1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/arrayobj.h"
30 #include "main/image.h"
31 #include "main/macros.h"
32 #include "main/varray.h"
33 
34 #include "vbo/vbo.h"
35 
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_cb_bitmap.h"
39 #include "st_draw.h"
40 #include "st_program.h"
41 #include "st_util.h"
42 
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "util/u_inlines.h"
46 #include "util/u_draw.h"
47 #include "util/format/u_format.h"
48 
49 #include "draw/draw_private.h"
50 #include "draw/draw_context.h"
51 
52 
53 /**
54  * Set the (private) draw module's post-transformed vertex format when in
55  * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
56  */
57 static void
set_feedback_vertex_format(struct gl_context *ctx)58 set_feedback_vertex_format(struct gl_context *ctx)
59 {
60 #if 0
61    struct st_context *st = st_context(ctx);
62    struct vertex_info vinfo;
63    GLuint i;
64 
65    memset(&vinfo, 0, sizeof(vinfo));
66 
67    if (ctx->RenderMode == GL_SELECT) {
68       assert(ctx->RenderMode == GL_SELECT);
69       vinfo.num_attribs = 1;
70       vinfo.format[0] = FORMAT_4F;
71       vinfo.interp_mode[0] = INTERP_LINEAR;
72    }
73    else {
74       /* GL_FEEDBACK, or glRasterPos */
75       /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
76       vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
77       for (i = 0; i < vinfo.num_attribs; i++) {
78          vinfo.format[i] = FORMAT_4F;
79          vinfo.interp_mode[i] = INTERP_LINEAR;
80       }
81    }
82 
83    draw_set_vertex_info(st->draw, &vinfo);
84 #endif
85 }
86 
87 
88 /**
89  * Called by VBO to draw arrays when in selection or feedback mode and
90  * to implement glRasterPos.
91  * This function mirrors the normal st_draw_vbo().
92  * Look at code refactoring some day.
93  */
94 void
st_feedback_draw_vbo(struct gl_context *ctx, const struct _mesa_prim *prims, unsigned nr_prims, const struct _mesa_index_buffer *ib, bool index_bounds_valid, bool primitive_restart, unsigned restart_index, unsigned min_index, unsigned max_index, unsigned num_instances, unsigned base_instance)95 st_feedback_draw_vbo(struct gl_context *ctx,
96                      const struct _mesa_prim *prims,
97                      unsigned nr_prims,
98                      const struct _mesa_index_buffer *ib,
99 		     bool index_bounds_valid,
100                      bool primitive_restart,
101                      unsigned restart_index,
102                      unsigned min_index,
103                      unsigned max_index,
104                      unsigned num_instances,
105                      unsigned base_instance)
106 {
107    struct st_context *st = st_context(ctx);
108    struct pipe_context *pipe = st->pipe;
109    struct draw_context *draw = st_get_draw_context(st);
110    const struct gl_vertex_program *vp;
111    struct st_common_variant *vp_variant;
112    struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
113    unsigned num_vbuffers = 0;
114    struct cso_velems_state velements;
115    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
116    struct pipe_transfer *ib_transfer = NULL;
117    GLuint i;
118    const void *mapped_indices = NULL;
119    struct pipe_draw_info info;
120 
121    if (!draw)
122       return;
123 
124    /* Initialize pipe_draw_info. */
125    info.primitive_restart = false;
126    info.take_index_buffer_ownership = false;
127    info.restart_index = 0;
128    info.view_mask = 0;
129 
130    st_flush_bitmap_cache(st);
131    st_invalidate_readpix_cache(st);
132 
133    st_validate_state(st, ST_PIPELINE_RENDER);
134 
135    if (ib && !index_bounds_valid) {
136       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims,
137                              primitive_restart, restart_index);
138       index_bounds_valid = true;
139    }
140 
141    /* must get these after state validation! */
142    struct st_common_variant_key key;
143    /* We have to use memcpy to make sure that all bits are copied. */
144    memcpy(&key, &st->vp_variant->key, sizeof(key));
145    key.is_draw_shader = true;
146 
147    vp = (struct gl_vertex_program *)st->vp;
148    vp_variant = st_get_common_variant(st, st->vp, &key);
149 
150    /*
151     * Set up the draw module's state.
152     *
153     * We'd like to do this less frequently, but the normal state-update
154     * code sends state updates to the pipe, not to our private draw module.
