1bf215546Sopenharmony_ci/**********************************************************
2bf215546Sopenharmony_ci * Copyright 2008-2022 VMware, Inc.  All rights reserved.
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person
5bf215546Sopenharmony_ci * obtaining a copy of this software and associated documentation
6bf215546Sopenharmony_ci * files (the "Software"), to deal in the Software without
7bf215546Sopenharmony_ci * restriction, including without limitation the rights to use, copy,
8bf215546Sopenharmony_ci * modify, merge, publish, distribute, sublicense, and/or sell copies
9bf215546Sopenharmony_ci * of the Software, and to permit persons to whom the Software is
10bf215546Sopenharmony_ci * furnished to do so, subject to the following conditions:
11bf215546Sopenharmony_ci *
12bf215546Sopenharmony_ci * The above copyright notice and this permission notice shall be
13bf215546Sopenharmony_ci * included in all copies or substantial portions of the Software.
14bf215546Sopenharmony_ci *
15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16bf215546Sopenharmony_ci * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17bf215546Sopenharmony_ci * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18bf215546Sopenharmony_ci * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19bf215546Sopenharmony_ci * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20bf215546Sopenharmony_ci * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21bf215546Sopenharmony_ci * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22bf215546Sopenharmony_ci * SOFTWARE.
23bf215546Sopenharmony_ci *
24bf215546Sopenharmony_ci **********************************************************/
25bf215546Sopenharmony_ci
26bf215546Sopenharmony_ci#include "util/u_inlines.h"
27bf215546Sopenharmony_ci#include "pipe/p_defines.h"
28bf215546Sopenharmony_ci#include "util/u_math.h"
29bf215546Sopenharmony_ci#include "util/u_memory.h"
30bf215546Sopenharmony_ci#include "util/u_bitmask.h"
31bf215546Sopenharmony_ci#include "translate/translate.h"
32bf215546Sopenharmony_ci#include "tgsi/tgsi_ureg.h"
33bf215546Sopenharmony_ci
34bf215546Sopenharmony_ci#include "svga_context.h"
35bf215546Sopenharmony_ci#include "svga_state.h"
36bf215546Sopenharmony_ci#include "svga_cmd.h"
37bf215546Sopenharmony_ci#include "svga_shader.h"
38bf215546Sopenharmony_ci#include "svga_tgsi.h"
39bf215546Sopenharmony_ci
40bf215546Sopenharmony_ci#include "svga_hw_reg.h"
41bf215546Sopenharmony_ci
42bf215546Sopenharmony_ci
43bf215546Sopenharmony_ci/**
44bf215546Sopenharmony_ci * If we fail to compile a vertex shader we'll use a dummy/fallback shader
45bf215546Sopenharmony_ci * that simply emits a (0,0,0,1) vertex position.
46bf215546Sopenharmony_ci */
47bf215546Sopenharmony_cistatic const struct tgsi_token *
48bf215546Sopenharmony_ciget_dummy_vertex_shader(void)
49bf215546Sopenharmony_ci{
50bf215546Sopenharmony_ci   static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
51bf215546Sopenharmony_ci   struct ureg_program *ureg;
52bf215546Sopenharmony_ci   const struct tgsi_token *tokens;
53bf215546Sopenharmony_ci   struct ureg_src src;
54bf215546Sopenharmony_ci   struct ureg_dst dst;
55bf215546Sopenharmony_ci
56bf215546Sopenharmony_ci   ureg = ureg_create(PIPE_SHADER_VERTEX);
57bf215546Sopenharmony_ci   if (!ureg)
58bf215546Sopenharmony_ci      return NULL;
59bf215546Sopenharmony_ci
60bf215546Sopenharmony_ci   dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
61bf215546Sopenharmony_ci   src = ureg_DECL_immediate(ureg, zero, 4);
62bf215546Sopenharmony_ci   ureg_MOV(ureg, dst, src);
63bf215546Sopenharmony_ci   ureg_END(ureg);
64bf215546Sopenharmony_ci
65bf215546Sopenharmony_ci   tokens = ureg_get_tokens(ureg, NULL);
66bf215546Sopenharmony_ci
67bf215546Sopenharmony_ci   ureg_destroy(ureg);
68bf215546Sopenharmony_ci
69bf215546Sopenharmony_ci   return tokens;
70bf215546Sopenharmony_ci}
71bf215546Sopenharmony_ci
72bf215546Sopenharmony_ci
73bf215546Sopenharmony_ci/**
74bf215546Sopenharmony_ci * Replace the given shader's instruction with a simple / dummy shader.
