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Searched refs:PIPE_SHADER_VERTEX (Results 1 - 25 of 185) sorted by relevance

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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_draw_feedback.c238 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, in st_feedback_draw_vbo()
268 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr, in st_feedback_draw_vbo()
298 draw_set_mapped_shader_buffer(draw, PIPE_SHADER_VERTEX, in st_feedback_draw_vbo()
307 draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers, in st_feedback_draw_vbo()
313 st_get_sampler_views(st, PIPE_SHADER_VERTEX, prog, views); in st_feedback_draw_vbo()
315 draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, views, num_views); in st_feedback_draw_vbo()
385 draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0, in st_feedback_draw_vbo()
433 draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, width, height, in st_feedback_draw_vbo()
436 draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images); in st_feedback_draw_vbo()
466 draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, in st_feedback_draw_vbo()
[all...]
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_draw_arrays.c110 lp->num_sampler_views[PIPE_SHADER_VERTEX], in llvmpipe_draw_vbo()
111 lp->sampler_views[PIPE_SHADER_VERTEX]); in llvmpipe_draw_vbo()
123 lp->num_images[PIPE_SHADER_VERTEX], in llvmpipe_draw_vbo()
124 lp->images[PIPE_SHADER_VERTEX]); in llvmpipe_draw_vbo()
171 llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_VERTEX); in llvmpipe_draw_vbo()
176 llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_VERTEX); in llvmpipe_draw_vbo()
H A Dlp_state_sampler.c100 if (shader == PIPE_SHADER_VERTEX || in llvmpipe_bind_sampler_states()
178 if (shader == PIPE_SHADER_VERTEX || in llvmpipe_set_sampler_views()
384 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX); in llvmpipe_prepare_vertex_sampling()
551 prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX); in llvmpipe_prepare_vertex_images()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_swtnl_draw.c101 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) { in svga_swtnl_draw_vbo()
102 if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) { in svga_swtnl_draw_vbo()
107 svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer, in svga_swtnl_draw_vbo()
113 draw, PIPE_SHADER_VERTEX, i, in svga_swtnl_draw_vbo()
115 svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0); in svga_swtnl_draw_vbo()
141 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) { in svga_swtnl_draw_vbo()
142 if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) { in svga_swtnl_draw_vbo()
H A Dsvga_state_constants.c284 PIPE_SHADER_VERTEX, dest); in svga_get_extra_vs_constants()
427 assert(shader == PIPE_SHADER_VERTEX || in emit_const_range()
465 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const_range()
484 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const_range()
593 case PIPE_SHADER_VERTEX: in emit_consts_vgpu9()
903 assert(shader == PIPE_SHADER_VERTEX || in emit_consts_vgpu10()
913 case PIPE_SHADER_VERTEX: in emit_consts_vgpu10()
1137 ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX); in emit_vs_consts()
1140 ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX); in emit_vs_consts()
1161 ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_VERTEX); in emit_vs_constbuf()
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H A Dsvga_pipe_constants.c90 else if (shader == PIPE_SHADER_VERTEX) in svga_set_constant_buffer()
103 else if (shader == PIPE_SHADER_VERTEX) in svga_set_constant_buffer()
H A Dsvga_state_vs.c56 ureg = ureg_create(PIPE_SHADER_VERTEX); in get_dummy_vertex_shader()
145 svga_init_shader_key_common(svga, PIPE_SHADER_VERTEX, &vs->base, key); in make_vs_key()
225 ureg = ureg_create(PIPE_SHADER_VERTEX); in compile_passthrough_vs()
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_context.c103 if (i915->constants[PIPE_SHADER_VERTEX]) in i915_draw_vbo()
105 draw, PIPE_SHADER_VERTEX, 0, in i915_draw_vbo()
106 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, in i915_draw_vbo()
107 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 * in i915_draw_vbo()