155     */
156    assert(draw);
157    draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
158    draw_set_clip_state(draw, &st->state.clip);
159    draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
160    draw_bind_vertex_shader(draw, vp_variant->base.driver_shader);
161    set_feedback_vertex_format(ctx);
162 
163    /* Must setup these after state validation! */
164    /* Setup arrays */
165    bool uses_user_vertex_buffers;
166    st_setup_arrays(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers,
167                    &uses_user_vertex_buffers);
168    /* Setup current values as userspace arrays */
169    st_setup_current_user(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers);
170 
171    /* Map all buffers and tell draw about their mapping */
172    for (unsigned buf = 0; buf < num_vbuffers; ++buf) {
173       struct pipe_vertex_buffer *vbuffer = &vbuffers[buf];
174 
175       if (vbuffer->is_user_buffer) {
176          draw_set_mapped_vertex_buffer(draw, buf, vbuffer->buffer.user, ~0);
177       } else {
178          void *map = pipe_buffer_map(pipe, vbuffer->buffer.resource,
179                                      PIPE_MAP_READ, &vb_transfer[buf]);
180          draw_set_mapped_vertex_buffer(draw, buf, map,
181                                        vbuffer->buffer.resource->width0);
182       }
183    }
184 
185    draw_set_vertex_buffers(draw, 0, num_vbuffers, 0, vbuffers);
186    draw_set_vertex_elements(draw, vp->num_inputs, velements.velems);
187 
188    unsigned start = 0;
189 
190    if (ib) {
191       struct gl_buffer_object *bufobj = ib->obj;
192       unsigned index_size = 1 << ib->index_size_shift;
193 
194       if (index_size == 0)
195          goto out_unref_vertex;
196 
197       if (bufobj && bufobj->Name) {
198          start = pointer_to_offset(ib->ptr) >> ib->index_size_shift;
199          mapped_indices = pipe_buffer_map(pipe, bufobj->buffer,
200                                           PIPE_MAP_READ, &ib_transfer);
201       }
202       else {
203          mapped_indices = ib->ptr;
204       }
205 
206       info.index_size = index_size;
207       info.index_bounds_valid = index_bounds_valid;
208       info.min_index = min_index;
209       info.max_index = max_index;
210       info.has_user_indices = true;
211       info.index.user = mapped_indices;
212 
213       draw_set_indexes(draw,
214                        (ubyte *) mapped_indices,
215                        index_size, ~0);
216 
217       info.primitive_restart = primitive_restart;
218       info.restart_index = restart_index;
219    } else {
220       info.index_size = 0;
221       info.has_user_indices = false;
222    }
223 
224    /* set constant buffer 0 */
225    struct gl_program_parameter_list *params = st->vp->Parameters;
226 
227    /* Update the constants which come from fixed-function state, such as
228     * transformation matrices, fog factors, etc.
229     *
230     * It must be done here if the state tracker doesn't update state vars
231     * in gl_program_parameter_list because allow_constbuf0_as_real_buffer
232     * is set.
233     */
234    if (st->prefer_real_buffer_in_constbuf0 && params->StateFlags)
235       _mesa_load_state_parameters(st->ctx, params);
236 
237    draw_set_constant_buffer_stride(draw, sizeof(float));
238    draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
239                                    params->ParameterValues,
240                                    params->NumParameterValues * 4);
241 
242    /* set uniform buffers */
243    const struct gl_program *prog = &vp->Base;
244    struct pipe_transfer *ubo_transfer[PIPE_MAX_CONSTANT_BUFFERS] = {0};
245    assert(prog->info.num_ubos <= ARRAY_SIZE(ubo_transfer));
246 
247    for (unsigned i = 0; i < prog->sh.NumUniformBlocks; i++) {
248       struct gl_buffer_binding *binding =
249          &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
250       struct gl_buffer_object *st_obj = binding->BufferObject;
251       struct pipe_resource *buf = st_obj->buffer;
252 
253       if (!buf)
254          continue;
255 
256       unsigned offset = binding->Offset;
257       unsigned size = buf->width0 - offset;
258 
259       /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
260        * Take the minimum just to be sure.
261        */
262       if (!binding->AutomaticSize)
263          size = MIN2(size, (unsigned) binding->Size);
264 
265       void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
266                                         PIPE_MAP_READ, &ubo_transfer[i]);
267 
268       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr,
269                                       size);
270    }
271 
272    /* shader buffers */
273    /* TODO: atomic counter buffers */
274    struct pipe_transfer *ssbo_transfer[PIPE_MAX_SHADER_BUFFERS] = {0};
275 
276    for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
277       struct gl_buffer_binding *binding =
278          &st->ctx->ShaderStorageBufferBindings[
279             prog->sh.ShaderStorageBlocks[i]->Binding];
280       struct gl_buffer_object *st_obj = binding->BufferObject;
281       struct pipe_resource *buf = st_obj->buffer;
282 
283       if (!buf)
284          continue;
285 
286       unsigned offset = binding->Offset;
287       unsigned size = buf->width0 - binding->Offset;
288 
289       /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
290        * Take the minimum just to be sure.