75bf215546Sopenharmony_ci * We use this when normal shader translation fails.
76bf215546Sopenharmony_ci */
77bf215546Sopenharmony_cistruct svga_shader_variant *
78bf215546Sopenharmony_cisvga_get_compiled_dummy_vertex_shader(struct svga_context *svga,
79bf215546Sopenharmony_ci                                      struct svga_shader *shader,
80bf215546Sopenharmony_ci                                      const struct svga_compile_key *key)
81bf215546Sopenharmony_ci{
82bf215546Sopenharmony_ci   struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
83bf215546Sopenharmony_ci   const struct tgsi_token *dummy = get_dummy_vertex_shader();
84bf215546Sopenharmony_ci   struct svga_shader_variant *variant;
85bf215546Sopenharmony_ci
86bf215546Sopenharmony_ci   if (!dummy) {
87bf215546Sopenharmony_ci      return NULL;
88bf215546Sopenharmony_ci   }
89bf215546Sopenharmony_ci
90bf215546Sopenharmony_ci   FREE((void *) vs->base.tokens);
91bf215546Sopenharmony_ci   vs->base.tokens = dummy;
92bf215546Sopenharmony_ci
93bf215546Sopenharmony_ci   svga_tgsi_scan_shader(&vs->base);
94bf215546Sopenharmony_ci
95bf215546Sopenharmony_ci   variant = svga_tgsi_compile_shader(svga, shader, key);
96bf215546Sopenharmony_ci   return variant;
97bf215546Sopenharmony_ci}
98bf215546Sopenharmony_ci
99bf215546Sopenharmony_ci
100bf215546Sopenharmony_ci/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
101bf215546Sopenharmony_ci */
102bf215546Sopenharmony_cistatic void
103bf215546Sopenharmony_cimake_vs_key(struct svga_context *svga, struct svga_compile_key *key)
104bf215546Sopenharmony_ci{
105bf215546Sopenharmony_ci   struct svga_vertex_shader *vs = svga->curr.vs;
106bf215546Sopenharmony_ci
107bf215546Sopenharmony_ci   memset(key, 0, sizeof *key);
108bf215546Sopenharmony_ci
109bf215546Sopenharmony_ci   if (svga->state.sw.need_swtnl && svga_have_vgpu10(svga)) {
110bf215546Sopenharmony_ci      /* Set both of these flags, to match compile_passthrough_vs() */
111bf215546Sopenharmony_ci      key->vs.passthrough = 1;
112bf215546Sopenharmony_ci      key->vs.undo_viewport = 1;
113bf215546Sopenharmony_ci      return;
114bf215546Sopenharmony_ci   }
115bf215546Sopenharmony_ci
116bf215546Sopenharmony_ci   if (svga_have_vgpu10(svga)) {
117bf215546Sopenharmony_ci      key->vs.need_vertex_id_bias = 1;
118bf215546Sopenharmony_ci   }
119bf215546Sopenharmony_ci
120bf215546Sopenharmony_ci   /* SVGA_NEW_PRESCALE */
121bf215546Sopenharmony_ci   key->vs.need_prescale = svga->state.hw_clear.prescale[0].enabled &&
122bf215546Sopenharmony_ci                           (svga->curr.tes == NULL) &&
123bf215546Sopenharmony_ci                           (svga->curr.gs == NULL);
124bf215546Sopenharmony_ci
125bf215546Sopenharmony_ci   /* SVGA_NEW_RAST */
126bf215546Sopenharmony_ci   key->vs.allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
127bf215546Sopenharmony_ci
128bf215546Sopenharmony_ci   /* SVGA_NEW_FS */
129bf215546Sopenharmony_ci   key->vs.fs_generic_inputs = svga->curr.fs->base.info.generic_inputs_mask;
130bf215546Sopenharmony_ci
131bf215546Sopenharmony_ci   svga_remap_generics(key->vs.fs_generic_inputs, key->generic_remap_table);
132bf215546Sopenharmony_ci
133bf215546Sopenharmony_ci   /* SVGA_NEW_VELEMENT */
134bf215546Sopenharmony_ci   key->vs.adjust_attrib_range = svga->curr.velems->adjust_attrib_range;
135bf215546Sopenharmony_ci   key->vs.adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1;
136bf215546Sopenharmony_ci   key->vs.attrib_is_pure_int = svga->curr.velems->attrib_is_pure_int;
137bf215546Sopenharmony_ci   key->vs.adjust_attrib_itof = svga->curr.velems->adjust_attrib_itof;