110 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); in i915_draw_vbo()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_context.c286 PIPE_SHADER_VERTEX, in softpipe_create_context()
288 softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]); in softpipe_create_context()
296 PIPE_SHADER_VERTEX, in softpipe_create_context()
298 softpipe->tgsi.image[PIPE_SHADER_VERTEX]); in softpipe_create_context()
306 PIPE_SHADER_VERTEX, in softpipe_create_context()
308 softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]); in softpipe_create_context()
H A Dsp_state_sampler.c78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_bind_sampler_states()
161 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_set_sampler_views()
308 prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX, in softpipe_prepare_vertex_sampling()
318 ctx, ctx->sampler_views[PIPE_SHADER_VERTEX][i]); in softpipe_cleanup_vertex_sampling()
H A Dsp_draw_arrays.c126 sp->num_sampler_views[PIPE_SHADER_VERTEX], in softpipe_draw_vbo()
127 sp->sampler_views[PIPE_SHADER_VERTEX]); in softpipe_draw_vbo()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dadapter9.c76 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, in NineAdapter9_ctor()
80 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, in NineAdapter9_ctor()
84 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, in NineAdapter9_ctor()
95 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX, in NineAdapter9_ctor()
97 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, in NineAdapter9_ctor()
342 !screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) in NineAdapter9_CheckDeviceFormat()
856 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS), in NineAdapter9_GetDeviceCaps()
916 screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in NineAdapter9_GetDeviceCaps()
919 screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in NineAdapter9_GetDeviceCaps()
922 screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in NineAdapter9_GetDeviceCaps()
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/third_party/mesa3d/src/gallium/drivers/iris/
H A Diris_pipe.h33 [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, in stage_from_pipe()
47 [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, in stage_to_pipe()
/third_party/mesa3d/src/gallium/drivers/crocus/
H A Dcrocus_pipe.h33 [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, in stage_from_pipe()
47 [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, in stage_to_pipe()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_from_mesa.h66 return PIPE_SHADER_VERTEX; in pipe_shader_type_from_mesa()
88 case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX; in tgsi_processor_to_shader_stage()
/third_party/mesa3d/src/gallium/drivers/panfrost/
H A Dpan_cmdstream.c477 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_VERTEX); in panfrost_emit_compute_shader_meta()
478 panfrost_batch_add_bo(batch, ss->state.bo, PIPE_SHADER_VERTEX); in panfrost_emit_compute_shader_meta()
883 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX); in panfrost_emit_vertex_buffers()
1316 panfrost_get_shader_state(batch->ctx, PIPE_SHADER_VERTEX); in panfrost_upload_sysvals()
1336 panfrost_batch_write_rsrc(batch, rsrc, PIPE_SHADER_VERTEX); in panfrost_upload_sysvals()
1991 struct panfrost_shader_state *vs = panfrost_get_shader_state(ctx, PIPE_SHADER_VERTEX); in panfrost_emit_vertex_data()
1993 uint32_t image_mask = ctx->image_mask[PIPE_SHADER_VERTEX]; in panfrost_emit_vertex_data()
2053 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX); in panfrost_emit_vertex_data()
2175 emit_image_attribs(ctx, PIPE_SHADER_VERTEX, out + so->num_elements, k); in panfrost_emit_vertex_data()
2176 emit_image_bufs(batch, PIPE_SHADER_VERTEX, buf in panfrost_emit_vertex_data()
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/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_context.c458 assert(shader_type == PIPE_SHADER_VERTEX || in draw_set_mapped_constant_buffer()
467 case PIPE_SHADER_VERTEX: in draw_set_mapped_constant_buffer()
495 assert(shader_type == PIPE_SHADER_VERTEX || in draw_set_mapped_shader_buffer()
504 case PIPE_SHADER_VERTEX: in draw_set_mapped_shader_buffer()
808 case PIPE_SHADER_VERTEX: in draw_texture_sampler()
837 case PIPE_SHADER_VERTEX: in draw_image()
866 case PIPE_SHADER_VERTEX: in draw_buffer()