291        */
292       if (!binding->AutomaticSize)
293          size = MIN2(size, (unsigned) binding->Size);
294 
295       void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
296                                         PIPE_MAP_READ, &ssbo_transfer[i]);
297 
298       draw_set_mapped_shader_buffer(draw, PIPE_SHADER_VERTEX,
299                                     i, ptr, size);
300    }
301 
302    /* samplers */
303    struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
304    for (unsigned i = 0; i < st->state.num_vert_samplers; i++)
305       samplers[i] = &st->state.vert_samplers[i];
306 
307    draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers,
308                      st->state.num_vert_samplers);
309 
310    /* sampler views */
311    struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS];
312    unsigned num_views =
313       st_get_sampler_views(st, PIPE_SHADER_VERTEX, prog, views);
314 
315    draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, views, num_views);
316 
317    struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS];
318 
319    for (unsigned i = 0; i < num_views; i++) {
320       struct pipe_sampler_view *view = views[i];
321       if (!view)
322          continue;
323 
324       struct pipe_resource *res = view->texture;
325       unsigned width0 = res->width0;
326       unsigned num_layers = res->depth0;
327       unsigned first_level = 0;
328       unsigned last_level = 0;
329       uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
330       uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
331       uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS];
332       uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS];
333       uintptr_t base_addr;
334 
335       if (res->target != PIPE_BUFFER) {
336          first_level = view->u.tex.first_level;
337          last_level = view->u.tex.last_level;
338          num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
339          base_addr = UINTPTR_MAX;
340 
341          for (unsigned j = first_level; j <= last_level; j++) {
342             unsigned map_layers = res->target == PIPE_TEXTURE_3D ?
343                                      util_num_layers(res, j) : num_layers;
344 
345             sv_transfer[i][j] = NULL;
346             mip_addr[j] = (uintptr_t)
347                           pipe_texture_map_3d(pipe, res, j,
348                                                PIPE_MAP_READ, 0, 0,
349                                                view->u.tex.first_layer,
350                                                u_minify(res->width0, j),
351                                                u_minify(res->height0, j),
352                                                map_layers, &sv_transfer[i][j]);
353             row_stride[j] = sv_transfer[i][j]->stride;
354             img_stride[j] = sv_transfer[i][j]->layer_stride;
355 
356             /* Get the minimum address, because the draw module takes only
357              * 1 address for the whole texture + uint32 offsets for mip levels,
358              * so we need to convert mapped resource pointers into that scheme.
359              */
360             base_addr = MIN2(base_addr, mip_addr[j]);
361          }
362          for (unsigned j = first_level; j <= last_level; j++) {
363             /* TODO: The draw module should accept pointers for mipmap levels
364              * instead of offsets. This is unlikely to work on 64-bit archs.
365              */
366             assert(mip_addr[j] - base_addr <= UINT32_MAX);
367             mip_offset[j] = mip_addr[j] - base_addr;
368          }
369       } else {
370          width0 = view->u.buf.size / util_format_get_blocksize(view->format);
371 
372          /* probably don't really need to fill that out */
373          mip_offset[0] = 0;
374          row_stride[0] = 0;
375          img_stride[0] = 0;
376 
377          sv_transfer[i][0] = NULL;
378          base_addr = (uintptr_t)
379                      pipe_buffer_map_range(pipe, res, view->u.buf.offset,
380                                            view->u.buf.size,
381                                            PIPE_MAP_READ,
382                                            &sv_transfer[i][0]);
383       }
384 
385       draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0,
386                               res->height0, num_layers, first_level,
387                               last_level, 0, 0, (void*)base_addr, row_stride,
388                               img_stride, mip_offset);
389    }
390 
391    /* shader images */
392    struct pipe_image_view images[PIPE_MAX_SHADER_IMAGES];
393    struct pipe_transfer *img_transfer[PIPE_MAX_SHADER_IMAGES] = {0};
394 
395    for (unsigned i = 0; i < prog->info.num_images; i++) {
396       struct pipe_image_view *img = &images[i];