138bf215546Sopenharmony_ci   key->vs.adjust_attrib_utof = svga->curr.velems->adjust_attrib_utof;
139bf215546Sopenharmony_ci   key->vs.attrib_is_bgra = svga->curr.velems->attrib_is_bgra;
140bf215546Sopenharmony_ci   key->vs.attrib_puint_to_snorm = svga->curr.velems->attrib_puint_to_snorm;
141bf215546Sopenharmony_ci   key->vs.attrib_puint_to_uscaled = svga->curr.velems->attrib_puint_to_uscaled;
142bf215546Sopenharmony_ci   key->vs.attrib_puint_to_sscaled = svga->curr.velems->attrib_puint_to_sscaled;
143bf215546Sopenharmony_ci
144bf215546Sopenharmony_ci   /* SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER */
145bf215546Sopenharmony_ci   svga_init_shader_key_common(svga, PIPE_SHADER_VERTEX, &vs->base, key);
146bf215546Sopenharmony_ci
147bf215546Sopenharmony_ci   /* SVGA_NEW_RAST */
148bf215546Sopenharmony_ci   key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
149bf215546Sopenharmony_ci
150bf215546Sopenharmony_ci   /* Determine if this shader is the last shader in the vertex
151bf215546Sopenharmony_ci    * processing stage.
152bf215546Sopenharmony_ci    */
153bf215546Sopenharmony_ci   key->last_vertex_stage = !(svga->curr.gs ||
154bf215546Sopenharmony_ci                              svga->curr.tcs || svga->curr.tes);
155bf215546Sopenharmony_ci}
156bf215546Sopenharmony_ci
157bf215546Sopenharmony_ci
158bf215546Sopenharmony_ci/**
159bf215546Sopenharmony_ci * svga_reemit_vs_bindings - Reemit the vertex shader bindings
160bf215546Sopenharmony_ci */
161bf215546Sopenharmony_cienum pipe_error
162bf215546Sopenharmony_cisvga_reemit_vs_bindings(struct svga_context *svga)
163bf215546Sopenharmony_ci{
164bf215546Sopenharmony_ci   enum pipe_error ret;
165bf215546Sopenharmony_ci   struct svga_winsys_gb_shader *gbshader = NULL;
166bf215546Sopenharmony_ci   SVGA3dShaderId shaderId = SVGA3D_INVALID_ID;
167bf215546Sopenharmony_ci
168bf215546Sopenharmony_ci   assert(svga->rebind.flags.vs);
169bf215546Sopenharmony_ci   assert(svga_have_gb_objects(svga));
170bf215546Sopenharmony_ci
171bf215546Sopenharmony_ci   if (svga->state.hw_draw.vs) {
172bf215546Sopenharmony_ci      gbshader = svga->state.hw_draw.vs->gb_shader;
173bf215546Sopenharmony_ci      shaderId = svga->state.hw_draw.vs->id;
174bf215546Sopenharmony_ci   }
175bf215546Sopenharmony_ci
176bf215546Sopenharmony_ci   if (!svga_need_to_rebind_resources(svga)) {
177bf215546Sopenharmony_ci      ret =  svga->swc->resource_rebind(svga->swc, NULL, gbshader,
178bf215546Sopenharmony_ci                                        SVGA_RELOC_READ);
179bf215546Sopenharmony_ci   }
180bf215546Sopenharmony_ci   else {
181bf215546Sopenharmony_ci      if (svga_have_vgpu10(svga))
182bf215546Sopenharmony_ci         ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS,
183bf215546Sopenharmony_ci                                       gbshader, shaderId);
184bf215546Sopenharmony_ci      else
185bf215546Sopenharmony_ci         ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
186bf215546Sopenharmony_ci   }
187bf215546Sopenharmony_ci
188bf215546Sopenharmony_ci   if (ret != PIPE_OK)
189bf215546Sopenharmony_ci      return ret;
190bf215546Sopenharmony_ci
191bf215546Sopenharmony_ci   svga->rebind.flags.vs = FALSE;
192bf215546Sopenharmony_ci   return PIPE_OK;
193bf215546Sopenharmony_ci}
194bf215546Sopenharmony_ci
195bf215546Sopenharmony_ci
196bf215546Sopenharmony_ci/**
197bf215546Sopenharmony_ci * The current vertex shader is already executed by the 'draw'
198bf215546Sopenharmony_ci * module, so we just need to generate a simple vertex shader
199bf215546Sopenharmony_ci * to pass through all those VS outputs that will
200bf215546Sopenharmony_ci * be consumed by the fragment shader.
