParams()
69 *blurRadius = lightRadius*zRatio; in GetSpotParams()
82 SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { in GetSpotParams()
83 GetSpotParams(occluderZ, lightX, lightY, lightZ, lightRadius, blurRadius, scale, translate, false); in GetSpotParams()
88 SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { in GetDirectionalParams()
89 *blurRadius = lightRadius*occluderZ; in GetDirectionalParams()
65 GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, SkScalar lightRadius, SkScalar* blurRadius, SkScalar* scale, SkVector* translate, bool isLimitElevation) GetSpotParams() argument
80 GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, SkScalar lightRadius, SkScalar* blurRadius, SkScalar* scale, SkVector* translate) GetSpotParams() argument
86 GetDirectionalParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, SkScalar lightRadius, SkScalar* blurRadius, SkScalar* scale, SkVector* translate) GetDirectionalParams() argument
H A DSkBlurMF.cpp1399 uniform half blurRadius; in make_rrect_blur()
1406 half edgeSize = 2.0 * blurRadius + cornerRadius + 0.5; in make_rrect_blur()
1443 float blurRadius = 3.f * SkScalarCeilToScalar(xformedSigma - 1 / 6.0f); in make_rrect_blur() local
1444 SkRect proxyRect = devRRect.getBounds().makeOutset(blurRadius, blurRadius); in make_rrect_blur()
1451 "blurRadius", blurRadius); in make_rrect_blur()
/third_party/skia/gm/
H A Dblurcircles2.cpp102 SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius; variable
104 blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius;
106 const SkScalar maxRowR = blurRadius + kMaxRadius;
107 paint.setMaskFilter(blurMaker(blurRadius));
/third_party/skia/src/gpu/effects/
H A DGrSDFBlurEffect.cpp22 float blurRadius = noxFormedSigma; in Make() local
28 "uniform half blurRadius;" in Make()
40 "float alpha = smoothstep( blurRadius / 2, -blurRadius / 2, d );" in Make()
47 GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, "blurRadius", blurRadius, "wh", wh, "r", r); in Make()
/third_party/skia/src/gpu/ops/
H A DShadowRRectOp.cpp197 float devRadius, bool isCircle, float blurRadius, float insetWidth, in ShadowCircularRRectOp()
211 umbraInset = std::max(outerRadius, blurRadius); in ShadowCircularRRectOp()
231 blurRadius, bounds, type, isCircle}); in ShadowCircularRRectOp()
273 SkScalar blurRadius = args.fBlurRadius; in fillInCircleVerts() local
274 SkScalar distanceCorrection = outerRadius / blurRadius; in fillInCircleVerts()
423 SkScalar blurRadius = args.fBlurRadius; in fillInRRectVerts() local
443 SkScalar distanceCorrection = umbraInset / blurRadius; in fillInRRectVerts()
196 ShadowCircularRRectOp(GrColor color, const SkRect& devRect, float devRadius, bool isCircle, float blurRadius, float insetWidth, GrSurfaceProxyView falloffView) ShadowCircularRRectOp() argument
/third_party/skia/src/utils/
H A DSkShadowUtils.cpp722 // We want to emulate this with a blur. The full blur width (2*blurRadius or 'f') in drawShadow()
731 // Taking ratios, f/1 = r/a, so f = r/a and blurRadius = f/2. in drawShadow()
747 SkScalar blurRadius = 0.5f*devSpaceOutset*oneOverA; in drawShadow() local
748 SkScalar strokeWidth = 0.5f*(devSpaceOutset - blurRadius); in drawShadow()
755 SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(blurRadius); in drawShadow()

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