397 
398       st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i],
399                                  prog->sh.ImageAccess[i]);
400 
401       struct pipe_resource *res = img->resource;
402       if (!res)
403          continue;
404 
405       unsigned width, height, num_layers, row_stride, img_stride;
406       void *addr;
407 
408       if (res->target != PIPE_BUFFER) {
409          width = u_minify(res->width0, img->u.tex.level);
410          height = u_minify(res->height0, img->u.tex.level);
411          num_layers = img->u.tex.last_layer - img->u.tex.first_layer + 1;
412 
413          addr = pipe_texture_map_3d(pipe, res, img->u.tex.level,
414                                      PIPE_MAP_READ, 0, 0,
415                                      img->u.tex.first_layer,
416                                      width, height, num_layers,
417                                      &img_transfer[i]);
418          row_stride = img_transfer[i]->stride;
419          img_stride = img_transfer[i]->layer_stride;
420       } else {
421          width = img->u.buf.size / util_format_get_blocksize(img->format);
422 
423          /* probably don't really need to fill that out */
424          row_stride = 0;
425          img_stride = 0;
426          height = num_layers = 1;
427 
428          addr = pipe_buffer_map_range(pipe, res, img->u.buf.offset,
429                                       img->u.buf.size, PIPE_MAP_READ,
430                                       &img_transfer[i]);
431       }
432 
433       draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, width, height,
434                             num_layers, addr, row_stride, img_stride, 0, 0);
435    }
436    draw_set_images(draw, PIPE_SHADER_VERTEX, images, prog->info.num_images);
437 
438    info.start_instance = base_instance;
439    info.instance_count = num_instances;
440 
441    /* draw here */
442    for (i = 0; i < nr_prims; i++) {
443       struct pipe_draw_start_count_bias d;
444 
445       d.count = prims[i].count;
446 
447       if (!d.count)
448          continue;
449 
450       d.start = start + prims[i].start;
451 
452       info.mode = prims[i].mode;
453       d.index_bias = prims[i].basevertex;
454       if (!ib) {
455          info.min_index = d.start;
456          info.max_index = d.start + d.count - 1;
457       }
458 
459       draw_vbo(draw, &info, prims[i].draw_id, NULL, &d, 1,
460                ctx->TessCtrlProgram.patch_vertices);
461    }
462 
463    /* unmap images */
464    for (unsigned i = 0; i < prog->info.num_images; i++) {
465       if (img_transfer[i]) {
466          draw_set_mapped_image(draw, PIPE_SHADER_VERTEX, i, 0, 0, 0, NULL, 0, 0, 0, 0);
467          if (img_transfer[i]->resource->target == PIPE_BUFFER)
468             pipe_buffer_unmap(pipe, img_transfer[i]);
469          else
470             pipe_texture_unmap(pipe, img_transfer[i]);
471       }
472    }
473 
474    /* unmap sampler views */
475    for (unsigned i = 0; i < num_views; i++) {
476       struct pipe_sampler_view *view = views[i];
477 
478       if (view) {
479          if (view->texture->target != PIPE_BUFFER) {
480             for (unsigned j = view->u.tex.first_level;
481                  j <= view->u.tex.last_level; j++) {
482                pipe_texture_unmap(pipe, sv_transfer[i][j]);
483             }
484          } else {
485             pipe_buffer_unmap(pipe, sv_transfer[i][0]);
486          }
487 
488          pipe_sampler_view_reference(&views[i], NULL);
489       }
490    }
491 
492    draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0);
493    draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0);
494 
495    for (unsigned i = 0; i < prog->info.num_ssbos; i++) {
496       if (ssbo_transfer[i]) {
497          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
498                                          NULL, 0);
499          pipe_buffer_unmap(pipe, ssbo_transfer[i]);
500       }
501    }
502 
503    for (unsigned i = 0; i < prog->info.num_ubos; i++) {
504       if (ubo_transfer[i]) {
505          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
506                                          NULL, 0);
507          pipe_buffer_unmap(pipe, ubo_transfer[i]);
508       }
509    }
510 
511    /*
512     * unmap vertex/index buffers
513     */
514    if (ib) {
515       draw_set_indexes(draw, NULL, 0, 0);
516       if (ib_transfer)
517          pipe_buffer_unmap(pipe, ib_transfer);
518    }
519 
520  out_unref_vertex:
521    for (unsigned buf = 0; buf < num_vbuffers; ++buf) {
522       if (vb_transfer[buf])
523          pipe_buffer_unmap(pipe, vb_transfer[buf]);
524       draw_set_mapped_vertex_buffer(draw, buf, NULL, 0);
525    }
526    draw_set_vertex_buffers(draw, 0, 0, num_vbuffers, NULL);
527 
528    draw_bind_vertex_shader(draw, NULL);
529 }
530