201bf215546Sopenharmony_ci * Used when we employ the 'draw' module.
202bf215546Sopenharmony_ci */
203bf215546Sopenharmony_cistatic enum pipe_error
204bf215546Sopenharmony_cicompile_passthrough_vs(struct svga_context *svga,
205bf215546Sopenharmony_ci                       struct svga_vertex_shader *vs,
206bf215546Sopenharmony_ci                       struct svga_fragment_shader *fs,
207bf215546Sopenharmony_ci                       struct svga_shader_variant **out_variant)
208bf215546Sopenharmony_ci{
209bf215546Sopenharmony_ci   struct svga_shader_variant *variant = NULL;
210bf215546Sopenharmony_ci   unsigned num_inputs;
211bf215546Sopenharmony_ci   unsigned i;
212bf215546Sopenharmony_ci   unsigned num_elements;
213bf215546Sopenharmony_ci   struct svga_vertex_shader new_vs;
214bf215546Sopenharmony_ci   struct ureg_src src[PIPE_MAX_SHADER_INPUTS];
215bf215546Sopenharmony_ci   struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS];
216bf215546Sopenharmony_ci   struct ureg_program *ureg;
217bf215546Sopenharmony_ci   struct svga_compile_key key;
218bf215546Sopenharmony_ci   enum pipe_error ret;
219bf215546Sopenharmony_ci
220bf215546Sopenharmony_ci   assert(svga_have_vgpu10(svga));
221bf215546Sopenharmony_ci   assert(fs);
222bf215546Sopenharmony_ci
223bf215546Sopenharmony_ci   num_inputs = fs->base.tgsi_info.num_inputs;
224bf215546Sopenharmony_ci
225bf215546Sopenharmony_ci   ureg = ureg_create(PIPE_SHADER_VERTEX);
226bf215546Sopenharmony_ci   if (!ureg)
227bf215546Sopenharmony_ci      return PIPE_ERROR_OUT_OF_MEMORY;
228bf215546Sopenharmony_ci
229bf215546Sopenharmony_ci   /* draw will always add position */
230bf215546Sopenharmony_ci   dst[0] = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
231bf215546Sopenharmony_ci   src[0] = ureg_DECL_vs_input(ureg, 0);
232bf215546Sopenharmony_ci   num_elements = 1;
233bf215546Sopenharmony_ci
234bf215546Sopenharmony_ci   /**
235bf215546Sopenharmony_ci    * swtnl backend redefines the input layout based on the
236bf215546Sopenharmony_ci    * fragment shader's inputs. So we only need to passthrough
237bf215546Sopenharmony_ci    * those inputs that will be consumed by the fragment shader.
238bf215546Sopenharmony_ci    * Note: DX10 requires the number of vertex elements
239bf215546Sopenharmony_ci    * specified in the input layout to be no less than the
240bf215546Sopenharmony_ci    * number of inputs to the vertex shader.
