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Searched refs:_math_matrix_is_dirty (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dclip.c44 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_update_clip_plane()
80 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) in _mesa_ClipPlane()
H A Dtexgen.c164 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { in texgenfv()
H A Dtexstate.c403 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { in _mesa_update_texture_matrices()
H A Dattrib.c883 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) in _mesa_PopAttrib()
1036 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_PopAttrib()
H A Dlight.c289 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { in _mesa_Lightfv()
/third_party/mesa3d/src/mesa/math/
H A Dm_matrix.h156 _math_matrix_is_dirty( const GLmatrix *m );
H A Dm_matrix.c1334 _math_matrix_is_dirty( const GLmatrix *m ) in _math_matrix_is_dirty() function

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