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Searched refs:asShaderVar (Results 1 - 18 of 18) sorted by relevance

/third_party/skia/src/gpu/effects/
H A DGrShadowGeoProc.cpp32 varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(),
37 varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
H A DGrDistanceFieldGeoProc.cpp80 varyingHandler->addPassThroughAttribute(dfTexEffect.fInColor.asShaderVar(),
84 gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar();
377 varyingHandler->addPassThroughAttribute(dfPathEffect.fInColor.asShaderVar(),
389 gpArgs->fLocalCoordVar = dfPathEffect.fInPosition.asShaderVar();
397 dfPathEffect.fInPosition.asShaderVar(),
644 varyingHandler->addPassThroughAttribute(dfTexEffect.fInColor.asShaderVar(),
648 gpArgs->fPositionVar = dfTexEffect.fInPosition.asShaderVar();
653 dfTexEffect.fInPosition.asShaderVar(),
H A DGrBitmapTextGeoProc.cpp72 varyingHandler->addPassThroughAttribute(btgp.fInColor.asShaderVar(), args.fOutputColor);
79 gpArgs->fPositionVar = btgp.fInPosition.asShaderVar();
84 btgp.fInPosition.asShaderVar(),
H A DGrBezierEffect.cpp82 gp.inPosition().asShaderVar(), in onEmitCode()
279 gp.inPosition().asShaderVar(), in onEmitCode()
/third_party/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp161 gpArgs->fLocalCoordVar = gp.fInLocalCoords.asShaderVar();
167 gp.fInPosition.asShaderVar(),
175 varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha");
H A DGrGeometryProcessor.h86 GrShaderVar asShaderVar() const { in asShaderVar() function in GrGeometryProcessor::Attribute
/third_party/skia/src/gpu/glsl/
H A DGrGLSLVarying.cpp62 this->addAttribute(attr.asShaderVar()); in emitAttributes()
65 this->addAttribute(attr.asShaderVar()); in emitAttributes()
/third_party/skia/src/gpu/ops/
H A DQuadPerEdgeAA.cpp713 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
719 gpArgs->fLocalCoordVar = gp.fLocalCoord.asShaderVar();
728 gp.fColor.asShaderVar(),
755 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord.asShaderVar(),
762 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset.asShaderVar(),
808 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomSubset.asShaderVar(),
H A DLatticeOp.cpp75 gpArgs->fLocalCoordVar = latticeGP.fInTextureCoords.asShaderVar();
79 latticeGP.fInTextureCoords.asShaderVar(),
83 latticeGP.fInTextureDomain.asShaderVar(),
87 args.fVaryingHandler->addPassThroughAttribute(latticeGP.fInColor.asShaderVar(),
H A DGrOvalOpFactory.cpp154 varyingHandler->addPassThroughAttribute(cgp.fInCircleEdge.asShaderVar(), "circleEdge");
157 varyingHandler->addPassThroughAttribute(cgp.fInClipPlane.asShaderVar(),
162 varyingHandler->addPassThroughAttribute(cgp.fInIsectPlane.asShaderVar(),
168 varyingHandler->addPassThroughAttribute(cgp.fInUnionPlane.asShaderVar(),
174 varyingHandler->addPassThroughAttribute(cgp.fInRoundCapCenters.asShaderVar(),
186 varyingHandler->addPassThroughAttribute(cgp.fInColor.asShaderVar(), args.fOutputColor);
194 cgp.fInPosition.asShaderVar(),
342 varyingHandler->addPassThroughAttribute(bcscgp.fInCircleEdge.asShaderVar(),
347 bcscgp.fInDashParams.asShaderVar(),
419 bcscgp.fInColor.asShaderVar(),
[all...]
H A DDrawAtlasPathOp.cpp112 shader.fAttribs[shader.colorAttribIdx()].asShaderVar(),
H A DAAConvexPathRenderer.cpp632 varyingHandler->addPassThroughAttribute(qe.fInColor.asShaderVar(), args.fOutputColor); in makeProgramImpl()
641 qe.fInPosition.asShaderVar(), in makeProgramImpl()
H A DDashOp.cpp800 dce.fInPosition.asShaderVar(), in onEmitCode()
1000 de.fInPosition.asShaderVar(), in onEmitCode()
H A DFillRRectOp.cpp588 varyings->addPassThroughAttribute(proc.fColorAttrib->asShaderVar(),
H A DDrawVerticesOp.cpp151 gpArgs->fLocalCoordVar = coordsAttr.asShaderVar();
/third_party/skia/tests/
H A DGrPipelineDynamicStateTest.cpp108 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
H A DGrMeshTest.cpp511 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
/third_party/skia/tools/gpu/
H A DTestOps.cpp60 gp.fInLocalCoords.asShaderVar(),

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