241bf215546Sopenharmony_ci    */
242bf215546Sopenharmony_ci   for (i = 0; i < num_inputs; i++) {
243bf215546Sopenharmony_ci      switch (fs->base.tgsi_info.input_semantic_name[i]) {
244bf215546Sopenharmony_ci      case TGSI_SEMANTIC_COLOR:
245bf215546Sopenharmony_ci      case TGSI_SEMANTIC_GENERIC:
246bf215546Sopenharmony_ci      case TGSI_SEMANTIC_FOG:
247bf215546Sopenharmony_ci         dst[num_elements] = ureg_DECL_output(ureg,
248bf215546Sopenharmony_ci                                fs->base.tgsi_info.input_semantic_name[i],
249bf215546Sopenharmony_ci                                fs->base.tgsi_info.input_semantic_index[i]);
250bf215546Sopenharmony_ci         src[num_elements] = ureg_DECL_vs_input(ureg, num_elements);
251bf215546Sopenharmony_ci         num_elements++;
252bf215546Sopenharmony_ci         break;
253bf215546Sopenharmony_ci      default:
254bf215546Sopenharmony_ci         break;
255bf215546Sopenharmony_ci      }
256bf215546Sopenharmony_ci   }
257bf215546Sopenharmony_ci
258bf215546Sopenharmony_ci   for (i = 0; i < num_elements; i++) {
259bf215546Sopenharmony_ci      ureg_MOV(ureg, dst[i], src[i]);
260bf215546Sopenharmony_ci   }
261bf215546Sopenharmony_ci
262bf215546Sopenharmony_ci   ureg_END(ureg);
263bf215546Sopenharmony_ci
264bf215546Sopenharmony_ci   memset(&new_vs, 0, sizeof(new_vs));
265bf215546Sopenharmony_ci   new_vs.base.tokens = ureg_get_tokens(ureg, NULL);
266bf215546Sopenharmony_ci   svga_tgsi_scan_shader(&new_vs.base);
267bf215546Sopenharmony_ci
268bf215546Sopenharmony_ci   memset(&key, 0, sizeof(key));
269bf215546Sopenharmony_ci   key.vs.undo_viewport = 1;
270bf215546Sopenharmony_ci
271bf215546Sopenharmony_ci   ret = svga_compile_shader(svga, &new_vs.base, &key, &variant);
272bf215546Sopenharmony_ci   if (ret != PIPE_OK)
273bf215546Sopenharmony_ci      return ret;
274bf215546Sopenharmony_ci
275bf215546Sopenharmony_ci   ureg_free_tokens(new_vs.base.tokens);
276bf215546Sopenharmony_ci   ureg_destroy(ureg);
277bf215546Sopenharmony_ci
278bf215546Sopenharmony_ci   /* Overwrite the variant key to indicate it's a pass-through VS */
279bf215546Sopenharmony_ci   memset(&variant->key, 0, sizeof(variant->key));
280bf215546Sopenharmony_ci   variant->key.vs.passthrough = 1;
281bf215546Sopenharmony_ci   variant->key.vs.undo_viewport = 1;
282bf215546Sopenharmony_ci
283bf215546Sopenharmony_ci   *out_variant = variant;
284bf215546Sopenharmony_ci
285bf215546Sopenharmony_ci   return PIPE_OK;
286bf215546Sopenharmony_ci}
287bf215546Sopenharmony_ci
288bf215546Sopenharmony_ci
289bf215546Sopenharmony_cistatic enum pipe_error
290bf215546Sopenharmony_ciemit_hw_vs(struct svga_context *svga, uint64_t dirty)
291bf215546Sopenharmony_ci{
292bf215546Sopenharmony_ci   struct svga_shader_variant *variant;
293bf215546Sopenharmony_ci   struct svga_vertex_shader *vs = svga->curr.vs;
294bf215546Sopenharmony_ci   struct svga_fragment_shader *fs = svga->curr.fs;
295bf215546Sopenharmony_ci   enum pipe_error ret = PIPE_OK;
296bf215546Sopenharmony_ci   struct svga_compile_key key;
297bf215546Sopenharmony_ci
298bf215546Sopenharmony_ci   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITVS);
299bf215546Sopenharmony_ci
300bf215546Sopenharmony_ci   /* If there is an active geometry shader, and it has stream output
301bf215546Sopenharmony_ci    * defined, then we will skip the stream output from the vertex shader
302bf215546Sopenharmony_ci    */
303bf215546Sopenharmony_ci   if (!svga_have_gs_streamout(svga)) {
304bf215546Sopenharmony_ci      /* No GS stream out */