1218 case PIPE_SHADER_VERTEX: in draw_get_shader_param_no_llvm()
1239 case PIPE_SHADER_VERTEX: in draw_get_shader_param()
H A Ddraw_vs.c71 ((!screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in draw_create_vertex_shader()
73 (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in draw_create_vertex_shader()
168 draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX); in draw_vs_init()
/third_party/mesa3d/src/gallium/frontends/xa/
H A Dxa_tgsi.c155 ureg = ureg_create(PIPE_SHADER_VERTEX); in create_vs()
444 } else if (processor == PIPE_SHADER_VERTEX) { in cache_destroy()
455 cache_destroy(sc->r->pipe, &sc->vs_hash, PIPE_SHADER_VERTEX); in xa_shaders_destroy()
470 if (type == PIPE_SHADER_VERTEX) in shader_from_cache()
487 vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, in xa_shaders_get()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp346 struct d3d12_shader_selector *vs = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in fill_mode_lowered()
386 struct d3d12_shader_selector *vs = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in needs_point_sprite_lowering()
428 struct d3d12_shader_selector *vs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_VERTEX]; in get_provoking_vertex()
442 case PIPE_SHADER_VERTEX: in get_provoking_vertex()
593 d3d12_shader_selector *vs = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in validate_geometry_shader_variant()
644 d3d12_shader_selector *vs = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in validate_tess_ctrl_shader_variant()
802 if (expect->stage == PIPE_SHADER_VERTEX) { in d3d12_compare_shader_keys()
830 case PIPE_SHADER_VERTEX: in d3d12_shader_key_hash()
917 if (stage == PIPE_SHADER_VERTEX) in d3d12_fill_shader_key()
935 ((stage == PIPE_SHADER_VERTEX || stag in d3d12_fill_shader_key()
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/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_program.h347 ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX); in zink_set_vs_key()
348 return (struct zink_vs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX]; in zink_set_vs_key()
354 return (const struct zink_vs_key *)&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX]; in zink_get_vs_key()
H A Dzink_program.c196 bool first = !prog->modules[PIPE_SHADER_VERTEX]; in update_gfx_shader_modules()
455 zink_shader_tcs_create(screen, stages[PIPE_SHADER_VERTEX], vertices_per_patch); in zink_create_gfx_program()
466 prog->last_vertex_stage = stages[PIPE_SHADER_VERTEX]; in zink_create_gfx_program()
586 case PIPE_SHADER_VERTEX: in zink_program_get_descriptor_usage()
622 case PIPE_SHADER_VERTEX: in zink_program_descriptor_is_buffer()
969 ctx->gfx_dirty = ctx->gfx_stages[PIPE_SHADER_FRAGMENT] && ctx->gfx_stages[PIPE_SHADER_VERTEX]; in bind_stage()
993 ctx->last_vertex_stage = ctx->gfx_stages[PIPE_SHADER_VERTEX]; in bind_last_vertex_stage()
994 enum pipe_shader_type current = ctx->last_vertex_stage ? pipe_shader_type_from_mesa(ctx->last_vertex_stage->nir->info.stage) : PIPE_SHADER_VERTEX; in bind_last_vertex_stage()
1001 memset(&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX].key.vs_base, 0, sizeof(struct zink_vs_key_base)); in bind_last_vertex_stage()
1030 if (!cso && !ctx->gfx_stages[PIPE_SHADER_VERTEX]) in zink_bind_vs_state()
[all...]
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_program.c59 fd_context_dirty_shader(ctx, PIPE_SHADER_VERTEX, FD_DIRTY_SHADER_PROG);
60 update_bound_stage(ctx, PIPE_SHADER_VERTEX, !!hwcso);
147 ureg = ureg_create(PIPE_SHADER_VERTEX); in fd_prog_blit_vs()
/third_party/mesa3d/src/gallium/drivers/nouveau/
H A Dnouveau_compiler.c70 case PIPE_SHADER_VERTEX: in nv30_codegen()
188 type = PIPE_SHADER_VERTEX; in main()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.cpp92 case PIPE_SHADER_VERTEX: in CreateEmptyShader()
136 case PIPE_SHADER_VERTEX: in DeleteEmptyShader()
306 case PIPE_SHADER_VERTEX: in DestroyShader()
549 pShader->type = PIPE_SHADER_VERTEX; in CreateVertexShader()
611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews); in VsSetShaderResources()
635 SetConstantBuffers(PIPE_SHADER_VERTEX, in VsSetConstantBuffers()
658 SetSamplers(PIPE_SHADER_VERTEX, hDevice, Offset, NumSamplers, phSamplers); in VsSetSamplers()

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