/third_party/skia/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 32 varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(), 37 varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
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H A D | GrDistanceFieldGeoProc.cpp | 80 varyingHandler->addPassThroughAttribute(dfTexEffect.fInColor.asShaderVar(), 84 gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar(); 377 varyingHandler->addPassThroughAttribute(dfPathEffect.fInColor.asShaderVar(), 389 gpArgs->fLocalCoordVar = dfPathEffect.fInPosition.asShaderVar(); 397 dfPathEffect.fInPosition.asShaderVar(), 644 varyingHandler->addPassThroughAttribute(dfTexEffect.fInColor.asShaderVar(), 648 gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar(); 653 dfTexEffect.fInPosition.asShaderVar(),
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H A D | GrBitmapTextGeoProc.cpp | 72 varyingHandler->addPassThroughAttribute(btgp.fInColor.asShaderVar(), args.fOutputColor); 79 gpArgs->fPositionVar = btgp.fInPosition.asShaderVar(); 84 btgp.fInPosition.asShaderVar(),
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H A D | GrBezierEffect.cpp | 82 gp.inPosition().asShaderVar(), in onEmitCode() 279 gp.inPosition().asShaderVar(), in onEmitCode()
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/third_party/skia/src/gpu/ |
H A D | GrDefaultGeoProcFactory.cpp | 161 gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar(); 167 gp.fInPosition.asShaderVar(), 175 varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha");
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H A D | GrGeometryProcessor.h | 86 GrShaderVar asShaderVar() const { in asShaderVar() function in GrGeometryProcessor::Attribute
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/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLVarying.cpp | 62 this->addAttribute(attr.asShaderVar()); in emitAttributes() 65 this->addAttribute(attr.asShaderVar()); in emitAttributes()
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/third_party/skia/src/gpu/ops/ |
H A D | QuadPerEdgeAA.cpp | 713 gpArgs->fPositionVar = gp.fPosition.asShaderVar(); 719 gpArgs->fLocalCoordVar = gp.fLocalCoord.asShaderVar(); 728 gp.fColor.asShaderVar(), 755 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord.asShaderVar(), 762 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset.asShaderVar(), 808 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomSubset.asShaderVar(),
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H A D | LatticeOp.cpp | 75 gpArgs->fLocalCoordVar = latticeGP.fInTextureCoords.asShaderVar(); 79 latticeGP.fInTextureCoords.asShaderVar(), 83 latticeGP.fInTextureDomain.asShaderVar(), 87 args.fVaryingHandler->addPassThroughAttribute(latticeGP.fInColor.asShaderVar(),
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H A D | GrOvalOpFactory.cpp | 154 varyingHandler->addPassThroughAttribute(cgp.fInCircleEdge.asShaderVar(), "circleEdge"); 157 varyingHandler->addPassThroughAttribute(cgp.fInClipPlane.asShaderVar(), 162 varyingHandler->addPassThroughAttribute(cgp.fInIsectPlane.asShaderVar(), 168 varyingHandler->addPassThroughAttribute(cgp.fInUnionPlane.asShaderVar(), 174 varyingHandler->addPassThroughAttribute(cgp.fInRoundCapCenters.asShaderVar(), 186 varyingHandler->addPassThroughAttribute(cgp.fInColor.asShaderVar(), args.fOutputColor); 194 cgp.fInPosition.asShaderVar(), 342 varyingHandler->addPassThroughAttribute(bcscgp.fInCircleEdge.asShaderVar(), 347 bcscgp.fInDashParams.asShaderVar(), 419 bcscgp.fInColor.asShaderVar(), [all...] |
H A D | DrawAtlasPathOp.cpp | 112 shader.fAttribs[shader.colorAttribIdx()].asShaderVar(),
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H A D | AAConvexPathRenderer.cpp | 632 varyingHandler->addPassThroughAttribute(qe.fInColor.asShaderVar(), args.fOutputColor); in makeProgramImpl() 641 qe.fInPosition.asShaderVar(), in makeProgramImpl()
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H A D | DashOp.cpp | 800 dce.fInPosition.asShaderVar(), in onEmitCode() 1000 de.fInPosition.asShaderVar(), in onEmitCode()
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H A D | FillRRectOp.cpp | 588 varyings->addPassThroughAttribute(proc.fColorAttrib->asShaderVar(),
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H A D | DrawVerticesOp.cpp | 151 gpArgs->fLocalCoordVar = coordsAttr.asShaderVar();
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/third_party/skia/tests/ |
H A D | GrPipelineDynamicStateTest.cpp | 108 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
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H A D | GrMeshTest.cpp | 511 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
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/third_party/skia/tools/gpu/ |
H A D | TestOps.cpp | 60 gp.fInLocalCoords.asShaderVar(),
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