305bf215546Sopenharmony_ci      if (svga_have_vs_streamout(svga)) {
306bf215546Sopenharmony_ci         /* Set VS stream out */
307bf215546Sopenharmony_ci         ret = svga_set_stream_output(svga, vs->base.stream_output);
308bf215546Sopenharmony_ci      }
309bf215546Sopenharmony_ci      else {
310bf215546Sopenharmony_ci         /* turn off stream out */
311bf215546Sopenharmony_ci         ret = svga_set_stream_output(svga, NULL);
312bf215546Sopenharmony_ci      }
313bf215546Sopenharmony_ci      if (ret != PIPE_OK) {
314bf215546Sopenharmony_ci         goto done;
315bf215546Sopenharmony_ci      }
316bf215546Sopenharmony_ci   }
317bf215546Sopenharmony_ci
318bf215546Sopenharmony_ci   /* SVGA_NEW_NEED_SWTNL */
319bf215546Sopenharmony_ci   if (svga->state.sw.need_swtnl && !svga_have_vgpu10(svga)) {
320bf215546Sopenharmony_ci      /* No vertex shader is needed */
321bf215546Sopenharmony_ci      variant = NULL;
322bf215546Sopenharmony_ci   }
323bf215546Sopenharmony_ci   else {
324bf215546Sopenharmony_ci      make_vs_key(svga, &key);
325bf215546Sopenharmony_ci
326bf215546Sopenharmony_ci      /* See if we already have a VS variant that matches the key */
327bf215546Sopenharmony_ci      variant = svga_search_shader_key(&vs->base, &key);
328bf215546Sopenharmony_ci
329bf215546Sopenharmony_ci      if (!variant) {
330bf215546Sopenharmony_ci         /* Create VS variant now */
331bf215546Sopenharmony_ci         if (key.vs.passthrough) {
332bf215546Sopenharmony_ci            ret = compile_passthrough_vs(svga, vs, fs, &variant);
333bf215546Sopenharmony_ci         }
334bf215546Sopenharmony_ci         else {
335bf215546Sopenharmony_ci            ret = svga_compile_shader(svga, &vs->base, &key, &variant);
336bf215546Sopenharmony_ci         }
337bf215546Sopenharmony_ci         if (ret != PIPE_OK)
338bf215546Sopenharmony_ci            goto done;
339bf215546Sopenharmony_ci      }
340bf215546Sopenharmony_ci   }
341bf215546Sopenharmony_ci
342bf215546Sopenharmony_ci   if (variant != svga->state.hw_draw.vs) {
343bf215546Sopenharmony_ci      /* Bind the new variant */
344bf215546Sopenharmony_ci      if (variant) {
345bf215546Sopenharmony_ci         ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, variant);
346bf215546Sopenharmony_ci         if (ret != PIPE_OK)
347bf215546Sopenharmony_ci            goto done;
348bf215546Sopenharmony_ci         svga->rebind.flags.vs = FALSE;
349bf215546Sopenharmony_ci      }
350bf215546Sopenharmony_ci
351bf215546Sopenharmony_ci      svga->dirty |= SVGA_NEW_VS_VARIANT;
352bf215546Sopenharmony_ci      svga->state.hw_draw.vs = variant;
353bf215546Sopenharmony_ci   }
354bf215546Sopenharmony_ci
355bf215546Sopenharmony_cidone:
356bf215546Sopenharmony_ci   SVGA_STATS_TIME_POP(svga_sws(svga));
357bf215546Sopenharmony_ci   return ret;
358bf215546Sopenharmony_ci}
359bf215546Sopenharmony_ci
360bf215546Sopenharmony_cistruct svga_tracked_state svga_hw_vs =
361bf215546Sopenharmony_ci{
362bf215546Sopenharmony_ci   "vertex shader (hwtnl)",
363bf215546Sopenharmony_ci   (SVGA_NEW_VS |
364bf215546Sopenharmony_ci    SVGA_NEW_FS |
365bf215546Sopenharmony_ci    SVGA_NEW_TEXTURE_BINDING |
366bf215546Sopenharmony_ci    SVGA_NEW_SAMPLER |
367bf215546Sopenharmony_ci    SVGA_NEW_RAST |
368bf215546Sopenharmony_ci    SVGA_NEW_PRESCALE |
369bf215546Sopenharmony_ci    SVGA_NEW_VELEMENT |
370bf215546Sopenharmony_ci    SVGA_NEW_NEED_SWTNL |
371bf215546Sopenharmony_ci    SVGA_NEW_VS_RAW_BUFFER),
372bf215546Sopenharmony_ci   emit_hw_vs
373bf215546Sopenharmony_ci};
374